Elwendryll wrote: »mikeabboudb14_ESO wrote: »I am starting to feel a bit stagnate. I don't have the feeling that i am progressing in strength anymore and consequently i am beginning to look around for other forms of gaming. I only reached the cap a month or so ago so I cant imagine how others who have been stuck at 810 for years must feel.
People have mentioned a new system but i don't see that in the near or mid term future. So how about it ZOS a nice big CP increase so i have something to work toward.
Do you have the Hand of Alkosh Title? Unchained?
If you really want something to work toward, and you really feel like you can't progress more, I think CP may not really be where to look at. It's just a number. And there are a lot of ways to progress as a player.
Achievements are not progression. Progression is tangable character growth. A new skin or a few words highlighted in a achievement journal has absolutly no value in progression.
The game is getting boring, we need growth. Stop with the new gear sets and bring back vertical progression.
Elwendryll wrote: »mikeabboudb14_ESO wrote: »I am starting to feel a bit stagnate. I don't have the feeling that i am progressing in strength anymore and consequently i am beginning to look around for other forms of gaming. I only reached the cap a month or so ago so I cant imagine how others who have been stuck at 810 for years must feel.
People have mentioned a new system but i don't see that in the near or mid term future. So how about it ZOS a nice big CP increase so i have something to work toward.
Do you have the Hand of Alkosh Title? Unchained?
If you really want something to work toward, and you really feel like you can't progress more, I think CP may not really be where to look at. It's just a number. And there are a lot of ways to progress as a player.
Achievements are not progression. Progression is tangable character growth. A new skin or a few words highlighted in a achievement journal has absolutly no value in progression.
The game is getting boring, we need growth. Stop with the new gear sets and bring back vertical progression.
sp_korshun wrote: »Achievement hunting is a type of horizontal progression, not vertical. But i agree with you, that all guys who wants more challenging overland content etc. should complete achievements especially hard ones.
phaneub17_ESO wrote: »I like it to stop at 900 so I'm not looking at an odd number.
phaneub17_ESO wrote: »I like it to stop at 900 so I'm not looking at an odd number.
810 is an even number = divisible by 2.
For CP any number divisible by 3 is correct in context... So 999 would be optimal under 1000. But that's not even, so 1002?
OrphanHelgen wrote: »phaneub17_ESO wrote: »I like it to stop at 900 so I'm not looking at an odd number.
810 is an even number = divisible by 2.
For CP any number divisible by 3 is correct in context... So 999 would be optimal under 1000. But that's not even, so 1002?
The odd number he is looking at, is 1 and you knew what he ment.
Elwendryll wrote: »Elwendryll wrote: »mikeabboudb14_ESO wrote: »I am starting to feel a bit stagnate. I don't have the feeling that i am progressing in strength anymore and consequently i am beginning to look around for other forms of gaming. I only reached the cap a month or so ago so I cant imagine how others who have been stuck at 810 for years must feel.
People have mentioned a new system but i don't see that in the near or mid term future. So how about it ZOS a nice big CP increase so i have something to work toward.
Do you have the Hand of Alkosh Title? Unchained?
If you really want something to work toward, and you really feel like you can't progress more, I think CP may not really be where to look at. It's just a number. And there are a lot of ways to progress as a player.
Achievements are not progression. Progression is tangable character growth. A new skin or a few words highlighted in a achievement journal has absolutly no value in progression.
The game is getting boring, we need growth. Stop with the new gear sets and bring back vertical progression.
You didn't get my point.
I talked about these achievements because they are especially hard to get, and they require a lot of practice and experience. Doing a Flawless vMA run for a Flawless Conqueror is easy, but it took a lot of practice to get there. Being CP810 doesn't make you able to clear vMA no death, and an higher cap wouldn't change much.
My dps going from 20k to 40k over two years is tangible progression, if you want my opinion. Me unlocking the beast personality is tangible progression. The beast personality is just a shiny reward, but to unlock it, you need skill as a player, and experience. And all of that as little to nothing to do with CP. The personality and achievement is just a proof that I progressed.
My point was that if someone is looking for progression, look at these achievements, like Hand of Alkosh. If you can't get it, you can't possibly pretend there is nothing to progress toward. There is obviously an area where you can improve as a player.
The game is getting boring you say. Why? Is that the lack of challenging content? At this point, CP is just a number. It's just free stat increase.
You want vertical progression? Practice. There is a lot more to the performance of a player than raw stats.
I can't really believe someone saying they feel like they can't progress anymore when there are achievements in this game that are so hard to complete. Unless they cleared all of that and the game has actually become too easy for them.
Already proven cp isn’t the cause of powercreep.
EDIT: This is not a Rant at you per say but just generally, kinda needed to vent a bit. So dont take the "wall" as me "attacking" you in any way thats not the intent.
Thats not entirely accurate.
Each incremental increase in CP allows for incremental damage increases, sustain increases and mitigation. With each increase in the short term there is no real visible effect beyond slightly higher numbers but this creates a scenario where content continuously becomes more and more redundant which would force the devs to increase the stats across the board in many trials and dungeons and arenas on top of the scaling that exists this would lead to mechanics specifically DPS race mechanics being near impossible due to the damage mitigation being amplified on certain bosses making PvE endgame unsustainable in the long run. It would also effect certain mechanics which require full group coordination such as the twins in vMoL due to the fact that if that fight goes on for too long it will fatigue the group and someone will make a mistake this is true even for the best groups. Group fatigue should never be a reasonable risk when creating content as it can burn a lot of endgame players out the game. The CP would eventually start forcing reworks to a majority of boss mechanics forcing them to recreate the raids over and over and over.
Short term increases are a non-issue, its the implication of the long term with incremental increases. The power creep exists it just isn't visible until you consider the larger implications and impact on gameplay and mechanics in the long haul so it very much does effect PvE and not for the better.
Should also note that if the increases continued we would reach a point where CP would cease to be useful either way due to there being a limited amount of passives that are actually relevant to any real end-game. Making the whole system redundant. Stopping the CP and overhauling all of it was one of the best decisions ZoS have made in a very long time.
Diminishing returns only reinforces this position as eventually the increases would come to a stand still in terms of any real stats but this is kind of the point, they had no choice but to add diminishing returns because infinite sustain was a very large issue as it created a "easy content" loop which was destroying both end-game and PvP. On top of this they were forced to rework any and all cost reduction even sets were hit as a result.
This is all of course assuming they are overhauling it in its entirety. A rework would not suffice and would be just a band-aid fix to a much larger issue.
Building the game around CP has done the game more harm than good IMO.
Cp isn’t the cause of pve content being so easy. Whoever came up with that is extremely daft and ignorant.
Pve content is so easy because of constant introduction of powerful sets such as spell stagetist, relequen, siroria, zaan, earthgore. List goes on.
Not to mention buffing of light attacks in summerset as well as making 2h weapons such as staves count as 2 pieces.
Also buffing food in U21 saw a massive damage increase.
Funny how people blame cp for damage increase when the last 2 patches damage has still gone up significantly and there hasn’t been any cp change.
But “MUH CP !!!!”
The damage increase through cp each patch was almost nonexistent since you got your damage from sets and a perfect rotation.
People are melting through content because they have vast knowledge of said content and mechanics and have mastered their rotations. Therefore it’s a joke to them.
If you’re so insistent on cp being the cause then get a bunch of inexpirenced playes to do vet maw on one side, and a bunch of expirienxed players on the other side. Both with same sets, cp allocation, and classes and see who had an easier time.
So many people blame content being too easy on cp when cp is the least cause of it.
Al Cast even did a veteran maw of Lorkaj run without any cp in his group. Did it relatively easily and got a good score.
It’s the sets and constant buffs zos gives us along with experience and rotations is why content is so easy.
That’s why when people do Veteran maelstrom arena the second time it’s practically a breeze because they know what’s to expect. It’s not because the cp increase somehow made it easier.
Want to make pve content harder? Then go after the sets and buffs we’ve received over time. Or in fact just make the content not as repetitive. You won’t even touch any of the hard content if you don’t have experience. You can have the same amount of cp allocation, sets, and a decent rotation but without knowledge of mechanics and expirience you won’t do crap.
Honestly it’s annoying when people blame cp for pve content when it’s fhe furthest thing from. If zos decides to rework cp to a point where they just nerf everyone’s power because of cry baby cp 500 jimmy who’s too much of a lazy ass to grind cp and actually aquire knowledge of mechanics&rotation and farm sets, you’ll end up seeing a lot of people quitting just like in morrowind, because of zos’s Incompetence and constant catering to lazy casuals who don’t want to work for their accomplishments like us veteran players have.
Apologizes if I come off as condescending.
You are missing my point AND at the same telling people how they should accept what you think is appropriate to feel game satisfaction.
Achievements are not progression. Progression is tangible character growth. A new skin or a few words highlighted in a achievement journal has absolutly no value in progression.
The ARROGANCE!
Yeah, lets say no, k ?
Enough power creep.
Like this guy said :Sry but CP System is anyway broken and ppl deal too much dps.
Would make the Raids/Dungeons even more a joke....
Also, Trial gear is the same, we need diversity, no power creep.
Take healer, Olorime is the most disgusting example of power creeping.
This set is so good and easy to use than any other set look like a waste.
I call that lazy design.
Already proven cp isn’t the cause of powercreep.
EDIT: This is not a Rant at you per say but just generally, kinda needed to vent a bit. So dont take the "wall" as me "attacking" you in any way thats not the intent.
Thats not entirely accurate.
Each incremental increase in CP allows for incremental damage increases, sustain increases and mitigation. With each increase in the short term there is no real visible effect beyond slightly higher numbers but this creates a scenario where content continuously becomes more and more redundant which would force the devs to increase the stats across the board in many trials and dungeons and arenas on top of the scaling that exists this would lead to mechanics specifically DPS race mechanics being near impossible due to the damage mitigation being amplified on certain bosses making PvE endgame unsustainable in the long run. It would also effect certain mechanics which require full group coordination such as the twins in vMoL due to the fact that if that fight goes on for too long it will fatigue the group and someone will make a mistake this is true even for the best groups. Group fatigue should never be a reasonable risk when creating content as it can burn a lot of endgame players out the game. The CP would eventually start forcing reworks to a majority of boss mechanics forcing them to recreate the raids over and over and over.
Short term increases are a non-issue, its the implication of the long term with incremental increases. The power creep exists it just isn't visible until you consider the larger implications and impact on gameplay and mechanics in the long haul so it very much does effect PvE and not for the better.
Should also note that if the increases continued we would reach a point where CP would cease to be useful either way due to there being a limited amount of passives that are actually relevant to any real end-game. Making the whole system redundant. Stopping the CP and overhauling all of it was one of the best decisions ZoS have made in a very long time.
Diminishing returns only reinforces this position as eventually the increases would come to a stand still in terms of any real stats but this is kind of the point, they had no choice but to add diminishing returns because infinite sustain was a very large issue as it created a "easy content" loop which was destroying both end-game and PvP. On top of this they were forced to rework any and all cost reduction even sets were hit as a result.
This is all of course assuming they are overhauling it in its entirety. A rework would not suffice and would be just a band-aid fix to a much larger issue.
Building the game around CP has done the game more harm than good IMO.
Elwendryll wrote: »I say, cp should stop at 666 and values should be changed so it's the same as 810 today.
Elwendryll wrote: »Elwendryll wrote: »mikeabboudb14_ESO wrote: »I am starting to feel a bit stagnate. I don't have the feeling that i am progressing in strength anymore and consequently i am beginning to look around for other forms of gaming. I only reached the cap a month or so ago so I cant imagine how others who have been stuck at 810 for years must feel.
People have mentioned a new system but i don't see that in the near or mid term future. So how about it ZOS a nice big CP increase so i have something to work toward.
Do you have the Hand of Alkosh Title? Unchained?
If you really want something to work toward, and you really feel like you can't progress more, I think CP may not really be where to look at. It's just a number. And there are a lot of ways to progress as a player.
Achievements are not progression. Progression is tangable character growth. A new skin or a few words highlighted in a achievement journal has absolutly no value in progression.
The game is getting boring, we need growth. Stop with the new gear sets and bring back vertical progression.
You didn't get my point.
I talked about these achievements because they are especially hard to get, and they require a lot of practice and experience. Doing a Flawless vMA run for a Flawless Conqueror is easy, but it took a lot of practice to get there. Being CP810 doesn't make you able to clear vMA no death, and an higher cap wouldn't change much.
My dps going from 20k to 40k over two years is tangible progression, if you want my opinion. Me unlocking the beast personality is tangible progression. The beast personality is just a shiny reward, but to unlock it, you need skill as a player, and experience. And all of that as little to nothing to do with CP. The personality and achievement is just a proof that I progressed.
My point was that if someone is looking for progression, look at these achievements, like Hand of Alkosh. If you can't get it, you can't possibly pretend there is nothing to progress toward. There is obviously an area where you can improve as a player.
The game is getting boring you say. Why? Is that the lack of challenging content? At this point, CP is just a number. It's just free stat increase.
You want vertical progression? Practice. There is a lot more to the performance of a player than raw stats.
I can't really believe someone saying they feel like they can't progress anymore when there are achievements in this game that are so hard to complete. Unless they cleared all of that and the game has actually become too easy for them.
You are missing my point AND at the same telling people how they should accept what you think is apprpriate to feel game satisfaction.
The ARROGANCE!
Many and quite possibly most will interprete progression as a character growing in power. You do not get to decide how we choose to find game satisfaction. Especially when progression has usually meant growing in power. That is a very standard reasonsble and traditional metric many seek in rpg gameplay.
5 years into a game is not the to create a new gsme metric for progression, I did not invest all this time and money for such a key elemant to change now.