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Battlegrounds are getting more and more frustrating.

  • RighteousBacon
    RighteousBacon
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    Sp1dHQ wrote: »
    I agree on most points, but soul assault is an antinoob garbage ult. If you are getting constantly killed by it, I have doubt about your experience in “high MMR bg”. It is easily blocked, outhealed, interrupted by line of sight.
    I can survive two dawnbreakers from decent players. Especially if I block and dodge roll. But I can’t survive two Soul assaults from decent players without cloak or heavy line of sight. Soul assault should not give cc immunity to the user. That’s the biggest bs this game has ever created. It’s a powerful tool when outnumbering your opponent. 1on1 it’s booty.
    Edited by RighteousBacon on June 9, 2019 1:12PM
  • Kadoin
    Kadoin
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    Sp1dHQ wrote: »
    I agree on most points, but soul assault is an antinoob garbage ult. If you are getting constantly killed by it, I have doubt about your experience in “high MMR bg”. It is easily blocked, outhealed, interrupted by line of sight.
    I can survive two dawnbreakers from decent players. Especially if I block and dodge roll. But I can’t survive two Soul assaults from decent players without cloak or heavy line of sight. Soul assault should not give cc immunity to the user. That’s the biggest bs this game has ever created. It’s a powerful tool when outnumbering your opponent. 1on1 it’s booty.

    So because you can't survive more than one soul assault its op? Shouldn't rely on cloak as your only defense.

  • kpittsniperb14_ESO
    kpittsniperb14_ESO
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    Davadin wrote: »
    Skysenzz wrote: »
    Sup, lemme give you my feelings about PvP as a BG player (Mid/High MMR) after few hundreds of games in battleground, on Stamina Dragonknight and Stamina Warden. I've tried a lot of different setups on those two classes, (maybe 20 in total?)
    I will mostly talk about Deathmatch, since there's almost no competition in the other game mode.

    Sorry, I stopped reading here.

    either play a different MMO, or come visit Cyrodiil in small group. There's a non-CP campaigns too, yknow?

    mursie wrote: »
    issues with this game:

    1. mag sorcs
    2. coordinated groups que'd into BG's vs pugs
    3. healing efficiency
    4. werewolves in sub 50 bg's
    5. bashnecro
    6. Crutch Points and the stalemate garbage pvp and baby seal clubbing experience they produce.
    8. server performance
    9. volendrung spawning and useable by the zerg faction on cyrodiil
    10. faction locks which cripple the ability for underdog factions to recruit brave soldiers from overpopulated factions and thereby level the playing field
    11. criminal extortion of dues owed to access basic functions of the game (i.e. craft bag behind a paywall and race change tokens at $25 a pop)
    12. non deathmatch bg's promoting non-pvp. All game modes should still reward points for kills. you can cap a flag all day, but if your team is getting farmed while doing it, you can also still lose.
    wow, somebody's need L2p *AND* bitter... lol

    Can't resist a few pointers though...
    9. last night Volendong spawned on AD home, run around with AD zerg, sitting defensively on a wall and we (EP) knocked it off and stole it. Then we run around with our zerg, until DC zerg cuts off when we're stretched thin coz Volundong holder is squishy as hell. TLDR; Volendong isn't a zerg issue, it's a L2P issue.
    10. all 3 factions are population-locked last night for a good few hours. EP was getting farmed by green team, until they decide to fight among themselves after stealing our scroll, so we head started to head south until AD got the Volendong and dissappoint uncle Sheo by dying too soon. Faction lock wouldn't help with population. The playing field was level. If anything, locks stop COWARD soldiers that's jumping from underdog factions into overpopulated ones just so they get more AP.
    11. Criminal extortion... wow dude. Get a couple alt to act as mule if u need space that much, y'all got 3 race change tokens when they revised the races. What, that's not enough? I thought u don't have a storage mule.... Extortion. Just wow.
    12. This is the one that blows my mind: NO. some game modes should NOT reward points for kills. Even WITHOUT giving points, some *** already running around ignoring objectives and ruining the round for their teammates who are in the non-DM mode wanting to win. Rewarding kills will make it worse.

    If the name of the game is "cap the flag", u should win by "cap the flag", not by butchering the other team.

    if the name of the game is "deathmatch", u should win by "killing the other team". Do you prefer ZOS adds some flags into Deathmatch mode so people who randomly joined can have a chance to win by capping flag if they don't want to kill?

    honestly, i feel like u need to try another game to be happy, rather than promoting to overhaul the whole game because it's inconvenient for you... lol

    ah well, ur not completely wrong though, i do agree with you from #1 to #8.

    #10 Factions are balanced for around 3-4 hours in primetime even on 30 day non CP, the other 20-21 hours of the day is where faction locks do their damage.

    #11 Extortion is the appropriate word for their business model....yeah, appropriate.

    #12 I think I agree with you somewhat but kills should count towards score in non deathmatch, just weighted accordingly. BGs should be 6v6 as opposed to 4v4v4.

    Magicka DK-Rowsdowerr
    Tertiary Meat GM
    "they're going to say, there's Daniel and he has 20 people with him, I want to kill him and there's
    40 more behind me."
    "I'm tired of the BS excuses, if you're going to do what you do at least admit what you're doing"
    YEEEEEAAAAAHHHH!!!
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