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It time to increase the CP cap

  • STEVIL
    STEVIL
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    So, just to be clear, for those who see the small bit by bit increase in Cp as the culprit and bad for the game overall due to its increasing the Dps and other performance outputs in PVE and/or PVP...

    Do i understand that you are also Ok and wanting there to be no more addition/alteration of new stuff such as gear, classes, skills etc that also cause even a slight increase in outputs over the level we have now? You want tohat the game in 10 years is not putting out any higher numbers than today, even if that might mean no new sets or stuff of that ilk - cuz pretty much adding more sets creates more ways to optimize and if all the sets going forward don't offer anything "better than" what you got now they wont really be seen as "rewards worth getting."



    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • WoppaBoem
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    Would be nice to feel some progression yes. CP 1000 now just reached 810 when that was the cap so had the feeling of reaching the cap when it was the cap and it was nice.

    Now I just done care feel or have anything about progression. I love the game and I will play without it. But having some return of progression of all my hours played as a in game mechanic would be nice. I do get better and better skillwize but in game mechanics are nice to have in games.
    Xbox EU & NA - PVP Only
  • rotaugen454
    rotaugen454
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    I have 1203 CP and don’t care if they raise it or not. Given the diminishing returns, I have everything I would need. I guess I could chase some minor passives that I would otherwise ignore. I just hope if they change it that the new way compensates for all the CP I gathered over the years.
    "Get off my lawn!"
  • Katahdin
    Katahdin
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    Skwor wrote: »
    Elwendryll wrote: »
    I am starting to feel a bit stagnate. I don't have the feeling that i am progressing in strength anymore and consequently i am beginning to look around for other forms of gaming. I only reached the cap a month or so ago so I cant imagine how others who have been stuck at 810 for years must feel.

    People have mentioned a new system but i don't see that in the near or mid term future. So how about it ZOS a nice big CP increase so i have something to work toward.

    Do you have the Hand of Alkosh Title? Unchained?

    If you really want something to work toward, and you really feel like you can't progress more, I think CP may not really be where to look at. It's just a number. And there are a lot of ways to progress as a player.

    Achievements are not progression. Progression is tangable character growth. A new skin or a few words highlighted in a achievement journal has absolutly no value in progression.

    The game is getting boring, we need growth. Stop with the new gear sets and bring back vertical progression.

    Regrinding gear over and over and over just for the sake of it is not interesting, nor is it compelling game play.

    It's mind numbingly boring and pointless.

    If they change the gear cap and make people regrind their gear again, most players will quit. I sure as hades don't want to try and get AY or VO daggers or any freaking daggers that never freaking drop again and again.

    Besides, what would be the point? With One Tamriel, every mob is the same level. They would have to relevel everything every time they raised the cap so its not "too easy", which people already complain about.
    Beta tester November 2013
  • sp_korshun
    sp_korshun
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    It would be nice to have even such illusion of progression like these +30 cp, that we used to have with dlc. Btw in fact i see no reason of this freezing of cp cap, cause many of us know, that Zos can only nerf cp, they usually nerfing and nerfing and nerfing... So they will nerf cp, and in my opinion there's no difference in nerfing cp with 810 cap or with 900... Something like this
  • Morgul667
    Morgul667
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    Id be happy with cp increase

    I believe stopping cp progression has shown they are far from being the main culprit

    Yet they give a sense of progression and are free while chapters and dlc are paid in real money

    I think cp are more fair and yet not a real issue
  • rotaugen454
    rotaugen454
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    Let’s face it, CP is something anyone can get over time. Gear from trials is another matter. The people saying kill CP and increase gear strength probably have the time to run vet trials often and want the advantage over others.
    "Get off my lawn!"
  • OrphanHelgen
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    bmnoble wrote: »
    No, I have almost caught up, just 46 levels to go.

    so yes in 46 levels then? XD
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • BigBragg
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    The problem I see with a perpetual parade of CP increases, is that with each step the players are required to make less and less hard choices.
  • Elwendryll
    Elwendryll
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    Skwor wrote: »
    Elwendryll wrote: »
    I am starting to feel a bit stagnate. I don't have the feeling that i am progressing in strength anymore and consequently i am beginning to look around for other forms of gaming. I only reached the cap a month or so ago so I cant imagine how others who have been stuck at 810 for years must feel.

    People have mentioned a new system but i don't see that in the near or mid term future. So how about it ZOS a nice big CP increase so i have something to work toward.

    Do you have the Hand of Alkosh Title? Unchained?

    If you really want something to work toward, and you really feel like you can't progress more, I think CP may not really be where to look at. It's just a number. And there are a lot of ways to progress as a player.

    Achievements are not progression. Progression is tangable character growth. A new skin or a few words highlighted in a achievement journal has absolutly no value in progression.

    The game is getting boring, we need growth. Stop with the new gear sets and bring back vertical progression.

    You didn't get my point.

    I talked about these achievements because they are especially hard to get, and they require a lot of practice and experience. Doing a Flawless vMA run for a Flawless Conqueror is easy, but it took a lot of practice to get there. Being CP810 doesn't make you able to clear vMA no death, and an higher cap wouldn't change much.

    My dps going from 20k to 40k over two years is tangible progression, if you want my opinion. Me unlocking the beast personality is tangible progression. The beast personality is just a shiny reward, but to unlock it, you need skill as a player, and experience. And all of that as little to nothing to do with CP. The personality and achievement is just a proof that I progressed.

    My point was that if someone is looking for progression, look at these achievements, like Hand of Alkosh. If you can't get it, you can't possibly pretend there is nothing to progress toward. There is obviously an area where you can improve as a player.

    The game is getting boring you say. Why? Is that the lack of challenging content? At this point, CP is just a number. It's just free stat increase.

    You want vertical progression? Practice. There is a lot more to the performance of a player than raw stats.

    I can't really believe someone saying they feel like they can't progress anymore when there are achievements in this game that are so hard to complete. Unless they cleared all of that and the game has actually become too easy for them.
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • ghastley
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    The cause of Power Creep is players demanding progression.
  • molecule
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    Yeh, i'm cp1213, and that 0.3% in a skill line i dont really need is holding me back.
  • sp_korshun
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    Achievement hunting is a type of horizontal progression, not vertical. But i agree with you, that all guys who wants more challenging overland content etc. should complete achievements especially hard ones.
  • CambionDaemon
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    No way, remove CP and go back to veteran ranks.
  • Kidgangster101
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    sp_korshun wrote: »
    Achievement hunting is a type of horizontal progression, not vertical. But i agree with you, that all guys who wants more challenging overland content etc. should complete achievements especially hard ones.

    Well a lot of players are going to come back and say "but I'm a solo player random question doesn't work" lol. This is a game that is meant for you to play with people not alone. (Wanted to get this out of the way before someone said it lol).

    I agree until you have done everything possible in the game you can improve (in older MMORPG games that is truely what you had).

    Grinding to 810+ should never be an achievement it isn't hard to run skyreach or dolmon runs or grinding xp for champion rank. (I know a guy that is only 570cp and he has done almost every achevement in the game.)
  • mairwen85
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    I like it to stop at 900 so I'm not looking at an odd number.

    810 is an even number = divisible by 2.

    For CP any number divisible by 3 is correct... So 999 would be optimal under 1000. But that's not even, so 1002?
    Edited by mairwen85 on June 19, 2019 5:16AM
  • OrphanHelgen
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    mairwen85 wrote: »
    I like it to stop at 900 so I'm not looking at an odd number.

    810 is an even number = divisible by 2.

    For CP any number divisible by 3 is correct in context... So 999 would be optimal under 1000. But that's not even, so 1002?

    The odd number he is looking at, is 1 and you knew what he ment.
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Elwendryll
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    I say, cp should stop at 666 and values should be changed so it's the same as 810 today.
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • Tigerseye
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    I have 955 CP, but I don't care if they leave it like it is, for a while.

    As I understand that newer players feel overwhelmed trying to catch up.

    Imagine if it's raised to 1000?

    That is a pretty daunting figure...

    Eventually, it will probably have to be (assuming they stick with this system), but they may need to then put in place some kind of catch-up mechanism for people starting from scratch.
  • mairwen85
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    mairwen85 wrote: »
    I like it to stop at 900 so I'm not looking at an odd number.

    810 is an even number = divisible by 2.

    For CP any number divisible by 3 is correct in context... So 999 would be optimal under 1000. But that's not even, so 1002?

    The odd number he is looking at, is 1 and you knew what he ment.

    810... Where's the 1? It's representing 10. I get what you mean, and the intention of the post I responded to (by same logic 900 would be equally odd). I was providing explanation for the weird numbers. Reason is number/3 nothing to do with even values. Viable even values will be weird in this case, save for 900, but that looks incomplete. So where is the realistic cap in the context of the idea that a visually appealing rounded number be used?

    Thanks for informing me of what I know. Very helpful.
    Edited by mairwen85 on June 18, 2019 4:19PM
  • Skwor
    Skwor
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    Elwendryll wrote: »
    Skwor wrote: »
    Elwendryll wrote: »
    I am starting to feel a bit stagnate. I don't have the feeling that i am progressing in strength anymore and consequently i am beginning to look around for other forms of gaming. I only reached the cap a month or so ago so I cant imagine how others who have been stuck at 810 for years must feel.

    People have mentioned a new system but i don't see that in the near or mid term future. So how about it ZOS a nice big CP increase so i have something to work toward.

    Do you have the Hand of Alkosh Title? Unchained?

    If you really want something to work toward, and you really feel like you can't progress more, I think CP may not really be where to look at. It's just a number. And there are a lot of ways to progress as a player.

    Achievements are not progression. Progression is tangable character growth. A new skin or a few words highlighted in a achievement journal has absolutly no value in progression.

    The game is getting boring, we need growth. Stop with the new gear sets and bring back vertical progression.

    You didn't get my point.

    I talked about these achievements because they are especially hard to get, and they require a lot of practice and experience. Doing a Flawless vMA run for a Flawless Conqueror is easy, but it took a lot of practice to get there. Being CP810 doesn't make you able to clear vMA no death, and an higher cap wouldn't change much.

    My dps going from 20k to 40k over two years is tangible progression, if you want my opinion. Me unlocking the beast personality is tangible progression. The beast personality is just a shiny reward, but to unlock it, you need skill as a player, and experience. And all of that as little to nothing to do with CP. The personality and achievement is just a proof that I progressed.

    My point was that if someone is looking for progression, look at these achievements, like Hand of Alkosh. If you can't get it, you can't possibly pretend there is nothing to progress toward. There is obviously an area where you can improve as a player.

    The game is getting boring you say. Why? Is that the lack of challenging content? At this point, CP is just a number. It's just free stat increase.

    You want vertical progression? Practice. There is a lot more to the performance of a player than raw stats.

    I can't really believe someone saying they feel like they can't progress anymore when there are achievements in this game that are so hard to complete. Unless they cleared all of that and the game has actually become too easy for them.

    You are missing my point AND at the same telling people how they should accept what you think is apprpriate to feel game satisfaction.

    The ARROGANCE!

    Many and quite possibly most will interprete progression as a character growing in power. You do not get to decide how we choose to find game satisfaction. Especially when progression has usually meant growing in power. That is a very standard reasonsble and traditional metric many seek in rpg gameplay.

    5 years into a game is not the to create a new gsme metric for progression, I did not invest all this time and money for such a key elemant to change now.
    Edited by Skwor on June 18, 2019 4:10PM
  • Marginis
    Marginis
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    Say we increase the CP cap. Then what? Players can stagnate at c910 instead of c810?
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • mairwen85
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    Marginis wrote: »
    Say we increase the CP cap. Then what? Players can stagnate at c910 instead of c810?

    No CP930 of course... :wink:
  • CambionDaemon
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    [/quote]5 years into a game is not the to create a new gsme metric for progression, I did not invest all this time and money for such a key elemant to change now. [/quote]

    I did not want the removal of Veteran Ranks, but that happened. Bottom line, ZoS will do whatever they like, and damn the consequences.
  • WoppaBoem
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    Please increase the cap and work on a different solution in paralel. The cap is there now long enoug. Ether launch the new system asap or bring something back.
    Xbox EU & NA - PVP Only
  • xeNNNNN
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    frostz417 wrote: »
    xeNNNNN wrote: »
    frostz417 wrote: »
    Already proven cp isn’t the cause of powercreep.

    EDIT: This is not a Rant at you per say but just generally, kinda needed to vent a bit. So dont take the "wall" as me "attacking" you in any way thats not the intent.

    Thats not entirely accurate.

    Each incremental increase in CP allows for incremental damage increases, sustain increases and mitigation. With each increase in the short term there is no real visible effect beyond slightly higher numbers but this creates a scenario where content continuously becomes more and more redundant which would force the devs to increase the stats across the board in many trials and dungeons and arenas on top of the scaling that exists this would lead to mechanics specifically DPS race mechanics being near impossible due to the damage mitigation being amplified on certain bosses making PvE endgame unsustainable in the long run. It would also effect certain mechanics which require full group coordination such as the twins in vMoL due to the fact that if that fight goes on for too long it will fatigue the group and someone will make a mistake this is true even for the best groups. Group fatigue should never be a reasonable risk when creating content as it can burn a lot of endgame players out the game. The CP would eventually start forcing reworks to a majority of boss mechanics forcing them to recreate the raids over and over and over.

    Short term increases are a non-issue, its the implication of the long term with incremental increases. The power creep exists it just isn't visible until you consider the larger implications and impact on gameplay and mechanics in the long haul so it very much does effect PvE and not for the better.

    Should also note that if the increases continued we would reach a point where CP would cease to be useful either way due to there being a limited amount of passives that are actually relevant to any real end-game. Making the whole system redundant. Stopping the CP and overhauling all of it was one of the best decisions ZoS have made in a very long time.

    Diminishing returns only reinforces this position as eventually the increases would come to a stand still in terms of any real stats but this is kind of the point, they had no choice but to add diminishing returns because infinite sustain was a very large issue as it created a "easy content" loop which was destroying both end-game and PvP. On top of this they were forced to rework any and all cost reduction even sets were hit as a result.

    This is all of course assuming they are overhauling it in its entirety. A rework would not suffice and would be just a band-aid fix to a much larger issue.

    Building the game around CP has done the game more harm than good IMO.

    Cp isn’t the cause of pve content being so easy. Whoever came up with that is extremely daft and ignorant.
    Pve content is so easy because of constant introduction of powerful sets such as spell stagetist, relequen, siroria, zaan, earthgore. List goes on.
    Not to mention buffing of light attacks in summerset as well as making 2h weapons such as staves count as 2 pieces.
    Also buffing food in U21 saw a massive damage increase.
    Funny how people blame cp for damage increase when the last 2 patches damage has still gone up significantly and there hasn’t been any cp change.
    But “MUH CP !!!!”
    The damage increase through cp each patch was almost nonexistent since you got your damage from sets and a perfect rotation.
    People are melting through content because they have vast knowledge of said content and mechanics and have mastered their rotations. Therefore it’s a joke to them.
    If you’re so insistent on cp being the cause then get a bunch of inexpirenced playes to do vet maw on one side, and a bunch of expirienxed players on the other side. Both with same sets, cp allocation, and classes and see who had an easier time.
    So many people blame content being too easy on cp when cp is the least cause of it.
    Al Cast even did a veteran maw of Lorkaj run without any cp in his group. Did it relatively easily and got a good score.
    It’s the sets and constant buffs zos gives us along with experience and rotations is why content is so easy.
    That’s why when people do Veteran maelstrom arena the second time it’s practically a breeze because they know what’s to expect. It’s not because the cp increase somehow made it easier.
    Want to make pve content harder? Then go after the sets and buffs we’ve received over time. Or in fact just make the content not as repetitive. You won’t even touch any of the hard content if you don’t have experience. You can have the same amount of cp allocation, sets, and a decent rotation but without knowledge of mechanics and expirience you won’t do crap.
    Honestly it’s annoying when people blame cp for pve content when it’s fhe furthest thing from. If zos decides to rework cp to a point where they just nerf everyone’s power because of cry baby cp 500 jimmy who’s too much of a lazy ass to grind cp and actually aquire knowledge of mechanics&rotation and farm sets, you’ll end up seeing a lot of people quitting just like in morrowind, because of zos’s Incompetence and constant catering to lazy casuals who don’t want to work for their accomplishments like us veteran players have.
    Apologizes if I come off as condescending.

    Condescending is putting it mildly.

    While I do believe it has contributed to the issues the game has I do not believe it is the sole cause nowhere did I say that it was nor would I ever infer such a thing. I was merely talking about CP on its whole and how it effects the game.

    The sets you've listed had counter-parts long before they came out. BSW being a prime example of a set thats still damned good though there are better ones currently the gap isn't THAT big unless you're solely talking about siroria. Spell strat on its own by comparison can be compared to axiom or sun or war maidens. The only reason Spell Strat is even remotely considered to be "far better" is because its pure flat, sun is fire damage, WM is magic, Axiom is general abilities excluding ultimates. These latter sets have been in the game for a long long time now.

    As for earthgore that got nerfed into the ground bogdan is far superior now. I do agree with some sets though such as olorime as that is the exact same buff as SPC. That alone annoys me a bit because of the trade of balance mentality with it. olo is a small area but can be moved, SPC is a large area but can be moved but Olo gives more.

    I will conceed Zaan however as that set has seemingly just created an issue generally due to its power. I actually kinda miss old skoria and a little bit grothdar but grothdar was a bit much before.

    I am not saying that by having "too much" CP the game would automatically be a breeze for everybody nowhere did I suggest that as you implied I was saying. But rather that for those who know what they're doing it would be and it is. The game has always been balanced about endgame players which is a fraction of the community.

    If there was absolutely no reason or implication of CP effecting endgame or PvP they would never of added diminishing returns or effectively gutted reduced cost. which needed to be done because sustain was out of control as a result.

    Yes buffing food did buff DPS a large amount but again a singular instance of imbalance but not the sole cause .. again my post was referring to pure CP.

    If you had read my post correctly then you would of rightly seen that I did make note of the fact that CP would run out eventually either way as there are not enough Endgame orientated passives to maintain sustainable "imaginary" progression. The point was that everything they did with CP until now has been retro-active band aid fixes and nothing more. This in of itself should of been an indication that I was not talking about CP solely but rather just CP as it was relevant to the thread.

    CP does contribute to your damage, mitigation and your healing. Try running a hard mode (not the old ones) with everyone in your group having unallocated points (or just one point in every passive) fully and see what happens. It does not do all the work in terms of numbers you need food, gear a good rotation and a brain but it does contribute. Why else did they nerf defile in the CP tree? because it very much was too strong as a result.

    The reason CP is such a problem is because the entire game is balanced around it including food, including sets (scaling), including boss mechanics, raids. A games end-game should never be balanced or built around a "progression system" like this (and I use the term progression lightly).

    Nobodies blaming CP for anything other than its impractical use in the long term.

    "That’s why when people do Veteran maelstrom arena the second time it’s practically a breeze because they know what’s to expect. It’s not because the cp increase somehow made it easier." where on earth did I suggest anything like that?

    That was not the point of what I was saying at all. You misinterpreted what I am saying. EVERY stat increase whether it be CP or Food or Sets, group buffs w/e, every single one whether it be 0.1% or 1% or 10% it all mounts up eventually over time and if content is not changed or altered it will eventually cause a stagnation in difficultly which will destroy endgame and almost did back just before morrowind dropped (as salty as many of us were at the sustain changes it was the correct way to deal with it at the time). I am not saying right now. But in the future. That was the whole point. The long term, this game is still in early days and has a 20 year plan, 20 years worth of CP sounds good to some people right? Yeah no thanks. Would love too see what raids are like in 20 years lol.

    I've played this game since beta, did the raids the hard way with no short cuts in most instances and never cheesed any of them. So yeah that implication that I am inexperienced is pretty insulting tbh. Please dont make brazen assumptions about what I say, if you believe that I am wrong or incorrect dont just waffle out a wall, ask me. Talk to me. Debate with me. Better to talk about the topic properly.
    Edited by xeNNNNN on June 18, 2019 8:35PM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Elwendryll
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    Skwor wrote: »
    You are missing my point AND at the same telling people how they should accept what you think is appropriate to feel game satisfaction.
    Skwor wrote: »
    Achievements are not progression. Progression is tangible character growth. A new skin or a few words highlighted in a achievement journal has absolutly no value in progression.
    Skwor wrote: »
    The ARROGANCE!

    No offense. But I value my time, and I don't feel like seriously addressing that. I'm up to debating anything but only if it's in good faith.

    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • SoLooney
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    Aznarb wrote: »
    Yeah, lets say no, k ?
    Enough power creep.

    Like this guy said :
    Apexxep wrote: »
    Sry but CP System is anyway broken and ppl deal too much dps.
    Would make the Raids/Dungeons even more a joke....

    Also, Trial gear is the same, we need diversity, no power creep.
    Take healer, Olorime is the most disgusting example of power creeping.
    This set is so good and easy to use than any other set look like a waste.
    I call that lazy design.

    So you're calling major courage a huge power creep? Lol

    Anyone with half a brain can place properly, yea

    Then I guess lokkestiiz is power creep since you can theoretically keep up major slayer 100 perc of the time

    Might as well call yolnakrin a disgusting power creep set as well since all you have to do is just taunt and the whole group gets minor courage

    Yet I see so many groups who have horrible group dps despite having all this power creep stuff people mention

    Cp doesnt make you op, op players are OP

  • Mettaricana
    Mettaricana
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    xeNNNNN wrote: »
    frostz417 wrote: »
    Already proven cp isn’t the cause of powercreep.

    EDIT: This is not a Rant at you per say but just generally, kinda needed to vent a bit. So dont take the "wall" as me "attacking" you in any way thats not the intent.

    Thats not entirely accurate.

    Each incremental increase in CP allows for incremental damage increases, sustain increases and mitigation. With each increase in the short term there is no real visible effect beyond slightly higher numbers but this creates a scenario where content continuously becomes more and more redundant which would force the devs to increase the stats across the board in many trials and dungeons and arenas on top of the scaling that exists this would lead to mechanics specifically DPS race mechanics being near impossible due to the damage mitigation being amplified on certain bosses making PvE endgame unsustainable in the long run. It would also effect certain mechanics which require full group coordination such as the twins in vMoL due to the fact that if that fight goes on for too long it will fatigue the group and someone will make a mistake this is true even for the best groups. Group fatigue should never be a reasonable risk when creating content as it can burn a lot of endgame players out the game. The CP would eventually start forcing reworks to a majority of boss mechanics forcing them to recreate the raids over and over and over.

    Short term increases are a non-issue, its the implication of the long term with incremental increases. The power creep exists it just isn't visible until you consider the larger implications and impact on gameplay and mechanics in the long haul so it very much does effect PvE and not for the better.

    Should also note that if the increases continued we would reach a point where CP would cease to be useful either way due to there being a limited amount of passives that are actually relevant to any real end-game. Making the whole system redundant. Stopping the CP and overhauling all of it was one of the best decisions ZoS have made in a very long time.

    Diminishing returns only reinforces this position as eventually the increases would come to a stand still in terms of any real stats but this is kind of the point, they had no choice but to add diminishing returns because infinite sustain was a very large issue as it created a "easy content" loop which was destroying both end-game and PvP. On top of this they were forced to rework any and all cost reduction even sets were hit as a result.

    This is all of course assuming they are overhauling it in its entirety. A rework would not suffice and would be just a band-aid fix to a much larger issue.

    Building the game around CP has done the game more harm than good IMO.

    Saint olms was my first burn out in eso since the mentioned vmaw twins. That 99 mil health and constant invincibility periods worth patiance with that boss down so fast i cringe even bothering with normal
  • Tigerseye
    Tigerseye
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    Elwendryll wrote: »
    I say, cp should stop at 666 and values should be changed so it's the same as 810 today.
    Skwor wrote: »
    Elwendryll wrote: »
    Skwor wrote: »
    Elwendryll wrote: »
    I am starting to feel a bit stagnate. I don't have the feeling that i am progressing in strength anymore and consequently i am beginning to look around for other forms of gaming. I only reached the cap a month or so ago so I cant imagine how others who have been stuck at 810 for years must feel.

    People have mentioned a new system but i don't see that in the near or mid term future. So how about it ZOS a nice big CP increase so i have something to work toward.

    Do you have the Hand of Alkosh Title? Unchained?

    If you really want something to work toward, and you really feel like you can't progress more, I think CP may not really be where to look at. It's just a number. And there are a lot of ways to progress as a player.

    Achievements are not progression. Progression is tangable character growth. A new skin or a few words highlighted in a achievement journal has absolutly no value in progression.

    The game is getting boring, we need growth. Stop with the new gear sets and bring back vertical progression.

    You didn't get my point.

    I talked about these achievements because they are especially hard to get, and they require a lot of practice and experience. Doing a Flawless vMA run for a Flawless Conqueror is easy, but it took a lot of practice to get there. Being CP810 doesn't make you able to clear vMA no death, and an higher cap wouldn't change much.

    My dps going from 20k to 40k over two years is tangible progression, if you want my opinion. Me unlocking the beast personality is tangible progression. The beast personality is just a shiny reward, but to unlock it, you need skill as a player, and experience. And all of that as little to nothing to do with CP. The personality and achievement is just a proof that I progressed.

    My point was that if someone is looking for progression, look at these achievements, like Hand of Alkosh. If you can't get it, you can't possibly pretend there is nothing to progress toward. There is obviously an area where you can improve as a player.

    The game is getting boring you say. Why? Is that the lack of challenging content? At this point, CP is just a number. It's just free stat increase.

    You want vertical progression? Practice. There is a lot more to the performance of a player than raw stats.

    I can't really believe someone saying they feel like they can't progress anymore when there are achievements in this game that are so hard to complete. Unless they cleared all of that and the game has actually become too easy for them.

    You are missing my point AND at the same telling people how they should accept what you think is apprpriate to feel game satisfaction.

    The ARROGANCE!

    Many and quite possibly most will interprete progression as a character growing in power. You do not get to decide how we choose to find game satisfaction. Especially when progression has usually meant growing in power. That is a very standard reasonsble and traditional metric many seek in rpg gameplay.

    5 years into a game is not the to create a new gsme metric for progression, I did not invest all this time and money for such a key elemant to change now.

    I think you need to try to calm down.

    It's just a game, remember.

    You are not a number.
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