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Cyrodil open to non-PvPers?

  • NBrookus
    NBrookus
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    CaemlynW wrote: »
    That was a big help
    Ty so much
    I die 20 times a day falling off *** and someone trying to kill me is no big deal.
    I am in a pvp zone- to be expected
    I was just aggravated that the gates always seemed closed and I rode all around for hours and couldn't find another way in
    Again ty for your help
    I'll keep trying

    They have to be opened; it's not an obvious mechanic. Every now and then someone will try to siege the faction gates down. Sometimes a group, even.

    When they do open, bring invis pots and a full stam/speed horse. Or be a nightblade. Once you are through the choke stay clear of the roads and you'll probably be good. If the gates close while you are behind them you'll instant die when you go to the gate but you can get your skyshard first.
    PC NA
    Breton Magicka Sorcerer, Breton Magicka Templar, Dunmer Magicka DK, Bosmer Stamina NB, Nord Stamina Warden, Redguard Stamina Necro
    Dunmer Magicka DK, Argonian Magicka Templar, Altmer Magicka NB, Breton Magicka Sorcerer, Orc Stamina Warden
    Dunmer Magicka DK, Argonian Magicka Templar, Altmer Magicka Sorcerer
  • cyberjanet
    cyberjanet
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    Sarjako wrote: »
    If you spent a few hours PVP'ing I'm fairly certain that you'll never want to stop. Just sayin' <3

    PvP is fun if you can play with a group of friends, capture resources, and help out with keeps.
    It is NOT fun playing with solo or with random strangers.
    Now that we can't play on a friendly campaign because of faction lock (designed to keep the uber PvPers happy) it is horrible beyond belief and I never want to go to Cyrodiil again.
    Just sayin'
    Favourite NPC: Wine-For-All
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Shantu wrote: »
    Essence of Invisibility
    Disappear for 15.7 seconds and 30% expedition for 46.7 seconds
    Blessed Thistle/Blue Entonoma/Namira's Rot

    Spam rapids and you can just ride through the NPC's at faction gates when they're open. Yeah, you might be killed by another player. But big deal. Don't take it so seriously. :)

    This guy knows. Been popping these things like purple drank for years. A couple times legit seasoned PVPers asked me how I was doing “nightblade stuff” on my Magplar. It amazes me the amount of stuff that can be done in this game quite easily that people say is impossible because they haven’t spent 10 minutes messing with the alchemy station.
  • SoLooney
    SoLooney
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    Go to a dead campaign or a campaign where your alliance is dominating and has the gates open
  • Dunning_Kruger
    Dunning_Kruger
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    It Already is open to non PvPers.

    “LFG, any groups????”
    “X”


    LuLw
  • Goregrinder
    Goregrinder
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    cyberjanet wrote: »
    Sarjako wrote: »
    If you spent a few hours PVP'ing I'm fairly certain that you'll never want to stop. Just sayin' <3

    PvP is fun if you can play with a group of friends, capture resources, and help out with keeps.
    It is NOT fun playing with solo or with random strangers.
    Now that we can't play on a friendly campaign because of faction lock (designed to keep the uber PvPers happy) it is horrible beyond belief and I never want to go to Cyrodiil again.
    Just sayin'

    Speak for yourself, all forms of PVP is fun.
  • Vietfox
    Vietfox
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    cyberjanet wrote: »
    Sarjako wrote: »
    If you spent a few hours PVP'ing I'm fairly certain that you'll never want to stop. Just sayin' <3

    PvP is fun if you can play with a group of friends, capture resources, and help out with keeps.
    It is NOT fun playing with solo.

    ^ Lol at this so much. 😂
  • JumpmanLane
    JumpmanLane
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    Shantu wrote: »
    Essence of Invisibility
    Disappear for 15.7 seconds and 30% expedition for 46.7 seconds
    Blessed Thistle/Blue Entonoma/Namira's Rot

    Spam rapids and you can just ride through the NPC's at faction gates when they're open. Yeah, you might be killed by another player. But big deal. Don't take it so seriously. :)

    This guy knows. Been popping these things like purple drank for years. A couple times legit seasoned PVPers asked me how I was doing “nightblade stuff” on my Magplar. It amazes me the amount of stuff that can be done in this game quite easily that people say is impossible because they haven’t spent 10 minutes messing with the alchemy station.

    I use the invis, health, lingering health Incase I have to dodge roll off the top of a tower or something so I don’t have to heal at the bottom lol.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Shantu wrote: »
    Essence of Invisibility
    Disappear for 15.7 seconds and 30% expedition for 46.7 seconds
    Blessed Thistle/Blue Entonoma/Namira's Rot

    Spam rapids and you can just ride through the NPC's at faction gates when they're open. Yeah, you might be killed by another player. But big deal. Don't take it so seriously. :)

    This guy knows. Been popping these things like purple drank for years. A couple times legit seasoned PVPers asked me how I was doing “nightblade stuff” on my Magplar. It amazes me the amount of stuff that can be done in this game quite easily that people say is impossible because they haven’t spent 10 minutes messing with the alchemy station.

    I use the invis, health, lingering health Incase I have to dodge roll off the top of a tower or something so I don’t have to heal at the bottom lol.

    Pretty good idea right there. Well played. I run those invisibility + speed pots and immovable + health + health regen + magic + magic regen. It’s funny watching someone trying to root me or when I run around unhurt with 3 javelins in my chest.

    Those invisibility potions are money if you’re soloing resources.
  • gp1680
    gp1680
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    Chadak wrote: »
    One of the most catastrophically stupid things MMO developers do and have ever done is mix PVP and PVE in a single game.

    You might as well just light your game's playerbase on fire and call it a day.

    The drama it creates is exemplified on this thread; the wrong kind of drama - stupid human trick drama in which everyone's being reasonable for wanting what they want, but the very act of being reasonable has been made incorrect and dysfunctional.

    PvE games should be PvE only. It's far too late for this circus, but one doesn't need a degree in rocket surgery to look at the successes of games like Call of Duty and every MOBA on earth to know that PVP gaming doesn't need or require things like storyline, questing and all the other janky jingles of PVE gaming.

    And PVE gaming would be, at least in my opinion, several orders of magnitude improved by not having to limit it to PVP balancing and turning it into a schizophrenic nightmare of having to consider every single PVE power and ability or change thereto in light of what players will do with it in PVP.

    Mixing PVP and PVE isn't like mixing oil and water - it's like mixing francium and water, and the what do we get for it?

    Mediocre PVP and PVE and a baked-in guarantee that everyone's going to be pissed off and unhappy about something.

    PVE requires a spirit of cooperation and that is fostered by creating a community context that values cooperation and rewards it.

    PVP rewards limited cooperation within a specific context, but rewards conflict and victory in conflict, whether through cooperation or as a solo actor. These are two fundamentally opposed psychological frameworks.

    Do you want your community to be eyeing eachother as rivals and competition at all times, even when they're getting along and cooperating for the moment? Make a PVP game, and for god's sake, stick to your design plan.

    Do you want your community to be encouraged to find reasons to work together and not constantly have to worry that half of everyone might be eyeing them as rivals and competition in all things and only willing to cooperate to such extent as it benefits them personally? Make a PVE game, and for god's sake, stick to your design plan.

    If there was no PVP in this game then I probably wouldn’t have bought it. That’s easily $1000 that ZOS never would have gotten. Considering that XBox is pop locked to near 200+ queue on most nights that says that there are probably 700 - 1000 frequent PVP players and many thousands more infrequent ones. Across all systems there are easily 3000 to 5000 regular PVPers. That’s upwards of 3 to 5 million dollars that ZOS has potentially made just off PVPers alone.

    If you want a PVE only game go play Skyrim. ESO was advertised from the jump as having an important PVP component. Deal with it.

    What he said ^^.

    The brilliance of this game is that it allows you two different types of gameplay that you can switch out of interchangeably. Take one out and it gets dull real fast.

    OP - I’m not sure why you don’t like PVP, but I invite you to try it out. Learning how to gear up and apply the appropriate skills is definitely a fun challenge that you can’t dismiss. I realize it may not be for everyone, but come on in and try it out for a little while. Don’t be surprised tho if you find yourself getting hooked...;)
  • ZOS_RogerJ
    ZOS_RogerJ
    admin
    Just a friendly reminder to bear in mind the community rules when posting and to keep the thread constructive, civil and on-topic.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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    Staff Post
  • DR4GONFL1
    DR4GONFL1
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    So I recently completed the skyshard achievement (pat on back) and it really only took a week or so only going into cyrodil
    for an hour or so each day and waiting for the gates to open... While I don't PVP really it was a little more intense riding to each location paying a little more attention to your surroundings. I really only ran into three PVP'ers and with my brother running this with me we took down the two that attacked us and the third we all just ignored each other and went on. So not to bad really. I can see the fun in both sides really so I don't get the argument one is better than the other, seems to me we all love playing the game so that's good enough for me.
    Edited by DR4GONFL1 on June 12, 2019 8:49PM
  • Vercingetorix
    Vercingetorix
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    Organize an event with your guild or friends and simply zerg from one location to the next, collecting skyshards and clearing delves. You can easily clear Imperial City the same way. One of my guilds has a weekly clearing event fro PvP zones for anyone who needs it. Our groups have never been wiped and frequently bulldoze over any tryhards foolish enough to engage us. There's quite a few pvp players in our clearing groups that enjoy protecting the pve flock and will hunt down the gankers. It's a stress-free way to socialize while clearing pvp zones - I highly recommend it!
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • iris56
    iris56
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    Are you PCNA? What alliance is the toon? We occasionally do runs for guildies to get those skyshards.
  • Chadak
    Chadak
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    Chadak wrote: »
    One of the most catastrophically stupid things MMO developers do and have ever done is mix PVP and PVE in a single game.

    You might as well just light your game's playerbase on fire and call it a day.

    The drama it creates is exemplified on this thread; the wrong kind of drama - stupid human trick drama in which everyone's being reasonable for wanting what they want, but the very act of being reasonable has been made incorrect and dysfunctional.

    PvE games should be PvE only. It's far too late for this circus, but one doesn't need a degree in rocket surgery to look at the successes of games like Call of Duty and every MOBA on earth to know that PVP gaming doesn't need or require things like storyline, questing and all the other janky jingles of PVE gaming.

    And PVE gaming would be, at least in my opinion, several orders of magnitude improved by not having to limit it to PVP balancing and turning it into a schizophrenic nightmare of having to consider every single PVE power and ability or change thereto in light of what players will do with it in PVP.

    Mixing PVP and PVE isn't like mixing oil and water - it's like mixing francium and water, and the what do we get for it?

    Mediocre PVP and PVE and a baked-in guarantee that everyone's going to be pissed off and unhappy about something.

    PVE requires a spirit of cooperation and that is fostered by creating a community context that values cooperation and rewards it.

    PVP rewards limited cooperation within a specific context, but rewards conflict and victory in conflict, whether through cooperation or as a solo actor. These are two fundamentally opposed psychological frameworks.

    Do you want your community to be eyeing eachother as rivals and competition at all times, even when they're getting along and cooperating for the moment? Make a PVP game, and for god's sake, stick to your design plan.

    Do you want your community to be encouraged to find reasons to work together and not constantly have to worry that half of everyone might be eyeing them as rivals and competition in all things and only willing to cooperate to such extent as it benefits them personally? Make a PVE game, and for god's sake, stick to your design plan.

    If there was no PVP in this game then I probably wouldn’t have bought it. That’s easily $1000 that ZOS never would have gotten. Considering that XBox is pop locked to near 200+ queue on most nights that says that there are probably 700 - 1000 frequent PVP players and many thousands more infrequent ones. Across all systems there are easily 3000 to 5000 regular PVPers. That’s upwards of 3 to 5 million dollars that ZOS has potentially made just off PVPers alone.

    If you want a PVE only game go play Skyrim. ESO was advertised from the jump as having an important PVP component. Deal with it.


    You didn't actually read my post, did you.

    No. You didn't. And I can prove it.

    See in my post where I said that it's too late for this circus? Yeah.

    Yeah, that's actually in there, plain as words for those that can read. I'm criticizing the malfunctional design of mixing PvE and PvP, not trying to make some argument that they should change this game to be something other than what it is.

    It's too late for this circus. But now I'm repeating myself.

    No amount of efficient lifecycle engineering or engineering process improvement can make up for a poorly conceived product that a customer does not want.

    - Lean 6, Best Principles of Engineering
  • MaddPowered
    MaddPowered
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    go to a dead camp ezclap
    Kyne's Wrath / Dawnbringer x4 - Godslayer x11 - Tick Tock Tormentor x8 - Immortal Redeemer x50 - Gryphon Heart x20 - The Unchained x2
    Grand Overlord x2 - Former Emp x9

    Top scores : ALL WORLD RECORDS BTW
    vAA - 4D (PC NA) - 154,068 - 8:31
    vSO - 4D (PC NA) - 180,238 - 11:28
    vHRC - 4D (PC NA) - 163,258 - 8:28
    vMOL - 4D (PC NA) - 174,474 - 9:56
    vHOF - 4D (PC NA) - 232,362 - 14:11
    vAS - 4D (PC NA) - 117,014 - 2:41
    vCR - 4D (PC NA) - 136,002 - 3:52
    vSS - 4D (PC NA) - 255,552 - 21:34
    vKA - 4D (PC NA) - 247,292 - 16:19

    yes i really do have 50 IRs
  • Czeri
    Czeri
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    There's now the option of picking up the locked skyshards on an alt belonging to the other faction and then buying the unlock for your main from the crown store. The alt will need to pick up all the Cyro skyshards from their particular alliance for it to work, though.
  • Ectheliontnacil
    Ectheliontnacil
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    This exact post was made about pve dungeons and trials. But I don't know which one of you is trolling. :smile:
  • kitsune_beth
    kitsune_beth
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    CaemlynW wrote: »
    I do not PvP...

    I've wanted to see a non-PvP version for ages. I'm sick of trying to do the quests/skyshards/lorebooks, but not being able to because people won't leave you alone when they see you. Worst are the a$$hats who sit on a quest area or delve with the apparent sole intention of stopping people do it.

    They would get a huge cheer from me if the did a PvP-free version of it.
  • Mayrael
    Mayrael
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    I've done this on multiple characters, there are some tips and tricks to do it smooth and clean.

    1. You need to find suitable campaign and right time to do it. Best would be campaign where your alliance have taken the gate keeps. It is possible to go through gate taken by 3rd opposing alliance but you will be able to pass just through 2 gates of the losing side.
    2. To go through gate use invisibility potion, it will allow you to make through without worrying about guards.
    3. Enemy gate keeps can't be used as a teleport wayshrine even if your alliance owns them. But there is a way to get all 4 skyshards in less than 10 minutes when gates are open and your alliance owns all gate keeps. After taking first skyshard go back to gate or scroll temple, then let the guards to kill you, you will be able to respawn at any keep in Cyrodiil owned by your alliance - including gate keeps, thus you won't have to ride through half of the Cyrodiil risking that enemy faction will close the gate meanwhile.
    I am doing my best, but I am not a native speaker, sorry.

    Mael Nightshadow - that's all you need to know.
  • JumpmanLane
    JumpmanLane
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    If you can kill NPCS you can kill players. All it takes is knowledge and skill. If you learned how to kill stuff in PvE you can learn to PvP as well.

    Then you can complete the map and feel awesome for doing so.
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