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Other Classes Need More Stamina Morphs :)

Vaerth
Vaerth
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Just my opinion of course, but I think they did it right with the Necromancer. I would love to have a Stamina morphs on my NB for Strife and Path of Darkness...

Maybe one day :)
Pact Bloodwraith
  • BigBragg
    BigBragg
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    ...and the game could also use more magicka weapons.
  • Vaerth
    Vaerth
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    BigBragg wrote: »
    ...and the game could also use more magicka weapons.
    Vaerth wrote: »
    Just my opinion of course, but I think they did it right with the Necromancer. I would love to have a Stamina morphs on my NB for Strife and Path of Darkness...

    Maybe one day :)

    Totally agree, many want bare hands magic, no need for a staff. I would drop my stamina toons instantly for a bare hands magic build! Epic!
    Pact Bloodwraith
  • WrathOfInnos
    WrathOfInnos
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    Seems to me like they did it wrong with Necro. Stam Necro has access to nearly all of the DPS class skills, as well as choosing 2 of the 3 stamina DPS weapon skill lines, the powerful Fighters Guild skills and a strong AoE DoT from the Alliance skill line (Caltrops). They can also use Spiders from the Undaunted skill line pretty effectively.

    Compare that to Mag Necro, which has all the same class skills and only one that Stam Necro does not (Boneyard). They have access to only 1 weapon skill line (Destruction Staff), and 0 useful damage abilities from Mage’s Guild, Undaunted, or Alliance skill lines.

    Add to that the fact that Blast Bones (and by extension Siphon, since it uses Blast Bones for targeting) is far slower and buggier on Mag Necro since it has pathing issues from range. Stam Necro also gets a better morph of Scythe, and can use it more effectively from melee range.

    Mag Necro has no access to an execute, while Stam are able to double execute using Poison Injection + Whirling Blades or Executioner. These execute abilities synergize great with the Necro passive that increases crit chance against low health enemies, and Magicka Necros get far less benefit from this passive.

    It’s really no surprise that Stam Necro is among the highest DPS builds in the game, while Mag Necro is at the bottom of the list. Other classes are far more balanced between Mag and Stam, simply because Mag needs to rely more on class skills due to their lack of other options. I will agree that this makes many Stam builds feel bland and the same, but to give a majority of class benefits to Stam Necro without rebalancing other skill lines (Mages Guild, Undaunted, Weapon Skill Lines, Alliance Skills) was a mistake.
  • Dusk_Coven
    Dusk_Coven
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    I think overall the classes could use the option to go stamina right away. Right now the class skills favour magicka too much -- most of the base skills are magicka, and by the time a new player gets to a morph where they can choose (IF they even know it's there without having to resort to the internet) they might have already gotten too used to a magicka playstyle with staffs.

    This would probably require a skill tree overhaul, so it's unlikely to happen.
    Edited by Dusk_Coven on June 14, 2019 6:30PM
  • phaneub17_ESO
    phaneub17_ESO
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    I believe every class ability should have 2 Magicka Morphs on the left side, 2 Stamina Morphs on the right side, and scale with your highest stat. That way you can pick and choose the effect you really want and whichever resource you want it to use without losing power for being the opposite of your build.
  • LennoxPoodle
    LennoxPoodle
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    I don't agree here entirely, at least not in every case. I think that current trend (started with warden I believe) of every class being viable for every role and attribute is a mistake. That doesn't mean they should only cater to one specific playstyle (combining different skills from different sources is the cool part of ESO) or even a minority. But I guess every class should have one hole (attribute OR role) in their kit, do enforce a bit more class identity. The only problem here is, that we've got 5 attributes and roles and 6 classes :-(
  • Baconlad
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    My opinion is that classes should only get one stamina damage ability, the rest support costing magick. You want to play stamina, choose weapon skills. You like the look of you class damage skills chose magick.
    -Power of the light
    -Hurricane (needs to deal almost double damage in cyrodiil...)
    -beetles
    -DK stam morph of searing strike
    -assasins will
    -blastbones

    And maybe a stam morph of the damage ultimate for each class

    Having said that the stamina weapon spammables are kinda ***. Like WB, was nerfed too much twice, first in the targeting of it, than in damage. Flurry is ridiculously weak. Too many hard to hit weapon spammables that are channeled, cast time.

    Need instant cast options that are worth a damn in stam weps.

    My 2 cents
  • Noobslayer3255
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    Baconlad wrote: »
    My opinion is that classes should only get one stamina damage ability, the rest support costing magick. You want to play stamina, choose weapon skills. You like the look of you class damage skills chose magick.

    I have to ask, why? Why should every class only get 1 stamina morph of a damage ability?


  • JobooAGS
    JobooAGS
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    Baconlad wrote: »
    My opinion is that classes should only get one stamina damage ability, the rest support costing magick. You want to play stamina, choose weapon skills. You like the look of you class damage skills chose magick.

    I have to ask, why? Why should every class only get 1 stamina morph of a damage ability?


    Maybe because stam has 4 weapon choices when compared to 2 for magicka. Plus the overwhelming majority of class skills start off as magicka. If the game made this kind of change and buffed weapon spammables, I would be fine with this.

    Better yet, do this and add more class skills that cost magicka and scale off your highest stats like flames of oblivion or nb shade
    Edited by JobooAGS on June 14, 2019 8:57PM
  • CambionDaemon
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    When they give Magicka melee weapons (bound or otherwise), then we can discuss about more Stamina morphs (there shouldn't be any personally). The balance is completely out in regards to classes and weapon skills. All classes are in danger of becoming clones of one another, and that is boring to say the least.

    My personal opinion would be to have all class skill cost Magicka, but have different types of damage (depending on morph/class. But to balance this with the Stamina races, weapon skills would have to be redone. And then if racial abilities were added instead of the racial bonuses that we current have, you might actually see some sort of balance.

    Unfortunately I do not think that we will get the changes that need to be done.
  • Blackwing_Soul
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    BigBragg wrote: »
    ...and the game could also use more magicka weapons.

    Imo it should have been a 50/50 split down the middle with Ability and Weapon Skill Morphs from the very start of the game.

    The initial ability starts out as either Stam or Mag but the two Morphs would always have one stam option and one Magic option. PvE and PvP balanced separately of course. But alas ZOS didn't consult me when designing the game.
  • Nemesis7884
    Nemesis7884
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    Why not implement 1h+rune (my gut tells me they might look into it because it gets asked so often)...and gice original classes 2-3 more stam morphs...looking at things like dk stone fist or spike armor, templar shards or javelin, sorc crystal and mines etc....there are so many mag morphs hardly used
  • Wing
    Wing
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    actually an unarmed monk weapon line that was magicka and stamina focus would be really cool
    ESO player since beta.
    game got too disappointing.
  • bluebird
    bluebird
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    Yep agreed. The difference between a stamsorc and a stamcro class skillset is insane :lol:
    A lack of stam morphs destroys class identity and leads to really high build homogeneity amongst stam builds.
  • WrathOfInnos
    WrathOfInnos
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    I organized my thoughts on this topic better. More stamina morphs could work, but there are other changes that would need to happen in parallel.

    https://forums.elderscrollsonline.com/en/discussion/480533/magicka-vs-stamina-skill-balance#latest
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