The “mUY pRoGrESsIOn” argument is literally the dumbest reason possible to argue for CP increases. ESO is a non linear game and progression is largely through content completed, improving personal skill, doing hard content like vTrial HMs, PvPing, etc. Increasing your numerical stats every few months is not real progression within the context of the game.

The “mUY pRoGrESsIOn” argument is literally the dumbest reason possible to argue for CP increases. ESO is a non linear game and progression is largely through content completed, improving personal skill, doing hard content like vTrial HMs, PvPing, etc. Increasing your numerical stats every few months is not real progression within the context of the game.
Improving personal skill by your reasoning basically amounts to finding a high DPS button mashing rotation, that is not progression, being able to repeat a 5 button rotation within 3.985 seconds perfectly for 30 minutes is being a trained monkey, here's your Scooby snack.
I want something to change..like I wish we could progress pass 50 crafting also and get some new mats. But we have the cap so there is no point..
This, stronger sets in new trials I understand but they might gone a bit overboard. Might add some variations of popular set with minor slayer as an added bonus.Sanguinor2 wrote: »
Do you have a copy of the proof? I'm curious to see it.
Well I dont have a link to older threads where this got discussed, while CP is part of the power creep in PvE it is not the only offender and with diminishing Returns additional cp contribute less and less.
Very big reasons for power creep in PvE are changes like the summerset light attack changes and for magicka the Change for 2handed weapons to Count as 2 set pieces and increasingly stronger sets like relequen which adds 7k dps on the 5 piece alone, siroria in static fights, lokkestiiz which imo is the most broken dps set to ever be released with a potential 100% Major Slayer uptime.
Elsweyr is actually a patch that Shows power creep in PvE very well, CP did not increase so CP cannot be the culprit, but Group dps in the top guilds that stack stamcros still went through the Roof because they farm sets like lokkestiiz and relequen which add insane value in single target (and lokke in aoe too), they got the buffed light attacks from summerset and the new class which can Keep a very high uptime on a 30% increased Damage taken debuff.
So yeah, CP Plays a part in power creep, especially so in survivability with red cps and blue cps also add quite some Damage but cp is far from being the only Thing increasing power creep, ZoS Gameplay changes and set inventions Play a bigger role imo.
No no no we will not have words like dumbest in here. Not today not ever. So please remember to keep discussions friendly. Your post will be taken down as it violates mean words. Next time think before you post.
Good day
Who am I ZosDefender that's who
mikeabboudb14_ESO wrote: »I only reached the cap a month or so ago so I cant imagine how others who have been stuck at 810 for years must feel.
Yes, yes grammar corrected. I do hope you are not one of those who ignore what is posited using a fallacy of irrelevance, many of those who employ grammar to find fault often are.
Yes, yes grammar corrected. I do hope you are not one of those who ignore what is posited using a fallacy of irrelevance, many of those who employ grammar to find fault often are.
I wasn't correcting your grammar, I was pointing out that what you were saying means the opposite of what you were trying to say.
mikeabboudb14_ESO wrote: »mikeabboudb14_ESO wrote: »I am starting to feel a bit stagnate. I don't have the feeling that i am progressing in strength anymore and consequently i am beginning to look around for other forms of gaming. I only reached the cap a month or so ago so I cant imagine how others who have been stuck at 810 for years must feel.
People have mentioned a new system but i don't see that in the near or mid term future. So how about it ZOS a nice big CP increase so i have something to work toward.
They do need to keep an endgame style of progression in place. I believe they are working on something currently so that's why they didn't include CP increases with the latest Chapter like they usually do.
I'm curious what they come up with.
so am i but in the mean time it wont hurt either way to increase the cap until they do come up with something.
The “mUY pRoGrESsIOn” argument is literally the dumbest reason possible to argue for CP increases. ESO is a non linear game and progression is largely through content completed, improving personal skill, doing hard content like vTrial HMs, PvPing, etc. Increasing your numerical stats every few months is not real progression within the context of the game.
Improving personal skill by your reasoning basically amounts to finding a high DPS button mashing rotation, that is not progression, being able to repeat a 5 button rotation within 3.985 seconds perfectly for 30 minutes is being a trained monkey, here's your Scooby snack.
The “mUY pRoGrESsIOn” argument is literally the dumbest reason possible to argue for CP increases. ESO is a non linear game and progression is largely through content completed, improving personal skill, doing hard content like vTrial HMs, PvPing, etc. Increasing your numerical stats every few months is not real progression within the context of the game.
Improving personal skill by your reasoning basically amounts to finding a high DPS button mashing rotation, that is not progression, being able to repeat a 5 button rotation within 3.985 seconds perfectly for 30 minutes is being a trained monkey, here's your Scooby snack.
If you don't want to do a PvE rotation, do PvP or something else then. Nothing is forcing you and you make your own progression, which is the point here.
randomkeyhits wrote: »Almost pointless in its present incarnation, especially as CP value is front loaded.
For the people who are below the cap it just sets the goalposts a little further away and they'll just continue on without any change until they one day reach that cap so meh?
For the people above the cap its what? 10 seconds of attention? go in, allocate the 30 points go out and then wait however many months until the next "boost", thats pretty meh too.
Not exactly what I consider as progression.
You get two types of progression, broad or tall. Tall is the hamster wheel where every update pushes numbers higher and gives that fake sense of progression because as your numbers rise, so do your relevant enemies. Broad gives more options, yes you reach the numbers limit but more gear options, more choices, more variety open up in how you take on your enemies. With tall only the latest content is relevant, with broad all content is relevant.
ZOS switched from tall to broad with 1T but kept CP as a sop to those are conditioned to only respond to the tall system. I'd be happier if CP focused more on other aspects of the game as an example some boost to fishermen or pickpockets, maybe even that fabled suppress vampire appearance. Lots of elements in the game open to some form of enhancement.
Also with CP "progression", just walking past a new way-shrine or named location on a level 50 alt contributes so the actual progressing doesn't even need any skill just.. walking... At least with the broad method you have to go out and earn the gear.
randomkeyhits wrote: »Almost pointless in its present incarnation, especially as CP value is front loaded.
For the people who are below the cap it just sets the goalposts a little further away and they'll just continue on without any change until they one day reach that cap so meh?
For the people above the cap its what? 10 seconds of attention? go in, allocate the 30 points go out and then wait however many months until the next "boost", thats pretty meh too.
Not exactly what I consider as progression.
You get two types of progression, broad or tall. Tall is the hamster wheel where every update pushes numbers higher and gives that fake sense of progression because as your numbers rise, so do your relevant enemies. Broad gives more options, yes you reach the numbers limit but more gear options, more choices, more variety open up in how you take on your enemies. With tall only the latest content is relevant, with broad all content is relevant.
ZOS switched from tall to broad with 1T but kept CP as a sop to those are conditioned to only respond to the tall system. I'd be happier if CP focused more on other aspects of the game as an example some boost to fishermen or pickpockets, maybe even that fabled suppress vampire appearance. Lots of elements in the game open to some form of enhancement.
Also with CP "progression", just walking past a new way-shrine or named location on a level 50 alt contributes so the actual progressing doesn't even need any skill just.. walking... At least with the broad method you have to go out and earn the gear.
Regardless of your opinion on them both very and horz are needed. CP is not SOP, it is the only vert prog we have atm.
Also gear via horizontal progression is just as much a hamster wheel as character leveling, your post tries to imply otherwise, both suffer from the grind. Neither has the advantage over the other in that area.