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It time to increase the CP cap

mikeabboudb14_ESO
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I am starting to feel a bit stagnate. I don't have the feeling that i am progressing in strength anymore and consequently i am beginning to look around for other forms of gaming. I only reached the cap a month or so ago so I cant imagine how others who have been stuck at 810 for years must feel.

People have mentioned a new system but i don't see that in the near or mid term future. So how about it ZOS a nice big CP increase so i have something to work toward.
  • Goregrinder
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    I am starting to feel a bit stagnate. I don't have the feeling that i am progressing in strength anymore and consequently i am beginning to look around for other forms of gaming. I only reached the cap a month or so ago so I cant imagine how others who have been stuck at 810 for years must feel.

    People have mentioned a new system but i don't see that in the near or mid term future. So how about it ZOS a nice big CP increase so i have something to work toward.

    Nope.
  • familylwl
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    No
  • redspecter23
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    No
  • frostz417
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    Already proven cp isn’t the cause of powercreep. I can understand why it’s an issue in PvP but in pve, no logical argument whatsoever to cry about cp. I’d rather them just change cp to all flat bonuses rather than percent and continue increasing.
  • mikeabboudb14_ESO
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    shhhhh no negy nells
    we need some progression
  • TBois
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    frostz417 wrote: »
    Already proven cp isn’t the cause of powercreep. I can understand why it’s an issue in PvP but in pve, no logical argument whatsoever to cry about cp. I’d rather them just change cp to all flat bonuses rather than percent and continue increasing.

    Do you have a copy of the proof? I'm curious to see it.
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    An Unsettling Snowball (Templar) - AD
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  • redspecter23
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    shhhhh no negy nells
    we need some progression

    Cp isn't progression. It's an illusion of progression. You creep up the power scale then every few months, they come and apply nerfs to compensate for the power creep.
  • Nemesis7884
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    cp is being redesigned as you know...and why would not having 30 more cp make you feel stagnate? doesnt make sense to me....just enjoy the new content and skills
  • Sanguinor2
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    TBois wrote: »

    Do you have a copy of the proof? I'm curious to see it.

    Well I dont have a link to older threads where this got discussed, while CP is part of the power creep in PvE it is not the only offender and with diminishing Returns additional cp contribute less and less.
    Very big reasons for power creep in PvE are changes like the summerset light attack changes and for magicka the Change for 2handed weapons to Count as 2 set pieces and increasingly stronger sets like relequen which adds 7k dps on the 5 piece alone, siroria in static fights, lokkestiiz which imo is the most broken dps set to ever be released with a potential 100% Major Slayer uptime.
    Elsweyr is actually a patch that Shows power creep in PvE very well, CP did not increase so CP cannot be the culprit, but Group dps in the top guilds that stack stamcros still went through the Roof because they farm sets like lokkestiiz and relequen which add insane value in single target (and lokke in aoe too), they got the buffed light attacks from summerset and the new class which can Keep a very high uptime on a 30% increased Damage taken debuff.

    So yeah, CP Plays a part in power creep, especially so in survivability with red cps and blue cps also add quite some Damage but cp is far from being the only Thing increasing power creep, ZoS Gameplay changes and set inventions Play a bigger role imo.
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  • CatchMeTrolling
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    Yeah how about no.
  • HappyTheCamper
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    No no no! I’m cp802 and ready for max. Only like 1-2 more nights of playing for me at my pace!

    Do not start that damn treadmill again until I have a little more underneath my belt!
  • TBois
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    Sanguinor2 wrote: »
    TBois wrote: »

    Do you have a copy of the proof? I'm curious to see it.

    Well I dont have a link to older threads where this got discussed, while CP is part of the power creep in PvE it is not the only offender and with diminishing Returns additional cp contribute less and less.
    Very big reasons for power creep in PvE are changes like the summerset light attack changes and for magicka the Change for 2handed weapons to Count as 2 set pieces and increasingly stronger sets like relequen which adds 7k dps on the 5 piece alone, siroria in static fights, lokkestiiz which imo is the most broken dps set to ever be released with a potential 100% Major Slayer uptime.
    Elsweyr is actually a patch that Shows power creep in PvE very well, CP did not increase so CP cannot be the culprit, but Group dps in the top guilds that stack stamcros still went through the Roof because they farm sets like lokkestiiz and relequen which add insane value in single target (and lokke in aoe too), they got the buffed light attacks from summerset and the new class which can Keep a very high uptime on a 30% increased Damage taken debuff.

    So yeah, CP Plays a part in power creep, especially so in survivability with red cps and blue cps also add quite some Damage but cp is far from being the only Thing increasing power creep, ZoS Gameplay changes and set inventions Play a bigger role imo.

    I appreciate the summary.
    PC/NA
    T-Bois (Stam Sorc since 1.4) - AD
    An Unsettling Snowball (Templar) - AD
    Bosquecito (Stam Sorc) - DC
    Peti-T-Bois (Stamden) - AD
  • Edziu
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    frostz417 wrote: »
    Already proven cp isn’t the cause of powercreep. I can understand why it’s an issue in PvP but in pve, no logical argument whatsoever to cry about cp. I’d rather them just change cp to all flat bonuses rather than percent and continue increasing.

    cp was reason to many many nerfs in game...
    cp was reason why they removed from basic more crit chance because its additional crit chance in cp...
    thanks to cp they raised cost of most abilities if not every
    thank to cp there was many just damage, regen etc nerfs to many different things
    thanks to cp additionally was nerfed sustain skills like dk helping hand, nb siphoning attacks etc, I dont belive they nerfed it all because it was jsut op...
    nobody was complaining for dk helping hand, nobody was complaining for nb sipho attacks and nb wasnt in the best spot with old sipho attacks

    we could have write even more things nerfed because of just cp which to late itself was nerfed but still giving enough power to not unnerfs some things
  • ArchMikem
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    People havent been stuck at 810 for years, it was raised to that with murkmire? Theres been a 30 point increase with every update until recently, and you obviously dont know about veteran levels.

    You need to give the devs time to rethink the champion system. Until then find your progression elsewhere, or like you said, stop playing.
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  • xeNNNNN
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    frostz417 wrote: »
    Already proven cp isn’t the cause of powercreep.

    EDIT: This is not a Rant at you per say but just generally, kinda needed to vent a bit. So dont take the "wall" as me "attacking" you in any way thats not the intent.

    Thats not entirely accurate.

    Each incremental increase in CP allows for incremental damage increases, sustain increases and mitigation. With each increase in the short term there is no real visible effect beyond slightly higher numbers but this creates a scenario where content continuously becomes more and more redundant which would force the devs to increase the stats across the board in many trials and dungeons and arenas on top of the scaling that exists this would lead to mechanics specifically DPS race mechanics being near impossible due to the damage mitigation being amplified on certain bosses making PvE endgame unsustainable in the long run. It would also effect certain mechanics which require full group coordination such as the twins in vMoL due to the fact that if that fight goes on for too long it will fatigue the group and someone will make a mistake this is true even for the best groups. Group fatigue should never be a reasonable risk when creating content as it can burn a lot of endgame players out the game. The CP would eventually start forcing reworks to a majority of boss mechanics forcing them to recreate the raids over and over and over.

    Short term increases are a non-issue, its the implication of the long term with incremental increases. The power creep exists it just isn't visible until you consider the larger implications and impact on gameplay and mechanics in the long haul so it very much does effect PvE and not for the better.

    Should also note that if the increases continued we would reach a point where CP would cease to be useful either way due to there being a limited amount of passives that are actually relevant to any real end-game. Making the whole system redundant. Stopping the CP and overhauling all of it was one of the best decisions ZoS have made in a very long time.

    Diminishing returns only reinforces this position as eventually the increases would come to a stand still in terms of any real stats but this is kind of the point, they had no choice but to add diminishing returns because infinite sustain was a very large issue as it created a "easy content" loop which was destroying both end-game and PvP. On top of this they were forced to rework any and all cost reduction even sets were hit as a result.

    This is all of course assuming they are overhauling it in its entirety. A rework would not suffice and would be just a band-aid fix to a much larger issue.

    Building the game around CP has done the game more harm than good IMO.
    Edited by xeNNNNN on June 18, 2019 1:42AM
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  • jainiadral
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    Yikes, no! I'm at 743, and finally starting to think I might see the end of this-- in a long time.
  • Sylvermynx
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    Eh.... I'm not yet at 160 on my only 50. So far, she's almost not able to kill anything much. I kinda think I'm going to change her over to magden, as they're much more fun for me to play. I.... just don't like stam.....
  • Dusk_Coven
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    I am starting to feel a bit stagnate. I don't have the feeling that i am progressing in strength anymore and consequently i am beginning to look around for other forms of gaming.

    Inching a number by another very small fraction of a percent won't change that feeling.
    Other games have been trying horizontal progression, such as SWTOR introducing ability modifiers and FFXIV introducing classes (different there because you can play all classes on the same toon).

    If I didn't think they have their hands full with fixes to do, I'd suggest something like that to ZOS in lieu of more vertical progression, which has a set of problems of their own.
  • Wifeaggro13
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    shhhhh no negy nells
    we need some progression

    Cp isn't progression. It's an illusion of progression. You creep up the power scale then every few months, they come and apply nerfs to compensate for the power creep.

    exactly it is a false Alternate advancement system that does nothing ,defines nothing and has very little impact on your character progression or direction
  • Mr_Walker
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    TBois wrote: »
    frostz417 wrote: »
    Already proven cp isn’t the cause of powercreep. I can understand why it’s an issue in PvP but in pve, no logical argument whatsoever to cry about cp. I’d rather them just change cp to all flat bonuses rather than percent and continue increasing.

    Do you have a copy of the proof? I'm curious to see it.

    Maths. CP is heavily front loaded.
  • ApexPredatorESL
    Sry but CP System is anyway broken and ppl deal too much dps.
    Would make the Raids/Dungeons even more a joke....
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  • MattT1988
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    shhhhh no negy nells
    we need some progression

    Don’t post the thread if you didn’t want people disagreeing with you.
  • phaneub17_ESO
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    I like it to stop at 900 so I'm not looking at an odd number.
  • lokulin
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    I recon it would be cooler if they introduced some other way of progressing like multiclassing or mult-role loadouts. I'm ~cp1200, my main has nearly every skillpoint in the game unlocked and has most skills fully leveled after respecing multiple times. Some extra cp doesn't really interest me but a way to build even more flexibility in to the character does. I would like to see overlevel rewards introduced for every extra CP you earn at least. Extra gold, crowns, telvar or AP would be good.
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  • idk
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    Clearly it is not time to increase the cap as we have no idea what Zos will do with CP after their review. It makes sense for Zos to freeze the cap in the meantime.

    Besides, it is so hard to believe OP's game is stagnant over a meager 30 CP increase that is hardly noticeable in the end results. I am pretty sure OP will be fine while Zos figures out what they plan to do.
  • Sylvermynx
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    I like it to stop at 900 so I'm not looking at an odd number.

    Actually, 1k is the "round number".
    lokulin wrote: »
    I recon it would be cooler if they introduced some other way of progressing like multiclassing or mult-role loadouts. I'm ~cp1200, my main has nearly every skillpoint in the game unlocked and has most skills fully leveled after respecing multiple times. Some extra cp doesn't really interest me but a way to build even more flexibility in to the character does. I would like to see overlevel rewards introduced for every extra CP you earn at least. Extra gold, crowns, telvar or AP would be good.

    "reckon"....

    Beyond my seriously ancient and silly need to spell-correct.... I fully agree that there needs to be some other options for progression. I'm looking forward to getting the other 15 CP so my highest level girl is at 160 cp finally. After that.... well hell - I don't have a clue.

  • lokulin
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    Sylvermynx wrote: »
    I like it to stop at 900 so I'm not looking at an odd number.

    Actually, 1k is the "round number".
    lokulin wrote: »
    I recon it would be cooler if they introduced some other way of progressing like multiclassing or mult-role loadouts. I'm ~cp1200, my main has nearly every skillpoint in the game unlocked and has most skills fully leveled after respecing multiple times. Some extra cp doesn't really interest me but a way to build even more flexibility in to the character does. I would like to see overlevel rewards introduced for every extra CP you earn at least. Extra gold, crowns, telvar or AP would be good.

    "reckon"....

    Beyond my seriously ancient and silly need to spell-correct.... I fully agree that there needs to be some other options for progression. I'm looking forward to getting the other 15 CP so my highest level girl is at 160 cp finally. After that.... well hell - I don't have a clue.

    A comma after "spell-correct", rather than an ellipsis would probably be correct grammar...

    :-p
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  • Sylvermynx
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    lokulin wrote: »
    Sylvermynx wrote: »
    I like it to stop at 900 so I'm not looking at an odd number.

    Actually, 1k is the "round number".
    lokulin wrote: »
    I recon it would be cooler if they introduced some other way of progressing like multiclassing or mult-role loadouts. I'm ~cp1200, my main has nearly every skillpoint in the game unlocked and has most skills fully leveled after respecing multiple times. Some extra cp doesn't really interest me but a way to build even more flexibility in to the character does. I would like to see overlevel rewards introduced for every extra CP you earn at least. Extra gold, crowns, telvar or AP would be good.

    "reckon"....

    Beyond my seriously ancient and silly need to spell-correct.... I fully agree that there needs to be some other options for progression. I'm looking forward to getting the other 15 CP so my highest level girl is at 160 cp finally. After that.... well hell - I don't have a clue.

    A comma after "spell-correct", rather than an ellipsis would probably be correct grammar...

    :-p

    I write as I think. So an ellipsis works for me. I only do "correct grammar" when writing my books. And then, you ended your post with an ellipsis. So?
  • Countdownical
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    cp1000+ here and not caring one tiny bit whatever they increase CP cap or not, especially when they are planning to redo it. And I have friends trying to climb for 3000+ cap for the chase. Start hunting!

    Edited by Countdownical on June 18, 2019 2:44AM
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  • Aznarb
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    Yeah, lets say no, k ?
    Enough power creep.

    Like this guy said :
    Apexxep wrote: »
    Sry but CP System is anyway broken and ppl deal too much dps.
    Would make the Raids/Dungeons even more a joke....

    Also, Trial gear is the same, we need diversity, no power creep.
    Take healer, Olorime is the most disgusting example of power creeping.
    This set is so good and easy to use than any other set look like a waste.
    I call that lazy design.
    Edited by Aznarb on June 18, 2019 2:43AM
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