Kidgangster101 wrote: »randomkeyhits wrote: »Almost pointless in its present incarnation, especially as CP value is front loaded.
For the people who are below the cap it just sets the goalposts a little further away and they'll just continue on without any change until they one day reach that cap so meh?
For the people above the cap its what? 10 seconds of attention? go in, allocate the 30 points go out and then wait however many months until the next "boost", thats pretty meh too.
Not exactly what I consider as progression.
You get two types of progression, broad or tall. Tall is the hamster wheel where every update pushes numbers higher and gives that fake sense of progression because as your numbers rise, so do your relevant enemies. Broad gives more options, yes you reach the numbers limit but more gear options, more choices, more variety open up in how you take on your enemies. With tall only the latest content is relevant, with broad all content is relevant.
ZOS switched from tall to broad with 1T but kept CP as a sop to those are conditioned to only respond to the tall system. I'd be happier if CP focused more on other aspects of the game as an example some boost to fishermen or pickpockets, maybe even that fabled suppress vampire appearance. Lots of elements in the game open to some form of enhancement.
Also with CP "progression", just walking past a new way-shrine or named location on a level 50 alt contributes so the actual progressing doesn't even need any skill just.. walking... At least with the broad method you have to go out and earn the gear.
Regardless of your opinion on them both very and horz are needed. CP is not SOP, it is the only vert prog we have atm.
Also gear via horizontal progression is just as much a hamster wheel as character leveling, your post tries to imply otherwise, both suffer from the grind. Neither has the advantage over the other in that area.
Bro if you think gaining fractions of a stat is progression then you are wild. You do know you are really coming off as not caring about killing the game right? The higher cost gets the more new players quit. More new players quit, the game dies slowly....... Then when it ends your CP means nothing.
Are you one of those 810 players that sees a CP 400 player and thinks they are trash? You seem like it, but again CP takes zero skill. You can grind using one button, explode just running around gaining xp, be carried through content. 810 means jack in this game skill wise. I've seen a 170 out DPS an 810......... But my CP his higher so he is weaker right?
Stop saying CP is progression, it is not real progression. You shouldn't need a fraction of a stat to feel stronger and if you do the problem is you bro.
no amount of argument by assertion will change the fact that increasing a characters strength progresses a characters growth.
The “mUY pRoGrESsIOn” argument is literally the dumbest reason possible to argue for CP increases. ESO is a non linear game and progression is largely through content completed, improving personal skill, doing hard content like vTrial HMs, PvPing, etc. Increasing your numerical stats every few months is not real progression within the context of the game.
Improving personal skill by your reasoning basically amounts to finding a high DPS button mashing rotation, that is not progression, being able to repeat a 5 button rotation within 3.985 seconds perfectly for 30 minutes is being a trained monkey, here's your Scooby snack.
randomkeyhits wrote: ».no amount of argument by assertion will change the fact that increasing a characters strength progresses a characters growth.
In terms of absolute numbers then yes. You compared to a previous you is stronger.
But that is only a part of it.
You, once you've levelled up again, compared to the new content will be the same relative strength as before, you get stronger, bosses get stronger, the strength ratio remains constant. Against the game you gain nothing.
In fact with a vertical progression system, on the day of release when faced with the new content you have automatically been weakened by comparison with the new bosses and the purpose of that new content is to allow you to regain parity.
Its that struggle to regain parity where you feel the sense of progression which is fair enough.
I get the sense of progression by expanded options and more flexibility in how I want to achieve things. Thus ESO currently suits me more than you.
randomkeyhits wrote: ».no amount of argument by assertion will change the fact that increasing a characters strength progresses a characters growth.
In terms of absolute numbers then yes. You compared to a previous you is stronger.
But that is only a part of it.
You, once you've levelled up again, compared to the new content will be the same relative strength as before, you get stronger, bosses get stronger, the strength ratio remains constant. Against the game you gain nothing.
In fact with a vertical progression system, on the day of release when faced with the new content you have automatically been weakened by comparison with the new bosses and the purpose of that new content is to allow you to regain parity.
Its that struggle to regain parity where you feel the sense of progression which is fair enough.
I get the sense of progression by expanded options and more flexibility in how I want to achieve things. Thus ESO currently suits me more than you.
Some of what you listed is horizontal and truth be told I want both. Up until the CP cap we had both. I am not married to CP I just want some form of vert aso.
Now after 5 years plus is not the time to remove a core mechanic like vert progression. For 5 years we had it and removing it now is an unconscionable change understandably angering long term players. It is very reasonable to expect to have it as it was a reason, since the beginning, I an many play MMOs
rotaugen454 wrote: »randomkeyhits wrote: ».no amount of argument by assertion will change the fact that increasing a characters strength progresses a characters growth.
In terms of absolute numbers then yes. You compared to a previous you is stronger.
But that is only a part of it.
You, once you've levelled up again, compared to the new content will be the same relative strength as before, you get stronger, bosses get stronger, the strength ratio remains constant. Against the game you gain nothing.
In fact with a vertical progression system, on the day of release when faced with the new content you have automatically been weakened by comparison with the new bosses and the purpose of that new content is to allow you to regain parity.
Its that struggle to regain parity where you feel the sense of progression which is fair enough.
I get the sense of progression by expanded options and more flexibility in how I want to achieve things. Thus ESO currently suits me more than you.
Some of what you listed is horizontal and truth be told I want both. Up until the CP cap we had both. I am not married to CP I just want some form of vert aso.
Now after 5 years plus is not the time to remove a core mechanic like vert progression. For 5 years we had it and removing it now is an unconscionable change understandably angering long term players. It is very reasonable to expect to have it as it was a reason, since the beginning, I an many play MMOs
CP replaced veteran ranks, so I don’t think it’s been 5 years. Unless you mean that too. Maybe new system will have some form of it.
Kidgangster101 wrote: »randomkeyhits wrote: »Almost pointless in its present incarnation, especially as CP value is front loaded.
For the people who are below the cap it just sets the goalposts a little further away and they'll just continue on without any change until they one day reach that cap so meh?
For the people above the cap its what? 10 seconds of attention? go in, allocate the 30 points go out and then wait however many months until the next "boost", thats pretty meh too.
Not exactly what I consider as progression.
You get two types of progression, broad or tall. Tall is the hamster wheel where every update pushes numbers higher and gives that fake sense of progression because as your numbers rise, so do your relevant enemies. Broad gives more options, yes you reach the numbers limit but more gear options, more choices, more variety open up in how you take on your enemies. With tall only the latest content is relevant, with broad all content is relevant.
ZOS switched from tall to broad with 1T but kept CP as a sop to those are conditioned to only respond to the tall system. I'd be happier if CP focused more on other aspects of the game as an example some boost to fishermen or pickpockets, maybe even that fabled suppress vampire appearance. Lots of elements in the game open to some form of enhancement.
Also with CP "progression", just walking past a new way-shrine or named location on a level 50 alt contributes so the actual progressing doesn't even need any skill just.. walking... At least with the broad method you have to go out and earn the gear.
Regardless of your opinion on them both very and horz are needed. CP is not SOP, it is the only vert prog we have atm.
Also gear via horizontal progression is just as much a hamster wheel as character leveling, your post tries to imply otherwise, both suffer from the grind. Neither has the advantage over the other in that area.
Bro if you think gaining fractions of a stat is progression then you are wild. You do know you are really coming off as not caring about killing the game right? The higher cost gets the more new players quit. More new players quit, the game dies slowly....... Then when it ends your CP means nothing.
Are you one of those 810 players that sees a CP 400 player and thinks they are trash? You seem like it, but again CP takes zero skill. You can grind using one button, explode just running around gaining xp, be carried through content. 810 means jack in this game skill wise. I've seen a 170 out DPS an 810......... But my CP his higher so he is weaker right?
Stop saying CP is progression, it is not real progression. You shouldn't need a fraction of a stat to feel stronger and if you do the problem is you bro.
Bro your ignorant condescension is showing. CP is a form of vert progression, you can debate the value and effectiveness but no amount of argument by assertion will change the fact that increasing a characters strength progresses a characters growth.
Also you have no right to tell me or anyone what they need in a game to obtain enjoyment from it. You can tell them it may not be available, but not ever what they need, that is presumptive arrogance.
It’s not even like XP/CP is difficult to earn.
ZOS throws XP scrolls at you left right and centre. Then they host double XP events. Then there’s Enlightenment when you do actually reach CP.
Even the most casual of casuals can gain an absurd amount of XP in a short time through daily random dungeons, storyline quests and repeatable quests.
It’s not even like XP/CP is difficult to earn.
ZOS throws XP scrolls at you left right and centre. Then they host double XP events. Then there’s Enlightenment when you do actually reach CP.
Even the most casual of casuals can gain an absurd amount of XP in a short time through daily random dungeons, storyline quests and repeatable quests.
It's not how much you have, but how you use it. CP can be used to prop your build and make up for weaknesses - - the more you have, the more you can experiment with gear and cp configurations. Vert + horiz leads to more variety than just one or the other. In a pure vert prog system, progress is perpetual carrot and stick. In pure horiz, there is only 1 bis per patch. The combination of both is more interesting and flexible...
Sure anyone can grind cp, just like anyone can grind gear (or buy/craft). Just as anyone can copy/paste a cookie cutter build. Doesn't mean they know how to combine, and/or be proficient with it.
HappyTheCamper wrote: »No no no! I’m cp802 and ready for max. Only like 1-2 more nights of playing for me at my pace!
Do not start that damn treadmill again until I have a little more underneath my belt!
The “mUY pRoGrESsIOn” argument is literally the dumbest reason possible to argue for CP increases. ESO is a non linear game and progression is largely through content completed, improving personal skill, doing hard content like vTrial HMs, PvPing, etc. Increasing your numerical stats every few months is not real progression within the context of the game.
Improving personal skill by your reasoning basically amounts to finding a high DPS button mashing rotation, that is not progression, being able to repeat a 5 button rotation within 3.985 seconds perfectly for 30 minutes is being a trained monkey, here's your Scooby snack.
If you don't want to do a PvE rotation, do PvP or something else then. Nothing is forcing you and you make your own progression, which is the point here.
No, one can not make their own progression. That requires the game to allow you character to gain something in strength or abilities.
It is you who have missed the point and quite spectacularly. Pretending silly costumes or meaningless titles are progression does nothing to grow a character no matter how much you wish it.
Kidgangster101 wrote: »randomkeyhits wrote: »Almost pointless in its present incarnation, especially as CP value is front loaded.
For the people who are below the cap it just sets the goalposts a little further away and they'll just continue on without any change until they one day reach that cap so meh?
For the people above the cap its what? 10 seconds of attention? go in, allocate the 30 points go out and then wait however many months until the next "boost", thats pretty meh too.
Not exactly what I consider as progression.
You get two types of progression, broad or tall. Tall is the hamster wheel where every update pushes numbers higher and gives that fake sense of progression because as your numbers rise, so do your relevant enemies. Broad gives more options, yes you reach the numbers limit but more gear options, more choices, more variety open up in how you take on your enemies. With tall only the latest content is relevant, with broad all content is relevant.
ZOS switched from tall to broad with 1T but kept CP as a sop to those are conditioned to only respond to the tall system. I'd be happier if CP focused more on other aspects of the game as an example some boost to fishermen or pickpockets, maybe even that fabled suppress vampire appearance. Lots of elements in the game open to some form of enhancement.
Also with CP "progression", just walking past a new way-shrine or named location on a level 50 alt contributes so the actual progressing doesn't even need any skill just.. walking... At least with the broad method you have to go out and earn the gear.
Regardless of your opinion on them both very and horz are needed. CP is not SOP, it is the only vert prog we have atm.
Also gear via horizontal progression is just as much a hamster wheel as character leveling, your post tries to imply otherwise, both suffer from the grind. Neither has the advantage over the other in that area.
Bro if you think gaining fractions of a stat is progression then you are wild. You do know you are really coming off as not caring about killing the game right? The higher cost gets the more new players quit. More new players quit, the game dies slowly....... Then when it ends your CP means nothing.
Are you one of those 810 players that sees a CP 400 player and thinks they are trash? You seem like it, but again CP takes zero skill. You can grind using one button, explode just running around gaining xp, be carried through content. 810 means jack in this game skill wise. I've seen a 170 out DPS an 810......... But my CP his higher so he is weaker right?
Stop saying CP is progression, it is not real progression. You shouldn't need a fraction of a stat to feel stronger and if you do the problem is you bro.
Bro your ignorant condescension is showing. CP is a form of vert progression, you can debate the value and effectiveness but no amount of argument by assertion will change the fact that increasing a characters strength progresses a characters growth.
Also you have no right to tell me or anyone what they need in a game to obtain enjoyment from it. You can tell them it may not be available, but not ever what they need, that is presumptive arrogance.
Kidgangster101 wrote: »Kidgangster101 wrote: »randomkeyhits wrote: »Almost pointless in its present incarnation, especially as CP value is front loaded.
For the people who are below the cap it just sets the goalposts a little further away and they'll just continue on without any change until they one day reach that cap so meh?
For the people above the cap its what? 10 seconds of attention? go in, allocate the 30 points go out and then wait however many months until the next "boost", thats pretty meh too.
Not exactly what I consider as progression.
You get two types of progression, broad or tall. Tall is the hamster wheel where every update pushes numbers higher and gives that fake sense of progression because as your numbers rise, so do your relevant enemies. Broad gives more options, yes you reach the numbers limit but more gear options, more choices, more variety open up in how you take on your enemies. With tall only the latest content is relevant, with broad all content is relevant.
ZOS switched from tall to broad with 1T but kept CP as a sop to those are conditioned to only respond to the tall system. I'd be happier if CP focused more on other aspects of the game as an example some boost to fishermen or pickpockets, maybe even that fabled suppress vampire appearance. Lots of elements in the game open to some form of enhancement.
Also with CP "progression", just walking past a new way-shrine or named location on a level 50 alt contributes so the actual progressing doesn't even need any skill just.. walking... At least with the broad method you have to go out and earn the gear.
Regardless of your opinion on them both very and horz are needed. CP is not SOP, it is the only vert prog we have atm.
Also gear via horizontal progression is just as much a hamster wheel as character leveling, your post tries to imply otherwise, both suffer from the grind. Neither has the advantage over the other in that area.
Bro if you think gaining fractions of a stat is progression then you are wild. You do know you are really coming off as not caring about killing the game right? The higher cost gets the more new players quit. More new players quit, the game dies slowly....... Then when it ends your CP means nothing.
Are you one of those 810 players that sees a CP 400 player and thinks they are trash? You seem like it, but again CP takes zero skill. You can grind using one button, explode just running around gaining xp, be carried through content. 810 means jack in this game skill wise. I've seen a 170 out DPS an 810......... But my CP his higher so he is weaker right?
Stop saying CP is progression, it is not real progression. You shouldn't need a fraction of a stat to feel stronger and if you do the problem is you bro.
Bro your ignorant condescension is showing. CP is a form of vert progression, you can debate the value and effectiveness but no amount of argument by assertion will change the fact that increasing a characters strength progresses a characters growth.
Also you have no right to tell me or anyone what they need in a game to obtain enjoyment from it. You can tell them it may not be available, but not ever what they need, that is presumptive arrogance.
So you played this game since beta and still think this CP system is progression? Have you played other games that actually have in depth progression? Because I have and this is a terrible system.
I get if you don't think anything end game is progression, but it actually is the only real form of progression. This game was meant to have pvp as endgame along with trials. If you aren't worried about beating those for score runs and getting skins/achievements or doing high end pvp. If you aren't actually doing those, what do you need more than 810 points for? A lot of this content in the game was already easy at 300cp......... So I don't understand how much more "powerful" you need to feel?
Can you beat vet trials/dungeons in very fast times? If so why does it matter if you beat them 2 seconds faster? I'm sorry I just don't get it lol. Do you just want the number next to your head to make you feel better?
Here I'll help you I annoint you by the power I have on this forum, hearby make you officially CP 2864! Do you feel the power? I myself am trembling in fear right now at the sight of you..........
Wifeaggro13 wrote: »Kidgangster101 wrote: »Kidgangster101 wrote: »randomkeyhits wrote: »Almost pointless in its present incarnation, especially as CP value is front loaded.
For the people who are below the cap it just sets the goalposts a little further away and they'll just continue on without any change until they one day reach that cap so meh?
For the people above the cap its what? 10 seconds of attention? go in, allocate the 30 points go out and then wait however many months until the next "boost", thats pretty meh too.
Not exactly what I consider as progression.
You get two types of progression, broad or tall. Tall is the hamster wheel where every update pushes numbers higher and gives that fake sense of progression because as your numbers rise, so do your relevant enemies. Broad gives more options, yes you reach the numbers limit but more gear options, more choices, more variety open up in how you take on your enemies. With tall only the latest content is relevant, with broad all content is relevant.
ZOS switched from tall to broad with 1T but kept CP as a sop to those are conditioned to only respond to the tall system. I'd be happier if CP focused more on other aspects of the game as an example some boost to fishermen or pickpockets, maybe even that fabled suppress vampire appearance. Lots of elements in the game open to some form of enhancement.
Also with CP "progression", just walking past a new way-shrine or named location on a level 50 alt contributes so the actual progressing doesn't even need any skill just.. walking... At least with the broad method you have to go out and earn the gear.
Regardless of your opinion on them both very and horz are needed. CP is not SOP, it is the only vert prog we have atm.
Also gear via horizontal progression is just as much a hamster wheel as character leveling, your post tries to imply otherwise, both suffer from the grind. Neither has the advantage over the other in that area.
Bro if you think gaining fractions of a stat is progression then you are wild. You do know you are really coming off as not caring about killing the game right? The higher cost gets the more new players quit. More new players quit, the game dies slowly....... Then when it ends your CP means nothing.
Are you one of those 810 players that sees a CP 400 player and thinks they are trash? You seem like it, but again CP takes zero skill. You can grind using one button, explode just running around gaining xp, be carried through content. 810 means jack in this game skill wise. I've seen a 170 out DPS an 810......... But my CP his higher so he is weaker right?
Stop saying CP is progression, it is not real progression. You shouldn't need a fraction of a stat to feel stronger and if you do the problem is you bro.
Bro your ignorant condescension is showing. CP is a form of vert progression, you can debate the value and effectiveness but no amount of argument by assertion will change the fact that increasing a characters strength progresses a characters growth.
Also you have no right to tell me or anyone what they need in a game to obtain enjoyment from it. You can tell them it may not be available, but not ever what they need, that is presumptive arrogance.
So you played this game since beta and still think this CP system is progression? Have you played other games that actually have in depth progression? Because I have and this is a terrible system.
I get if you don't think anything end game is progression, but it actually is the only real form of progression. This game was meant to have pvp as endgame along with trials. If you aren't worried about beating those for score runs and getting skins/achievements or doing high end pvp. If you aren't actually doing those, what do you need more than 810 points for? A lot of this content in the game was already easy at 300cp......... So I don't understand how much more "powerful" you need to feel?
Can you beat vet trials/dungeons in very fast times? If so why does it matter if you beat them 2 seconds faster? I'm sorry I just don't get it lol. Do you just want the number next to your head to make you feel better?
Here I'll help you I annoint you by the power I have on this forum, hearby make you officially CP 2864! Do you feel the power? I myself am trembling in fear right now at the sight of you..........
Your right CP is not progresseion . It was a bandaid to not having a alternate advancement progression system. It's probably the worst excuse for progression I've seen. The real progression Zos has created is their ever changing nerf cycle effecting metas and builds. Then every year they throw a broken class in the mix . At this point Zos is a snake eating its tail...... wait is that not the game emblem?