
prof-dracko wrote: »Maybe every year or month they could have a "ceasefire" day between campaigns where anyone can go in and explore and if you're still there when the ceasefire ends then jokes on you. That'd be both story-friendly and satisfy the people who just want to explore, and doing it at a moment when all of the campaigns end wouldn't inconvenience the hardcore PVPers too much.
I do not PvP, so I stay out of Cyrodil.(Puts Cadwell's pot on her head for all the rocks that will prolly be thrown at me for this post)
I DO collect lore books, skyshards, achievements, etc.
Right before I came to ESo, a few years ago, they opened Tamriel so that all factions could go all places.
Is there a chance that Cyrodil could maybe be open to all that did not wish to PVP, to simply explore? For a week? A day? A month?
There are numerous lore books, a few skyshards in Cyrodil and wayshrines preventing me from getting achievements.(I only need 2 skyshards to have all in Tamriel, but doubt I'll ever get them. )
I am prolly just too dumb to get through the gates of keeps belonging to other factions to get the skyshards I need.
I have checked almost weekly for 2 years now and other factions always hold the keeps for the ones I need (NW)
There are a few places you can get into Cyrodil…..Under 50, etc. Why not have a non PVP one?
Just an idea. My OCD is making me nuts at not being able to get some of those lorebooks and skyshards.
Just an idea.
TY for reading this.
THEDKEXPERIENCE wrote: »prof-dracko wrote: »Maybe every year or month they could have a "ceasefire" day between campaigns where anyone can go in and explore and if you're still there when the ceasefire ends then jokes on you. That'd be both story-friendly and satisfy the people who just want to explore, and doing it at a moment when all of the campaigns end wouldn't inconvenience the hardcore PVPers too much.
Sure ... let’s do it on Christmas.
“Sorry mom, I can’t hang out with the family. Today is the ONLY day I can avoid fighting people on my video game.”
“Aren’t you supposed to fight people in your video game?”
“You just wouldn’t understand!”
And then on some other holiday you’ll let us PVP in your trial dungeons mid-run. I’m sure there would be no complaining about that.
Having a Cyrodiil on another plane or whatever where there is no war would be fun to casually explore.
Taleof2Cities wrote: »Number of PvE zones in the game: 30
Number of PvP zones in the game: 2
I think it's acceptable to risk some PvP to get a handful of skyshards, lorebooks, and achievements ...
I think they should remove the PVE achivements for the skyshards in the PVP zone.
Taleof2Cities wrote: »Number of PvE zones in the game: 30
Number of PvP zones in the game: 2
I think it's acceptable to risk some PvP to get a handful of skyshards, lorebooks, and achievements ...
I think they should remove the PVE achivements for the skyshards in the PVP zone.
This is an PvE mapRed_Feather wrote: »Many campaigns to choose from and sometimes a campaign is very quiet and easy to explore uninterrupted. And when you are crouched it means a player would somehow have to run exactly in your direction out of 360 degrees to even know you are there. I have never been seen by a player when I am crouching on a low pop campaign.

MrBumblefoot wrote: »No. If you want to have EVERYTHING in a game, you have to DO EVERYTHING. You can't just go "PvE only" and want both PvE and PvP related things. The Global Skyshard Achievement is not a PvE achievement. It's for people who play both PvE and PvP.
Would it make sense if PvP players wanted to have PvE achievements without being have to PvE?
Hyperion616 wrote: »Honestly I enjoyed the way PVP works in Final Fantasy, it's all instanced and the open world is free for people to roam around in. If players want to pvp then go queue up and spend all your game time fighting against like minded individuals.
One of the most catastrophically stupid things MMO developers do and have ever done is mix PVP and PVE in a single game.
You might as well just light your game's playerbase on fire and call it a day.
The drama it creates is exemplified on this thread; the wrong kind of drama - stupid human trick drama in which everyone's being reasonable for wanting what they want, but the very act of being reasonable has been made incorrect and dysfunctional.
PvE games should be PvE only. It's far too late for this circus, but one doesn't need a degree in rocket surgery to look at the successes of games like Call of Duty and every MOBA on earth to know that PVP gaming doesn't need or require things like storyline, questing and all the other janky jingles of PVE gaming.
And PVE gaming would be, at least in my opinion, several orders of magnitude improved by not having to limit it to PVP balancing and turning it into a schizophrenic nightmare of having to consider every single PVE power and ability or change thereto in light of what players will do with it in PVP.
Mixing PVP and PVE isn't like mixing oil and water - it's like mixing francium and water, and the what do we get for it?
Mediocre PVP and PVE and a baked-in guarantee that everyone's going to be pissed off and unhappy about something.
PVE requires a spirit of cooperation and that is fostered by creating a community context that values cooperation and rewards it.
PVP rewards limited cooperation within a specific context, but rewards conflict and victory in conflict, whether through cooperation or as a solo actor. These are two fundamentally opposed psychological frameworks.
Do you want your community to be eyeing eachother as rivals and competition at all times, even when they're getting along and cooperating for the moment? Make a PVP game, and for god's sake, stick to your design plan.
Do you want your community to be encouraged to find reasons to work together and not constantly have to worry that half of everyone might be eyeing them as rivals and competition in all things and only willing to cooperate to such extent as it benefits them personally? Make a PVE game, and for god's sake, stick to your design plan.