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POLL: Would you like a global AH as in other games?

  • tmbrinks
    tmbrinks
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    tmbrinks wrote: »
    tmbrinks wrote: »
    With a GAH trading guilds will just change focus and not disappear. Consider this. What do all of the trade guilds do with their resources currently? Their focus is on mostly securing their spot. The gold they spend is then removed from the game. There are guilds that fight for each spot so it is very competitive. So where do those resources, gold and efforts get redirected with a GAH? One to two people may not be able to control the market but a group of 200 could. And it could potentially get to the point where you have to be in a guild to buy certain items

    Also what would be the replacement gold sink. We pay listing fees currently and I can say that the amount of gold sunk by traders wont be covered unless you significantly increase the listing fees or have another sink.

    The replacement gold sink could be what was mentioned in this thread at some point. Mounts, pets, cosmetics,............ a variety of things that should've already been there, but ended up in the crown store. We should have dozens of mounts available for gold. Sure trade guilds will change focus. Some will try to to stay trade guilds, but will eventually adapt to the new system, and take on another focus. By nature, we adapt as humans. We don't like changes at first, but we do adapt.

    Ironic that ESO has a functioning economy that is different than all other MMOs yet you’re trying to argue that changing ESO’s economy to one that is essentially the same as everyone else’s would somehow constitute change.

    Sounds to me that it’s probably you that needs to adapt to the world that has changed around you.

    I wouldn't say a corrupt, inconvenient economy is truly functioning for everyone. People have been complaining about the trader system since shortly after it began. Someone in the thread mentioned other games have similar economies. For example, (mentioned within this thread)another game which was similar to ESO's trading vendor, but they use supplies instead of gold to fund it. This isn't a completely one of a kind deal. I didn't suggest an AH. I suggested an adjusted AH, a better version of what exists currently in some other games with limits to eliminate the current and many forms of corruption that occur in trading systems. Only a player abusing the current system wouldn't want a system free of corruption.

    nice bait. How didn't I adapt?
    DO you know me? No.
    DO you know what I earn per day? NO right?

    So explain how I need to adapt. Proposing a better system doesn't mean I didn't adapt. I've been here since Beta. Hang on I'll go get my popcorn while you try to answer that.Btw, this isn't personal. It's a set of valid questions. :)

    They complained because it was different. People don't like change, so they want to change it to how they imagine it to be in other games. The same can be said of the people who like the system as it currently is, People don't like change. They've adapted to it.

    As for the "adjusted AH", I do writs on 36 characters a day... you can be assured that I go out and buy more than 100 stacks of materials at a time, so that I have enough to do them. Daily/Weekly limits would only make it more difficult on me to do what I would like to do. Who is going to determine the "optimal" amount that can be bought for each and every item in the game? That is an unreasonable request, too much time and effort, with no way of determining a reasonable amount. What is good for a person with 1 character is certainly not good for somebody with 36.

    People would still be able to get around those artificial limits, whether it's from coordination with guild mates, the creating of alternate accounts that can be used to do the same. There is absolutely no way to "fix" the problem of price fixing by adding in these limits. Under the current system there is a time constraint that limits a person, or group of people from doing this, not saying it can't be done, but it's more difficult with the current arrangement.

    Others have brought up the issue of searching all those listings. ESO's "megaserver" is larger than all other MMOs, who split their player base into smaller groupings, so they aren't looking at as many listings. The guild stores already run like crap just looking at one high volume kiosk, multiply that by 50 to account for all of them... sounds terrible.

    Yes, ZoS can change their mind, but they have directly stated that they like the current system, they designed the system to not be the same as other games (because ESO is a different MMO than other games). It's worked, the game doesn't have rampant inflation, it doesn't have massive price fixing. Yes, some very, very rare items, where there might be less than 10 for sale in all of Tamriel, have had their markets "cornered", but the staple items in the game, it is very, very difficult to do so, which is why they've remained remarkably stable over the last 5 years.

    TTC is atrocious. 90% of the time the item isn't even there anymore. I think people put WAAAAAAAY too much stock in how much TTC affects the economy on PC ESO.

    MM is only as good as the guilds that you're in (well... it's worthless right now until ZoS corrects the issues they have there), yet some people treat MM as a bible.

    The gold sink has to be there. You honestly believe that ZoS is going to take things OUT of the crown store... lol

    I sell a lot of stuff, I'm in 3 large trading guilds. I had to learn what sells in some guilds over the others, it's interesting to see the differences. It's nuanced, it takes a little bit of thinking. I don't do the flip game (unless, while shopping, I see something that is massively underpriced, like the time I got 200 corn flower for 1800 gold :open_mouth: ).

    (These are not just directed at the quoted post, just a summary of what I've read over the past 3 pages catching up)

    People complained about the trader system for many reasons. Switching from chat to traders was a small upgrade, but not an efficient or good one. It is inconvenient. It is easily manipulated, and required add ons to be halfway efficient only. It was and is easily recognizable that something better could and should be in place. YOu'd need 2 accounts or 2 separate servers for crafting with 36 chars which is fine. The limit would be per server. It wouldn't effect a second account or server. Still with 2 accounts/servers a person would have double the amount to buy as others. Not many people will bother with 2 full accounts or more. It's a hassle. Worth less than just adapting to the new system. Some might yes but not many. Many people creating alt accounts want mules to hold their personal items and don't even level the chars. They don't want to waste the time on an alt account that they could be spending on the main account. It just isn't the norm for most players. Many still only have 1 or 2 chars they play. Not to mention, most people recognize already crafting writs as a source of money on 36 chars , if they aren't farming any of those mats themselves is very inefficient. That goes doubly so for master writs, which aren't worth quite as much to sell or craft anymore as in the past. So, it's unlikely you aren't farming any of those mats, unless you enjoy losing money, which is also unlikely. As I said unlikely, but not completely impossible.

    I don't do the farming, other than the surveys I collect. Will I stop and pick up nodes as I'm doing other activities, yes. I can clear 15 million gold a month, and that's with buying all of the materials from guild traders. Your complete lack of knowledge and false statement here diminishes everything else you've said here. It is most assuredly NOT a losing proposition. If you are this ill-informed about this... I question your "knowledge" in the rest of the things that you say.

    Putting an extreme case that is unlikely in the scenario that doesn't fit the majority is no reason for ZOS not to implement a better system. Most off the other things you are saying are unlikely too. It would be too much cost and effort to do that. Trade guilds would pretty much focus on other aspects of the game. It is unlikely you would get that many people together without anything leaking out about it, before they could do anything. Just like all of the things these guilds do now are common knowledge to seasoned players. This certainly isn't the first thread on the guild trader corruption asking for another system and it definitely won't be the last.

    So, because my situation doesn't fit within your, juttaa77b16_ESO's system of "acceptability", I am basically told "**** you"

    The system doesn't work. It is corrupt in multiple ways. This system has all of those things you said it doesn't. Many examples have been given in the thread by multiple people. I know you want the traders to stay, but staying like this without a massive overhaul or a regulated replacement system is just not good for this game. The only people supporting this current trade system are the people who are spreading the lies and corruption. Those people just keep coming up with scare tactics in these threads to make people, who don't know better, think it will somehow be worse. All of this drama just because they can't control and manipulate prices anymore.
    So, you are accusing me of being a liar, of being corrupt, using scare tactics and that I control and manipulate prices?

    No one specifically said ZOS should remove things from the crown store. They could put many future items which are similar into the game for gold. People have been complaining about that lack of items for gold for ages too. I actually likely seeing the traders around in the game. SO I wouldn't mind just a complete system overhaul, but the current system behind these traders has to go one way or another. Either overhaul or an adjusted AH.

    You honestly believe that ZoS is going to put in a system of getting cosmetics with gold, rather than the crown store? You honestly believe their going to do something that will cut into crown store sales? You're naive.

    But but but ... reasons!

    No seriously, you are 100% right. I do 1/36th the work you do and generally clear 200-300K a week, and just like you, about 95% of my farming is either when I happen to see something on my way to a quest or when I finally feel like doing my surveys. And even then, much like you, occasionally I’ll still have to buy some materials and somehow still make a profit.

    My brain would explode at the monotony of doing that many writs but I respect that you can, and I see nothing wrong with you playing the game how you want to play it. Good for you.

    Once I got my system down, it's honestly not that bad. I've gotten all 36 done is just over an hour when load screens are good, and it's all I'm focused on... (and I don't have to defend myself from blatant insults from some forum warriors).

    I firmly believe that in an MMO, everybody is going to have to "grind" something to make money in the game. I chose writs. But when I don't want to farm for the monster helm styles in dungeons... I just buy it. I don't want to farm for furnishing patterns/motifs, I just buy them. Some want to farm items to sell, some want to find deals to "flip", and some, like myself, do writs. There's no wrong way to do it!
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  • Arrodisia
    Arrodisia
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    [/quote]

    The global auction house can and should do the same. The only minor difference is the auction house will remove a small number of gold with every transaction instead of one big ass weekly lump sum of gold.

    Literally no difference besides the game doing it automatically instead of putting an absolutely insane amount of gold in one persons hand and the whole guild trusting them to "make it work"[/quote]

    ESO is already removing a small amount of gold with every transaction, 4.5%. 1% listing fee and 3.5% tax fee. In addition to that hundreds of millions of gold on bids each week are also removed. You are suggestion to remove the hundreds of millions of gold and replace it with... what exactly? A tax rate? That is already there ....

    [/quote]

    The "house cut" would still exist meaning that money gets thrown out of the game as well rather than it just being cycled back into the guild. Trust me that will add up very very fast, I have seen what my guild trader makes off me and my wife just off sales alone. So instead of cycling that money it is an additional fee for using a global auction house.

    And again they can open up lots of stuff wow allows players to spend gold for monthly subscription. Or how about you make some of the older crown store items cycle like more ster sets in cyrodil and have it cost like 200-500k gold maybe even put a new mount or outfit out for say 1million gold. Or make it so you can train your horse once every 20 hours for 250gold like now but make it so you can pay 100 for an extra upgrade then 1,400 for the next and keep increasing it if they don't want to wait the 20 hours to train more.

    See I just solved the gold sink problem just off the top of my head, its really not hard to do.[/quote]

    You're right about the gold sink subject. Multiple people gave good examples of how gold sink wasn't an issue. The only people making an issue out of your suggestions are the people abusing the current system. They just won't let go of the corruption.
    Edited by Arrodisia on June 13, 2019 8:19PM
  • Arrodisia
    Arrodisia
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    [dbl
    Edited by Arrodisia on June 13, 2019 8:35PM
  • Arrodisia
    Arrodisia
    ✭✭✭✭✭
    tmbrinks wrote: »
    tmbrinks wrote: »
    tmbrinks wrote: »
    With a GAH trading guilds will just change focus and not disappear. Consider this. What do all of the trade guilds do with their resources currently? Their focus is on mostly securing their spot. The gold they spend is then removed from the game. There are guilds that fight for each spot so it is very competitive. So where do those resources, gold and efforts get redirected with a GAH? One to two people may not be able to control the market but a group of 200 could. And it could potentially get to the point where you have to be in a guild to buy certain items

    Also what would be the replacement gold sink. We pay listing fees currently and I can say that the amount of gold sunk by traders wont be covered unless you significantly increase the listing fees or have another sink.

    The replacement gold sink could be what was mentioned in this thread at some point. Mounts, pets, cosmetics,............ a variety of things that should've already been there, but ended up in the crown store. We should have dozens of mounts available for gold. Sure trade guilds will change focus. Some will try to to stay trade guilds, but will eventually adapt to the new system, and take on another focus. By nature, we adapt as humans. We don't like changes at first, but we do adapt.

    Ironic that ESO has a functioning economy that is different than all other MMOs yet you’re trying to argue that changing ESO’s economy to one that is essentially the same as everyone else’s would somehow constitute change.

    Sounds to me that it’s probably you that needs to adapt to the world that has changed around you.

    I wouldn't say a corrupt, inconvenient economy is truly functioning for everyone. People have been complaining about the trader system since shortly after it began. Someone in the thread mentioned other games have similar economies. For example, (mentioned within this thread)another game which was similar to ESO's trading vendor, but they use supplies instead of gold to fund it. This isn't a completely one of a kind deal. I didn't suggest an AH. I suggested an adjusted AH, a better version of what exists currently in some other games with limits to eliminate the current and many forms of corruption that occur in trading systems. Only a player abusing the current system wouldn't want a system free of corruption.

    nice bait. How didn't I adapt?
    DO you know me? No.
    DO you know what I earn per day? NO right?

    So explain how I need to adapt. Proposing a better system doesn't mean I didn't adapt. I've been here since Beta. Hang on I'll go get my popcorn while you try to answer that.Btw, this isn't personal. It's a set of valid questions. :)

    They complained because it was different. People don't like change, so they want to change it to how they imagine it to be in other games. The same can be said of the people who like the system as it currently is, People don't like change. They've adapted to it.

    As for the "adjusted AH", I do writs on 36 characters a day... you can be assured that I go out and buy more than 100 stacks of materials at a time, so that I have enough to do them. Daily/Weekly limits would only make it more difficult on me to do what I would like to do. Who is going to determine the "optimal" amount that can be bought for each and every item in the game? That is an unreasonable request, too much time and effort, with no way of determining a reasonable amount. What is good for a person with 1 character is certainly not good for somebody with 36.

    People would still be able to get around those artificial limits, whether it's from coordination with guild mates, the creating of alternate accounts that can be used to do the same. There is absolutely no way to "fix" the problem of price fixing by adding in these limits. Under the current system there is a time constraint that limits a person, or group of people from doing this, not saying it can't be done, but it's more difficult with the current arrangement.

    Others have brought up the issue of searching all those listings. ESO's "megaserver" is larger than all other MMOs, who split their player base into smaller groupings, so they aren't looking at as many listings. The guild stores already run like crap just looking at one high volume kiosk, multiply that by 50 to account for all of them... sounds terrible.

    Yes, ZoS can change their mind, but they have directly stated that they like the current system, they designed the system to not be the same as other games (because ESO is a different MMO than other games). It's worked, the game doesn't have rampant inflation, it doesn't have massive price fixing. Yes, some very, very rare items, where there might be less than 10 for sale in all of Tamriel, have had their markets "cornered", but the staple items in the game, it is very, very difficult to do so, which is why they've remained remarkably stable over the last 5 years.

    TTC is atrocious. 90% of the time the item isn't even there anymore. I think people put WAAAAAAAY too much stock in how much TTC affects the economy on PC ESO.

    MM is only as good as the guilds that you're in (well... it's worthless right now until ZoS corrects the issues they have there), yet some people treat MM as a bible.

    The gold sink has to be there. You honestly believe that ZoS is going to take things OUT of the crown store... lol

    I sell a lot of stuff, I'm in 3 large trading guilds. I had to learn what sells in some guilds over the others, it's interesting to see the differences. It's nuanced, it takes a little bit of thinking. I don't do the flip game (unless, while shopping, I see something that is massively underpriced, like the time I got 200 corn flower for 1800 gold :open_mouth: ).

    (These are not just directed at the quoted post, just a summary of what I've read over the past 3 pages catching up)

    People complained about the trader system for many reasons. Switching from chat to traders was a small upgrade, but not an efficient or good one. It is inconvenient. It is easily manipulated, and required add ons to be halfway efficient only. It was and is easily recognizable that something better could and should be in place. YOu'd need 2 accounts or 2 separate servers for crafting with 36 chars which is fine. The limit would be per server. It wouldn't effect a second account or server. Still with 2 accounts/servers a person would have double the amount to buy as others. Not many people will bother with 2 full accounts or more. It's a hassle. Worth less than just adapting to the new system. Some might yes but not many. Many people creating alt accounts want mules to hold their personal items and don't even level the chars. They don't want to waste the time on an alt account that they could be spending on the main account. It just isn't the norm for most players. Many still only have 1 or 2 chars they play. Not to mention, most people recognize already crafting writs as a source of money on 36 chars , if they aren't farming any of those mats themselves is very inefficient. That goes doubly so for master writs, which aren't worth quite as much to sell or craft anymore as in the past. So, it's unlikely you aren't farming any of those mats, unless you enjoy losing money, which is also unlikely. As I said unlikely, but not completely impossible.

    I don't do the farming, other than the surveys I collect. Will I stop and pick up nodes as I'm doing other activities, yes. I can clear 15 million gold a month, and that's with buying all of the materials from guild traders. Your complete lack of knowledge and false statement here diminishes everything else you've said here. It is most assuredly NOT a losing proposition. If you are this ill-informed about this... I question your "knowledge" in the rest of the things that you say.

    Putting an extreme case that is unlikely in the scenario that doesn't fit the majority is no reason for ZOS not to implement a better system. Most off the other things you are saying are unlikely too. It would be too much cost and effort to do that. Trade guilds would pretty much focus on other aspects of the game. It is unlikely you would get that many people together without anything leaking out about it, before they could do anything. Just like all of the things these guilds do now are common knowledge to seasoned players. This certainly isn't the first thread on the guild trader corruption asking for another system and it definitely won't be the last.

    So, because my situation doesn't fit within your, juttaa77b16_ESO's system of "acceptability", I am basically told "**** you"

    The system doesn't work. It is corrupt in multiple ways. This system has all of those things you said it doesn't. Many examples have been given in the thread by multiple people. I know you want the traders to stay, but staying like this without a massive overhaul or a regulated replacement system is just not good for this game. The only people supporting this current trade system are the people who are spreading the lies and corruption. Those people just keep coming up with scare tactics in these threads to make people, who don't know better, think it will somehow be worse. All of this drama just because they can't control and manipulate prices anymore.
    So, you are accusing me of being a liar, of being corrupt, using scare tactics and that I control and manipulate prices?

    No one specifically said ZOS should remove things from the crown store. They could put many future items which are similar into the game for gold. People have been complaining about that lack of items for gold for ages too. I actually likely seeing the traders around in the game. SO I wouldn't mind just a complete system overhaul, but the current system behind these traders has to go one way or another. Either overhaul or an adjusted AH.

    You honestly believe that ZoS is going to put in a system of getting cosmetics with gold, rather than the crown store? You honestly believe their going to do something that will cut into crown store sales? You're naive.

    But but but ... reasons!

    No seriously, you are 100% right. I do 1/36th the work you do and generally clear 200-300K a week, and just like you, about 95% of my farming is either when I happen to see something on my way to a quest or when I finally feel like doing my surveys. And even then, much like you, occasionally I’ll still have to buy some materials and somehow still make a profit.

    My brain would explode at the monotony of doing that many writs but I respect that you can, and I see nothing wrong with you playing the game how you want to play it. Good for you.

    Once I got my system down, it's honestly not that bad. I've gotten all 36 done is just over an hour when load screens are good, and it's all I'm focused on... (and I don't have to defend myself from blatant insults from some forum warriors).

    I firmly believe that in an MMO, everybody is going to have to "grind" something to make money in the game. I chose writs. But when I don't want to farm for the monster helm styles in dungeons... I just buy it. I don't want to farm for furnishing patterns/motifs, I just buy them. Some want to farm items to sell, some want to find deals to "flip", and some, like myself, do writs. There's no wrong way to do it!

    I didn't see any forum warriors comment on anything you said. I do see though. Your supposed situation is extreme and no one said any of what you put there to you in any of the previous messages. Fact is no matter how fast your SSD is, if you even have one, the load screens of each character alone will be ca.2 mins in the games current state, which = 72 mins without even taking into consideration yet that you need time to actually craft. add on or not that takes time per char too. So when you use common sense and factor that together, there is no way you are just over an hour with all chars finished no matter how focused you are. Even so you still would need to have to farm some of those mats, meaning you don't need to buy the entire amount and you would have 2 accounts or servers to do it on. Problem solved. Every single one of my points was valid. Just because you don't like them and they don't fit into your stance doesn't change that. I don't get personal, and I don't insult. I do call a bird a bird and a rock a rock when I see one though.So enjoy your crafting just stop exaggerating to twist things to fit your stance.
    Edited by Arrodisia on June 13, 2019 8:47PM
  • tmbrinks
    tmbrinks
    ✭✭✭✭✭
    ✭✭✭✭✭
    tmbrinks wrote: »
    tmbrinks wrote: »
    tmbrinks wrote: »
    With a GAH trading guilds will just change focus and not disappear. Consider this. What do all of the trade guilds do with their resources currently? Their focus is on mostly securing their spot. The gold they spend is then removed from the game. There are guilds that fight for each spot so it is very competitive. So where do those resources, gold and efforts get redirected with a GAH? One to two people may not be able to control the market but a group of 200 could. And it could potentially get to the point where you have to be in a guild to buy certain items

    Also what would be the replacement gold sink. We pay listing fees currently and I can say that the amount of gold sunk by traders wont be covered unless you significantly increase the listing fees or have another sink.

    The replacement gold sink could be what was mentioned in this thread at some point. Mounts, pets, cosmetics,............ a variety of things that should've already been there, but ended up in the crown store. We should have dozens of mounts available for gold. Sure trade guilds will change focus. Some will try to to stay trade guilds, but will eventually adapt to the new system, and take on another focus. By nature, we adapt as humans. We don't like changes at first, but we do adapt.

    Ironic that ESO has a functioning economy that is different than all other MMOs yet you’re trying to argue that changing ESO’s economy to one that is essentially the same as everyone else’s would somehow constitute change.

    Sounds to me that it’s probably you that needs to adapt to the world that has changed around you.

    I wouldn't say a corrupt, inconvenient economy is truly functioning for everyone. People have been complaining about the trader system since shortly after it began. Someone in the thread mentioned other games have similar economies. For example, (mentioned within this thread)another game which was similar to ESO's trading vendor, but they use supplies instead of gold to fund it. This isn't a completely one of a kind deal. I didn't suggest an AH. I suggested an adjusted AH, a better version of what exists currently in some other games with limits to eliminate the current and many forms of corruption that occur in trading systems. Only a player abusing the current system wouldn't want a system free of corruption.

    nice bait. How didn't I adapt?
    DO you know me? No.
    DO you know what I earn per day? NO right?

    So explain how I need to adapt. Proposing a better system doesn't mean I didn't adapt. I've been here since Beta. Hang on I'll go get my popcorn while you try to answer that.Btw, this isn't personal. It's a set of valid questions. :)

    They complained because it was different. People don't like change, so they want to change it to how they imagine it to be in other games. The same can be said of the people who like the system as it currently is, People don't like change. They've adapted to it.

    As for the "adjusted AH", I do writs on 36 characters a day... you can be assured that I go out and buy more than 100 stacks of materials at a time, so that I have enough to do them. Daily/Weekly limits would only make it more difficult on me to do what I would like to do. Who is going to determine the "optimal" amount that can be bought for each and every item in the game? That is an unreasonable request, too much time and effort, with no way of determining a reasonable amount. What is good for a person with 1 character is certainly not good for somebody with 36.

    People would still be able to get around those artificial limits, whether it's from coordination with guild mates, the creating of alternate accounts that can be used to do the same. There is absolutely no way to "fix" the problem of price fixing by adding in these limits. Under the current system there is a time constraint that limits a person, or group of people from doing this, not saying it can't be done, but it's more difficult with the current arrangement.

    Others have brought up the issue of searching all those listings. ESO's "megaserver" is larger than all other MMOs, who split their player base into smaller groupings, so they aren't looking at as many listings. The guild stores already run like crap just looking at one high volume kiosk, multiply that by 50 to account for all of them... sounds terrible.

    Yes, ZoS can change their mind, but they have directly stated that they like the current system, they designed the system to not be the same as other games (because ESO is a different MMO than other games). It's worked, the game doesn't have rampant inflation, it doesn't have massive price fixing. Yes, some very, very rare items, where there might be less than 10 for sale in all of Tamriel, have had their markets "cornered", but the staple items in the game, it is very, very difficult to do so, which is why they've remained remarkably stable over the last 5 years.

    TTC is atrocious. 90% of the time the item isn't even there anymore. I think people put WAAAAAAAY too much stock in how much TTC affects the economy on PC ESO.

    MM is only as good as the guilds that you're in (well... it's worthless right now until ZoS corrects the issues they have there), yet some people treat MM as a bible.

    The gold sink has to be there. You honestly believe that ZoS is going to take things OUT of the crown store... lol

    I sell a lot of stuff, I'm in 3 large trading guilds. I had to learn what sells in some guilds over the others, it's interesting to see the differences. It's nuanced, it takes a little bit of thinking. I don't do the flip game (unless, while shopping, I see something that is massively underpriced, like the time I got 200 corn flower for 1800 gold :open_mouth: ).

    (These are not just directed at the quoted post, just a summary of what I've read over the past 3 pages catching up)

    People complained about the trader system for many reasons. Switching from chat to traders was a small upgrade, but not an efficient or good one. It is inconvenient. It is easily manipulated, and required add ons to be halfway efficient only. It was and is easily recognizable that something better could and should be in place. YOu'd need 2 accounts or 2 separate servers for crafting with 36 chars which is fine. The limit would be per server. It wouldn't effect a second account or server. Still with 2 accounts/servers a person would have double the amount to buy as others. Not many people will bother with 2 full accounts or more. It's a hassle. Worth less than just adapting to the new system. Some might yes but not many. Many people creating alt accounts want mules to hold their personal items and don't even level the chars. They don't want to waste the time on an alt account that they could be spending on the main account. It just isn't the norm for most players. Many still only have 1 or 2 chars they play. Not to mention, most people recognize already crafting writs as a source of money on 36 chars , if they aren't farming any of those mats themselves is very inefficient. That goes doubly so for master writs, which aren't worth quite as much to sell or craft anymore as in the past. So, it's unlikely you aren't farming any of those mats, unless you enjoy losing money, which is also unlikely. As I said unlikely, but not completely impossible.

    I don't do the farming, other than the surveys I collect. Will I stop and pick up nodes as I'm doing other activities, yes. I can clear 15 million gold a month, and that's with buying all of the materials from guild traders. Your complete lack of knowledge and false statement here diminishes everything else you've said here. It is most assuredly NOT a losing proposition. If you are this ill-informed about this... I question your "knowledge" in the rest of the things that you say.

    Putting an extreme case that is unlikely in the scenario that doesn't fit the majority is no reason for ZOS not to implement a better system. Most off the other things you are saying are unlikely too. It would be too much cost and effort to do that. Trade guilds would pretty much focus on other aspects of the game. It is unlikely you would get that many people together without anything leaking out about it, before they could do anything. Just like all of the things these guilds do now are common knowledge to seasoned players. This certainly isn't the first thread on the guild trader corruption asking for another system and it definitely won't be the last.

    So, because my situation doesn't fit within your, juttaa77b16_ESO's system of "acceptability", I am basically told "**** you"

    The system doesn't work. It is corrupt in multiple ways. This system has all of those things you said it doesn't. Many examples have been given in the thread by multiple people. I know you want the traders to stay, but staying like this without a massive overhaul or a regulated replacement system is just not good for this game. The only people supporting this current trade system are the people who are spreading the lies and corruption. Those people just keep coming up with scare tactics in these threads to make people, who don't know better, think it will somehow be worse. All of this drama just because they can't control and manipulate prices anymore.
    So, you are accusing me of being a liar, of being corrupt, using scare tactics and that I control and manipulate prices?

    No one specifically said ZOS should remove things from the crown store. They could put many future items which are similar into the game for gold. People have been complaining about that lack of items for gold for ages too. I actually likely seeing the traders around in the game. SO I wouldn't mind just a complete system overhaul, but the current system behind these traders has to go one way or another. Either overhaul or an adjusted AH.

    You honestly believe that ZoS is going to put in a system of getting cosmetics with gold, rather than the crown store? You honestly believe their going to do something that will cut into crown store sales? You're naive.

    But but but ... reasons!

    No seriously, you are 100% right. I do 1/36th the work you do and generally clear 200-300K a week, and just like you, about 95% of my farming is either when I happen to see something on my way to a quest or when I finally feel like doing my surveys. And even then, much like you, occasionally I’ll still have to buy some materials and somehow still make a profit.

    My brain would explode at the monotony of doing that many writs but I respect that you can, and I see nothing wrong with you playing the game how you want to play it. Good for you.

    Once I got my system down, it's honestly not that bad. I've gotten all 36 done is just over an hour when load screens are good, and it's all I'm focused on... (and I don't have to defend myself from blatant insults from some forum warriors).

    I firmly believe that in an MMO, everybody is going to have to "grind" something to make money in the game. I chose writs. But when I don't want to farm for the monster helm styles in dungeons... I just buy it. I don't want to farm for furnishing patterns/motifs, I just buy them. Some want to farm items to sell, some want to find deals to "flip", and some, like myself, do writs. There's no wrong way to do it!

    I didn't see any forum warriors comment on anything you said. I do see though. Your supposed situation is extreme and no one said any of what you put there to you. Fact is no matter how fast your SSD is, if you even have one, the load screens of each character alone will be ca.2 mins in the games current state, which = 72 mins without even taking into consideration yet that you need time to actually craft. add on or not that takes time per char. There is no way you are just over an hour with all chars finished no matter how focused you are. Even so you still would need to have to farm some of those mats, meaning you don't need to buy the entire amount and you would have 2 accounts or servers to do it on. Problem solved. Every single one of my points was valid. Just because you don't like them and they don't fit into your stance doesn't change that.

    So, while you are making assumptions... I run 2 instances of the game, so when one is in load screens, the other one I'm doing the writs on!!! I can complete each character in under 2 minutes, I've done a lot of writs. 36 x 2 = 72 minutes!

    What I mean by "load screens are good" is that "I don't have to wait for the 2nd character to load in before my 1st account character is done" so for me good load screens means absolutely zero down time.

    edit for math error... yikes.

    (Hint: you are the forum warrior!)
    Edited by tmbrinks on June 13, 2019 8:47PM
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  • Arrodisia
    Arrodisia
    ✭✭✭✭✭
    tmbrinks wrote: »
    tmbrinks wrote: »
    tmbrinks wrote: »
    tmbrinks wrote: »
    With a GAH trading guilds will just change focus and not disappear. Consider this. What do all of the trade guilds do with their resources currently? Their focus is on mostly securing their spot. The gold they spend is then removed from the game. There are guilds that fight for each spot so it is very competitive. So where do those resources, gold and efforts get redirected with a GAH? One to two people may not be able to control the market but a group of 200 could. And it could potentially get to the point where you have to be in a guild to buy certain items

    Also what would be the replacement gold sink. We pay listing fees currently and I can say that the amount of gold sunk by traders wont be covered unless you significantly increase the listing fees or have another sink.

    The replacement gold sink could be what was mentioned in this thread at some point. Mounts, pets, cosmetics,............ a variety of things that should've already been there, but ended up in the crown store. We should have dozens of mounts available for gold. Sure trade guilds will change focus. Some will try to to stay trade guilds, but will eventually adapt to the new system, and take on another focus. By nature, we adapt as humans. We don't like changes at first, but we do adapt.

    Ironic that ESO has a functioning economy that is different than all other MMOs yet you’re trying to argue that changing ESO’s economy to one that is essentially the same as everyone else’s would somehow constitute change.

    Sounds to me that it’s probably you that needs to adapt to the world that has changed around you.

    I wouldn't say a corrupt, inconvenient economy is truly functioning for everyone. People have been complaining about the trader system since shortly after it began. Someone in the thread mentioned other games have similar economies. For example, (mentioned within this thread)another game which was similar to ESO's trading vendor, but they use supplies instead of gold to fund it. This isn't a completely one of a kind deal. I didn't suggest an AH. I suggested an adjusted AH, a better version of what exists currently in some other games with limits to eliminate the current and many forms of corruption that occur in trading systems. Only a player abusing the current system wouldn't want a system free of corruption.

    nice bait. How didn't I adapt?
    DO you know me? No.
    DO you know what I earn per day? NO right?

    So explain how I need to adapt. Proposing a better system doesn't mean I didn't adapt. I've been here since Beta. Hang on I'll go get my popcorn while you try to answer that.Btw, this isn't personal. It's a set of valid questions. :)

    They complained because it was different. People don't like change, so they want to change it to how they imagine it to be in other games. The same can be said of the people who like the system as it currently is, People don't like change. They've adapted to it.

    As for the "adjusted AH", I do writs on 36 characters a day... you can be assured that I go out and buy more than 100 stacks of materials at a time, so that I have enough to do them. Daily/Weekly limits would only make it more difficult on me to do what I would like to do. Who is going to determine the "optimal" amount that can be bought for each and every item in the game? That is an unreasonable request, too much time and effort, with no way of determining a reasonable amount. What is good for a person with 1 character is certainly not good for somebody with 36.

    People would still be able to get around those artificial limits, whether it's from coordination with guild mates, the creating of alternate accounts that can be used to do the same. There is absolutely no way to "fix" the problem of price fixing by adding in these limits. Under the current system there is a time constraint that limits a person, or group of people from doing this, not saying it can't be done, but it's more difficult with the current arrangement.

    Others have brought up the issue of searching all those listings. ESO's "megaserver" is larger than all other MMOs, who split their player base into smaller groupings, so they aren't looking at as many listings. The guild stores already run like crap just looking at one high volume kiosk, multiply that by 50 to account for all of them... sounds terrible.

    Yes, ZoS can change their mind, but they have directly stated that they like the current system, they designed the system to not be the same as other games (because ESO is a different MMO than other games). It's worked, the game doesn't have rampant inflation, it doesn't have massive price fixing. Yes, some very, very rare items, where there might be less than 10 for sale in all of Tamriel, have had their markets "cornered", but the staple items in the game, it is very, very difficult to do so, which is why they've remained remarkably stable over the last 5 years.

    TTC is atrocious. 90% of the time the item isn't even there anymore. I think people put WAAAAAAAY too much stock in how much TTC affects the economy on PC ESO.

    MM is only as good as the guilds that you're in (well... it's worthless right now until ZoS corrects the issues they have there), yet some people treat MM as a bible.

    The gold sink has to be there. You honestly believe that ZoS is going to take things OUT of the crown store... lol

    I sell a lot of stuff, I'm in 3 large trading guilds. I had to learn what sells in some guilds over the others, it's interesting to see the differences. It's nuanced, it takes a little bit of thinking. I don't do the flip game (unless, while shopping, I see something that is massively underpriced, like the time I got 200 corn flower for 1800 gold :open_mouth: ).

    (These are not just directed at the quoted post, just a summary of what I've read over the past 3 pages catching up)

    People complained about the trader system for many reasons. Switching from chat to traders was a small upgrade, but not an efficient or good one. It is inconvenient. It is easily manipulated, and required add ons to be halfway efficient only. It was and is easily recognizable that something better could and should be in place. YOu'd need 2 accounts or 2 separate servers for crafting with 36 chars which is fine. The limit would be per server. It wouldn't effect a second account or server. Still with 2 accounts/servers a person would have double the amount to buy as others. Not many people will bother with 2 full accounts or more. It's a hassle. Worth less than just adapting to the new system. Some might yes but not many. Many people creating alt accounts want mules to hold their personal items and don't even level the chars. They don't want to waste the time on an alt account that they could be spending on the main account. It just isn't the norm for most players. Many still only have 1 or 2 chars they play. Not to mention, most people recognize already crafting writs as a source of money on 36 chars , if they aren't farming any of those mats themselves is very inefficient. That goes doubly so for master writs, which aren't worth quite as much to sell or craft anymore as in the past. So, it's unlikely you aren't farming any of those mats, unless you enjoy losing money, which is also unlikely. As I said unlikely, but not completely impossible.

    I don't do the farming, other than the surveys I collect. Will I stop and pick up nodes as I'm doing other activities, yes. I can clear 15 million gold a month, and that's with buying all of the materials from guild traders. Your complete lack of knowledge and false statement here diminishes everything else you've said here. It is most assuredly NOT a losing proposition. If you are this ill-informed about this... I question your "knowledge" in the rest of the things that you say.

    Putting an extreme case that is unlikely in the scenario that doesn't fit the majority is no reason for ZOS not to implement a better system. Most off the other things you are saying are unlikely too. It would be too much cost and effort to do that. Trade guilds would pretty much focus on other aspects of the game. It is unlikely you would get that many people together without anything leaking out about it, before they could do anything. Just like all of the things these guilds do now are common knowledge to seasoned players. This certainly isn't the first thread on the guild trader corruption asking for another system and it definitely won't be the last.

    So, because my situation doesn't fit within your, juttaa77b16_ESO's system of "acceptability", I am basically told "**** you"

    The system doesn't work. It is corrupt in multiple ways. This system has all of those things you said it doesn't. Many examples have been given in the thread by multiple people. I know you want the traders to stay, but staying like this without a massive overhaul or a regulated replacement system is just not good for this game. The only people supporting this current trade system are the people who are spreading the lies and corruption. Those people just keep coming up with scare tactics in these threads to make people, who don't know better, think it will somehow be worse. All of this drama just because they can't control and manipulate prices anymore.
    So, you are accusing me of being a liar, of being corrupt, using scare tactics and that I control and manipulate prices?

    No one specifically said ZOS should remove things from the crown store. They could put many future items which are similar into the game for gold. People have been complaining about that lack of items for gold for ages too. I actually likely seeing the traders around in the game. SO I wouldn't mind just a complete system overhaul, but the current system behind these traders has to go one way or another. Either overhaul or an adjusted AH.

    You honestly believe that ZoS is going to put in a system of getting cosmetics with gold, rather than the crown store? You honestly believe their going to do something that will cut into crown store sales? You're naive.

    But but but ... reasons!

    No seriously, you are 100% right. I do 1/36th the work you do and generally clear 200-300K a week, and just like you, about 95% of my farming is either when I happen to see something on my way to a quest or when I finally feel like doing my surveys. And even then, much like you, occasionally I’ll still have to buy some materials and somehow still make a profit.

    My brain would explode at the monotony of doing that many writs but I respect that you can, and I see nothing wrong with you playing the game how you want to play it. Good for you.

    Once I got my system down, it's honestly not that bad. I've gotten all 36 done is just over an hour when load screens are good, and it's all I'm focused on... (and I don't have to defend myself from blatant insults from some forum warriors).

    I firmly believe that in an MMO, everybody is going to have to "grind" something to make money in the game. I chose writs. But when I don't want to farm for the monster helm styles in dungeons... I just buy it. I don't want to farm for furnishing patterns/motifs, I just buy them. Some want to farm items to sell, some want to find deals to "flip", and some, like myself, do writs. There's no wrong way to do it!

    I didn't see any forum warriors comment on anything you said. I do see though. Your supposed situation is extreme and no one said any of what you put there to you. Fact is no matter how fast your SSD is, if you even have one, the load screens of each character alone will be ca.2 mins in the games current state, which = 72 mins without even taking into consideration yet that you need time to actually craft. add on or not that takes time per char. There is no way you are just over an hour with all chars finished no matter how focused you are. Even so you still would need to have to farm some of those mats, meaning you don't need to buy the entire amount and you would have 2 accounts or servers to do it on. Problem solved. Every single one of my points was valid. Just because you don't like them and they don't fit into your stance doesn't change that.

    So, while you are making assumptions... I run 2 instances of the game, so when one is in load screens, the other one I'm doing the writs on!!! I can complete each character in under 2 minutes, I've done a lot of writs. 36 x 2 = 72 minutes!

    What I mean by "load screens are good" is that "I don't have to wait for the 2nd character to load in before my 1st account character is done" so for me good load screens means absolutely zero down time.

    edit for math error... yikes.

    (Hint: you are the forum warrior!)

    which makes that even laggier and less believable. I am spot on. nice try at baiting though. You must not have a mirror handy. If you have no further points to add which are on topic, we're done here.
    Edited by Arrodisia on June 13, 2019 8:52PM
  • Urigall
    Urigall
    ✭✭✭
    kargen27 wrote: »
    And I think many are overestimating how important location is for these vendors. Much more important is consistency in getting the same spot each week. Where it is located doesn't matter so much.

    Location does matter in some cases kargen. I've been in guilds that had to settle for less popular spots. I'm currently in a (very good) guild that held a popular spot but recently lost it to a bonkers bid. The difference in the pace of selling was very...very...different, from one spot to the other. Maybe the type of items I was listing were a factor in the faster turnover in the spot with far more, foot traffic. My hunch is the faster turnover was simply a corollary to better location.

    And if location didn't matter, big guilds wouldn't be willing to shell out big money for them. Equally, big guilds wouldn't go as far as submitting a really large bid to oust another guild. I've recently seen that phenomenon at work. One could argue it's free market economics 101 but the current situation is more like an oligopoly. So it's not a free market where sellers can enter the market at will. Less wealthy ones are being blocked off from better spots and the location of a guild trader does matter in my experience.

    A decent income (ymmv here) can be made through less popular spots; no doubt about it. Takes more work though and, thus, time. Gaining access to a trade guild isn't too difficult either. There are frequent calls for new members via zone chat. Mind you, I wonder how many of the smaller guilds keep their spot more often than they lose out to another bidder.

    Members of small guilds (or one that isn't subsidised by a parent guild) are always at risk of being in a guild that can lose out two, three or more weeks in a row. Been there and it's damned annoying for anyone who has been grinding up gold for whatever reason. So that part of the system is flawed. The guild master loses out too - no income generation for the next bid, while the winning guild is building up more capital, again for the next bid. So that part of the system is flawed too. It's made worse by the firepower of some of the bigger guilds as regards (potentially) taking over less popular spots. I've even seen a successful bid for a spot being submitted and the inventory then left empty. I saw that happen in Skywatch a few months ago. The fact that some guilds have the money to buy up spots but not trade from them is yet another flaw in the current system.

    I'm still on the fence as regards a global AH. I simply don't know enough about how it might work. And I tend to do well through the guild system anyway. But what works for me might not be the best option for others.
  • tmbrinks
    tmbrinks
    ✭✭✭✭✭
    ✭✭✭✭✭
    tmbrinks wrote: »
    tmbrinks wrote: »
    tmbrinks wrote: »
    tmbrinks wrote: »
    With a GAH trading guilds will just change focus and not disappear. Consider this. What do all of the trade guilds do with their resources currently? Their focus is on mostly securing their spot. The gold they spend is then removed from the game. There are guilds that fight for each spot so it is very competitive. So where do those resources, gold and efforts get redirected with a GAH? One to two people may not be able to control the market but a group of 200 could. And it could potentially get to the point where you have to be in a guild to buy certain items

    Also what would be the replacement gold sink. We pay listing fees currently and I can say that the amount of gold sunk by traders wont be covered unless you significantly increase the listing fees or have another sink.

    The replacement gold sink could be what was mentioned in this thread at some point. Mounts, pets, cosmetics,............ a variety of things that should've already been there, but ended up in the crown store. We should have dozens of mounts available for gold. Sure trade guilds will change focus. Some will try to to stay trade guilds, but will eventually adapt to the new system, and take on another focus. By nature, we adapt as humans. We don't like changes at first, but we do adapt.

    Ironic that ESO has a functioning economy that is different than all other MMOs yet you’re trying to argue that changing ESO’s economy to one that is essentially the same as everyone else’s would somehow constitute change.

    Sounds to me that it’s probably you that needs to adapt to the world that has changed around you.

    I wouldn't say a corrupt, inconvenient economy is truly functioning for everyone. People have been complaining about the trader system since shortly after it began. Someone in the thread mentioned other games have similar economies. For example, (mentioned within this thread)another game which was similar to ESO's trading vendor, but they use supplies instead of gold to fund it. This isn't a completely one of a kind deal. I didn't suggest an AH. I suggested an adjusted AH, a better version of what exists currently in some other games with limits to eliminate the current and many forms of corruption that occur in trading systems. Only a player abusing the current system wouldn't want a system free of corruption.

    nice bait. How didn't I adapt?
    DO you know me? No.
    DO you know what I earn per day? NO right?

    So explain how I need to adapt. Proposing a better system doesn't mean I didn't adapt. I've been here since Beta. Hang on I'll go get my popcorn while you try to answer that.Btw, this isn't personal. It's a set of valid questions. :)

    They complained because it was different. People don't like change, so they want to change it to how they imagine it to be in other games. The same can be said of the people who like the system as it currently is, People don't like change. They've adapted to it.

    As for the "adjusted AH", I do writs on 36 characters a day... you can be assured that I go out and buy more than 100 stacks of materials at a time, so that I have enough to do them. Daily/Weekly limits would only make it more difficult on me to do what I would like to do. Who is going to determine the "optimal" amount that can be bought for each and every item in the game? That is an unreasonable request, too much time and effort, with no way of determining a reasonable amount. What is good for a person with 1 character is certainly not good for somebody with 36.

    People would still be able to get around those artificial limits, whether it's from coordination with guild mates, the creating of alternate accounts that can be used to do the same. There is absolutely no way to "fix" the problem of price fixing by adding in these limits. Under the current system there is a time constraint that limits a person, or group of people from doing this, not saying it can't be done, but it's more difficult with the current arrangement.

    Others have brought up the issue of searching all those listings. ESO's "megaserver" is larger than all other MMOs, who split their player base into smaller groupings, so they aren't looking at as many listings. The guild stores already run like crap just looking at one high volume kiosk, multiply that by 50 to account for all of them... sounds terrible.

    Yes, ZoS can change their mind, but they have directly stated that they like the current system, they designed the system to not be the same as other games (because ESO is a different MMO than other games). It's worked, the game doesn't have rampant inflation, it doesn't have massive price fixing. Yes, some very, very rare items, where there might be less than 10 for sale in all of Tamriel, have had their markets "cornered", but the staple items in the game, it is very, very difficult to do so, which is why they've remained remarkably stable over the last 5 years.

    TTC is atrocious. 90% of the time the item isn't even there anymore. I think people put WAAAAAAAY too much stock in how much TTC affects the economy on PC ESO.

    MM is only as good as the guilds that you're in (well... it's worthless right now until ZoS corrects the issues they have there), yet some people treat MM as a bible.

    The gold sink has to be there. You honestly believe that ZoS is going to take things OUT of the crown store... lol

    I sell a lot of stuff, I'm in 3 large trading guilds. I had to learn what sells in some guilds over the others, it's interesting to see the differences. It's nuanced, it takes a little bit of thinking. I don't do the flip game (unless, while shopping, I see something that is massively underpriced, like the time I got 200 corn flower for 1800 gold :open_mouth: ).

    (These are not just directed at the quoted post, just a summary of what I've read over the past 3 pages catching up)

    People complained about the trader system for many reasons. Switching from chat to traders was a small upgrade, but not an efficient or good one. It is inconvenient. It is easily manipulated, and required add ons to be halfway efficient only. It was and is easily recognizable that something better could and should be in place. YOu'd need 2 accounts or 2 separate servers for crafting with 36 chars which is fine. The limit would be per server. It wouldn't effect a second account or server. Still with 2 accounts/servers a person would have double the amount to buy as others. Not many people will bother with 2 full accounts or more. It's a hassle. Worth less than just adapting to the new system. Some might yes but not many. Many people creating alt accounts want mules to hold their personal items and don't even level the chars. They don't want to waste the time on an alt account that they could be spending on the main account. It just isn't the norm for most players. Many still only have 1 or 2 chars they play. Not to mention, most people recognize already crafting writs as a source of money on 36 chars , if they aren't farming any of those mats themselves is very inefficient. That goes doubly so for master writs, which aren't worth quite as much to sell or craft anymore as in the past. So, it's unlikely you aren't farming any of those mats, unless you enjoy losing money, which is also unlikely. As I said unlikely, but not completely impossible.

    I don't do the farming, other than the surveys I collect. Will I stop and pick up nodes as I'm doing other activities, yes. I can clear 15 million gold a month, and that's with buying all of the materials from guild traders. Your complete lack of knowledge and false statement here diminishes everything else you've said here. It is most assuredly NOT a losing proposition. If you are this ill-informed about this... I question your "knowledge" in the rest of the things that you say.

    Putting an extreme case that is unlikely in the scenario that doesn't fit the majority is no reason for ZOS not to implement a better system. Most off the other things you are saying are unlikely too. It would be too much cost and effort to do that. Trade guilds would pretty much focus on other aspects of the game. It is unlikely you would get that many people together without anything leaking out about it, before they could do anything. Just like all of the things these guilds do now are common knowledge to seasoned players. This certainly isn't the first thread on the guild trader corruption asking for another system and it definitely won't be the last.

    So, because my situation doesn't fit within your, juttaa77b16_ESO's system of "acceptability", I am basically told "**** you"

    The system doesn't work. It is corrupt in multiple ways. This system has all of those things you said it doesn't. Many examples have been given in the thread by multiple people. I know you want the traders to stay, but staying like this without a massive overhaul or a regulated replacement system is just not good for this game. The only people supporting this current trade system are the people who are spreading the lies and corruption. Those people just keep coming up with scare tactics in these threads to make people, who don't know better, think it will somehow be worse. All of this drama just because they can't control and manipulate prices anymore.
    So, you are accusing me of being a liar, of being corrupt, using scare tactics and that I control and manipulate prices?

    No one specifically said ZOS should remove things from the crown store. They could put many future items which are similar into the game for gold. People have been complaining about that lack of items for gold for ages too. I actually likely seeing the traders around in the game. SO I wouldn't mind just a complete system overhaul, but the current system behind these traders has to go one way or another. Either overhaul or an adjusted AH.

    You honestly believe that ZoS is going to put in a system of getting cosmetics with gold, rather than the crown store? You honestly believe their going to do something that will cut into crown store sales? You're naive.

    But but but ... reasons!

    No seriously, you are 100% right. I do 1/36th the work you do and generally clear 200-300K a week, and just like you, about 95% of my farming is either when I happen to see something on my way to a quest or when I finally feel like doing my surveys. And even then, much like you, occasionally I’ll still have to buy some materials and somehow still make a profit.

    My brain would explode at the monotony of doing that many writs but I respect that you can, and I see nothing wrong with you playing the game how you want to play it. Good for you.

    Once I got my system down, it's honestly not that bad. I've gotten all 36 done is just over an hour when load screens are good, and it's all I'm focused on... (and I don't have to defend myself from blatant insults from some forum warriors).

    I firmly believe that in an MMO, everybody is going to have to "grind" something to make money in the game. I chose writs. But when I don't want to farm for the monster helm styles in dungeons... I just buy it. I don't want to farm for furnishing patterns/motifs, I just buy them. Some want to farm items to sell, some want to find deals to "flip", and some, like myself, do writs. There's no wrong way to do it!

    I didn't see any forum warriors comment on anything you said. I do see though. Your supposed situation is extreme and no one said any of what you put there to you. Fact is no matter how fast your SSD is, if you even have one, the load screens of each character alone will be ca.2 mins in the games current state, which = 72 mins without even taking into consideration yet that you need time to actually craft. add on or not that takes time per char. There is no way you are just over an hour with all chars finished no matter how focused you are. Even so you still would need to have to farm some of those mats, meaning you don't need to buy the entire amount and you would have 2 accounts or servers to do it on. Problem solved. Every single one of my points was valid. Just because you don't like them and they don't fit into your stance doesn't change that.

    So, while you are making assumptions... I run 2 instances of the game, so when one is in load screens, the other one I'm doing the writs on!!! I can complete each character in under 2 minutes, I've done a lot of writs. 36 x 2 = 72 minutes!

    What I mean by "load screens are good" is that "I don't have to wait for the 2nd character to load in before my 1st account character is done" so for me good load screens means absolutely zero down time.

    edit for math error... yikes.

    (Hint: you are the forum warrior!)

    which makes that even laggier and less believable. I am spot on. nice try at baiting though. You must not have a mirror handy. If you have no further points to add which are on topic, we're done here.

    You have proven time and time again, that no matter what anybody says to you, you will take an opposite opposing stance.

    I'm honestly not baiting. I legitimately can do them in just over an hour. I don't care if you don't believe me.. I KNOW that it's true. 2 monitors, 2 instances, 2 separate hard drives. :smile:
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
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    69,420 achievement points
  • Chadak
    Chadak
    ✭✭✭✭✭
    I would like a centralized AH primarily because I really hate running around, sometimes for over an hour, 'bargain shopping', and I'm just not impulsive enough to throw my money away on bad deals.

    That said, I understand why a decentralized auction system has its merits as well. Objectively it's fine and I can't think of a single objective reason to change the current system. Other posters have observed several decent points as to why decentralized may be objectively better for the buyers, even though it makes life somewhat more tedious as a buyer and definitely more obnoxious as a seller.

    So, what I would like and what would actually be good for the game seem like they're at odds on this one, and that means I have to suck it up and deal, because I ain't getting what I'd like and I probably shouldn't in this case.
  • Jayman1000
    Jayman1000
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    majulook wrote: »
    The Guild Trader System is the biggest gold sink in the game.

    What would replace the Gold Sink that the Trader Kiosk create each week?

    There are 204 Guild Kiosks in the game not including Murkmier and Elsweyr.

    So what 500,000 on average of per Kiosk to purchase them each week probably much more .

    So 102,000,000 at a minimum each week removed from the game in just the cost of the Kiosks.

    Maybe my numbers are of a bit off, but what would replace this as a gold sink???

    A increase in the existing tax and fees on the sold items?
    How much of a tax and fee increase would replace a weekly minimum of 102,000,000 gold.



    It's most likely much much more. A GM from a rawlkha guild published their weekly bid during the rawlkha guild trader troll dude's "event", so we have a number to go from and multiply up. The actual number is probably multiple hundreds of millions. Probably in excess of 300 million, that would not surprise me at all. The people advocating an end to the guild traders then suggest that to replace that huge gold sink we just raise taxes! oh great idea lol. More taxes, yay. What they dont realize is that how it is now it's the major players that by far and large pays for the guild trader bids. Replace that with taxes, and it's going to hit everyone equally hard, and that means especially the small sellers are gonna dish up a lot more than they are now.

    Total tax rate would probably have to be upped from the current 8% to 15-20% to make up for lost trader bid. Who wants that, I sure as hell don't.
  • Arrodisia
    Arrodisia
    ✭✭✭✭✭
    l
    Jayman1000 wrote: »
    majulook wrote: »
    The Guild Trader System is the biggest gold sink in the game.

    What would replace the Gold Sink that the Trader Kiosk create each week?

    There are 204 Guild Kiosks in the game not including Murkmier and Elsweyr.

    So what 500,000 on average of per Kiosk to purchase them each week probably much more .

    So 102,000,000 at a minimum each week removed from the game in just the cost of the Kiosks.

    Maybe my numbers are of a bit off, but what would replace this as a gold sink???

    A increase in the existing tax and fees on the sold items?
    How much of a tax and fee increase would replace a weekly minimum of 102,000,000 gold.



    It's most likely much much more. A GM from a rawlkha guild published their weekly bid during the rawlkha guild trader troll dude's "event", so we have a number to go from and multiply up. The actual number is probably multiple hundreds of millions. Probably in excess of 300 million, that would not surprise me at all. The people advocating an end to the guild traders then suggest that to replace that huge gold sink we just raise taxes! oh great idea lol. More taxes, yay. What they dont realize is that how it is now it's the major players that by far and large pays for the guild trader bids. Replace that with taxes, and it's going to hit everyone equally hard, and that means especially the small sellers are gonna dish up a lot more than they are now.

    Total tax rate would probably have to be upped from the current 8% to 15-20% to make up for lost trader bid. Who wants that, I sure as hell don't.

    None of that is necessary. Many other gold sinks are already in the game, and ZOS can easily create new ones. Mounts, pets, new upgrades, cosmetics, .................. The possibilities are endless. This was mentioned earlier in this thread too. That is the least of the worries currently. Fixing the current corrupt system is, by far, more interesting and beneficial for everyone.
    Edited by Arrodisia on June 13, 2019 10:49PM
  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    @juttaa77b16_ESO - while I'm in favor of a GAH personally, I do have to say that my load screens (on PC, with a fast and fairly large SSD) average about 20 seconds.

    And I don't run two instances of the client as it was my understanding from things I've read that it's disallowed by EULA unless you run one instance on each of two machines. Kind of annoying as what I prefer to do is two-box my accounts....
  • tmbrinks
    tmbrinks
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sylvermynx wrote: »
    @juttaa77b16_ESO - while I'm in favor of a GAH personally, I do have to say that my load screens (on PC, with a fast and fairly large SSD) average about 20 seconds.

    And I don't run two instances of the client as it was my understanding from things I've read that it's disallowed by EULA unless you run one instance on each of two machines. Kind of annoying as what I prefer to do is two-box my accounts....

    ZoS has stated that it's fine, as long as you're not running any sort of scripts, and that you're "clicked" on the screen when things are happening.

    So, if my 2nd instance finishes logging in before I'm done with writs (which it almost always is), they just sit there waiting for me to click onto that instance. So there's only one input to the game happening at a time.

    You're probably technically violating ToS if you use an addon like Multicraft to queue up to make say 800 spell power pots, then walk away to go do dishes, or laundry or something of that nature.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    69,420 achievement points
  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    tmbrinks wrote: »
    Sylvermynx wrote: »
    @juttaa77b16_ESO - while I'm in favor of a GAH personally, I do have to say that my load screens (on PC, with a fast and fairly large SSD) average about 20 seconds.

    And I don't run two instances of the client as it was my understanding from things I've read that it's disallowed by EULA unless you run one instance on each of two machines. Kind of annoying as what I prefer to do is two-box my accounts....

    ZoS has stated that it's fine, as long as you're not running any sort of scripts, and that you're "clicked" on the screen when things are happening.

    So, if my 2nd instance finishes logging in before I'm done with writs (which it almost always is), they just sit there waiting for me to click onto that instance. So there's only one input to the game happening at a time.

    You're probably technically violating ToS if you use an addon like Multicraft to queue up to make say 800 spell power pots, then walk away to go do dishes, or laundry or something of that nature.

    Eh, I don't use addons of that sort. And I do try VERY hard not to violate TOS/EULA. So from what I read, I really thought I shouldn't go there.

    Now I've got somewhat better 'net, I'd love to two box again. No, it's not running lowbies here as the game isn't set up the way WoW and RIFT were - it's just wanting to swap stuff around my accounts without logging re-logging etc. If I could have both accounts open while moving between for crafting it would certainly make my life MUCH simpler!
  • majulook
    majulook
    ✭✭✭✭✭
    l
    Jayman1000 wrote: »
    majulook wrote: »
    The Guild Trader System is the biggest gold sink in the game.

    What would replace the Gold Sink that the Trader Kiosk create each week?

    There are 204 Guild Kiosks in the game not including Murkmier and Elsweyr.

    So what 500,000 on average of per Kiosk to purchase them each week probably much more .

    So 102,000,000 at a minimum each week removed from the game in just the cost of the Kiosks.

    Maybe my numbers are of a bit off, but what would replace this as a gold sink???

    A increase in the existing tax and fees on the sold items?
    How much of a tax and fee increase would replace a weekly minimum of 102,000,000 gold.



    It's most likely much much more. A GM from a rawlkha guild published their weekly bid during the rawlkha guild trader troll dude's "event", so we have a number to go from and multiply up. The actual number is probably multiple hundreds of millions. Probably in excess of 300 million, that would not surprise me at all. The people advocating an end to the guild traders then suggest that to replace that huge gold sink we just raise taxes! oh great idea lol. More taxes, yay. What they dont realize is that how it is now it's the major players that by far and large pays for the guild trader bids. Replace that with taxes, and it's going to hit everyone equally hard, and that means especially the small sellers are gonna dish up a lot more than they are now.

    Total tax rate would probably have to be upped from the current 8% to 15-20% to make up for lost trader bid. Who wants that, I sure as hell don't.

    None of that is necessary. Many other gold sinks are already in the game, and ZOS can easily create new ones. Mounts, pets, new upgrades, cosmetics, .................. The possibilities are endless. This was mentioned earlier in this thread too. That is the least of the worries currently. Fixing the current corrupt system is, by far, more interesting and beneficial for everyone.

    Yes many other gold sinks are in the game none of which take a consistent minimum of 102,000,000 out of the game each week.

    Lets all try and come up with some consistent new Gold Sinks that will take at a minimum 102,000,000 gold out of the game each week. ZOS probably needs player suggestions for this.

    1. All modes of travel other than on foot or on mount cost gold.
    2. Travel between zones by foot or mount cost is 500 gold.
    3. Wayshrine to Wayshrine in the same zone 500 gold.
    4. Wayshrine one zone to another 700 gold.
    5. Port to trial, player, dungeon 700 gold.
    6. Make each mount cost 100 gold per day for stable fees, the more mounts you have the more you pay.

    What do you think?

    Si vis pacem, para bellum
  • Sylvermynx
    Sylvermynx
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    ✭✭✭✭✭
    Where do you get the 102,000,000 figure from?
    Edited by Sylvermynx on June 14, 2019 12:39AM
  • Aurie
    Aurie
    ✭✭✭✭✭
    majulook wrote: »
    Lets all try and come up with some consistent new Gold Sinks that will take at a minimum 102,000,000 gold out of the game each week. ZOS probably needs player suggestions for this.

    1. All modes of travel other than on foot or on mount cost gold.
    2. Travel between zones by foot or mount cost is 500 gold.
    3. Wayshrine to Wayshrine in the same zone 500 gold.
    4. Wayshrine one zone to another 700 gold.
    5. Port to trial, player, dungeon 700 gold.
    6. Make each mount cost 100 gold per day for stable fees, the more mounts you have the more you pay.

    What do you think?

    No thanks!

    Consider the amount you travel, and the number of times you change zones and use wayshrines during the course of one day. It all mounts up very quickly, and this would penalise new players with little gold, and also players who have no real interest in buying/selling on a regular basis.

    So thanks, but no thanks.

  • Ohtimbar
    Ohtimbar
    ✭✭✭✭✭
    Even if I preferred auction houses, it would be unforgivable to remove the economic game which is the primary attraction for a segment of the player base. It's a non-trivial part of my own fun at this point.
    forever stuck in combat
  • Jayman1000
    Jayman1000
    ✭✭✭✭✭
    l
    Jayman1000 wrote: »
    majulook wrote: »
    The Guild Trader System is the biggest gold sink in the game.

    What would replace the Gold Sink that the Trader Kiosk create each week?

    There are 204 Guild Kiosks in the game not including Murkmier and Elsweyr.

    So what 500,000 on average of per Kiosk to purchase them each week probably much more .

    So 102,000,000 at a minimum each week removed from the game in just the cost of the Kiosks.

    Maybe my numbers are of a bit off, but what would replace this as a gold sink???

    A increase in the existing tax and fees on the sold items?
    How much of a tax and fee increase would replace a weekly minimum of 102,000,000 gold.



    It's most likely much much more. A GM from a rawlkha guild published their weekly bid during the rawlkha guild trader troll dude's "event", so we have a number to go from and multiply up. The actual number is probably multiple hundreds of millions. Probably in excess of 300 million, that would not surprise me at all. The people advocating an end to the guild traders then suggest that to replace that huge gold sink we just raise taxes! oh great idea lol. More taxes, yay. What they dont realize is that how it is now it's the major players that by far and large pays for the guild trader bids. Replace that with taxes, and it's going to hit everyone equally hard, and that means especially the small sellers are gonna dish up a lot more than they are now.

    Total tax rate would probably have to be upped from the current 8% to 15-20% to make up for lost trader bid. Who wants that, I sure as hell don't.

    None of that is necessary. Many other gold sinks are already in the game, and ZOS can easily create new ones. Mounts, pets, new upgrades, cosmetics, .................. The possibilities are endless. This was mentioned earlier in this thread too. That is the least of the worries currently. Fixing the current corrupt system is, by far, more interesting and beneficial for everyone.

    Yeah that's even worse. Significant taxes on everything, yikes.
  • Sylvermynx
    Sylvermynx
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    ✭✭✭✭✭
    Ohtimbar wrote: »
    Even if I preferred auction houses, it would be unforgivable to remove the economic game which is the primary attraction for a segment of the player base. It's a non-trivial part of my own fun at this point.

    Eh, true. As I stated in another thread months back, removing the guild trader mechanism now would cost the game thousands of players. It's an elitist network, and if that was removed, well, that network would go too.

    I don't like that - not at all. I really REALLY dislike elitism in games like this. But the devs chose to enable elitism in the guild trader network, and i fear we're stuck with it forever.

    Or at least until TES VI releases.
  • Jayman1000
    Jayman1000
    ✭✭✭✭✭
    Sylvermynx wrote: »
    Ohtimbar wrote: »
    Even if I preferred auction houses, it would be unforgivable to remove the economic game which is the primary attraction for a segment of the player base. It's a non-trivial part of my own fun at this point.

    Eh, true. As I stated in another thread months back, removing the guild trader mechanism now would cost the game thousands of players. It's an elitist network, and if that was removed, well, that network would go too.

    I don't like that - not at all. I really REALLY dislike elitism in games like this. But the devs chose to enable elitism in the guild trader network, and i fear we're stuck with it forever.

    Or at least until TES VI releases.

    Guilds are, by definition, elitist. If you want elitism gone, you want guilds gone too. Or do you think some elitism is ok, while other is not?
  • GarnetFire17
    GarnetFire17
    ✭✭✭✭
    It's funny that this pointless thread is still going on. Bump it all you want, the guild traders aren't going anywhere. They should move this thread a "vent thread" section.
  • Jayman1000
    Jayman1000
    ✭✭✭✭✭
    It's funny that this pointless thread is still going on. Bump it all you want, the guild traders aren't going anywhere. They should move this thread a "vent thread" section.

    The thread is going strong because a lot of people find the subject interesting and feel strongly about it. It's a testament to the success that the game has in making it's players feel involved with the game. But I agree, I dont think guild traders are going away, thankfully.
  • GarnetFire17
    GarnetFire17
    ✭✭✭✭
    Jayman1000 wrote: »
    It's funny that this pointless thread is still going on. Bump it all you want, the guild traders aren't going anywhere. They should move this thread a "vent thread" section.

    The thread is going strong because a lot of people find the subject interesting and feel strongly about it. It's a testament to the success that the game has in making it's players feel involved with the game. But I agree, I dont think guild traders are going away, thankfully.

    People act like they have strong feelings about anything they don't like because they think if they complain hard enough it's going to help them get their way.
  • Urigall
    Urigall
    ✭✭✭
    Ohtimbar wrote: »
    Even if I preferred auction houses, it would be unforgivable to remove the economic game which is the primary attraction for a segment of the player base. It's a non-trivial part of my own fun at this point.

    I think I understand this point. I play one of my chars as a skavver/wheeler dealer. Becomes almost a game in itself, albeit one that can gobble up time. Becomes addictive at times. And I actually like doing it.

    A workaround might be to run trade guilds and auction houses in parallel. However, I strongly suspect that an auction house system could reduce guild trading activity considerably. If players could utilise a centralised system, a lot of them would use it* Depends upon fairness, pricing and so on, yet...I think it would draw a fair number of the player base away from guild trading. *Probably around a third. If an auction house system was well received, it's reasonable to believe that figure would go beyond a third of the player base.

    Evidence for please Mr Urigall? The poll that is the subject of this thread. If the percentages shown extrapolate to the wider, player base, a third of ESO players would possibly use an auction house in preference to a guild trader. This poll is a small sample of ESO players though, so it's probably unwise to read too much into it.
  • majulook
    majulook
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    Si vis pacem, para bellum
  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    Uh.... that's another post from you. Which doesn't provide source for that figure.... All you posted there is "off the top of your head" stuff.

    Where did you acquire that figure for gold sink? No, don't provide a link to another of YOUR own posts thanks.
  • Eiregirl
    Eiregirl
    ✭✭✭
    “You can satisfy some of the people all the time, and all of the people some of the time, but you cannot satisfy all of the people all the time” John Lydgate

    That quote pretty much sums it all up.

    No game is perfect for everyone and everyone will never be happy with everything in any game. The system is working as the devs intended and once again another poll shows that the majority of players like it just the way it is.
  • Arrodisia
    Arrodisia
    ✭✭✭✭✭
    majulook wrote: »

    @Sylvermynx says you're the original poster of that figure(I read it. You are.), which also has no source, just your say so in it. That doesn't make it true. Do you have another link of something more official than your say so? Even if that number were true, but we see nothing that proves it, ZOS can add plenty of gold sinks into the game to compensate, and maybe achievements for having said items in their collection as well.


    Even if your figures are just speculation, let's look at the math of the counter thoughts. If they added 1 single new mount into the game for 120,000g, that would already be 120k x's the entire server population who can buy it. Now add the factor that I suggested multiple and various items. I was thinking dozens of items(at the very least) every 12 weeks. Let's just put a low ball number and say only 1000 players bought that one item, although the likely number will be much higher, since people will welcome gold versions of mounts into the game with open arms. It was already a topic in the forums many times. Anyway, that already equals 120,000,000, which is over your speculated, at best, number. Now, add the dozens of other items and the gold sink ends up being much higher than the trade guild gold sink. Not to mention there are many otther things ZOS can do to create gold sinks. You're welcome.

    Edited by Arrodisia on June 14, 2019 10:20AM
  • Arrodisia
    Arrodisia
    ✭✭✭✭✭
    Jayman1000 wrote: »
    l
    Jayman1000 wrote: »
    majulook wrote: »
    The Guild Trader System is the biggest gold sink in the game.

    What would replace the Gold Sink that the Trader Kiosk create each week?

    There are 204 Guild Kiosks in the game not including Murkmier and Elsweyr.

    So what 500,000 on average of per Kiosk to purchase them each week probably much more .

    So 102,000,000 at a minimum each week removed from the game in just the cost of the Kiosks.

    Maybe my numbers are of a bit off, but what would replace this as a gold sink???

    A increase in the existing tax and fees on the sold items?
    How much of a tax and fee increase would replace a weekly minimum of 102,000,000 gold.



    It's most likely much much more. A GM from a rawlkha guild published their weekly bid during the rawlkha guild trader troll dude's "event", so we have a number to go from and multiply up. The actual number is probably multiple hundreds of millions. Probably in excess of 300 million, that would not surprise me at all. The people advocating an end to the guild traders then suggest that to replace that huge gold sink we just raise taxes! oh great idea lol. More taxes, yay. What they dont realize is that how it is now it's the major players that by far and large pays for the guild trader bids. Replace that with taxes, and it's going to hit everyone equally hard, and that means especially the small sellers are gonna dish up a lot more than they are now.

    Total tax rate would probably have to be upped from the current 8% to 15-20% to make up for lost trader bid. Who wants that, I sure as hell don't.

    None of that is necessary. Many other gold sinks are already in the game, and ZOS can easily create new ones. Mounts, pets, new upgrades, cosmetics, .................. The possibilities are endless. This was mentioned earlier in this thread too. That is the least of the worries currently. Fixing the current corrupt system is, by far, more interesting and beneficial for everyone.

    Yeah that's even worse. Significant taxes on everything, yikes.

    I didn't suggest any taxes would be added or raised or anything else here. The other guy did, and I said it wasn't necessary for above reasons.
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