That was a big help
Ty so much
I die 20 times a day falling off *** and someone trying to kill me is no big deal.
I am in a pvp zone- to be expected
I was just aggravated that the gates always seemed closed and I rode all around for hours and couldn't find another way in
Again ty for your help
I'll keep trying
Breton Magicka Sorcerer, Breton Magicka Templar, Dunmer Magicka DK, Bosmer Stamina NB, Nord Stamina Warden, Redguard Stamina Necro
Dunmer Magicka DK, Argonian Magicka Templar, Altmer Magicka NB, Breton Magicka Sorcerer, Orc Stamina Warden
Dunmer Magicka DK, Argonian Magicka Templar, Altmer Magicka Sorcerer
If you spent a few hours PVP'ing I'm fairly certain that you'll never want to stop. Just sayin'
Essence of Invisibility
Disappear for 15.7 seconds and 30% expedition for 46.7 seconds
Blessed Thistle/Blue Entonoma/Namira's Rot
Spam rapids and you can just ride through the NPC's at faction gates when they're open. Yeah, you might be killed by another player. But big deal. Don't take it so seriously.
cyberjanet wrote: »If you spent a few hours PVP'ing I'm fairly certain that you'll never want to stop. Just sayin'
PvP is fun if you can play with a group of friends, capture resources, and help out with keeps.
It is NOT fun playing with solo or with random strangers.
Now that we can't play on a friendly campaign because of faction lock (designed to keep the uber PvPers happy) it is horrible beyond belief and I never want to go to Cyrodiil again.
Just sayin'
THEDKEXPERIENCE wrote: »Essence of Invisibility
Disappear for 15.7 seconds and 30% expedition for 46.7 seconds
Blessed Thistle/Blue Entonoma/Namira's Rot
Spam rapids and you can just ride through the NPC's at faction gates when they're open. Yeah, you might be killed by another player. But big deal. Don't take it so seriously.
This guy knows. Been popping these things like purple drank for years. A couple times legit seasoned PVPers asked me how I was doing “nightblade stuff” on my Magplar. It amazes me the amount of stuff that can be done in this game quite easily that people say is impossible because they haven’t spent 10 minutes messing with the alchemy station.
JumpmanLane wrote: »THEDKEXPERIENCE wrote: »Essence of Invisibility
Disappear for 15.7 seconds and 30% expedition for 46.7 seconds
Blessed Thistle/Blue Entonoma/Namira's Rot
Spam rapids and you can just ride through the NPC's at faction gates when they're open. Yeah, you might be killed by another player. But big deal. Don't take it so seriously.
This guy knows. Been popping these things like purple drank for years. A couple times legit seasoned PVPers asked me how I was doing “nightblade stuff” on my Magplar. It amazes me the amount of stuff that can be done in this game quite easily that people say is impossible because they haven’t spent 10 minutes messing with the alchemy station.
I use the invis, health, lingering health Incase I have to dodge roll off the top of a tower or something so I don’t have to heal at the bottom lol.
THEDKEXPERIENCE wrote: »One of the most catastrophically stupid things MMO developers do and have ever done is mix PVP and PVE in a single game.
You might as well just light your game's playerbase on fire and call it a day.
The drama it creates is exemplified on this thread; the wrong kind of drama - stupid human trick drama in which everyone's being reasonable for wanting what they want, but the very act of being reasonable has been made incorrect and dysfunctional.
PvE games should be PvE only. It's far too late for this circus, but one doesn't need a degree in rocket surgery to look at the successes of games like Call of Duty and every MOBA on earth to know that PVP gaming doesn't need or require things like storyline, questing and all the other janky jingles of PVE gaming.
And PVE gaming would be, at least in my opinion, several orders of magnitude improved by not having to limit it to PVP balancing and turning it into a schizophrenic nightmare of having to consider every single PVE power and ability or change thereto in light of what players will do with it in PVP.
Mixing PVP and PVE isn't like mixing oil and water - it's like mixing francium and water, and the what do we get for it?
Mediocre PVP and PVE and a baked-in guarantee that everyone's going to be pissed off and unhappy about something.
PVE requires a spirit of cooperation and that is fostered by creating a community context that values cooperation and rewards it.
PVP rewards limited cooperation within a specific context, but rewards conflict and victory in conflict, whether through cooperation or as a solo actor. These are two fundamentally opposed psychological frameworks.
Do you want your community to be eyeing eachother as rivals and competition at all times, even when they're getting along and cooperating for the moment? Make a PVP game, and for god's sake, stick to your design plan.
Do you want your community to be encouraged to find reasons to work together and not constantly have to worry that half of everyone might be eyeing them as rivals and competition in all things and only willing to cooperate to such extent as it benefits them personally? Make a PVE game, and for god's sake, stick to your design plan.
If there was no PVP in this game then I probably wouldn’t have bought it. That’s easily $1000 that ZOS never would have gotten. Considering that XBox is pop locked to near 200+ queue on most nights that says that there are probably 700 - 1000 frequent PVP players and many thousands more infrequent ones. Across all systems there are easily 3000 to 5000 regular PVPers. That’s upwards of 3 to 5 million dollars that ZOS has potentially made just off PVPers alone.
If you want a PVE only game go play Skyrim. ESO was advertised from the jump as having an important PVP component. Deal with it.
THEDKEXPERIENCE wrote: »One of the most catastrophically stupid things MMO developers do and have ever done is mix PVP and PVE in a single game.
You might as well just light your game's playerbase on fire and call it a day.
The drama it creates is exemplified on this thread; the wrong kind of drama - stupid human trick drama in which everyone's being reasonable for wanting what they want, but the very act of being reasonable has been made incorrect and dysfunctional.
PvE games should be PvE only. It's far too late for this circus, but one doesn't need a degree in rocket surgery to look at the successes of games like Call of Duty and every MOBA on earth to know that PVP gaming doesn't need or require things like storyline, questing and all the other janky jingles of PVE gaming.
And PVE gaming would be, at least in my opinion, several orders of magnitude improved by not having to limit it to PVP balancing and turning it into a schizophrenic nightmare of having to consider every single PVE power and ability or change thereto in light of what players will do with it in PVP.
Mixing PVP and PVE isn't like mixing oil and water - it's like mixing francium and water, and the what do we get for it?
Mediocre PVP and PVE and a baked-in guarantee that everyone's going to be pissed off and unhappy about something.
PVE requires a spirit of cooperation and that is fostered by creating a community context that values cooperation and rewards it.
PVP rewards limited cooperation within a specific context, but rewards conflict and victory in conflict, whether through cooperation or as a solo actor. These are two fundamentally opposed psychological frameworks.
Do you want your community to be eyeing eachother as rivals and competition at all times, even when they're getting along and cooperating for the moment? Make a PVP game, and for god's sake, stick to your design plan.
Do you want your community to be encouraged to find reasons to work together and not constantly have to worry that half of everyone might be eyeing them as rivals and competition in all things and only willing to cooperate to such extent as it benefits them personally? Make a PVE game, and for god's sake, stick to your design plan.
If there was no PVP in this game then I probably wouldn’t have bought it. That’s easily $1000 that ZOS never would have gotten. Considering that XBox is pop locked to near 200+ queue on most nights that says that there are probably 700 - 1000 frequent PVP players and many thousands more infrequent ones. Across all systems there are easily 3000 to 5000 regular PVPers. That’s upwards of 3 to 5 million dollars that ZOS has potentially made just off PVPers alone.
If you want a PVE only game go play Skyrim. ESO was advertised from the jump as having an important PVP component. Deal with it.
I do not PvP...