Elwendryll wrote: »You are missing my point AND at the same telling people how they should accept what you think is appropriate to feel game satisfaction.Achievements are not progression. Progression is tangible character growth. A new skin or a few words highlighted in a achievement journal has absolutly no value in progression.The ARROGANCE!
No offense. But I value my time, and I don't feel like seriously addressing that. I'm up to debating anything but only if it's in good faith.
Elwendryll wrote: »I say, cp should stop at 666 and values should be changed so it's the same as 810 today.Elwendryll wrote: »Elwendryll wrote: »mikeabboudb14_ESO wrote: »I am starting to feel a bit stagnate. I don't have the feeling that i am progressing in strength anymore and consequently i am beginning to look around for other forms of gaming. I only reached the cap a month or so ago so I cant imagine how others who have been stuck at 810 for years must feel.
People have mentioned a new system but i don't see that in the near or mid term future. So how about it ZOS a nice big CP increase so i have something to work toward.
Do you have the Hand of Alkosh Title? Unchained?
If you really want something to work toward, and you really feel like you can't progress more, I think CP may not really be where to look at. It's just a number. And there are a lot of ways to progress as a player.
Achievements are not progression. Progression is tangable character growth. A new skin or a few words highlighted in a achievement journal has absolutly no value in progression.
The game is getting boring, we need growth. Stop with the new gear sets and bring back vertical progression.
You didn't get my point.
I talked about these achievements because they are especially hard to get, and they require a lot of practice and experience. Doing a Flawless vMA run for a Flawless Conqueror is easy, but it took a lot of practice to get there. Being CP810 doesn't make you able to clear vMA no death, and an higher cap wouldn't change much.
My dps going from 20k to 40k over two years is tangible progression, if you want my opinion. Me unlocking the beast personality is tangible progression. The beast personality is just a shiny reward, but to unlock it, you need skill as a player, and experience. And all of that as little to nothing to do with CP. The personality and achievement is just a proof that I progressed.
My point was that if someone is looking for progression, look at these achievements, like Hand of Alkosh. If you can't get it, you can't possibly pretend there is nothing to progress toward. There is obviously an area where you can improve as a player.
The game is getting boring you say. Why? Is that the lack of challenging content? At this point, CP is just a number. It's just free stat increase.
You want vertical progression? Practice. There is a lot more to the performance of a player than raw stats.
I can't really believe someone saying they feel like they can't progress anymore when there are achievements in this game that are so hard to complete. Unless they cleared all of that and the game has actually become too easy for them.
You are missing my point AND at the same telling people how they should accept what you think is apprpriate to feel game satisfaction.
The ARROGANCE!
Many and quite possibly most will interprete progression as a character growing in power. You do not get to decide how we choose to find game satisfaction. Especially when progression has usually meant growing in power. That is a very standard reasonsble and traditional metric many seek in rpg gameplay.
5 years into a game is not the to create a new gsme metric for progression, I did not invest all this time and money for such a key elemant to change now.
I think you need to try to calm down.
It's just a game, remember.
You are not a number.
rotaugen454 wrote: »Elwendryll wrote: »I say, cp should stop at 666 and values should be changed so it's the same as 810 today.Elwendryll wrote: »Elwendryll wrote: »mikeabboudb14_ESO wrote: »I am starting to feel a bit stagnate. I don't have the feeling that i am progressing in strength anymore and consequently i am beginning to look around for other forms of gaming. I only reached the cap a month or so ago so I cant imagine how others who have been stuck at 810 for years must feel.
People have mentioned a new system but i don't see that in the near or mid term future. So how about it ZOS a nice big CP increase so i have something to work toward.
Do you have the Hand of Alkosh Title? Unchained?
If you really want something to work toward, and you really feel like you can't progress more, I think CP may not really be where to look at. It's just a number. And there are a lot of ways to progress as a player.
Achievements are not progression. Progression is tangable character growth. A new skin or a few words highlighted in a achievement journal has absolutly no value in progression.
The game is getting boring, we need growth. Stop with the new gear sets and bring back vertical progression.
You didn't get my point.
I talked about these achievements because they are especially hard to get, and they require a lot of practice and experience. Doing a Flawless vMA run for a Flawless Conqueror is easy, but it took a lot of practice to get there. Being CP810 doesn't make you able to clear vMA no death, and an higher cap wouldn't change much.
My dps going from 20k to 40k over two years is tangible progression, if you want my opinion. Me unlocking the beast personality is tangible progression. The beast personality is just a shiny reward, but to unlock it, you need skill as a player, and experience. And all of that as little to nothing to do with CP. The personality and achievement is just a proof that I progressed.
My point was that if someone is looking for progression, look at these achievements, like Hand of Alkosh. If you can't get it, you can't possibly pretend there is nothing to progress toward. There is obviously an area where you can improve as a player.
The game is getting boring you say. Why? Is that the lack of challenging content? At this point, CP is just a number. It's just free stat increase.
You want vertical progression? Practice. There is a lot more to the performance of a player than raw stats.
I can't really believe someone saying they feel like they can't progress anymore when there are achievements in this game that are so hard to complete. Unless they cleared all of that and the game has actually become too easy for them.
You are missing my point AND at the same telling people how they should accept what you think is apprpriate to feel game satisfaction.
The ARROGANCE!
Many and quite possibly most will interprete progression as a character growing in power. You do not get to decide how we choose to find game satisfaction. Especially when progression has usually meant growing in power. That is a very standard reasonsble and traditional metric many seek in rpg gameplay.
5 years into a game is not the to create a new gsme metric for progression, I did not invest all this time and money for such a key elemant to change now.
I think you need to try to calm down.
It's just a game, remember.
You are not a number.
I am Number 6
rotaugen454 wrote: »Elwendryll wrote: »I say, cp should stop at 666 and values should be changed so it's the same as 810 today.Elwendryll wrote: »Elwendryll wrote: »mikeabboudb14_ESO wrote: »I am starting to feel a bit stagnate. I don't have the feeling that i am progressing in strength anymore and consequently i am beginning to look around for other forms of gaming. I only reached the cap a month or so ago so I cant imagine how others who have been stuck at 810 for years must feel.
People have mentioned a new system but i don't see that in the near or mid term future. So how about it ZOS a nice big CP increase so i have something to work toward.
Do you have the Hand of Alkosh Title? Unchained?
If you really want something to work toward, and you really feel like you can't progress more, I think CP may not really be where to look at. It's just a number. And there are a lot of ways to progress as a player.
Achievements are not progression. Progression is tangable character growth. A new skin or a few words highlighted in a achievement journal has absolutly no value in progression.
The game is getting boring, we need growth. Stop with the new gear sets and bring back vertical progression.
You didn't get my point.
I talked about these achievements because they are especially hard to get, and they require a lot of practice and experience. Doing a Flawless vMA run for a Flawless Conqueror is easy, but it took a lot of practice to get there. Being CP810 doesn't make you able to clear vMA no death, and an higher cap wouldn't change much.
My dps going from 20k to 40k over two years is tangible progression, if you want my opinion. Me unlocking the beast personality is tangible progression. The beast personality is just a shiny reward, but to unlock it, you need skill as a player, and experience. And all of that as little to nothing to do with CP. The personality and achievement is just a proof that I progressed.
My point was that if someone is looking for progression, look at these achievements, like Hand of Alkosh. If you can't get it, you can't possibly pretend there is nothing to progress toward. There is obviously an area where you can improve as a player.
The game is getting boring you say. Why? Is that the lack of challenging content? At this point, CP is just a number. It's just free stat increase.
You want vertical progression? Practice. There is a lot more to the performance of a player than raw stats.
I can't really believe someone saying they feel like they can't progress anymore when there are achievements in this game that are so hard to complete. Unless they cleared all of that and the game has actually become too easy for them.
You are missing my point AND at the same telling people how they should accept what you think is apprpriate to feel game satisfaction.
The ARROGANCE!
Many and quite possibly most will interprete progression as a character growing in power. You do not get to decide how we choose to find game satisfaction. Especially when progression has usually meant growing in power. That is a very standard reasonsble and traditional metric many seek in rpg gameplay.
5 years into a game is not the to create a new gsme metric for progression, I did not invest all this time and money for such a key elemant to change now.
I think you need to try to calm down.
It's just a game, remember.
You are not a number.
I am Number 6
I'm, supposedly, a 22.
That's if you believe in any of that.
rotaugen454 wrote: »Elwendryll wrote: »I say, cp should stop at 666 and values should be changed so it's the same as 810 today.Elwendryll wrote: »Elwendryll wrote: »mikeabboudb14_ESO wrote: »I am starting to feel a bit stagnate. I don't have the feeling that i am progressing in strength anymore and consequently i am beginning to look around for other forms of gaming. I only reached the cap a month or so ago so I cant imagine how others who have been stuck at 810 for years must feel.
People have mentioned a new system but i don't see that in the near or mid term future. So how about it ZOS a nice big CP increase so i have something to work toward.
Do you have the Hand of Alkosh Title? Unchained?
If you really want something to work toward, and you really feel like you can't progress more, I think CP may not really be where to look at. It's just a number. And there are a lot of ways to progress as a player.
Achievements are not progression. Progression is tangable character growth. A new skin or a few words highlighted in a achievement journal has absolutly no value in progression.
The game is getting boring, we need growth. Stop with the new gear sets and bring back vertical progression.
You didn't get my point.
I talked about these achievements because they are especially hard to get, and they require a lot of practice and experience. Doing a Flawless vMA run for a Flawless Conqueror is easy, but it took a lot of practice to get there. Being CP810 doesn't make you able to clear vMA no death, and an higher cap wouldn't change much.
My dps going from 20k to 40k over two years is tangible progression, if you want my opinion. Me unlocking the beast personality is tangible progression. The beast personality is just a shiny reward, but to unlock it, you need skill as a player, and experience. And all of that as little to nothing to do with CP. The personality and achievement is just a proof that I progressed.
My point was that if someone is looking for progression, look at these achievements, like Hand of Alkosh. If you can't get it, you can't possibly pretend there is nothing to progress toward. There is obviously an area where you can improve as a player.
The game is getting boring you say. Why? Is that the lack of challenging content? At this point, CP is just a number. It's just free stat increase.
You want vertical progression? Practice. There is a lot more to the performance of a player than raw stats.
I can't really believe someone saying they feel like they can't progress anymore when there are achievements in this game that are so hard to complete. Unless they cleared all of that and the game has actually become too easy for them.
You are missing my point AND at the same telling people how they should accept what you think is apprpriate to feel game satisfaction.
The ARROGANCE!
Many and quite possibly most will interprete progression as a character growing in power. You do not get to decide how we choose to find game satisfaction. Especially when progression has usually meant growing in power. That is a very standard reasonsble and traditional metric many seek in rpg gameplay.
5 years into a game is not the to create a new gsme metric for progression, I did not invest all this time and money for such a key elemant to change now.
I think you need to try to calm down.
It's just a game, remember.
You are not a number.
I am Number 6
Elwendryll wrote: »You are missing my point AND at the same telling people how they should accept what you think is appropriate to feel game satisfaction.Achievements are not progression. Progression is tangible character growth. A new skin or a few words highlighted in a achievement journal has absolutly no value in progression.The ARROGANCE!
No offense. But I value my time, and I don't feel like seriously addressing that. I'm up to debating anything but only if it's in good faith.
rotaugen454 wrote: »Elwendryll wrote: »I say, cp should stop at 666 and values should be changed so it's the same as 810 today.Elwendryll wrote: »Elwendryll wrote: »mikeabboudb14_ESO wrote: »I am starting to feel a bit stagnate. I don't have the feeling that i am progressing in strength anymore and consequently i am beginning to look around for other forms of gaming. I only reached the cap a month or so ago so I cant imagine how others who have been stuck at 810 for years must feel.
People have mentioned a new system but i don't see that in the near or mid term future. So how about it ZOS a nice big CP increase so i have something to work toward.
Do you have the Hand of Alkosh Title? Unchained?
If you really want something to work toward, and you really feel like you can't progress more, I think CP may not really be where to look at. It's just a number. And there are a lot of ways to progress as a player.
Achievements are not progression. Progression is tangable character growth. A new skin or a few words highlighted in a achievement journal has absolutly no value in progression.
The game is getting boring, we need growth. Stop with the new gear sets and bring back vertical progression.
You didn't get my point.
I talked about these achievements because they are especially hard to get, and they require a lot of practice and experience. Doing a Flawless vMA run for a Flawless Conqueror is easy, but it took a lot of practice to get there. Being CP810 doesn't make you able to clear vMA no death, and an higher cap wouldn't change much.
My dps going from 20k to 40k over two years is tangible progression, if you want my opinion. Me unlocking the beast personality is tangible progression. The beast personality is just a shiny reward, but to unlock it, you need skill as a player, and experience. And all of that as little to nothing to do with CP. The personality and achievement is just a proof that I progressed.
My point was that if someone is looking for progression, look at these achievements, like Hand of Alkosh. If you can't get it, you can't possibly pretend there is nothing to progress toward. There is obviously an area where you can improve as a player.
The game is getting boring you say. Why? Is that the lack of challenging content? At this point, CP is just a number. It's just free stat increase.
You want vertical progression? Practice. There is a lot more to the performance of a player than raw stats.
I can't really believe someone saying they feel like they can't progress anymore when there are achievements in this game that are so hard to complete. Unless they cleared all of that and the game has actually become too easy for them.
You are missing my point AND at the same telling people how they should accept what you think is apprpriate to feel game satisfaction.
The ARROGANCE!
Many and quite possibly most will interprete progression as a character growing in power. You do not get to decide how we choose to find game satisfaction. Especially when progression has usually meant growing in power. That is a very standard reasonsble and traditional metric many seek in rpg gameplay.
5 years into a game is not the to create a new gsme metric for progression, I did not invest all this time and money for such a key elemant to change now.
I think you need to try to calm down.
It's just a game, remember.
You are not a number.
I am Number 6
I'm, supposedly, a 22.
That's if you believe in any of that.
Perfect 10!?rotaugen454 wrote: »Elwendryll wrote: »I say, cp should stop at 666 and values should be changed so it's the same as 810 today.Elwendryll wrote: »Elwendryll wrote: »mikeabboudb14_ESO wrote: »I am starting to feel a bit stagnate. I don't have the feeling that i am progressing in strength anymore and consequently i am beginning to look around for other forms of gaming. I only reached the cap a month or so ago so I cant imagine how others who have been stuck at 810 for years must feel.
People have mentioned a new system but i don't see that in the near or mid term future. So how about it ZOS a nice big CP increase so i have something to work toward.
Do you have the Hand of Alkosh Title? Unchained?
If you really want something to work toward, and you really feel like you can't progress more, I think CP may not really be where to look at. It's just a number. And there are a lot of ways to progress as a player.
Achievements are not progression. Progression is tangable character growth. A new skin or a few words highlighted in a achievement journal has absolutly no value in progression.
The game is getting boring, we need growth. Stop with the new gear sets and bring back vertical progression.
You didn't get my point.
I talked about these achievements because they are especially hard to get, and they require a lot of practice and experience. Doing a Flawless vMA run for a Flawless Conqueror is easy, but it took a lot of practice to get there. Being CP810 doesn't make you able to clear vMA no death, and an higher cap wouldn't change much.
My dps going from 20k to 40k over two years is tangible progression, if you want my opinion. Me unlocking the beast personality is tangible progression. The beast personality is just a shiny reward, but to unlock it, you need skill as a player, and experience. And all of that as little to nothing to do with CP. The personality and achievement is just a proof that I progressed.
My point was that if someone is looking for progression, look at these achievements, like Hand of Alkosh. If you can't get it, you can't possibly pretend there is nothing to progress toward. There is obviously an area where you can improve as a player.
The game is getting boring you say. Why? Is that the lack of challenging content? At this point, CP is just a number. It's just free stat increase.
You want vertical progression? Practice. There is a lot more to the performance of a player than raw stats.
I can't really believe someone saying they feel like they can't progress anymore when there are achievements in this game that are so hard to complete. Unless they cleared all of that and the game has actually become too easy for them.
You are missing my point AND at the same telling people how they should accept what you think is apprpriate to feel game satisfaction.
The ARROGANCE!
Many and quite possibly most will interprete progression as a character growing in power. You do not get to decide how we choose to find game satisfaction. Especially when progression has usually meant growing in power. That is a very standard reasonsble and traditional metric many seek in rpg gameplay.
5 years into a game is not the to create a new gsme metric for progression, I did not invest all this time and money for such a key elemant to change now.
I think you need to try to calm down.
It's just a game, remember.
You are not a number.
I am Number 6
Are you afraid of 7?
deepseamk20b14_ESO wrote: »CP was a bandage fix when removing vet levels. It had no real long range plan. Those of us at cap are already starting to see less and less increase in performance because of diminishing returns. I’m a stam player, and if we get more CP and I cap out what CP I already invest in then what? Put it in the magicka tree so I can increase magic based attacks I don’t use?
I say DO NOT raise cap. Keep it where it is. Create a new and SEPARATE system to make it worth leveling. Adding more grindy CP will not make it feel anymore worth while to level and it will not add anything to progression.
What ZoS needs to do, besides creating a new and separate system, is find a way to compensate people who are way above cap, like in the thousands. I guarantee people would be mad about none of their hard earned CP would be used.
Perhaps any CP over the current cap could be converted to be useful for whatever new system ZoS comes up with. Plenty of games out there with good progression ideas ZoS could “copy”. I’d rather a system that is known to work be implemented than them getting to creative and making another system like CP.
In the meantime more solo dungeons like vMA could keep people interested for a short time.
They could also increase armor level. Hopefully not by tens, as 160-810 by tens would be ridiculous.
Adding a new weapon or two and a new tree to each class would also be nice.
HappyTheCamper wrote: »No no no! I’m cp802 and ready for max. Only like 1-2 more nights of playing for me at my pace!
Do not start that damn treadmill again until I have a little more underneath my belt!
deepseamk20b14_ESO wrote: »CP was a bandage fix when removing vet levels. It had no real long range plan. Those of us at cap are already starting to see less and less increase in performance because of diminishing returns. I’m a stam player, and if we get more CP and I cap out what CP I already invest in then what? Put it in the magicka tree so I can increase magic based attacks I don’t use?
I say DO NOT raise cap. Keep it where it is. Create a new and SEPARATE system to make it worth leveling. Adding more grindy CP will not make it feel anymore worth while to level and it will not add anything to progression.
What ZoS needs to do, besides creating a new and separate system, is find a way to compensate people who are way above cap, like in the thousands. I guarantee people would be mad about none of their hard earned CP would be used.
Perhaps any CP over the current cap could be converted to be useful for whatever new system ZoS comes up with. Plenty of games out there with good progression ideas ZoS could “copy”. I’d rather a system that is known to work be implemented than them getting to creative and making another system like CP.
In the meantime more solo dungeons like vMA could keep people interested for a short time.
They could also increase armor level. Hopefully not by tens, as 160-810 by tens would be ridiculous.
Adding a new weapon or two and a new tree to each class would also be nice.
Bottom line is this game desperately needs some form of vert progression to allow players to grow (and I do mean strengthen, not pointless rewards in words, titles no one ever reads anyway or flashy digital clothing). I honestly do not care the form it takes we just need it, otherwise the game is growing stale.
Achievements are not progression. Progression is tangable character growth. A new skin or a few words highlighted in a achievement journal has absolutly no value in progression.
The game is getting boring, we need growth. Stop with the new gear sets and bring back vertical progression.
oli.j.reillyb16_ESO wrote: »
Achievements are not progression. Progression is tangable character growth. A new skin or a few words highlighted in a achievement journal has absolutly no value in progression.
The game is getting boring, we need growth. Stop with the new gear sets and bring back vertical progression.
Say what? Sorry but all achievements I’ve progressed towards the past year were a darn sight more like “tangible growth” as an ESO player than the years previously spent watching a number slowly tick up in order to acquire a few extra % points on my character sheet.
Immortal Redeemer, Bringer of Light - these are achievements gained thru progression.
Reaching CP 810 was simple inevitability. They can raise it - or not - equally meaningless either way.
If you’re bored now - you’ll be bored after assigning 30 new CP to bump something by 1% as well. Your boredom is on you - not the (false) progression system this game has had ever since vet ranks.
oli.j.reillyb16_ESO wrote: »
Achievements are not progression. Progression is tangable character growth. A new skin or a few words highlighted in a achievement journal has absolutly no value in progression.
The game is getting boring, we need growth. Stop with the new gear sets and bring back vertical progression.
Say what? Sorry but all achievements I’ve progressed towards the past year were a darn sight more like “tangible growth” as an ESO player than the years previously spent watching a number slowly tick up in order to acquire a few extra % points on my character sheet.
Immortal Redeemer, Bringer of Light - these are achievements gained thru progression.
Reaching CP 810 was simple inevitability. They can raise it - or not - equally meaningless either way.
If you’re bored now - you’ll be bored after assigning 30 new CP to bump something by 1% as well. Your boredom is on you - not the (false) progression system this game has had ever since vet ranks.
Elwendryll wrote: »Elwendryll wrote: »mikeabboudb14_ESO wrote: »I am starting to feel a bit stagnate. I don't have the feeling that i am progressing in strength anymore and consequently i am beginning to look around for other forms of gaming. I only reached the cap a month or so ago so I cant imagine how others who have been stuck at 810 for years must feel.
People have mentioned a new system but i don't see that in the near or mid term future. So how about it ZOS a nice big CP increase so i have something to work toward.
Do you have the Hand of Alkosh Title? Unchained?
If you really want something to work toward, and you really feel like you can't progress more, I think CP may not really be where to look at. It's just a number. And there are a lot of ways to progress as a player.
Achievements are not progression. Progression is tangable character growth. A new skin or a few words highlighted in a achievement journal has absolutly no value in progression.
The game is getting boring, we need growth. Stop with the new gear sets and bring back vertical progression.
You didn't get my point.
I talked about these achievements because they are especially hard to get, and they require a lot of practice and experience. Doing a Flawless vMA run for a Flawless Conqueror is easy, but it took a lot of practice to get there. Being CP810 doesn't make you able to clear vMA no death, and an higher cap wouldn't change much.
My dps going from 20k to 40k over two years is tangible progression, if you want my opinion. Me unlocking the beast personality is tangible progression. The beast personality is just a shiny reward, but to unlock it, you need skill as a player, and experience. And all of that as little to nothing to do with CP. The personality and achievement is just a proof that I progressed.
My point was that if someone is looking for progression, look at these achievements, like Hand of Alkosh. If you can't get it, you can't possibly pretend there is nothing to progress toward. There is obviously an area where you can improve as a player.
The game is getting boring you say. Why? Is that the lack of challenging content? At this point, CP is just a number. It's just free stat increase.
You want vertical progression? Practice. There is a lot more to the performance of a player than raw stats.
I can't really believe someone saying they feel like they can't progress anymore when there are achievements in this game that are so hard to complete. Unless they cleared all of that and the game has actually become too easy for them.
You are missing my point AND at the same telling people how they should accept what you think is apprpriate to feel game satisfaction.
The ARROGANCE!
Many and quite possibly most will interprete progression as a character growing in power. You do not get to decide how we choose to find game satisfaction. Especially when progression has usually meant growing in power. That is a very standard reasonsble and traditional metric many seek in rpg gameplay.
5 years into a game is not the to create a new gsme metric for progression, I did not invest all this time and money for such a key elemant to change now.
deepseamk20b14_ESO wrote: »CP was a bandage fix when removing vet levels. It had no real long range plan. Those of us at cap are already starting to see less and less increase in performance because of diminishing returns. I’m a stam player, and if we get more CP and I cap out what CP I already invest in then what? Put it in the magicka tree so I can increase magic based attacks I don’t use?
I say DO NOT raise cap. Keep it where it is. Create a new and SEPARATE system to make it worth leveling. Adding more grindy CP will not make it feel anymore worth while to level and it will not add anything to progression.
What ZoS needs to do, besides creating a new and separate system, is find a way to compensate people who are way above cap, like in the thousands. I guarantee people would be mad about none of their hard earned CP would be used.
Perhaps any CP over the current cap could be converted to be useful for whatever new system ZoS comes up with. Plenty of games out there with good progression ideas ZoS could “copy”. I’d rather a system that is known to work be implemented than them getting to creative and making another system like CP.
In the meantime more solo dungeons like vMA could keep people interested for a short time.
They could also increase armor level. Hopefully not by tens, as 160-810 by tens would be ridiculous.
Adding a new weapon or two and a new tree to each class would also be nice.
Kidgangster101 wrote: »deepseamk20b14_ESO wrote: »CP was a bandage fix when removing vet levels. It had no real long range plan. Those of us at cap are already starting to see less and less increase in performance because of diminishing returns. I’m a stam player, and if we get more CP and I cap out what CP I already invest in then what? Put it in the magicka tree so I can increase magic based attacks I don’t use?
I say DO NOT raise cap. Keep it where it is. Create a new and SEPARATE system to make it worth leveling. Adding more grindy CP will not make it feel anymore worth while to level and it will not add anything to progression.
What ZoS needs to do, besides creating a new and separate system, is find a way to compensate people who are way above cap, like in the thousands. I guarantee people would be mad about none of their hard earned CP would be used.
Perhaps any CP over the current cap could be converted to be useful for whatever new system ZoS comes up with. Plenty of games out there with good progression ideas ZoS could “copy”. I’d rather a system that is known to work be implemented than them getting to creative and making another system like CP.
In the meantime more solo dungeons like vMA could keep people interested for a short time.
They could also increase armor level. Hopefully not by tens, as 160-810 by tens would be ridiculous.
Adding a new weapon or two and a new tree to each class would also be nice.
I'm sorry but CP is not "hard earned". It is not hard rounding up adds at a spot and pressing one button over and over again and gain CP. In fact it is so boring that it would put me to sleep of I did that. Getting to 810 doesn't show you are a good player, it just means you know how to grind xp at a spot.
oli.j.reillyb16_ESO wrote: »
Achievements are not progression. Progression is tangable character growth. A new skin or a few words highlighted in a achievement journal has absolutly no value in progression.
The game is getting boring, we need growth. Stop with the new gear sets and bring back vertical progression.
Say what? Sorry but all achievements I’ve progressed towards the past year were a darn sight more like “tangible growth” as an ESO player than the years previously spent watching a number slowly tick up in order to acquire a few extra % points on my character sheet.
Immortal Redeemer, Bringer of Light - these are achievements gained thru progression.
Reaching CP 810 was simple inevitability. They can raise it - or not - equally meaningless either way.
If you’re bored now - you’ll be bored after assigning 30 new CP to bump something by 1% as well. Your boredom is on you - not the (false) progression system this game has had ever since vet ranks.
Explain how some words on a screen do ANYTHING to make your character stronger or gain in overall abilities?
Great you like collecting achievements, most could care less and most view progression as a character getting stronger, as I said before this is a VERY STANDARD understanding of vertical progression.
Why is it a small minority wishes to impose their will over what has been a mainstay of RPGs since the first D&D.
There is a reason D&D did not give you some imaginary piece of adventure pants that had no impact on your avatars performance as your reward for grinding through content. You received XP and grew in power, that at least provides some tangible return on your effort. This is not a new or difficult concept and it is definitely not the time to try to rewrite the whole philosophy of RPG gaming to appease a few who want basically a graphic novel instead of an RPG to adventure in.
Kidgangster101 wrote: »Already proven cp isn’t the cause of powercreep.
EDIT: This is not a Rant at you per say but just generally, kinda needed to vent a bit. So dont take the "wall" as me "attacking" you in any way thats not the intent.
Thats not entirely accurate.
Each incremental increase in CP allows for incremental damage increases, sustain increases and mitigation. With each increase in the short term there is no real visible effect beyond slightly higher numbers but this creates a scenario where content continuously becomes more and more redundant which would force the devs to increase the stats across the board in many trials and dungeons and arenas on top of the scaling that exists this would lead to mechanics specifically DPS race mechanics being near impossible due to the damage mitigation being amplified on certain bosses making PvE endgame unsustainable in the long run. It would also effect certain mechanics which require full group coordination such as the twins in vMoL due to the fact that if that fight goes on for too long it will fatigue the group and someone will make a mistake this is true even for the best groups. Group fatigue should never be a reasonable risk when creating content as it can burn a lot of endgame players out the game. The CP would eventually start forcing reworks to a majority of boss mechanics forcing them to recreate the raids over and over and over.
Short term increases are a non-issue, its the implication of the long term with incremental increases. The power creep exists it just isn't visible until you consider the larger implications and impact on gameplay and mechanics in the long haul so it very much does effect PvE and not for the better.
Should also note that if the increases continued we would reach a point where CP would cease to be useful either way due to there being a limited amount of passives that are actually relevant to any real end-game. Making the whole system redundant. Stopping the CP and overhauling all of it was one of the best decisions ZoS have made in a very long time.
Diminishing returns only reinforces this position as eventually the increases would come to a stand still in terms of any real stats but this is kind of the point, they had no choice but to add diminishing returns because infinite sustain was a very large issue as it created a "easy content" loop which was destroying both end-game and PvP. On top of this they were forced to rework any and all cost reduction even sets were hit as a result.
This is all of course assuming they are overhauling it in its entirety. A rework would not suffice and would be just a band-aid fix to a much larger issue.
Building the game around CP has done the game more harm than good IMO.
Cp isn’t the cause of pve content being so easy. Whoever came up with that is extremely daft and ignorant.
Pve content is so easy because of constant introduction of powerful sets such as spell stagetist, relequen, siroria, zaan, earthgore. List goes on.
Not to mention buffing of light attacks in summerset as well as making 2h weapons such as staves count as 2 pieces.
Also buffing food in U21 saw a massive damage increase.
Funny how people blame cp for damage increase when the last 2 patches damage has still gone up significantly and there hasn’t been any cp change.
But “MUH CP !!!!”
The damage increase through cp each patch was almost nonexistent since you got your damage from sets and a perfect rotation.
People are melting through content because they have vast knowledge of said content and mechanics and have mastered their rotations. Therefore it’s a joke to them.
If you’re so insistent on cp being the cause then get a bunch of inexpirenced playes to do vet maw on one side, and a bunch of expirienxed players on the other side. Both with same sets, cp allocation, and classes and see who had an easier time.
So many people blame content being too easy on cp when cp is the least cause of it.
Al Cast even did a veteran maw of Lorkaj run without any cp in his group. Did it relatively easily and got a good score.
It’s the sets and constant buffs zos gives us along with experience and rotations is why content is so easy.
That’s why when people do Veteran maelstrom arena the second time it’s practically a breeze because they know what’s to expect. It’s not because the cp increase somehow made it easier.
Want to make pve content harder? Then go after the sets and buffs we’ve received over time. Or in fact just make the content not as repetitive. You won’t even touch any of the hard content if you don’t have experience. You can have the same amount of cp allocation, sets, and a decent rotation but without knowledge of mechanics and expirience you won’t do crap.
Honestly it’s annoying when people blame cp for pve content when it’s fhe furthest thing from. If zos decides to rework cp to a point where they just nerf everyone’s power because of cry baby cp 500 jimmy who’s too much of a lazy ass to grind cp and actually aquire knowledge of mechanics&rotation and farm sets, you’ll end up seeing a lot of people quitting just like in morrowind, because of zos’s Incompetence and constant catering to lazy casuals who don’t want to work for their accomplishments like us veteran players have.
Apologizes if I come off as condescending.
All of what you said is true to a point, the difference is think back to CP 300 when that was the cap for a while. Being that low CP made you need some more recovery if you wanted more crit damage from CP or vise versa. It also had people needing more healers because DPS was super squishy. You didn't have a DPS running into vet content and not needing a healer (unless they were amazing players to begin with and are the 5% or so of the game).
Just look at what tanks can do now......... As a tank I can wear 100% sets then benefit the group such as the new sunspire tank set and alkosh together. In the past tanks used nirn gear to get resistance up and used sets that increased resistance, but now I just give up all my defenses and I'm still at cap. That use to not be the case at all.
You can't compare most people that play this game to alcast and guys like him. They are in the 5% of the game that the other 95% will never get to unfortunately. I'm not saying players are bad, I'm just saying he is a top player for a reason. If you took the average group of 12 players and had them try vmol without CP it wouldn't ever get done, hell people can barely beat vmol with 810cp right now.
I honestly think (if CP gets removed it lowered) you will see a drastic change in how people run content. You won't see runs without healers, you might see some tanks needing more defensive gear sets to live, DPS will drop some.
So yes gear creep is a very big problem, but don't act like CP isn't a culprit as well because it adds to everything. And it really creates a huge difference in CP pvp campains not just pve. In pvp if you are 810 and die to a 175 there's a problem because you have so much of an advantage over them and that should never be the case and is a huge deterrent for new players to get into the most populated pvp campains.
I wonder what will come first, Performance fixes, CP rework, or hell freezing over.
Kidgangster101 wrote: »Already proven cp isn’t the cause of powercreep.
EDIT: This is not a Rant at you per say but just generally, kinda needed to vent a bit. So dont take the "wall" as me "attacking" you in any way thats not the intent.
Thats not entirely accurate.
Each incremental increase in CP allows for incremental damage increases, sustain increases and mitigation. With each increase in the short term there is no real visible effect beyond slightly higher numbers but this creates a scenario where content continuously becomes more and more redundant which would force the devs to increase the stats across the board in many trials and dungeons and arenas on top of the scaling that exists this would lead to mechanics specifically DPS race mechanics being near impossible due to the damage mitigation being amplified on certain bosses making PvE endgame unsustainable in the long run. It would also effect certain mechanics which require full group coordination such as the twins in vMoL due to the fact that if that fight goes on for too long it will fatigue the group and someone will make a mistake this is true even for the best groups. Group fatigue should never be a reasonable risk when creating content as it can burn a lot of endgame players out the game. The CP would eventually start forcing reworks to a majority of boss mechanics forcing them to recreate the raids over and over and over.
Short term increases are a non-issue, its the implication of the long term with incremental increases. The power creep exists it just isn't visible until you consider the larger implications and impact on gameplay and mechanics in the long haul so it very much does effect PvE and not for the better.
Should also note that if the increases continued we would reach a point where CP would cease to be useful either way due to there being a limited amount of passives that are actually relevant to any real end-game. Making the whole system redundant. Stopping the CP and overhauling all of it was one of the best decisions ZoS have made in a very long time.
Diminishing returns only reinforces this position as eventually the increases would come to a stand still in terms of any real stats but this is kind of the point, they had no choice but to add diminishing returns because infinite sustain was a very large issue as it created a "easy content" loop which was destroying both end-game and PvP. On top of this they were forced to rework any and all cost reduction even sets were hit as a result.
This is all of course assuming they are overhauling it in its entirety. A rework would not suffice and would be just a band-aid fix to a much larger issue.
Building the game around CP has done the game more harm than good IMO.
Cp isn’t the cause of pve content being so easy. Whoever came up with that is extremely daft and ignorant.
Pve content is so easy because of constant introduction of powerful sets such as spell stagetist, relequen, siroria, zaan, earthgore. List goes on.
Not to mention buffing of light attacks in summerset as well as making 2h weapons such as staves count as 2 pieces.
Also buffing food in U21 saw a massive damage increase.
Funny how people blame cp for damage increase when the last 2 patches damage has still gone up significantly and there hasn’t been any cp change.
But “MUH CP !!!!”
The damage increase through cp each patch was almost nonexistent since you got your damage from sets and a perfect rotation.
People are melting through content because they have vast knowledge of said content and mechanics and have mastered their rotations. Therefore it’s a joke to them.
If you’re so insistent on cp being the cause then get a bunch of inexpirenced playes to do vet maw on one side, and a bunch of expirienxed players on the other side. Both with same sets, cp allocation, and classes and see who had an easier time.
So many people blame content being too easy on cp when cp is the least cause of it.
Al Cast even did a veteran maw of Lorkaj run without any cp in his group. Did it relatively easily and got a good score.
It’s the sets and constant buffs zos gives us along with experience and rotations is why content is so easy.
That’s why when people do Veteran maelstrom arena the second time it’s practically a breeze because they know what’s to expect. It’s not because the cp increase somehow made it easier.
Want to make pve content harder? Then go after the sets and buffs we’ve received over time. Or in fact just make the content not as repetitive. You won’t even touch any of the hard content if you don’t have experience. You can have the same amount of cp allocation, sets, and a decent rotation but without knowledge of mechanics and expirience you won’t do crap.
Honestly it’s annoying when people blame cp for pve content when it’s fhe furthest thing from. If zos decides to rework cp to a point where they just nerf everyone’s power because of cry baby cp 500 jimmy who’s too much of a lazy ass to grind cp and actually aquire knowledge of mechanics&rotation and farm sets, you’ll end up seeing a lot of people quitting just like in morrowind, because of zos’s Incompetence and constant catering to lazy casuals who don’t want to work for their accomplishments like us veteran players have.
Apologizes if I come off as condescending.
All of what you said is true to a point, the difference is think back to CP 300 when that was the cap for a while. Being that low CP made you need some more recovery if you wanted more crit damage from CP or vise versa. It also had people needing more healers because DPS was super squishy. You didn't have a DPS running into vet content and not needing a healer (unless they were amazing players to begin with and are the 5% or so of the game).
Just look at what tanks can do now......... As a tank I can wear 100% sets then benefit the group such as the new sunspire tank set and alkosh together. In the past tanks used nirn gear to get resistance up and used sets that increased resistance, but now I just give up all my defenses and I'm still at cap. That use to not be the case at all.
You can't compare most people that play this game to alcast and guys like him. They are in the 5% of the game that the other 95% will never get to unfortunately. I'm not saying players are bad, I'm just saying he is a top player for a reason. If you took the average group of 12 players and had them try vmol without CP it wouldn't ever get done, hell people can barely beat vmol with 810cp right now.
I honestly think (if CP gets removed it lowered) you will see a drastic change in how people run content. You won't see runs without healers, you might see some tanks needing more defensive gear sets to live, DPS will drop some.
So yes gear creep is a very big problem, but don't act like CP isn't a culprit as well because it adds to everything. And it really creates a huge difference in CP pvp campains not just pve. In pvp if you are 810 and die to a 175 there's a problem because you have so much of an advantage over them and that should never be the case and is a huge deterrent for new players to get into the most populated pvp campains.
PvP yes I agree cp makes a massive difference but that’s a completely different topic which I don’t really care to get into due to the fact that I am neutral on wether cp gets removed or remains in PvP.
Also, tanks wear support sets because they know mechanics and when a Big hit is coming and to block, so they can self sustain. Also good tanks don’t need a lot of health, they just need to sustain their mag and stam to be good.
Also the fact that 810 people can’t complwte Vet mol and your argument of how players aren’t good further supports my argument. You’re basically kinda stating zos should cater more to players who don’t want to be as good as the 5%. Why?
Why should the 5% get screwed and nerfed because the other 95% doesn’t want to work for it? I started off as a low cp noob, but I took the time to work and reach the point of doing end game PvP content and acquiring cool fancy skins and personalities. Why should others get the easy way while I busted my ass for mine?
These arguments of cp just make me think players are bad and too lazy to grind. People want everything as fast as possible and don’t want to put in work.
Also if cp was lowered of nerfed people would still run without healers because of lazy mechanic implementation in dungeons. All the mechanics are easily avoidable so why need a healer? Dungeons are just a bunch of 1 shot mechanics and healers can heal through that. That’s isn’t a cp problem it’s a lazy designer problem.
Falkreath hold, bloodroot forge, fanglair, scalecaller, March of sacrifices, etc etc. All just littered with insta kill mechanics.
If you want healers to be implemented in more content then they need to stop being lazy with mechanics and implement heal check mechanics.
The “mUY pRoGrESsIOn” argument is literally the dumbest reason possible to argue for CP increases. ESO is a non linear game and progression is largely through content completed, improving personal skill, doing hard content like vTrial HMs, PvPing, etc. Increasing your numerical stats every few months is not real progression within the context of the game.