I'm glad we have guild traders instead of Global Auction House. There is a design reasons why you should implement one thing instead of others - and I think the current trader system fits ESO better.
Do you know what games are made of? Inconvenience, obstacles. Convenient means easy and easy is boring. (well, too hard means anxiety, there is a sweet spot where you want your players to be)[/quote]barney2525 wrote: »I'm glad we have guild traders instead of Global Auction House. There is a design reasons why you should implement one thing instead of others - and I think the current trader system fits ESO better.
That's an interesting opinion. But it's only an opinion. You think the current system "fits" ESO "better" - I'm gonna go with in relation to other options - But you don't Compare a Global AH with the Trader system and say why.
barney2525 wrote: »I'm glad we have guild traders instead of Global Auction House. There is a design reasons why you should implement one thing instead of others - and I think the current trader system fits ESO better.
That's an interesting opinion. But it's only an opinion. You think the current system "fits" ESO "better" - I'm gonna go with in relation to other options - But you don't Compare a Global AH with the Trader system and say why.Do you know what games are made of? Inconvenience, obstacles. Convenient means easy and easy is boring. (well, too hard means anxiety, there is a sweet spot where you want your players to be)
Another interesting opinion. Obstacles to be overcome, yeah. Inconvenience, no. Causing trouble just for the sake of causing trouble does not enhance Any game. Having a system that IS always there, will Always work, and allows you to access it by a very simple means IS easy. But it's Not boring. It is Secure. You can use it whenever you need to. You can count on it to function every time you use it. You can depend on it.
We don't have that with this trader system. I agree that what we have IS an inconvenient system. I get to waste my time going from zone to zone to zone Hoping to find a trader that has the item I want to buy. Yes, That is inconvenient. And No, that is Not a part of "game play". It is an Out of Game waste of time that I could be using actually Playing the game.ESO's main focus is not in the end-game raiding or PVP, to me they heavily focus on exploration and storytelling. By having inconvenience in trading, it shifts focus a bit. The inconvenience part of the guild traders is that you need to explore different traders - which plays straight into the focus. I think exploration is just a secondary focus of the said system and the main focus is guilds. Having a gameplay focusing on guilds gives guilds more purpose and encourages players to interact with each other.
You have failed to document the insight into what ESO's main focus is. Where can we find something from ESO corroborating your statement?
You think exploration is a secondary focus and the main focus is Guilds? Another interesting opinion. The Traders system is Not "gameplay" that is focusing on Guilds. That's the con job. That's the scam. The only people who would be REALLY affected by a Global AH are the Guild Leaders of the Merchent Guilds. They are the ones involved in bidding for Traders and setting down rules for the Guild with monetary requirements. The average player has No effect and receives No "gameplay" from the current system that they would not get from listing their items on a Global AH.Inconvenience creates gameplay. This means we have more depth on merchant/trader gameplay, which GAH would not provide. Take it away and those who enjoy the current system might leave. You can decorate your merchant stall via tabards, you can try to choose your location weekly (but you need to compete against other guilds) and you can hunt for bargains.
All this is done by a SELECT FEW. It ignores the average player. And your opinion about people leaving over changing from a trader system to an AH, when they haven't left due to lag, dcs, glitches etc, I think is just a bit dramatic. The average player is Not involved at all in the Trader System. We just wait every week to get the announcement of IF we have a trader this week or not. No participation in the system whatsoever. The ONLY "gameplay" is done with the GMs.
With a Global AH, everyone is involved. Everyone handles their own items, buy and sell. Everyone knows immediately what is and is not available and what the cost is. Everyone knows immediately what various items are selling for.Trading is almost always emergent gameplay, and emergency is something the industry hails as a good thing, creating more fun than what the sum of the parts would be. The classical example in schools of what emergent gameplay is the Corrupted Blood -incident.Quick summary: back in the day, WoW launched a 'trial'/raid where there was a boss called Hakkar. Hakkar could place a debuff called Corrupted Blood on players and the debuff could spread from player to player. It was intended to be contained in the said raid, but the debuff managed to escape the instance. This created a spreading plague capable of wiping out cities filled with adventurers.Right now, the trading of guild traders is the extreme example of emergency in the guild trader system. (by trading of traders I mean: Guild manages to grab a trader on a prime spot with an intention of selling it forward)
Which is something that would never happen with a Global AH. It simply reinforces the thought that this Trader System is NOT for the players. It's a toy for the GMs to rule the roost so to speak, and play power games among themselves. It does not Benefit the average player at all.EDIT: If you are wondering how making trading more convenient is taking away from merchant gameplay, let me make an analogy to a different gameplay aspect: veteran trials. You could make vet trials more convenient by lifting the player count restriction by making the instances public instead of private. It is more convenient to have more players beating the bosses in the same instance. Would it be more fun? For those focusing on vet trials most certainly not, it would cause an outcry.
MERCHANT game play. Not Player gameplay, Merchant gameplay. And it's an interesting analogy, coming straight out of left field. What is next? Gonna change the way the character pulls out their weapon? One click is too convenient. We will make it two clicks plus shift AJ L. Otherwise your character does not have a weapon in their hand.
Inconvenience, which is defined by Webster as 'causing trouble', for the sake of inconvenience is pointless. It adds Nothing to the game. Some things Should be easy. Because they do Not have any direct impact on the character or the game. What next? When a starting character goes to get their crafting certification are you going to put a 24 hour timer on them? Not allow them to do the second certification for 24 hours? Make the whole process cover 6 days - Just to make it Inconvenient?
You have very interesting opinions, and you are welcome to them.
But I do not agree with them. And despite how you have framed your post, they Are only your opinions
IMHO

chess1ukb16_ESO wrote: »The % of responders to these now daily polls that want an AH keeps going down. I like it, do more!!!!
With the current amount of outrage about the addons and guild traders, I'm surprised more people are defending the current system. The current system is terrible in my opinion and only by having addons makes it somewhat tolerable (console folks are just screwed on that point). The other recent debacle was the Rawl'Kha shenanigans, which people freaked out about again.
Most of the time reading these threads every week (since there seems to be a new one almost always), I find myself wondering what the pros and cons are of an actual auction house type system. A lot of the cons honestly don't make much sense as they're already in place with what we currently have. Is there someone who could point out the pros and cons with actual reasoning behind them?
That's exactly what polls like this don't do. To poll, you need both options weighed out. Listed cons of implementing AH vs cons for retaining current system. Listed pros of implementing AH vs pros in retention of current system. No poll satisfies that requirement and is by default biased as it only proposes one aspect, often obscuring the actual motivation.
My defacto vote is always no (undecided parses with majority in a polling system) until a real thread addresses, weighted and clear, the benefits and shortfalls for both arguments concisely.
That ain't going to happen...
WildWilbur wrote: »

kaisernick wrote: »I like the system it gives it a realistic feel of a world where traders move around and change.
But i i do think the system need work the bidding favors large guilds and a seperate search for all items.
Also a single Ah would only do what it has done for wow and make the player base all congergate in one area.
Do you know what games are made of? Inconvenience, obstacles. Convenient means easy and easy is boring. (well, too hard means anxiety, there is a sweet spot where you want your players to be)barney2525 wrote: »I'm glad we have guild traders instead of Global Auction House. There is a design reasons why you should implement one thing instead of others - and I think the current trader system fits ESO better.
That's an interesting opinion. But it's only an opinion. You think the current system "fits" ESO "better" - I'm gonna go with in relation to other options - But you don't Compare a Global AH with the Trader system and say why.
kaisernick wrote: »I like the system it gives it a realistic feel of a world where traders move around and change.
But i i do think the system need work the bidding favors large guilds and a seperate search for all items.
Also a single Ah would only do what it has done for wow and make the player base all congergate in one area.
wenchmore420b14_ESO wrote: »No. Just no....
I won't even go into the reasons of WHY it wont work. It is plainly documented from the 100's of other threads, which also show the majority say No. And so has ZoS, many times, that NO they are not re-writing the whole base game to include a AH. But, I will post something relevant......
Huzzah!!!!
GarnetFire17 wrote: »Global auction house people lost again, i the general forums where all the complainers come to complain about what they don't like. Do they really think posting this thread over and over again will eventually cause them to get their way?
Goregrinder wrote: »The majority still votes no...59% as of 6-18-2019.
Goregrinder wrote: »The majority still votes no...59% as of 6-18-2019.
which majority? of gam players or forum warriors?
I dont think only 300 players are playing this game
GarnetFire17 wrote: »Goregrinder wrote: »The majority still votes no...59% as of 6-18-2019.
which majority? of gam players or forum warriors?
I dont think only 300 players are playing this game
The forum warriors are the few ones that keep posting about the auction house and the trade system. Most here just want to get news about the game. Only 300 people and most of them voting NO. That just shows that only a few people even care enough about this topic to even vote. So the poll serves no purpose other than to just annoy everyone.
GarnetFire17 wrote: »Goregrinder wrote: »The majority still votes no...59% as of 6-18-2019.
which majority? of gam players or forum warriors?
I dont think only 300 players are playing this game
The forum warriors are the few ones that keep posting about the auction house and the trade system. Most here just want to get news about the game. Only 300 people and most of them voting NO. That just shows that only a few people even care enough about this topic to even vote. So the poll serves no purpose other than to just annoy everyone.
so i even if you know this number is very small part of playerbase..then why you decidied to posting here and making *bump* for this thread which is one of these annyoing? xD