I rarely see good tanks or healers in dungeons.
Seeing a good DD is far more common.
Most support roles don't actually support at all...
Tanks just taunt and block ignoring all else, healers just spam Bol or springs...
It's just sad:(
There is so much more to tanking than poking a boss...
Elwendryll wrote: »So yes, I still think it's DD>Healer>Tank in term of learning curve.
I'm not talking about the treshold to be doing your job, but the ceiling.
Dds: [...]
+practice beforehand.
Elwendryll wrote: »For having tried all roles. I struggle more on Healer and Tank because I'm not used to it, but it's very different. It depends on the dungeon, really. But DD requires mechanical skill (what you call brainless rotation), on top of the awareness and knowledge of mechanics. It requires a lot more practice than tanking and healing.
It's just easier to be an awesome tank than an awesome DD, the learning curve is not the same. When you're healer, it's all about awareness, you have to oversee all the group, while managing all the buffs and synergy supplies. So yes, I still think it's DD>Healer>Tank in term of learning curve.
I'm not talking about the treshold to be doing your job, but the ceiling.
U telling me it is easier to dd one orge as a dd in vSP while tank needs to hold agro on both and interrupt middle one while avoiding constant death?
I rarely see good tanks or healers in dungeons.
Seeing a good DD is far more common.
Most support roles don't actually support at all...
Tanks just taunt and block ignoring all else, healers just spam Bol or springs...
It's just sad:(
There is so much more to tanking than poking a boss...
Good DD can carry a bad group. Good tank can not. Even if your support were able to provide 50% DPS increase you wouldn't save that run with 15k group DPS.
Most good tanks avoid random groups like the plague.
Ok. maybe non dlc dungeons and normal ones are the reason. I don't count them as tanking. At all. It is more like being a meat shield.
Tanking is not easier one bit.
as a dd you have a brainless rotation you practice beforehand and should be able to do with your eyes closed, so it is just staying out of stupid while damaging the right targets. (And doing mechanics)
While tanking is brainless debuffing, so it is staying out of stupid while debuffing the right targets.(and doing mechanics).
See a difference? I don't. More or less the same. The one with more skills, throw in group utility(ranged interrupts for example). Which usually falls on the tank (cause what are healers) so dds could fo their brainless rotation on the right targets.
So:
Tank: brainless taunting+debuffing with constant self heal blocks and utility
Dds: brainless damaging+right focus with occasional self heal blocks and utility.
+practice beforehand.
I mean, ye sure, to do the bare minimum of your role, tank is easier to do it on if you taunt hold block and expect heals to rain on you from the sky. Wait nvm i forgot the light attack dds.
Anyway ye, salt
U telling me it is easier to dd one orge as a dd in vSP while tank needs to hold agro on both and interrupt middle one while avoiding constant death?
There are situations where tanking is more difficult (vHOF, vSS, vMHK, etc), there are situations where healing is more difficult (vSO, vCR execute, vAS+2 tank healer, etc), and there are situations where DD is more difficult (vSS portal group, vFH HM, vMoL backroom, etc).
All three roles require different types of skill, and those types of skill are not more "valuable" or more "difficult" than the others. All three are needed and all three are valued.
Elwendryll wrote: »In my opinion it's not really about difficulty, but time. It takes more time to progress as a DD. And I reiterate. That's only my opinion. Having a perfect rotation isn't difficult, it takes a lot of time.