Would you like a unified auction house instead of the current trading system?

  • idk
    idk
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    No.
    Iluvrien wrote: »
    Knowledge wrote: »
    Yuffie91 wrote: »
    What would happen to trade guilds?!

    Nothing? They would still be guilds?

    In the same way that endgame PvE guilds would still be guilds if Trials were removed.

    Agree. It is very misleading say nothing would happen to trade guilds.
  • MattT1988
    MattT1988
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    OP we legit had this poll about a week ago to add to the millions of others we had. Why’d you make this one? Completely pointless.
  • barney2525
    barney2525
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    Yes.
    aaisoaho wrote: »
    I'm glad we have guild traders instead of Global Auction House. There is a design reasons why you should implement one thing instead of others - and I think the current trader system fits ESO better.

    That's an interesting opinion. But it's only an opinion. You think the current system "fits" ESO "better" - I'm gonna go with in relation to other options - But you don't Compare a Global AH with the Trader system and say why.

    [/quote]Do you know what games are made of? Inconvenience, obstacles. Convenient means easy and easy is boring. (well, too hard means anxiety, there is a sweet spot where you want your players to be)[/quote]

    Another interesting opinion. Obstacles to be overcome, yeah. Inconvenience, no. Causing trouble just for the sake of causing trouble does not enhance Any game. Having a system that IS always there, will Always work, and allows you to access it by a very simple means IS easy. But it's Not boring. It is Secure. You can use it whenever you need to. You can count on it to function every time you use it. You can depend on it.

    We don't have that with this trader system. I agree that what we have IS an inconvenient system. I get to waste my time going from zone to zone to zone Hoping to find a trader that has the item I want to buy. Yes, That is inconvenient. And No, that is Not a part of "game play". It is an Out of Game waste of time that I could be using actually Playing the game.

    [/quote]ESO's main focus is not in the end-game raiding or PVP, to me they heavily focus on exploration and storytelling. By having inconvenience in trading, it shifts focus a bit. The inconvenience part of the guild traders is that you need to explore different traders - which plays straight into the focus. I think exploration is just a secondary focus of the said system and the main focus is guilds. Having a gameplay focusing on guilds gives guilds more purpose and encourages players to interact with each other.[/quote]

    You have failed to document the insight into what ESO's main focus is. Where can we find something from ESO corroborating your statement?

    You think exploration is a secondary focus and the main focus is Guilds? Another interesting opinion. The Traders system is Not "gameplay" that is focusing on Guilds. That's the con job. That's the scam. The only people who would be REALLY affected by a Global AH are the Guild Leaders of the Merchent Guilds. They are the ones involved in bidding for Traders and setting down rules for the Guild with monetary requirements. The average player has No effect and receives No "gameplay" from the current system that they would not get from listing their items on a Global AH.

    [/quote]Inconvenience creates gameplay. This means we have more depth on merchant/trader gameplay, which GAH would not provide. Take it away and those who enjoy the current system might leave. You can decorate your merchant stall via tabards, you can try to choose your location weekly (but you need to compete against other guilds) and you can hunt for bargains.[/quote]

    All this is done by a SELECT FEW. It ignores the average player. And your opinion about people leaving over changing from a trader system to an AH, when they haven't left due to lag, dcs, glitches etc, I think is just a bit dramatic. The average player is Not involved at all in the Trader System. We just wait every week to get the announcement of IF we have a trader this week or not. No participation in the system whatsoever. The ONLY "gameplay" is done with the GMs.

    With a Global AH, everyone is involved. Everyone handles their own items, buy and sell. Everyone knows immediately what is and is not available and what the cost is. Everyone knows immediately what various items are selling for.

    [/quote]Trading is almost always emergent gameplay, and emergency is something the industry hails as a good thing, creating more fun than what the sum of the parts would be. The classical example in schools of what emergent gameplay is the Corrupted Blood -incident.
    Quick summary: back in the day, WoW launched a 'trial'/raid where there was a boss called Hakkar. Hakkar could place a debuff called Corrupted Blood on players and the debuff could spread from player to player. It was intended to be contained in the said raid, but the debuff managed to escape the instance. This created a spreading plague capable of wiping out cities filled with adventurers.
    Right now, the trading of guild traders is the extreme example of emergency in the guild trader system. (by trading of traders I mean: Guild manages to grab a trader on a prime spot with an intention of selling it forward)[/quote]

    Which is something that would never happen with a Global AH. It simply reinforces the thought that this Trader System is NOT for the players. It's a toy for the GMs to rule the roost so to speak, and play power games among themselves. It does not Benefit the average player at all.

    [/quote]EDIT: If you are wondering how making trading more convenient is taking away from merchant gameplay, let me make an analogy to a different gameplay aspect: veteran trials. You could make vet trials more convenient by lifting the player count restriction by making the instances public instead of private. It is more convenient to have more players beating the bosses in the same instance. Would it be more fun? For those focusing on vet trials most certainly not, it would cause an outcry. [/quote]

    MERCHANT game play. Not Player gameplay, Merchant gameplay. And it's an interesting analogy, coming straight out of left field. What is next? Gonna change the way the character pulls out their weapon? One click is too convenient. We will make it two clicks plus shift AJ L. Otherwise your character does not have a weapon in their hand.

    Inconvenience, which is defined by Webster as 'causing trouble', for the sake of inconvenience is pointless. It adds Nothing to the game. Some things Should be easy. Because they do Not have any direct impact on the character or the game. What next? When a starting character goes to get their crafting certification are you going to put a 24 hour timer on them? Not allow them to do the second certification for 24 hours? Make the whole process cover 6 days - Just to make it Inconvenient?

    Our current system is as restrictive toward the players as any system Can be. When a player wants to sell something, they only have the one listing per item. No matter Which guild they list with, very few individuals will be out looking at all for the item. Even if someone is looking for it, there is no guarantee that person will stop at the right trader. That is not gameplay. That is just wasting a player's time.

    You have very interesting opinions, and you are welcome to them.

    But I do not agree with them. And despite how you have framed your post, they Are only your opinions

    IMHO


    Edited by barney2525 on June 18, 2019 7:21AM
  • idk
    idk
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    No.
    barney2525 wrote: »
    aaisoaho wrote: »
    I'm glad we have guild traders instead of Global Auction House. There is a design reasons why you should implement one thing instead of others - and I think the current trader system fits ESO better.

    That's an interesting opinion. But it's only an opinion. You think the current system "fits" ESO "better" - I'm gonna go with in relation to other options - But you don't Compare a Global AH with the Trader system and say why.
    Do you know what games are made of? Inconvenience, obstacles. Convenient means easy and easy is boring. (well, too hard means anxiety, there is a sweet spot where you want your players to be)[/quote]

    Another interesting opinion. Obstacles to be overcome, yeah. Inconvenience, no. Causing trouble just for the sake of causing trouble does not enhance Any game. Having a system that IS always there, will Always work, and allows you to access it by a very simple means IS easy. But it's Not boring. It is Secure. You can use it whenever you need to. You can count on it to function every time you use it. You can depend on it.

    We don't have that with this trader system. I agree that what we have IS an inconvenient system. I get to waste my time going from zone to zone to zone Hoping to find a trader that has the item I want to buy. Yes, That is inconvenient. And No, that is Not a part of "game play". It is an Out of Game waste of time that I could be using actually Playing the game.

    [/quote]ESO's main focus is not in the end-game raiding or PVP, to me they heavily focus on exploration and storytelling. By having inconvenience in trading, it shifts focus a bit. The inconvenience part of the guild traders is that you need to explore different traders - which plays straight into the focus. I think exploration is just a secondary focus of the said system and the main focus is guilds. Having a gameplay focusing on guilds gives guilds more purpose and encourages players to interact with each other.[/quote]

    You have failed to document the insight into what ESO's main focus is. Where can we find something from ESO corroborating your statement?

    You think exploration is a secondary focus and the main focus is Guilds? Another interesting opinion. The Traders system is Not "gameplay" that is focusing on Guilds. That's the con job. That's the scam. The only people who would be REALLY affected by a Global AH are the Guild Leaders of the Merchent Guilds. They are the ones involved in bidding for Traders and setting down rules for the Guild with monetary requirements. The average player has No effect and receives No "gameplay" from the current system that they would not get from listing their items on a Global AH.

    [/quote]Inconvenience creates gameplay. This means we have more depth on merchant/trader gameplay, which GAH would not provide. Take it away and those who enjoy the current system might leave. You can decorate your merchant stall via tabards, you can try to choose your location weekly (but you need to compete against other guilds) and you can hunt for bargains.[/quote]

    All this is done by a SELECT FEW. It ignores the average player. And your opinion about people leaving over changing from a trader system to an AH, when they haven't left due to lag, dcs, glitches etc, I think is just a bit dramatic. The average player is Not involved at all in the Trader System. We just wait every week to get the announcement of IF we have a trader this week or not. No participation in the system whatsoever. The ONLY "gameplay" is done with the GMs.

    With a Global AH, everyone is involved. Everyone handles their own items, buy and sell. Everyone knows immediately what is and is not available and what the cost is. Everyone knows immediately what various items are selling for.

    [/quote]Trading is almost always emergent gameplay, and emergency is something the industry hails as a good thing, creating more fun than what the sum of the parts would be. The classical example in schools of what emergent gameplay is the Corrupted Blood -incident.
    Quick summary: back in the day, WoW launched a 'trial'/raid where there was a boss called Hakkar. Hakkar could place a debuff called Corrupted Blood on players and the debuff could spread from player to player. It was intended to be contained in the said raid, but the debuff managed to escape the instance. This created a spreading plague capable of wiping out cities filled with adventurers.
    Right now, the trading of guild traders is the extreme example of emergency in the guild trader system. (by trading of traders I mean: Guild manages to grab a trader on a prime spot with an intention of selling it forward)[/quote]

    Which is something that would never happen with a Global AH. It simply reinforces the thought that this Trader System is NOT for the players. It's a toy for the GMs to rule the roost so to speak, and play power games among themselves. It does not Benefit the average player at all.

    [/quote]EDIT: If you are wondering how making trading more convenient is taking away from merchant gameplay, let me make an analogy to a different gameplay aspect: veteran trials. You could make vet trials more convenient by lifting the player count restriction by making the instances public instead of private. It is more convenient to have more players beating the bosses in the same instance. Would it be more fun? For those focusing on vet trials most certainly not, it would cause an outcry. [/quote]

    MERCHANT game play. Not Player gameplay, Merchant gameplay. And it's an interesting analogy, coming straight out of left field. What is next? Gonna change the way the character pulls out their weapon? One click is too convenient. We will make it two clicks plus shift AJ L. Otherwise your character does not have a weapon in their hand.

    Inconvenience, which is defined by Webster as 'causing trouble', for the sake of inconvenience is pointless. It adds Nothing to the game. Some things Should be easy. Because they do Not have any direct impact on the character or the game. What next? When a starting character goes to get their crafting certification are you going to put a 24 hour timer on them? Not allow them to do the second certification for 24 hours? Make the whole process cover 6 days - Just to make it Inconvenient?

    You have very interesting opinions, and you are welcome to them.

    But I do not agree with them. And despite how you have framed your post, they Are only your opinions

    IMHO


    [/quote]

    This is the end of the quote from Barney's post. The way they created their post was messed up which is why it does not show entirely as a quote. Below is my comments.

    The way you arranged the quotes it is really questionable who they are attributed to. More importantly you close commenting about how they "have framed" their post yet it looks more like you have been selective in editing whatever the source is for those quotes.

    However, in the end you do correctly state they have only provided their opinions which is all you have provided on the subject. We can all rest assured Zos is not likely to waste the money on redesigning the system they want for the economy in this game since Zos can clearly see it is robust and vibrant because they have the numbers.
    Edited by idk on June 18, 2019 7:49AM
  • Aloha
    Aloha
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    Yes.
    Classic Auction House >>>> ESO trading Guilds
  • aaisoaho
    aaisoaho
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    No.
    barney2525 wrote: »
    aaisoaho wrote: »
    I'm glad we have guild traders instead of Global Auction House. There is a design reasons why you should implement one thing instead of others - and I think the current trader system fits ESO better.

    That's an interesting opinion. But it's only an opinion. You think the current system "fits" ESO "better" - I'm gonna go with in relation to other options - But you don't Compare a Global AH with the Trader system and say why.
    Do you know what games are made of? Inconvenience, obstacles. Convenient means easy and easy is boring. (well, too hard means anxiety, there is a sweet spot where you want your players to be)

    Another interesting opinion. Obstacles to be overcome, yeah. Inconvenience, no. Causing trouble just for the sake of causing trouble does not enhance Any game. Having a system that IS always there, will Always work, and allows you to access it by a very simple means IS easy. But it's Not boring. It is Secure. You can use it whenever you need to. You can count on it to function every time you use it. You can depend on it.

    We don't have that with this trader system. I agree that what we have IS an inconvenient system. I get to waste my time going from zone to zone to zone Hoping to find a trader that has the item I want to buy. Yes, That is inconvenient. And No, that is Not a part of "game play". It is an Out of Game waste of time that I could be using actually Playing the game.
    ESO's main focus is not in the end-game raiding or PVP, to me they heavily focus on exploration and storytelling. By having inconvenience in trading, it shifts focus a bit. The inconvenience part of the guild traders is that you need to explore different traders - which plays straight into the focus. I think exploration is just a secondary focus of the said system and the main focus is guilds. Having a gameplay focusing on guilds gives guilds more purpose and encourages players to interact with each other.

    You have failed to document the insight into what ESO's main focus is. Where can we find something from ESO corroborating your statement?

    You think exploration is a secondary focus and the main focus is Guilds? Another interesting opinion. The Traders system is Not "gameplay" that is focusing on Guilds. That's the con job. That's the scam. The only people who would be REALLY affected by a Global AH are the Guild Leaders of the Merchent Guilds. They are the ones involved in bidding for Traders and setting down rules for the Guild with monetary requirements. The average player has No effect and receives No "gameplay" from the current system that they would not get from listing their items on a Global AH.
    Inconvenience creates gameplay. This means we have more depth on merchant/trader gameplay, which GAH would not provide. Take it away and those who enjoy the current system might leave. You can decorate your merchant stall via tabards, you can try to choose your location weekly (but you need to compete against other guilds) and you can hunt for bargains.

    All this is done by a SELECT FEW. It ignores the average player. And your opinion about people leaving over changing from a trader system to an AH, when they haven't left due to lag, dcs, glitches etc, I think is just a bit dramatic. The average player is Not involved at all in the Trader System. We just wait every week to get the announcement of IF we have a trader this week or not. No participation in the system whatsoever. The ONLY "gameplay" is done with the GMs.

    With a Global AH, everyone is involved. Everyone handles their own items, buy and sell. Everyone knows immediately what is and is not available and what the cost is. Everyone knows immediately what various items are selling for.
    Trading is almost always emergent gameplay, and emergency is something the industry hails as a good thing, creating more fun than what the sum of the parts would be. The classical example in schools of what emergent gameplay is the Corrupted Blood -incident.
    Quick summary: back in the day, WoW launched a 'trial'/raid where there was a boss called Hakkar. Hakkar could place a debuff called Corrupted Blood on players and the debuff could spread from player to player. It was intended to be contained in the said raid, but the debuff managed to escape the instance. This created a spreading plague capable of wiping out cities filled with adventurers.
    Right now, the trading of guild traders is the extreme example of emergency in the guild trader system. (by trading of traders I mean: Guild manages to grab a trader on a prime spot with an intention of selling it forward)

    Which is something that would never happen with a Global AH. It simply reinforces the thought that this Trader System is NOT for the players. It's a toy for the GMs to rule the roost so to speak, and play power games among themselves. It does not Benefit the average player at all.
    EDIT: If you are wondering how making trading more convenient is taking away from merchant gameplay, let me make an analogy to a different gameplay aspect: veteran trials. You could make vet trials more convenient by lifting the player count restriction by making the instances public instead of private. It is more convenient to have more players beating the bosses in the same instance. Would it be more fun? For those focusing on vet trials most certainly not, it would cause an outcry.

    MERCHANT game play. Not Player gameplay, Merchant gameplay. And it's an interesting analogy, coming straight out of left field. What is next? Gonna change the way the character pulls out their weapon? One click is too convenient. We will make it two clicks plus shift AJ L. Otherwise your character does not have a weapon in their hand.

    Inconvenience, which is defined by Webster as 'causing trouble', for the sake of inconvenience is pointless. It adds Nothing to the game. Some things Should be easy. Because they do Not have any direct impact on the character or the game. What next? When a starting character goes to get their crafting certification are you going to put a 24 hour timer on them? Not allow them to do the second certification for 24 hours? Make the whole process cover 6 days - Just to make it Inconvenient?

    You have very interesting opinions, and you are welcome to them.

    But I do not agree with them. And despite how you have framed your post, they Are only your opinions

    IMHO


    I'll quote Raph Koster, from his blog.
    "Every inconvenience is a challenge, and games are made of challenges. This means that every inconvenience in your design is potentially someone’s game." (URL: https://www.raphkoster.com/2012/03/20/do-auction-houses-suck/ )

    And I apologise for forgetting to compare the two, since I had a little writing flow state going on. To open up the statement about why easy is boring, I'll post a graph from the concept of flow.
    c919b040168ef470db04afef2cd5fb41.jpg
    As you can see, the work of Mihály Csíkszentmihályi indicates that if the activity is too easy, it'll be boring and on the other end of the spectrum, where the activity is too hard, it causes anxiety.

    Now, guild traders have obstacles to overcome, obstacles that makes the gameplay harder. For example: you need to have a guild and for that, you need to have some connections or know how to make one. (tho we now have guild finder, so it has been made easier) These guilds sets requirements for the player. You nees to be able to make enough gold to be able to continue the trading gameplay, if you fail to do so, you'll lose. These are some obstacles that will not be present on GAH. When you take away these obstacles, the players who has the skills will fall on the flowstate map to the boredom section, because they have skills that outmatches the difficulty.

    I disagree with you. Hunting for bargains is a gameplay. You need to know how and where to find bargains. For example, most of the time it is better to search for latest listings, than to look for lowest prices when you are not searching for something spesific, since bargains are often bought almost immediately. You are competing against others, so popular spots might not be best places to look for bargains. You are playing against demand and supply when you are playing the trading gameplay.

    For where I got my impression on what seems to be the main focus of ESO: https://www.elderscrollsonline.com/en-gb/joinus?utm_source=100003&utm_medium=200003&utm_campaign=040619&gclid=Cj0KCQjwl6LoBRDqARIsABllMSa_xRk4K8Ny5IXWktW3bDl_9xo4Lkp6_FEgV8g4gOZJ15_mgGU6kMQaAnjjEALw_wcB
    The website refers a lot to exploration. I do not think I saw a mention about the trial at all. I would think if the game was intended to be a raiding focused one, it would market itself with the raid instead of exploration? Even on their steam page about the base game, they put a heavy emphasis on exploration and story, with a small paragraph about PvP and dungeons. (URL: https://store.steampowered.com/app/306130/The_Elder_Scrolls_Online/ )

    EDIT: and it seems I might not have been clear: I meant the main focus of guild traders is guilds, with a secondary focus on exploration. And I think the main focus on ESO is exploration and stories.
    Edited by aaisoaho on June 18, 2019 1:35PM
  • Urigall
    Urigall
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    Other (Pleas explain)
    There are Interesting comments in the last, few replies, but we're probably never going to get agreement on which system is best. "Best" is probably the wrong term anyway, because ones position on this issue is unlikely to be free of personal preference.

    And that form of debate deflects attention from an important question: is there a large part of the player base that would welcome an auction house of some description?

    If there is support for some form of auction house, and there is no technical obstacle, the argument of "but the majority support guilds, so stop these polls" is irrelevant. The only scenario in which objections to an auction house would be valid, would be where trade guilds would be removed if an auction house system was set up.

    The optimum set up seems to be both systems running in parallel. And the only way of assessing support for an auction house is to repeatedly ask the question. The aim here isn't to secure a majority; it's to assess scale.

  • chess1ukb16_ESO
    chess1ukb16_ESO
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    No.
    The % of responders to these now daily polls that want an AH keeps going down. I like it, do more!!!!
    Edited by chess1ukb16_ESO on June 18, 2019 9:58AM
  • Aloha
    Aloha
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    Yes.
    The % of responders to these now daily polls that want an AH keeps going down. I like it, do more!!!!

    Biased.
  • Ace_SiN
    Ace_SiN
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    No.
    I'm curious how many times will this question have to be asked and downvoted before it stops?
    King of Beasts

  • Edziu
    Edziu
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    Yes.
    mairwen85 wrote: »
    iLLcrime wrote: »
    With the current amount of outrage about the addons and guild traders, I'm surprised more people are defending the current system. The current system is terrible in my opinion and only by having addons makes it somewhat tolerable (console folks are just screwed on that point). The other recent debacle was the Rawl'Kha shenanigans, which people freaked out about again.

    Most of the time reading these threads every week (since there seems to be a new one almost always), I find myself wondering what the pros and cons are of an actual auction house type system. A lot of the cons honestly don't make much sense as they're already in place with what we currently have. Is there someone who could point out the pros and cons with actual reasoning behind them?

    That's exactly what polls like this don't do. To poll, you need both options weighed out. Listed cons of implementing AH vs cons for retaining current system. Listed pros of implementing AH vs pros in retention of current system. No poll satisfies that requirement and is by default biased as it only proposes one aspect, often obscuring the actual motivation.

    My defacto vote is always no (undecided parses with majority in a polling system) until a real thread addresses, weighted and clear, the benefits and shortfalls for both arguments concisely.

    That ain't going to happen...

    unfortunately this wont help at all very much
    RP comunity in this game is like person "addicited" to his relogion, dont have clear mind to even think about others which have different thinking like also different religions
    you can show tons of logic, intelligent arguments etc but you will never win with this against very low ignorance, arrogance which have only selfish thinking not caring abotut anyone else so people would be nonstop biased for "no" option at all because it is easier for them to not think about something new which could be better but they would need to rethink about this which they dont want

    no offense to all..but I needed to write this as example as just most people really dont even have good arguments agaisnt this
    ofc some people have heere own mind, opinion which have sense etc but most of people at all are just blindly biased who seems to not like think to much when its going for changes jsut for QoL for many others people
    Edited by Edziu on June 18, 2019 10:57AM
  • WildWilbur
    WildWilbur
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    LEAVE THAT POOR HORSE ALONE!

    https://www.youtube.com/watch?v=UcZzlPGnKdU
    "Call me a killjoy, but I think that because this is not to my taste, no one else should be able to enjoy it." Marge Simpson
  • Edziu
    Edziu
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    Yes.
    WildWilbur wrote: »

    zxl58Pv.jpg?1

    and no, this horse was never dead, it was enough loud at us so it had enough power to still stay alive with not to mention he with help of many is biting joy of this game from many other players whoa re jsut sitting quiet because they jsut dont care about forums or already invest less time in this game or atleast are doing less things which would be gold sink in this game
  • kaisernick
    kaisernick
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    Other (Pleas explain)
    I like the system it gives it a realistic feel of a world where traders move around and change.
    But i i do think the system need work the bidding favors large guilds and a seperate search for all items.

    Also a single Ah would only do what it has done for wow and make the player base all congergate in one area.
  • gamergirldk
    gamergirldk
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    No.
    No no no and when you make a new poll next week its no again
  • Edziu
    Edziu
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    Yes.
    kaisernick wrote: »
    I like the system it gives it a realistic feel of a world where traders move around and change.
    But i i do think the system need work the bidding favors large guilds and a seperate search for all items.

    Also a single Ah would only do what it has done for wow and make the player base all congergate in one area.

    they are already...in craglorn
    and they are also split for major cities with undaunted camps jsut for pledges
    rest zones are already dead if they are not new like still is elsweyr but we can see already how with more time its less people running here as people are jsut completing this zone and so leaving this if they have no more intentions with it once done
  • barney2525
    barney2525
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    Yes.
    idk wrote: »
    barney2525 wrote: »
    aaisoaho wrote: »
    I'm glad we have guild traders instead of Global Auction House. There is a design reasons why you should implement one thing instead of others - and I think the current trader system fits ESO better.

    That's an interesting opinion. But it's only an opinion. You think the current system "fits" ESO "better" - I'm gonna go with in relation to other options - But you don't Compare a Global AH with the Trader system and say why.
    Do you know what games are made of? Inconvenience, obstacles. Convenient means easy and easy is boring. (well, too hard means anxiety, there is a sweet spot where you want your players to be)

    Another interesting opinion. Obstacles to be overcome, yeah. Inconvenience, no. Causing trouble just for the sake of causing trouble does not enhance Any game. Having a system that IS always there, will Always work, and allows you to access it by a very simple means IS easy. But it's Not boring. It is Secure. You can use it whenever you need to. You can count on it to function every time you use it. You can depend on it.

    We don't have that with this trader system. I agree that what we have IS an inconvenient system. I get to waste my time going from zone to zone to zone Hoping to find a trader that has the item I want to buy. Yes, That is inconvenient. And No, that is Not a part of "game play". It is an Out of Game waste of time that I could be using actually Playing the game.

    [/quote]ESO's main focus is not in the end-game raiding or PVP, to me they heavily focus on exploration and storytelling. By having inconvenience in trading, it shifts focus a bit. The inconvenience part of the guild traders is that you need to explore different traders - which plays straight into the focus. I think exploration is just a secondary focus of the said system and the main focus is guilds. Having a gameplay focusing on guilds gives guilds more purpose and encourages players to interact with each other.[/quote]

    You have failed to document the insight into what ESO's main focus is. Where can we find something from ESO corroborating your statement?

    You think exploration is a secondary focus and the main focus is Guilds? Another interesting opinion. The Traders system is Not "gameplay" that is focusing on Guilds. That's the con job. That's the scam. The only people who would be REALLY affected by a Global AH are the Guild Leaders of the Merchent Guilds. They are the ones involved in bidding for Traders and setting down rules for the Guild with monetary requirements. The average player has No effect and receives No "gameplay" from the current system that they would not get from listing their items on a Global AH.

    [/quote]Inconvenience creates gameplay. This means we have more depth on merchant/trader gameplay, which GAH would not provide. Take it away and those who enjoy the current system might leave. You can decorate your merchant stall via tabards, you can try to choose your location weekly (but you need to compete against other guilds) and you can hunt for bargains.[/quote]

    All this is done by a SELECT FEW. It ignores the average player. And your opinion about people leaving over changing from a trader system to an AH, when they haven't left due to lag, dcs, glitches etc, I think is just a bit dramatic. The average player is Not involved at all in the Trader System. We just wait every week to get the announcement of IF we have a trader this week or not. No participation in the system whatsoever. The ONLY "gameplay" is done with the GMs.

    With a Global AH, everyone is involved. Everyone handles their own items, buy and sell. Everyone knows immediately what is and is not available and what the cost is. Everyone knows immediately what various items are selling for.

    [/quote]Trading is almost always emergent gameplay, and emergency is something the industry hails as a good thing, creating more fun than what the sum of the parts would be. The classical example in schools of what emergent gameplay is the Corrupted Blood -incident.
    Quick summary: back in the day, WoW launched a 'trial'/raid where there was a boss called Hakkar. Hakkar could place a debuff called Corrupted Blood on players and the debuff could spread from player to player. It was intended to be contained in the said raid, but the debuff managed to escape the instance. This created a spreading plague capable of wiping out cities filled with adventurers.
    Right now, the trading of guild traders is the extreme example of emergency in the guild trader system. (by trading of traders I mean: Guild manages to grab a trader on a prime spot with an intention of selling it forward)[/quote]

    Which is something that would never happen with a Global AH. It simply reinforces the thought that this Trader System is NOT for the players. It's a toy for the GMs to rule the roost so to speak, and play power games among themselves. It does not Benefit the average player at all.

    [/quote]EDIT: If you are wondering how making trading more convenient is taking away from merchant gameplay, let me make an analogy to a different gameplay aspect: veteran trials. You could make vet trials more convenient by lifting the player count restriction by making the instances public instead of private. It is more convenient to have more players beating the bosses in the same instance. Would it be more fun? For those focusing on vet trials most certainly not, it would cause an outcry. [/quote]

    MERCHANT game play. Not Player gameplay, Merchant gameplay. And it's an interesting analogy, coming straight out of left field. What is next? Gonna change the way the character pulls out their weapon? One click is too convenient. We will make it two clicks plus shift AJ L. Otherwise your character does not have a weapon in their hand.

    Inconvenience, which is defined by Webster as 'causing trouble', for the sake of inconvenience is pointless. It adds Nothing to the game. Some things Should be easy. Because they do Not have any direct impact on the character or the game. What next? When a starting character goes to get their crafting certification are you going to put a 24 hour timer on them? Not allow them to do the second certification for 24 hours? Make the whole process cover 6 days - Just to make it Inconvenient?

    You have very interesting opinions, and you are welcome to them.

    But I do not agree with them. And despite how you have framed your post, they Are only your opinions

    IMHO


    [/quote]

    This is the end of the quote from Barney's post. The way they created their post was messed up which is why it does not show entirely as a quote. Below is my comments.

    The way you arranged the quotes it is really questionable who they are attributed to. More importantly you close commenting about how they "have framed" their post yet it looks more like you have been selective in editing whatever the source is for those quotes.

    However, in the end you do correctly state they have only provided their opinions which is all you have provided on the subject. We can all rest assured Zos is not likely to waste the money on redesigning the system they want for the economy in this game since Zos can clearly see it is robust and vibrant because they have the numbers.[/quote]


    I did NOT EDIT a single word of their post. I also did not change what they said. I did not change How they said it. I attempted to respond to each of their opinions as they had put those opinions forth. The initial end result failed to discern their post from mine and was horribly difficult to follow. So I went back to differentiate their post from my responses and highlighted what they said in bold. That way you can tell what their initial opinion was and what my response to it was.

    Sorry if that wasn't clear, but there was no Editing involved. None of what they said was changed/added/or removed.

    I simply wanted people to be able to see what opinions I was responding to, since their entire initial post was rather long and made several different points.

  • daemonios
    daemonios
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    ✭✭✭✭✭
    Yes.
    kaisernick wrote: »
    I like the system it gives it a realistic feel of a world where traders move around and change.
    But i i do think the system need work the bidding favors large guilds and a seperate search for all items.

    Also a single Ah would only do what it has done for wow and make the player base all congergate in one area.

    Most traders don't switch guilds, they have belonged to the same guild for months/years. And as you point out yourself, the system does favour large guilds, large enough to bid, large enough to negotiate spots with other guilds, and large enough to retaliate if a newcomer tries to enter the game.

    Having guild traders doesn't make players congregate to an area. Porting in, checking guild stores and returning to wherever you make your base of operations is hardly congregating. It may give the appearance of busy areas, but that's all it is. Players congregate to areas where they pick up pledges (Wayrest, Elden Root, Mournhold), or where crafting stations are close to writ drop-off points (Vivec City), or where people have long gathered to PUG trials because all trials were originally in that zone (Craglorn).

    I understand the appeal of guild traders. I just don't think it works. What we have now, especially on PC/Mac with the add-ons available to us, is an unreliable global auction house. Go to TTC, check for the item you're after, go to that guild trader, if you're lucky you get the item, if not it's been nabbed already (or it was a fake listing, which I suspect is sometimes the case). There is nothing in place to prevent people hoarding every cheap mat and reselling at a steep mark-up. I've seen it often - most traders in large trade hubs carrying 0 max level crafting materials, and those that do have a stock are selling hundreds of stacks at 2x the usual price. So much for the argument that auction houses drive up inflation, eh?

    Anyway I don't believe ZOS will change anything now. Too big a change, too costly to implement, not enough incentive to do it. Trade is residual in ESO. Most people just sit on infinite stacks of materials in their ESO+ crafting bags and decon/vendor what little loot isn't bound on pickup.
  • ZeroXFF
    ZeroXFF
    ✭✭✭✭✭
    Yes.
    No. Just no....
    I won't even go into the reasons of WHY it wont work. It is plainly documented from the 100's of other threads, which also show the majority say No. And so has ZoS, many times, that NO they are not re-writing the whole base game to include a AH. But, I will post something relevant...... :)
    Huzzah!!!!

    2mrtukx.jpg

    It's also plainly documented why all those reasons are wrong. But you prefer to remain a pigeon in a chess game.
  • ZeroXFF
    ZeroXFF
    ✭✭✭✭✭
    Yes.
    idk wrote: »
    Iluvrien wrote: »
    Knowledge wrote: »
    Yuffie91 wrote: »
    What would happen to trade guilds?!

    Nothing? They would still be guilds?

    In the same way that endgame PvE guilds would still be guilds if Trials were removed.

    Agree. It is very misleading say nothing would happen to trade guilds.

    I don't see a problem if people who don't want to be in a guild leave the guild.

    It's also even more misleading to say that implementing a GAH is the same as removing trials. It would be the same as creating a group finder for trials. Both systems would lead to more people participating in those activities.

    But you're right, trading guilds would be affected heavily, because at least 90% of the people who are in trading guilds would much rather be in a guild focusing on something else (like raiding). A lot of people I know who are in multiple trading guilds have the chat of those guilds muted and don't give a single flying ... about anything going on in there as long as they can sell stuff. The only people for whom a mass exodus from trading guilds would be a problem are those who are exploiting those 90% to get rich. Those who are doing trading because it's fun to them will remain in those guilds, and the quality of the conversations in the guild chat and the atmosphere in general would also improve, because people will actually care about what you write there since they have the same interests.

    The whole point of having a trading system in a game is for convenience. If you make the system as inconvenient as it is now, you are (at least partially) defeating it's purpose.

    Also, if you suspect that trading guilds would vanish, I take it as an admission that you know that trading is not fun for the vast majority of players, and you're right, it's only a means to an end.

    And before you say that a raid finder would destroy raiding guilds too - no it wouldn't. I'm absolutely certain that if anything, it would be a great recruiting tool for newer guilds.
  • dannymcgr81b14_ESO
    dannymcgr81b14_ESO
    ✭✭✭✭
    Yes.
    I would prefer one but I don't think it'll ever happen. The trading guild system has been around too long and a lot of players really enjoy it. It's too much trouble for me to worry with so I just ignore that part of the game.
  • GarnetFire17
    GarnetFire17
    ✭✭✭✭
    No.
    Global auction house people lost again, i the general forums where all the complainers come to complain about what they don't like. Do they really think posting this thread over and over again will eventually cause them to get their way?
  • Skwor
    Skwor
    ✭✭✭✭✭
    ✭✭✭
    No.
    Global auction house people lost again, i the general forums where all the complainers come to complain about what they don't like. Do they really think posting this thread over and over again will eventually cause them to get their way?

    Apparently repeatedly posting an auction house poll which does violate the forum rules in that is adds no contribution and is baiting via spamming will be tolerated but posting a poll contesting such a violation will get closed for violating the forum rules.

    Beginning to understand how this game is starting to develop so many issues, at this rate the growth we have seen will not continue when I wish it would and should.

  • pelle412
    pelle412
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    No.
    We need moar AH polls!
  • Goregrinder
    Goregrinder
    ✭✭✭✭✭
    ✭✭
    No.
    The majority still votes no...59% as of 6-18-2019.
  • Edziu
    Edziu
    ✭✭✭✭✭
    Yes.
    The majority still votes no...59% as of 6-18-2019.

    which majority? of gam players or forum warriors?
    I dont think only 300 players are playing this game
  • GarnetFire17
    GarnetFire17
    ✭✭✭✭
    No.
    Edziu wrote: »
    The majority still votes no...59% as of 6-18-2019.

    which majority? of gam players or forum warriors?
    I dont think only 300 players are playing this game

    The forum warriors are the few ones that keep posting about the auction house and the trade system. Most here just want to get news about the game. Only 300 people and most of them voting NO. That just shows that only a few people even care enough about this topic to even vote. So the poll serves no purpose other than to just annoy everyone.
    Edited by GarnetFire17 on June 18, 2019 8:35PM
  • Edziu
    Edziu
    ✭✭✭✭✭
    Yes.
    Edziu wrote: »
    The majority still votes no...59% as of 6-18-2019.

    which majority? of gam players or forum warriors?
    I dont think only 300 players are playing this game

    The forum warriors are the few ones that keep posting about the auction house and the trade system. Most here just want to get news about the game. Only 300 people and most of them voting NO. That just shows that only a few people even care enough about this topic to even vote. So the poll serves no purpose other than to just annoy everyone.

    so i even if you know this number is very small part of playerbase..then why you decidied to posting here and making *bump* for this thread which is one of these annyoing? xD
  • GarnetFire17
    GarnetFire17
    ✭✭✭✭
    No.
    Edziu wrote: »
    Edziu wrote: »
    The majority still votes no...59% as of 6-18-2019.

    which majority? of gam players or forum warriors?
    I dont think only 300 players are playing this game

    The forum warriors are the few ones that keep posting about the auction house and the trade system. Most here just want to get news about the game. Only 300 people and most of them voting NO. That just shows that only a few people even care enough about this topic to even vote. So the poll serves no purpose other than to just annoy everyone.

    so i even if you know this number is very small part of playerbase..then why you decidied to posting here and making *bump* for this thread which is one of these annyoing? xD

    It's all ready been bumped and reposted so much it doesnt' really matter. someone will bump it just to bump it. I might as bump it to show how much NOBODY CARES.
  • GarnetFire17
    GarnetFire17
    ✭✭✭✭
    No.
    This is this topic.....


    Want a Global Auction House? NO!
    Want a Global Auction House? NO!
    Want a Global Auction House? NO!
    Want a Global Auction House? NO!
    Want a Global Auction House? NO!
    Want a Global Auction House? NO!
    Want a Global Auction House? NO!
    Want a Global Auction House? NO!
    Want a Global Auction House? NO!
    .
    .
    .
    .
    .
    (4 years Later)
    Want a Global Auction House? NO!
    Want a Global Auction House? NO!
    Want a Global Auction House? NO!
    Want a Global Auction House? NO!
    Want a Global Auction House? NO!
    Want a Global Auction House? NO!
    Want a Global Auction House? NO!
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