It time to increase the CP cap

  • mairwen85
    mairwen85
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    Elwendryll wrote: »
    Skwor wrote: »
    You are missing my point AND at the same telling people how they should accept what you think is appropriate to feel game satisfaction.
    Skwor wrote: »
    Achievements are not progression. Progression is tangible character growth. A new skin or a few words highlighted in a achievement journal has absolutly no value in progression.
    Skwor wrote: »
    The ARROGANCE!

    No offense. But I value my time, and I don't feel like seriously addressing that. I'm up to debating anything but only if it's in good faith.

    Different strokes for different folks. Some people are completionist, and achievements and skins, trophies, etc, all count as progression... Others like the feel of out powering obstacles with raw stats - - others like to learn all ingame dialogue by heart. Progression is what you make of it, I agree, and with a busy life, demanding job, kids, and other obligations, you have to make, actually create time to work at whatever that progression means for you. I get it, I feel the same. But for me, having completed much on 2 platforms, the game is drying up, stagnation is the right word. The catch up mechanic means I am nearly at Cp600 in 3 months on Pc - - xbox at cp1300 - - where to go from here? I'm playing pc because xbox is stagnant, no new class, or gear, or new zone has changed that, the feel of momentum and growth is gone. Starting afresh on a different platform provided it again... But even that is now coming to end rapidly... Difference is that end now comes sooner.

    If not cp, something else. Something new - - whatever it is, it better not retroactively weaken, but offer new goals and more growth. It can't be more of the same, but also not less than what we have.
    Edited by mairwen85 on June 18, 2019 4:55PM
  • rotaugen454
    rotaugen454
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    Tigerseye wrote: »
    Elwendryll wrote: »
    I say, cp should stop at 666 and values should be changed so it's the same as 810 today.
    Skwor wrote: »
    Elwendryll wrote: »
    Skwor wrote: »
    Elwendryll wrote: »
    I am starting to feel a bit stagnate. I don't have the feeling that i am progressing in strength anymore and consequently i am beginning to look around for other forms of gaming. I only reached the cap a month or so ago so I cant imagine how others who have been stuck at 810 for years must feel.

    People have mentioned a new system but i don't see that in the near or mid term future. So how about it ZOS a nice big CP increase so i have something to work toward.

    Do you have the Hand of Alkosh Title? Unchained?

    If you really want something to work toward, and you really feel like you can't progress more, I think CP may not really be where to look at. It's just a number. And there are a lot of ways to progress as a player.

    Achievements are not progression. Progression is tangable character growth. A new skin or a few words highlighted in a achievement journal has absolutly no value in progression.

    The game is getting boring, we need growth. Stop with the new gear sets and bring back vertical progression.

    You didn't get my point.

    I talked about these achievements because they are especially hard to get, and they require a lot of practice and experience. Doing a Flawless vMA run for a Flawless Conqueror is easy, but it took a lot of practice to get there. Being CP810 doesn't make you able to clear vMA no death, and an higher cap wouldn't change much.

    My dps going from 20k to 40k over two years is tangible progression, if you want my opinion. Me unlocking the beast personality is tangible progression. The beast personality is just a shiny reward, but to unlock it, you need skill as a player, and experience. And all of that as little to nothing to do with CP. The personality and achievement is just a proof that I progressed.

    My point was that if someone is looking for progression, look at these achievements, like Hand of Alkosh. If you can't get it, you can't possibly pretend there is nothing to progress toward. There is obviously an area where you can improve as a player.

    The game is getting boring you say. Why? Is that the lack of challenging content? At this point, CP is just a number. It's just free stat increase.

    You want vertical progression? Practice. There is a lot more to the performance of a player than raw stats.

    I can't really believe someone saying they feel like they can't progress anymore when there are achievements in this game that are so hard to complete. Unless they cleared all of that and the game has actually become too easy for them.

    You are missing my point AND at the same telling people how they should accept what you think is apprpriate to feel game satisfaction.

    The ARROGANCE!

    Many and quite possibly most will interprete progression as a character growing in power. You do not get to decide how we choose to find game satisfaction. Especially when progression has usually meant growing in power. That is a very standard reasonsble and traditional metric many seek in rpg gameplay.

    5 years into a game is not the to create a new gsme metric for progression, I did not invest all this time and money for such a key elemant to change now.

    I think you need to try to calm down.

    It's just a game, remember.

    You are not a number.

    I am Number 6
    "Get off my lawn!"
  • Tigerseye
    Tigerseye
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    Tigerseye wrote: »
    Elwendryll wrote: »
    I say, cp should stop at 666 and values should be changed so it's the same as 810 today.
    Skwor wrote: »
    Elwendryll wrote: »
    Skwor wrote: »
    Elwendryll wrote: »
    I am starting to feel a bit stagnate. I don't have the feeling that i am progressing in strength anymore and consequently i am beginning to look around for other forms of gaming. I only reached the cap a month or so ago so I cant imagine how others who have been stuck at 810 for years must feel.

    People have mentioned a new system but i don't see that in the near or mid term future. So how about it ZOS a nice big CP increase so i have something to work toward.

    Do you have the Hand of Alkosh Title? Unchained?

    If you really want something to work toward, and you really feel like you can't progress more, I think CP may not really be where to look at. It's just a number. And there are a lot of ways to progress as a player.

    Achievements are not progression. Progression is tangable character growth. A new skin or a few words highlighted in a achievement journal has absolutly no value in progression.

    The game is getting boring, we need growth. Stop with the new gear sets and bring back vertical progression.

    You didn't get my point.

    I talked about these achievements because they are especially hard to get, and they require a lot of practice and experience. Doing a Flawless vMA run for a Flawless Conqueror is easy, but it took a lot of practice to get there. Being CP810 doesn't make you able to clear vMA no death, and an higher cap wouldn't change much.

    My dps going from 20k to 40k over two years is tangible progression, if you want my opinion. Me unlocking the beast personality is tangible progression. The beast personality is just a shiny reward, but to unlock it, you need skill as a player, and experience. And all of that as little to nothing to do with CP. The personality and achievement is just a proof that I progressed.

    My point was that if someone is looking for progression, look at these achievements, like Hand of Alkosh. If you can't get it, you can't possibly pretend there is nothing to progress toward. There is obviously an area where you can improve as a player.

    The game is getting boring you say. Why? Is that the lack of challenging content? At this point, CP is just a number. It's just free stat increase.

    You want vertical progression? Practice. There is a lot more to the performance of a player than raw stats.

    I can't really believe someone saying they feel like they can't progress anymore when there are achievements in this game that are so hard to complete. Unless they cleared all of that and the game has actually become too easy for them.

    You are missing my point AND at the same telling people how they should accept what you think is apprpriate to feel game satisfaction.

    The ARROGANCE!

    Many and quite possibly most will interprete progression as a character growing in power. You do not get to decide how we choose to find game satisfaction. Especially when progression has usually meant growing in power. That is a very standard reasonsble and traditional metric many seek in rpg gameplay.

    5 years into a game is not the to create a new gsme metric for progression, I did not invest all this time and money for such a key elemant to change now.

    I think you need to try to calm down.

    It's just a game, remember.

    You are not a number.

    I am Number 6

    I'm, supposedly, a 22.

    That's if you believe in any of that.
  • mairwen85
    mairwen85
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    Tigerseye wrote: »
    Tigerseye wrote: »
    Elwendryll wrote: »
    I say, cp should stop at 666 and values should be changed so it's the same as 810 today.
    Skwor wrote: »
    Elwendryll wrote: »
    Skwor wrote: »
    Elwendryll wrote: »
    I am starting to feel a bit stagnate. I don't have the feeling that i am progressing in strength anymore and consequently i am beginning to look around for other forms of gaming. I only reached the cap a month or so ago so I cant imagine how others who have been stuck at 810 for years must feel.

    People have mentioned a new system but i don't see that in the near or mid term future. So how about it ZOS a nice big CP increase so i have something to work toward.

    Do you have the Hand of Alkosh Title? Unchained?

    If you really want something to work toward, and you really feel like you can't progress more, I think CP may not really be where to look at. It's just a number. And there are a lot of ways to progress as a player.

    Achievements are not progression. Progression is tangable character growth. A new skin or a few words highlighted in a achievement journal has absolutly no value in progression.

    The game is getting boring, we need growth. Stop with the new gear sets and bring back vertical progression.

    You didn't get my point.

    I talked about these achievements because they are especially hard to get, and they require a lot of practice and experience. Doing a Flawless vMA run for a Flawless Conqueror is easy, but it took a lot of practice to get there. Being CP810 doesn't make you able to clear vMA no death, and an higher cap wouldn't change much.

    My dps going from 20k to 40k over two years is tangible progression, if you want my opinion. Me unlocking the beast personality is tangible progression. The beast personality is just a shiny reward, but to unlock it, you need skill as a player, and experience. And all of that as little to nothing to do with CP. The personality and achievement is just a proof that I progressed.

    My point was that if someone is looking for progression, look at these achievements, like Hand of Alkosh. If you can't get it, you can't possibly pretend there is nothing to progress toward. There is obviously an area where you can improve as a player.

    The game is getting boring you say. Why? Is that the lack of challenging content? At this point, CP is just a number. It's just free stat increase.

    You want vertical progression? Practice. There is a lot more to the performance of a player than raw stats.

    I can't really believe someone saying they feel like they can't progress anymore when there are achievements in this game that are so hard to complete. Unless they cleared all of that and the game has actually become too easy for them.

    You are missing my point AND at the same telling people how they should accept what you think is apprpriate to feel game satisfaction.

    The ARROGANCE!

    Many and quite possibly most will interprete progression as a character growing in power. You do not get to decide how we choose to find game satisfaction. Especially when progression has usually meant growing in power. That is a very standard reasonsble and traditional metric many seek in rpg gameplay.

    5 years into a game is not the to create a new gsme metric for progression, I did not invest all this time and money for such a key elemant to change now.

    I think you need to try to calm down.

    It's just a game, remember.

    You are not a number.

    I am Number 6

    I'm, supposedly, a 22.

    That's if you believe in any of that.

    Perfect 10!?
    Tigerseye wrote: »
    Elwendryll wrote: »
    I say, cp should stop at 666 and values should be changed so it's the same as 810 today.
    Skwor wrote: »
    Elwendryll wrote: »
    Skwor wrote: »
    Elwendryll wrote: »
    I am starting to feel a bit stagnate. I don't have the feeling that i am progressing in strength anymore and consequently i am beginning to look around for other forms of gaming. I only reached the cap a month or so ago so I cant imagine how others who have been stuck at 810 for years must feel.

    People have mentioned a new system but i don't see that in the near or mid term future. So how about it ZOS a nice big CP increase so i have something to work toward.

    Do you have the Hand of Alkosh Title? Unchained?

    If you really want something to work toward, and you really feel like you can't progress more, I think CP may not really be where to look at. It's just a number. And there are a lot of ways to progress as a player.

    Achievements are not progression. Progression is tangable character growth. A new skin or a few words highlighted in a achievement journal has absolutly no value in progression.

    The game is getting boring, we need growth. Stop with the new gear sets and bring back vertical progression.

    You didn't get my point.

    I talked about these achievements because they are especially hard to get, and they require a lot of practice and experience. Doing a Flawless vMA run for a Flawless Conqueror is easy, but it took a lot of practice to get there. Being CP810 doesn't make you able to clear vMA no death, and an higher cap wouldn't change much.

    My dps going from 20k to 40k over two years is tangible progression, if you want my opinion. Me unlocking the beast personality is tangible progression. The beast personality is just a shiny reward, but to unlock it, you need skill as a player, and experience. And all of that as little to nothing to do with CP. The personality and achievement is just a proof that I progressed.

    My point was that if someone is looking for progression, look at these achievements, like Hand of Alkosh. If you can't get it, you can't possibly pretend there is nothing to progress toward. There is obviously an area where you can improve as a player.

    The game is getting boring you say. Why? Is that the lack of challenging content? At this point, CP is just a number. It's just free stat increase.

    You want vertical progression? Practice. There is a lot more to the performance of a player than raw stats.

    I can't really believe someone saying they feel like they can't progress anymore when there are achievements in this game that are so hard to complete. Unless they cleared all of that and the game has actually become too easy for them.

    You are missing my point AND at the same telling people how they should accept what you think is apprpriate to feel game satisfaction.

    The ARROGANCE!

    Many and quite possibly most will interprete progression as a character growing in power. You do not get to decide how we choose to find game satisfaction. Especially when progression has usually meant growing in power. That is a very standard reasonsble and traditional metric many seek in rpg gameplay.

    5 years into a game is not the to create a new gsme metric for progression, I did not invest all this time and money for such a key elemant to change now.

    I think you need to try to calm down.

    It's just a game, remember.

    You are not a number.

    I am Number 6

    Are you afraid of 7?
    ~ because 7 8 9...
    Edited by mairwen85 on June 18, 2019 5:02PM
  • Diundriel
    Diundriel
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    what About 999cp
    My latest PVP Video: July 2025: ESO PVP | Kirua | #2 just fooling around
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    and some I deleted and new ones I am to lazy to add so well above 300 Mio AP and 7 Former Emperor Characters
  • mairwen85
    mairwen85
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    Diundriel wrote: »
    what About 999cp

    Don't start that again.
  • Skwor
    Skwor
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    Elwendryll wrote: »
    Skwor wrote: »
    You are missing my point AND at the same telling people how they should accept what you think is appropriate to feel game satisfaction.
    Skwor wrote: »
    Achievements are not progression. Progression is tangible character growth. A new skin or a few words highlighted in a achievement journal has absolutly no value in progression.
    Skwor wrote: »
    The ARROGANCE!

    No offense. But I value my time, and I don't feel like seriously addressing that. I'm up to debating anything but only if it's in good faith.

    You tell people how you believe they should enjoy a game instead of how they wanted to then try to play the victim, sorry that does not fly.

    Your where the one who said others should instead view progression as gaining some worthless words highlighted as an achievement in a window menu instead of how they wanted to experience progression, not me.
  • Bouldercleave
    Bouldercleave
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    mairwen85 wrote: »
    Tigerseye wrote: »
    Tigerseye wrote: »
    Elwendryll wrote: »
    I say, cp should stop at 666 and values should be changed so it's the same as 810 today.
    Skwor wrote: »
    Elwendryll wrote: »
    Skwor wrote: »
    Elwendryll wrote: »
    I am starting to feel a bit stagnate. I don't have the feeling that i am progressing in strength anymore and consequently i am beginning to look around for other forms of gaming. I only reached the cap a month or so ago so I cant imagine how others who have been stuck at 810 for years must feel.

    People have mentioned a new system but i don't see that in the near or mid term future. So how about it ZOS a nice big CP increase so i have something to work toward.

    Do you have the Hand of Alkosh Title? Unchained?

    If you really want something to work toward, and you really feel like you can't progress more, I think CP may not really be where to look at. It's just a number. And there are a lot of ways to progress as a player.

    Achievements are not progression. Progression is tangable character growth. A new skin or a few words highlighted in a achievement journal has absolutly no value in progression.

    The game is getting boring, we need growth. Stop with the new gear sets and bring back vertical progression.

    You didn't get my point.

    I talked about these achievements because they are especially hard to get, and they require a lot of practice and experience. Doing a Flawless vMA run for a Flawless Conqueror is easy, but it took a lot of practice to get there. Being CP810 doesn't make you able to clear vMA no death, and an higher cap wouldn't change much.

    My dps going from 20k to 40k over two years is tangible progression, if you want my opinion. Me unlocking the beast personality is tangible progression. The beast personality is just a shiny reward, but to unlock it, you need skill as a player, and experience. And all of that as little to nothing to do with CP. The personality and achievement is just a proof that I progressed.

    My point was that if someone is looking for progression, look at these achievements, like Hand of Alkosh. If you can't get it, you can't possibly pretend there is nothing to progress toward. There is obviously an area where you can improve as a player.

    The game is getting boring you say. Why? Is that the lack of challenging content? At this point, CP is just a number. It's just free stat increase.

    You want vertical progression? Practice. There is a lot more to the performance of a player than raw stats.

    I can't really believe someone saying they feel like they can't progress anymore when there are achievements in this game that are so hard to complete. Unless they cleared all of that and the game has actually become too easy for them.

    You are missing my point AND at the same telling people how they should accept what you think is apprpriate to feel game satisfaction.

    The ARROGANCE!

    Many and quite possibly most will interprete progression as a character growing in power. You do not get to decide how we choose to find game satisfaction. Especially when progression has usually meant growing in power. That is a very standard reasonsble and traditional metric many seek in rpg gameplay.

    5 years into a game is not the to create a new gsme metric for progression, I did not invest all this time and money for such a key elemant to change now.

    I think you need to try to calm down.

    It's just a game, remember.

    You are not a number.

    I am Number 6

    I'm, supposedly, a 22.

    That's if you believe in any of that.

    Perfect 10!?
    Tigerseye wrote: »
    Elwendryll wrote: »
    I say, cp should stop at 666 and values should be changed so it's the same as 810 today.
    Skwor wrote: »
    Elwendryll wrote: »
    Skwor wrote: »
    Elwendryll wrote: »
    I am starting to feel a bit stagnate. I don't have the feeling that i am progressing in strength anymore and consequently i am beginning to look around for other forms of gaming. I only reached the cap a month or so ago so I cant imagine how others who have been stuck at 810 for years must feel.

    People have mentioned a new system but i don't see that in the near or mid term future. So how about it ZOS a nice big CP increase so i have something to work toward.

    Do you have the Hand of Alkosh Title? Unchained?

    If you really want something to work toward, and you really feel like you can't progress more, I think CP may not really be where to look at. It's just a number. And there are a lot of ways to progress as a player.

    Achievements are not progression. Progression is tangable character growth. A new skin or a few words highlighted in a achievement journal has absolutly no value in progression.

    The game is getting boring, we need growth. Stop with the new gear sets and bring back vertical progression.

    You didn't get my point.

    I talked about these achievements because they are especially hard to get, and they require a lot of practice and experience. Doing a Flawless vMA run for a Flawless Conqueror is easy, but it took a lot of practice to get there. Being CP810 doesn't make you able to clear vMA no death, and an higher cap wouldn't change much.

    My dps going from 20k to 40k over two years is tangible progression, if you want my opinion. Me unlocking the beast personality is tangible progression. The beast personality is just a shiny reward, but to unlock it, you need skill as a player, and experience. And all of that as little to nothing to do with CP. The personality and achievement is just a proof that I progressed.

    My point was that if someone is looking for progression, look at these achievements, like Hand of Alkosh. If you can't get it, you can't possibly pretend there is nothing to progress toward. There is obviously an area where you can improve as a player.

    The game is getting boring you say. Why? Is that the lack of challenging content? At this point, CP is just a number. It's just free stat increase.

    You want vertical progression? Practice. There is a lot more to the performance of a player than raw stats.

    I can't really believe someone saying they feel like they can't progress anymore when there are achievements in this game that are so hard to complete. Unless they cleared all of that and the game has actually become too easy for them.

    You are missing my point AND at the same telling people how they should accept what you think is apprpriate to feel game satisfaction.

    The ARROGANCE!

    Many and quite possibly most will interprete progression as a character growing in power. You do not get to decide how we choose to find game satisfaction. Especially when progression has usually meant growing in power. That is a very standard reasonsble and traditional metric many seek in rpg gameplay.

    5 years into a game is not the to create a new gsme metric for progression, I did not invest all this time and money for such a key elemant to change now.

    I think you need to try to calm down.

    It's just a game, remember.

    You are not a number.

    I am Number 6

    Are you afraid of 7?

    Why? Because 7 8 9 ?

    I'm sorry, but SOMEONE had to do it.


    Edited by Bouldercleave on June 18, 2019 5:05PM
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    CP was a bandage fix when removing vet levels. It had no real long range plan. Those of us at cap are already starting to see less and less increase in performance because of diminishing returns. I’m a stam player, and if we get more CP and I cap out what CP I already invest in then what? Put it in the magicka tree so I can increase magic based attacks I don’t use?

    I say DO NOT raise cap. Keep it where it is. Create a new and SEPARATE system to make it worth leveling. Adding more grindy CP will not make it feel anymore worth while to level and it will not add anything to progression.

    What ZoS needs to do, besides creating a new and separate system, is find a way to compensate people who are way above cap, like in the thousands. I guarantee people would be mad about none of their hard earned CP would be used.

    Perhaps any CP over the current cap could be converted to be useful for whatever new system ZoS comes up with. Plenty of games out there with good progression ideas ZoS could “copy”. I’d rather a system that is known to work be implemented than them getting to creative and making another system like CP.

    In the meantime more solo dungeons like vMA could keep people interested for a short time.

    They could also increase armor level. Hopefully not by tens, as 160-810 by tens would be ridiculous.

    Adding a new weapon or two and a new tree to each class would also be nice.
    Hey everyone! Look! It's a signature!
  • Skwor
    Skwor
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    CP was a bandage fix when removing vet levels. It had no real long range plan. Those of us at cap are already starting to see less and less increase in performance because of diminishing returns. I’m a stam player, and if we get more CP and I cap out what CP I already invest in then what? Put it in the magicka tree so I can increase magic based attacks I don’t use?

    I say DO NOT raise cap. Keep it where it is. Create a new and SEPARATE system to make it worth leveling. Adding more grindy CP will not make it feel anymore worth while to level and it will not add anything to progression.

    What ZoS needs to do, besides creating a new and separate system, is find a way to compensate people who are way above cap, like in the thousands. I guarantee people would be mad about none of their hard earned CP would be used.

    Perhaps any CP over the current cap could be converted to be useful for whatever new system ZoS comes up with. Plenty of games out there with good progression ideas ZoS could “copy”. I’d rather a system that is known to work be implemented than them getting to creative and making another system like CP.

    In the meantime more solo dungeons like vMA could keep people interested for a short time.

    They could also increase armor level. Hopefully not by tens, as 160-810 by tens would be ridiculous.

    Adding a new weapon or two and a new tree to each class would also be nice.

    Bottom line is this game desperately needs some form of vert progression to allow players to grow (and I do mean strengthen, not pointless rewards in words, titles no one ever reads anyway or flashy digital clothing). I honestly do not care the form it takes we just need it, otherwise the game is growing stale.
  • purple-magicb16_ESO
    purple-magicb16_ESO
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    No no no! I’m cp802 and ready for max. Only like 1-2 more nights of playing for me at my pace!

    Do not start that damn treadmill again until I have a little more underneath my belt!

    This is why I keep telling my pvp opponents to keep it above the belt. Some just have a bigger target than others... ;-)
    I don't comment here often but when I do, I get [snip]
  • Bouldercleave
    Bouldercleave
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    Skwor wrote: »
    CP was a bandage fix when removing vet levels. It had no real long range plan. Those of us at cap are already starting to see less and less increase in performance because of diminishing returns. I’m a stam player, and if we get more CP and I cap out what CP I already invest in then what? Put it in the magicka tree so I can increase magic based attacks I don’t use?

    I say DO NOT raise cap. Keep it where it is. Create a new and SEPARATE system to make it worth leveling. Adding more grindy CP will not make it feel anymore worth while to level and it will not add anything to progression.

    What ZoS needs to do, besides creating a new and separate system, is find a way to compensate people who are way above cap, like in the thousands. I guarantee people would be mad about none of their hard earned CP would be used.

    Perhaps any CP over the current cap could be converted to be useful for whatever new system ZoS comes up with. Plenty of games out there with good progression ideas ZoS could “copy”. I’d rather a system that is known to work be implemented than them getting to creative and making another system like CP.

    In the meantime more solo dungeons like vMA could keep people interested for a short time.

    They could also increase armor level. Hopefully not by tens, as 160-810 by tens would be ridiculous.

    Adding a new weapon or two and a new tree to each class would also be nice.

    Bottom line is this game desperately needs some form of vert progression to allow players to grow (and I do mean strengthen, not pointless rewards in words, titles no one ever reads anyway or flashy digital clothing). I honestly do not care the form it takes we just need it, otherwise the game is growing stale.

    I have to agree.

    At 935 ish CP, I started a new Necromancer. Even with all the bugs and issues, it took about a week and a half to hit level 50 with him. The minute I hit 50, I put my good gear on him and......



    Meh. I almost instantly lost interest. Maybe that's a problem with progression, maybe not - but it IS a problem.
  • Vlad9425
    Vlad9425
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    There’s more chance of CP getting completely removed than an increase happening nowadays. I do get your point though it would be nice to get some progression with each patch but lately all we have to look forward to is our classes getting nerfed or some other drastic gameplay changes.
  • oli.j.reillyb16_ESO
    Skwor wrote: »

    Achievements are not progression. Progression is tangable character growth. A new skin or a few words highlighted in a achievement journal has absolutly no value in progression.

    The game is getting boring, we need growth. Stop with the new gear sets and bring back vertical progression.

    Say what? Sorry but all achievements I’ve progressed towards the past year were a darn sight more like “tangible growth” as an ESO player than the years previously spent watching a number slowly tick up in order to acquire a few extra % points on my character sheet.

    Immortal Redeemer, Bringer of Light - these are achievements gained thru progression.

    Reaching CP 810 was simple inevitability. They can raise it - or not - equally meaningless either way.

    If you’re bored now - you’ll be bored after assigning 30 new CP to bump something by 1% as well. Your boredom is on you - not the (false) progression system this game has had ever since vet ranks.
  • Skwor
    Skwor
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    ✭✭✭
    Skwor wrote: »

    Achievements are not progression. Progression is tangable character growth. A new skin or a few words highlighted in a achievement journal has absolutly no value in progression.

    The game is getting boring, we need growth. Stop with the new gear sets and bring back vertical progression.

    Say what? Sorry but all achievements I’ve progressed towards the past year were a darn sight more like “tangible growth” as an ESO player than the years previously spent watching a number slowly tick up in order to acquire a few extra % points on my character sheet.

    Immortal Redeemer, Bringer of Light - these are achievements gained thru progression.

    Reaching CP 810 was simple inevitability. They can raise it - or not - equally meaningless either way.

    If you’re bored now - you’ll be bored after assigning 30 new CP to bump something by 1% as well. Your boredom is on you - not the (false) progression system this game has had ever since vet ranks.

    Explain how some words on a screen do ANYTHING to make your character stronger or gain in overall abilities?

    Great you like collecting achievements, most couldn't care less and most view progression as a character getting stronger, as I said before this is a VERY STANDARD understanding of vertical progression.

    Why is it a small minority wishes to impose their will over what has been a mainstay of RPGs since the first D&D.

    There is a reason D&D did not give you some imaginary piece of adventure pants that had no impact on your avatars performance as your reward for grinding through content. You received XP and grew in power, that at least provides some tangible return on your effort. This is not a new or difficult concept and it is definitely not the time to try to rewrite the whole philosophy of RPG gaming to appease a few who want basically a graphic novel instead of an RPG to adventure in.

    Edited by Skwor on June 18, 2019 8:24PM
  • Illuvatarr
    Illuvatarr
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    Add one more skill per bar on pc and I would be happy:)
  • Elwendryll
    Elwendryll
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    Skwor wrote: »

    Achievements are not progression. Progression is tangable character growth. A new skin or a few words highlighted in a achievement journal has absolutly no value in progression.

    The game is getting boring, we need growth. Stop with the new gear sets and bring back vertical progression.

    Say what? Sorry but all achievements I’ve progressed towards the past year were a darn sight more like “tangible growth” as an ESO player than the years previously spent watching a number slowly tick up in order to acquire a few extra % points on my character sheet.

    Immortal Redeemer, Bringer of Light - these are achievements gained thru progression.

    Reaching CP 810 was simple inevitability. They can raise it - or not - equally meaningless either way.

    If you’re bored now - you’ll be bored after assigning 30 new CP to bump something by 1% as well. Your boredom is on you - not the (false) progression system this game has had ever since vet ranks.

    Thanks
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • Kidgangster101
    Kidgangster101
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    Skwor wrote: »
    Elwendryll wrote: »
    Skwor wrote: »
    Elwendryll wrote: »
    I am starting to feel a bit stagnate. I don't have the feeling that i am progressing in strength anymore and consequently i am beginning to look around for other forms of gaming. I only reached the cap a month or so ago so I cant imagine how others who have been stuck at 810 for years must feel.

    People have mentioned a new system but i don't see that in the near or mid term future. So how about it ZOS a nice big CP increase so i have something to work toward.

    Do you have the Hand of Alkosh Title? Unchained?

    If you really want something to work toward, and you really feel like you can't progress more, I think CP may not really be where to look at. It's just a number. And there are a lot of ways to progress as a player.

    Achievements are not progression. Progression is tangable character growth. A new skin or a few words highlighted in a achievement journal has absolutly no value in progression.

    The game is getting boring, we need growth. Stop with the new gear sets and bring back vertical progression.

    You didn't get my point.

    I talked about these achievements because they are especially hard to get, and they require a lot of practice and experience. Doing a Flawless vMA run for a Flawless Conqueror is easy, but it took a lot of practice to get there. Being CP810 doesn't make you able to clear vMA no death, and an higher cap wouldn't change much.

    My dps going from 20k to 40k over two years is tangible progression, if you want my opinion. Me unlocking the beast personality is tangible progression. The beast personality is just a shiny reward, but to unlock it, you need skill as a player, and experience. And all of that as little to nothing to do with CP. The personality and achievement is just a proof that I progressed.

    My point was that if someone is looking for progression, look at these achievements, like Hand of Alkosh. If you can't get it, you can't possibly pretend there is nothing to progress toward. There is obviously an area where you can improve as a player.

    The game is getting boring you say. Why? Is that the lack of challenging content? At this point, CP is just a number. It's just free stat increase.

    You want vertical progression? Practice. There is a lot more to the performance of a player than raw stats.

    I can't really believe someone saying they feel like they can't progress anymore when there are achievements in this game that are so hard to complete. Unless they cleared all of that and the game has actually become too easy for them.

    You are missing my point AND at the same telling people how they should accept what you think is apprpriate to feel game satisfaction.

    The ARROGANCE!

    Many and quite possibly most will interprete progression as a character growing in power. You do not get to decide how we choose to find game satisfaction. Especially when progression has usually meant growing in power. That is a very standard reasonsble and traditional metric many seek in rpg gameplay.

    5 years into a game is not the to create a new gsme metric for progression, I did not invest all this time and money for such a key elemant to change now.

    Bro if you played 5 years vr16 was a cap, they removed it because it was too time consuming for Ayers to reach it thus people quit.

    We have the same problem now, a new player getting to 810 is crazy. Some players see they get excluded from content and they just quit (which means if we don't get new players into the game, the game dies and then you don't have to worry about your progression anyways 😉) and on top of that want to know a huge problem with the 810 let me go solo a normal random daily dungeon? New players see how much of a jerk the 810 player is and they quit or better yet they don't learn anything then get yelled at when they actually go in a raid because they just think all 810's can steamroll the game and they don't know how to tank or heal?

    You clearly aren't concerned about anyone but yourself, but when the game ultimately dies (or they start selling 810cp jump potions to players to catch them up) all your time and money was wasted anyways. So I guess you are in a lose lose situation here lol.
  • Kidgangster101
    Kidgangster101
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    CP was a bandage fix when removing vet levels. It had no real long range plan. Those of us at cap are already starting to see less and less increase in performance because of diminishing returns. I’m a stam player, and if we get more CP and I cap out what CP I already invest in then what? Put it in the magicka tree so I can increase magic based attacks I don’t use?

    I say DO NOT raise cap. Keep it where it is. Create a new and SEPARATE system to make it worth leveling. Adding more grindy CP will not make it feel anymore worth while to level and it will not add anything to progression.

    What ZoS needs to do, besides creating a new and separate system, is find a way to compensate people who are way above cap, like in the thousands. I guarantee people would be mad about none of their hard earned CP would be used.

    Perhaps any CP over the current cap could be converted to be useful for whatever new system ZoS comes up with. Plenty of games out there with good progression ideas ZoS could “copy”. I’d rather a system that is known to work be implemented than them getting to creative and making another system like CP.

    In the meantime more solo dungeons like vMA could keep people interested for a short time.

    They could also increase armor level. Hopefully not by tens, as 160-810 by tens would be ridiculous.

    Adding a new weapon or two and a new tree to each class would also be nice.

    I'm sorry but CP is not "hard earned". It is not hard rounding up adds at a spot and pressing one button over and over again and gain CP. In fact it is so boring that it would put me to sleep of I did that. Getting to 810 doesn't show you are a good player, it just means you know how to grind xp at a spot.
  • Malmai
    Malmai
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    CP should go they should remake it to something else, new players coming into game and they feel they are light years behind...
  • Goregrinder
    Goregrinder
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    CP was a bandage fix when removing vet levels. It had no real long range plan. Those of us at cap are already starting to see less and less increase in performance because of diminishing returns. I’m a stam player, and if we get more CP and I cap out what CP I already invest in then what? Put it in the magicka tree so I can increase magic based attacks I don’t use?

    I say DO NOT raise cap. Keep it where it is. Create a new and SEPARATE system to make it worth leveling. Adding more grindy CP will not make it feel anymore worth while to level and it will not add anything to progression.

    What ZoS needs to do, besides creating a new and separate system, is find a way to compensate people who are way above cap, like in the thousands. I guarantee people would be mad about none of their hard earned CP would be used.

    Perhaps any CP over the current cap could be converted to be useful for whatever new system ZoS comes up with. Plenty of games out there with good progression ideas ZoS could “copy”. I’d rather a system that is known to work be implemented than them getting to creative and making another system like CP.

    In the meantime more solo dungeons like vMA could keep people interested for a short time.

    They could also increase armor level. Hopefully not by tens, as 160-810 by tens would be ridiculous.

    Adding a new weapon or two and a new tree to each class would also be nice.

    I'm sorry but CP is not "hard earned". It is not hard rounding up adds at a spot and pressing one button over and over again and gain CP. In fact it is so boring that it would put me to sleep of I did that. Getting to 810 doesn't show you are a good player, it just means you know how to grind xp at a spot.

    Yeah just shows you either played for a while now, potentially 5 years, OR you watched one of Alcast's Grind videos. Either way, a caveman could do it.
  • Kidgangster101
    Kidgangster101
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    Skwor wrote: »
    Skwor wrote: »

    Achievements are not progression. Progression is tangable character growth. A new skin or a few words highlighted in a achievement journal has absolutly no value in progression.

    The game is getting boring, we need growth. Stop with the new gear sets and bring back vertical progression.

    Say what? Sorry but all achievements I’ve progressed towards the past year were a darn sight more like “tangible growth” as an ESO player than the years previously spent watching a number slowly tick up in order to acquire a few extra % points on my character sheet.

    Immortal Redeemer, Bringer of Light - these are achievements gained thru progression.

    Reaching CP 810 was simple inevitability. They can raise it - or not - equally meaningless either way.

    If you’re bored now - you’ll be bored after assigning 30 new CP to bump something by 1% as well. Your boredom is on you - not the (false) progression system this game has had ever since vet ranks.

    Explain how some words on a screen do ANYTHING to make your character stronger or gain in overall abilities?

    Great you like collecting achievements, most could care less and most view progression as a character getting stronger, as I said before this is a VERY STANDARD understanding of vertical progression.

    Why is it a small minority wishes to impose their will over what has been a mainstay of RPGs since the first D&D.

    There is a reason D&D did not give you some imaginary piece of adventure pants that had no impact on your avatars performance as your reward for grinding through content. You received XP and grew in power, that at least provides some tangible return on your effort. This is not a new or difficult concept and it is definitely not the time to try to rewrite the whole philosophy of RPG gaming to appease a few who want basically a graphic novel instead of an RPG to adventure in.

    Yep but checks and balances should be in place though. Dcuo use to have you get synced to the level of the instance to stop people from steamrolling it and ruining the experience for others. As soon as they got rid of that philosophy and allowed max combat rating toons to solo dungeons and ignore Ayers trying to do it, those players left out and quit. Game got so bad PC and PlayStations merged together. It continued to happen and now the game is knocking on death's door.

    Now look at ff14, that game can keep it's new playerbase because of their dungeon system. If I do my daily random dungeon on there and it ques me into a level 25 max dungeon, I get brought down to that level (losing all my moves that come after level 25). This is done so new players can learn mechanics and enjoy the game.

    What you want is the dcuo route where "I am so strong I should be able to solo that dungeon because I'm 810" but that actually ruins the game for players not 810 yet. Your way of progression is what ultimately kills games for new players, then ultimately the entire game goes down with it. Maybe your way isn't the correct way because lots of games do it and maybe that's why they aren't around today because if a low population?
  • frostz417
    frostz417
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    ✭✭
    frostz417 wrote: »
    xeNNNNN wrote: »
    frostz417 wrote: »
    Already proven cp isn’t the cause of powercreep.

    EDIT: This is not a Rant at you per say but just generally, kinda needed to vent a bit. So dont take the "wall" as me "attacking" you in any way thats not the intent.

    Thats not entirely accurate.

    Each incremental increase in CP allows for incremental damage increases, sustain increases and mitigation. With each increase in the short term there is no real visible effect beyond slightly higher numbers but this creates a scenario where content continuously becomes more and more redundant which would force the devs to increase the stats across the board in many trials and dungeons and arenas on top of the scaling that exists this would lead to mechanics specifically DPS race mechanics being near impossible due to the damage mitigation being amplified on certain bosses making PvE endgame unsustainable in the long run. It would also effect certain mechanics which require full group coordination such as the twins in vMoL due to the fact that if that fight goes on for too long it will fatigue the group and someone will make a mistake this is true even for the best groups. Group fatigue should never be a reasonable risk when creating content as it can burn a lot of endgame players out the game. The CP would eventually start forcing reworks to a majority of boss mechanics forcing them to recreate the raids over and over and over.

    Short term increases are a non-issue, its the implication of the long term with incremental increases. The power creep exists it just isn't visible until you consider the larger implications and impact on gameplay and mechanics in the long haul so it very much does effect PvE and not for the better.

    Should also note that if the increases continued we would reach a point where CP would cease to be useful either way due to there being a limited amount of passives that are actually relevant to any real end-game. Making the whole system redundant. Stopping the CP and overhauling all of it was one of the best decisions ZoS have made in a very long time.

    Diminishing returns only reinforces this position as eventually the increases would come to a stand still in terms of any real stats but this is kind of the point, they had no choice but to add diminishing returns because infinite sustain was a very large issue as it created a "easy content" loop which was destroying both end-game and PvP. On top of this they were forced to rework any and all cost reduction even sets were hit as a result.

    This is all of course assuming they are overhauling it in its entirety. A rework would not suffice and would be just a band-aid fix to a much larger issue.

    Building the game around CP has done the game more harm than good IMO.

    Cp isn’t the cause of pve content being so easy. Whoever came up with that is extremely daft and ignorant.
    Pve content is so easy because of constant introduction of powerful sets such as spell stagetist, relequen, siroria, zaan, earthgore. List goes on.
    Not to mention buffing of light attacks in summerset as well as making 2h weapons such as staves count as 2 pieces.
    Also buffing food in U21 saw a massive damage increase.
    Funny how people blame cp for damage increase when the last 2 patches damage has still gone up significantly and there hasn’t been any cp change.
    But “MUH CP !!!!”
    The damage increase through cp each patch was almost nonexistent since you got your damage from sets and a perfect rotation.
    People are melting through content because they have vast knowledge of said content and mechanics and have mastered their rotations. Therefore it’s a joke to them.
    If you’re so insistent on cp being the cause then get a bunch of inexpirenced playes to do vet maw on one side, and a bunch of expirienxed players on the other side. Both with same sets, cp allocation, and classes and see who had an easier time.
    So many people blame content being too easy on cp when cp is the least cause of it.
    Al Cast even did a veteran maw of Lorkaj run without any cp in his group. Did it relatively easily and got a good score.
    It’s the sets and constant buffs zos gives us along with experience and rotations is why content is so easy.
    That’s why when people do Veteran maelstrom arena the second time it’s practically a breeze because they know what’s to expect. It’s not because the cp increase somehow made it easier.
    Want to make pve content harder? Then go after the sets and buffs we’ve received over time. Or in fact just make the content not as repetitive. You won’t even touch any of the hard content if you don’t have experience. You can have the same amount of cp allocation, sets, and a decent rotation but without knowledge of mechanics and expirience you won’t do crap.
    Honestly it’s annoying when people blame cp for pve content when it’s fhe furthest thing from. If zos decides to rework cp to a point where they just nerf everyone’s power because of cry baby cp 500 jimmy who’s too much of a lazy ass to grind cp and actually aquire knowledge of mechanics&rotation and farm sets, you’ll end up seeing a lot of people quitting just like in morrowind, because of zos’s Incompetence and constant catering to lazy casuals who don’t want to work for their accomplishments like us veteran players have.
    Apologizes if I come off as condescending.

    All of what you said is true to a point, the difference is think back to CP 300 when that was the cap for a while. Being that low CP made you need some more recovery if you wanted more crit damage from CP or vise versa. It also had people needing more healers because DPS was super squishy. You didn't have a DPS running into vet content and not needing a healer (unless they were amazing players to begin with and are the 5% or so of the game).

    Just look at what tanks can do now......... As a tank I can wear 100% sets then benefit the group such as the new sunspire tank set and alkosh together. In the past tanks used nirn gear to get resistance up and used sets that increased resistance, but now I just give up all my defenses and I'm still at cap. That use to not be the case at all.

    You can't compare most people that play this game to alcast and guys like him. They are in the 5% of the game that the other 95% will never get to unfortunately. I'm not saying players are bad, I'm just saying he is a top player for a reason. If you took the average group of 12 players and had them try vmol without CP it wouldn't ever get done, hell people can barely beat vmol with 810cp right now.

    I honestly think (if CP gets removed it lowered) you will see a drastic change in how people run content. You won't see runs without healers, you might see some tanks needing more defensive gear sets to live, DPS will drop some.

    So yes gear creep is a very big problem, but don't act like CP isn't a culprit as well because it adds to everything. And it really creates a huge difference in CP pvp campains not just pve. In pvp if you are 810 and die to a 175 there's a problem because you have so much of an advantage over them and that should never be the case and is a huge deterrent for new players to get into the most populated pvp campains.

    PvP yes I agree cp makes a massive difference but that’s a completely different topic which I don’t really care to get into due to the fact that I am neutral on wether cp gets removed or remains in PvP.
    Also, tanks wear support sets because they know mechanics and when a Big hit is coming and to block, so they can self sustain. Also good tanks don’t need a lot of health, they just need to sustain their mag and stam to be good.
    Also the fact that 810 people can’t complwte Vet mol and your argument of how players aren’t good further supports my argument. You’re basically kinda stating zos should cater more to players who don’t want to be as good as the 5%. Why?
    Why should the 5% get screwed and nerfed because the other 95% doesn’t want to work for it? I started off as a low cp noob, but I took the time to work and reach the point of doing end game PvP content and acquiring cool fancy skins and personalities. Why should others get the easy way while I busted my ass for mine?
    These arguments of cp just make me think players are bad and too lazy to grind. People want everything as fast as possible and don’t want to put in work.

    Also if cp was lowered of nerfed people would still run without healers because of lazy mechanic implementation in dungeons. All the mechanics are easily avoidable so why need a healer? Dungeons are just a bunch of 1 shot mechanics and healers can heal through that. That’s isn’t a cp problem it’s a lazy designer problem.
    Falkreath hold, bloodroot forge, fanglair, scalecaller, March of sacrifices, etc etc. All just littered with insta kill mechanics.
    If you want healers to be implemented in more content then they need to stop being lazy with mechanics and implement heal check mechanics.
  • Monsieur
    Monsieur
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    I wonder what will come first, Performance fixes, CP rework, or hell freezing over.
  • xSkullfox
    xSkullfox
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    Monsieur wrote: »
    I wonder what will come first, Performance fixes, CP rework, or hell freezing over.

    Crownstore items...
    Groupfinder:
    The worst part is when it finally puts you in a group, your healer turns into a werewolf, your tank has 14k HP and the dps is heavy armor, using a restro staff and a two handed sword on the backbar. Then comes the 15 minute penalty before the cycle starts anew.

    Rulz of Morrowind:
    • The first rule of Morrowind is: You do not talk about Morrowind.
    • The second rule of Morrowind is: You do not talk about Morrowind.
    • Third rule of Morrowind: Someone yells NDA stuff, uploads images, streams, the game is over.
    • Fourth rule: only invited players can test.
    • Fifth rule: one invite at a time, fellas.
    • Sixth rule: crying or bashing on pts.
    • Seventh rule: NDA will go on as long as they have to.
    • And the eighth and final rule: If this is your first invite at Morrowind, you have to play.
  • sp_korshun
    sp_korshun
    ✭✭✭
    So funny replies about new players etc... The first thing is how about not new players? They also need some bonuses and cp progression is a kind of it. The second one, you need less than 200 millions of xp for 810 cp, that's not so much for this game, you need more to gain cp 1200 from 810, or 1600 from 1400. We also need to remember that cp is frontloaded system, so when you have about 500-600 cp you're ready for 99% of game content, ofc if you're skilled enough. And as i wrote earlier, there's no difference to nerf cp with current cap as 810, or with cap as 900 or 930 or even 1110.
  • Kidgangster101
    Kidgangster101
    ✭✭✭✭✭
    frostz417 wrote: »
    frostz417 wrote: »
    xeNNNNN wrote: »
    frostz417 wrote: »
    Already proven cp isn’t the cause of powercreep.

    EDIT: This is not a Rant at you per say but just generally, kinda needed to vent a bit. So dont take the "wall" as me "attacking" you in any way thats not the intent.

    Thats not entirely accurate.

    Each incremental increase in CP allows for incremental damage increases, sustain increases and mitigation. With each increase in the short term there is no real visible effect beyond slightly higher numbers but this creates a scenario where content continuously becomes more and more redundant which would force the devs to increase the stats across the board in many trials and dungeons and arenas on top of the scaling that exists this would lead to mechanics specifically DPS race mechanics being near impossible due to the damage mitigation being amplified on certain bosses making PvE endgame unsustainable in the long run. It would also effect certain mechanics which require full group coordination such as the twins in vMoL due to the fact that if that fight goes on for too long it will fatigue the group and someone will make a mistake this is true even for the best groups. Group fatigue should never be a reasonable risk when creating content as it can burn a lot of endgame players out the game. The CP would eventually start forcing reworks to a majority of boss mechanics forcing them to recreate the raids over and over and over.

    Short term increases are a non-issue, its the implication of the long term with incremental increases. The power creep exists it just isn't visible until you consider the larger implications and impact on gameplay and mechanics in the long haul so it very much does effect PvE and not for the better.

    Should also note that if the increases continued we would reach a point where CP would cease to be useful either way due to there being a limited amount of passives that are actually relevant to any real end-game. Making the whole system redundant. Stopping the CP and overhauling all of it was one of the best decisions ZoS have made in a very long time.

    Diminishing returns only reinforces this position as eventually the increases would come to a stand still in terms of any real stats but this is kind of the point, they had no choice but to add diminishing returns because infinite sustain was a very large issue as it created a "easy content" loop which was destroying both end-game and PvP. On top of this they were forced to rework any and all cost reduction even sets were hit as a result.

    This is all of course assuming they are overhauling it in its entirety. A rework would not suffice and would be just a band-aid fix to a much larger issue.

    Building the game around CP has done the game more harm than good IMO.

    Cp isn’t the cause of pve content being so easy. Whoever came up with that is extremely daft and ignorant.
    Pve content is so easy because of constant introduction of powerful sets such as spell stagetist, relequen, siroria, zaan, earthgore. List goes on.
    Not to mention buffing of light attacks in summerset as well as making 2h weapons such as staves count as 2 pieces.
    Also buffing food in U21 saw a massive damage increase.
    Funny how people blame cp for damage increase when the last 2 patches damage has still gone up significantly and there hasn’t been any cp change.
    But “MUH CP !!!!”
    The damage increase through cp each patch was almost nonexistent since you got your damage from sets and a perfect rotation.
    People are melting through content because they have vast knowledge of said content and mechanics and have mastered their rotations. Therefore it’s a joke to them.
    If you’re so insistent on cp being the cause then get a bunch of inexpirenced playes to do vet maw on one side, and a bunch of expirienxed players on the other side. Both with same sets, cp allocation, and classes and see who had an easier time.
    So many people blame content being too easy on cp when cp is the least cause of it.
    Al Cast even did a veteran maw of Lorkaj run without any cp in his group. Did it relatively easily and got a good score.
    It’s the sets and constant buffs zos gives us along with experience and rotations is why content is so easy.
    That’s why when people do Veteran maelstrom arena the second time it’s practically a breeze because they know what’s to expect. It’s not because the cp increase somehow made it easier.
    Want to make pve content harder? Then go after the sets and buffs we’ve received over time. Or in fact just make the content not as repetitive. You won’t even touch any of the hard content if you don’t have experience. You can have the same amount of cp allocation, sets, and a decent rotation but without knowledge of mechanics and expirience you won’t do crap.
    Honestly it’s annoying when people blame cp for pve content when it’s fhe furthest thing from. If zos decides to rework cp to a point where they just nerf everyone’s power because of cry baby cp 500 jimmy who’s too much of a lazy ass to grind cp and actually aquire knowledge of mechanics&rotation and farm sets, you’ll end up seeing a lot of people quitting just like in morrowind, because of zos’s Incompetence and constant catering to lazy casuals who don’t want to work for their accomplishments like us veteran players have.
    Apologizes if I come off as condescending.

    All of what you said is true to a point, the difference is think back to CP 300 when that was the cap for a while. Being that low CP made you need some more recovery if you wanted more crit damage from CP or vise versa. It also had people needing more healers because DPS was super squishy. You didn't have a DPS running into vet content and not needing a healer (unless they were amazing players to begin with and are the 5% or so of the game).

    Just look at what tanks can do now......... As a tank I can wear 100% sets then benefit the group such as the new sunspire tank set and alkosh together. In the past tanks used nirn gear to get resistance up and used sets that increased resistance, but now I just give up all my defenses and I'm still at cap. That use to not be the case at all.

    You can't compare most people that play this game to alcast and guys like him. They are in the 5% of the game that the other 95% will never get to unfortunately. I'm not saying players are bad, I'm just saying he is a top player for a reason. If you took the average group of 12 players and had them try vmol without CP it wouldn't ever get done, hell people can barely beat vmol with 810cp right now.

    I honestly think (if CP gets removed it lowered) you will see a drastic change in how people run content. You won't see runs without healers, you might see some tanks needing more defensive gear sets to live, DPS will drop some.

    So yes gear creep is a very big problem, but don't act like CP isn't a culprit as well because it adds to everything. And it really creates a huge difference in CP pvp campains not just pve. In pvp if you are 810 and die to a 175 there's a problem because you have so much of an advantage over them and that should never be the case and is a huge deterrent for new players to get into the most populated pvp campains.

    PvP yes I agree cp makes a massive difference but that’s a completely different topic which I don’t really care to get into due to the fact that I am neutral on wether cp gets removed or remains in PvP.
    Also, tanks wear support sets because they know mechanics and when a Big hit is coming and to block, so they can self sustain. Also good tanks don’t need a lot of health, they just need to sustain their mag and stam to be good.
    Also the fact that 810 people can’t complwte Vet mol and your argument of how players aren’t good further supports my argument. You’re basically kinda stating zos should cater more to players who don’t want to be as good as the 5%. Why?
    Why should the 5% get screwed and nerfed because the other 95% doesn’t want to work for it? I started off as a low cp noob, but I took the time to work and reach the point of doing end game PvP content and acquiring cool fancy skins and personalities. Why should others get the easy way while I busted my ass for mine?
    These arguments of cp just make me think players are bad and too lazy to grind. People want everything as fast as possible and don’t want to put in work.

    Also if cp was lowered of nerfed people would still run without healers because of lazy mechanic implementation in dungeons. All the mechanics are easily avoidable so why need a healer? Dungeons are just a bunch of 1 shot mechanics and healers can heal through that. That’s isn’t a cp problem it’s a lazy designer problem.
    Falkreath hold, bloodroot forge, fanglair, scalecaller, March of sacrifices, etc etc. All just littered with insta kill mechanics.
    If you want healers to be implemented in more content then they need to stop being lazy with mechanics and implement heal check mechanics.

    I agree with some of your points, but if they reduce CP the bad players will continue to be bad.

    You can block but all that block mitigation doesn't help from cp? That's 23% block mitigation helping you sustain stamina, all that magica recovery to pair with your mundus stone? Or all those resistances that you get from damage over time disease and elemental? Or what about ironclad reducing like 23% damage? But cp isn't making them easier right?

    All the advantages of DPS sustain and survivability would help lower them steamrolling content.

    I agree about mechanics, but some trials also don't have straight one shots so they should build better dungeons like some of the older ones and some of the trials that don't.

    You need more damage over time around the field making healers needed (lowering orange tree helps DPS need healing in non 1 shot instances).

    Also tank Buster's should go through block. In other games a tank Buster's almost kills you and forces healers to be on top of their game. But in this game the tank Buster's happens and as long as I block I take no damage.

    So say what you want about CP, but just alone the orange tree is very very strong and makes everyone pretty tanky, sustain from the blue tree leads to people needing less sustain sets and stacking raw DPS sets.

    And another huge culprit is allowing 2 full sets with a monster set through jewelery. That stacked with CP is a huge problem. Look at bis DPS sets it is 2 high damage sets and a damaging monster set and your only form of recovery is CP and food. Take away CP and it's going to change the meta to 1 DPS set 1 sustain set and a monster set. So yes in fact CP scales how builds can play out that 15% recovery helps a lot.

  • Urvoth
    Urvoth
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    The “mUY pRoGrESsIOn” argument is literally the dumbest reason possible to argue for CP increases. ESO is a non linear game and progression is largely through content completed, improving personal skill, doing hard content like vTrial HMs, PvPing, etc. Increasing your numerical stats every few months is not real progression within the context of the game.
  • sp_korshun
    sp_korshun
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    Urvoth wrote: »
    The “mUY pRoGrESsIOn” argument is literally the dumbest reason possible to argue for CP increases. ESO is a non linear game and progression is largely through content completed, improving personal skill, doing hard content like vTrial HMs, PvPing, etc. Increasing your numerical stats every few months is not real progression within the context of the game.

    And again... You're talking about horizontal progression and it's important too. But it's even more dumb to have 3600 point system, to have cap of usable points and to not increase this cap, cause even with 30 cp per dlc Zos need more than 20 years to reach 3600 cp cap. Ofc they need to rebalance (in fact nerf, cause they can't rebalance) this system, but freezing the cap is meaningless.
  • West1389
    West1389
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    No no no we will not have words like dumbest in here. Not today not ever. So please remember to keep discussions friendly. Your post will be taken down as it violates mean words. Next time think before you post.

    Good day

    Who am I ZosDefender that's who
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