vamp_emily wrote: »Did Zeni add a new feature to BG? I'm constantly getting the message "Battlegrounds is not available at this time".
Sup, lemme give you my feelings about PvP as a BG player (Mid/High MMR) after few hundreds of games in battleground, on Stamina Dragonknight and Stamina Warden. I've tried a lot of different setups on those two classes, (maybe 20 in total?)
I will mostly talk about Deathmatch, since there's almost no competition in the other game mode.
Sorry, I stopped reading here.
either play a different MMO, or come visit Cyrodiil in small group. There's a non-CP campaigns too, yknow?
Yea I get that often too, if I lose a BG game it is wether i play vs good players again, or is it with really bad players?MMR is a massive farce.
I can get matched against the same sets of players (maybe population issue) on an alt or my main.
But, my alts queues are much shorter and 9/10 times I don't see good players at all.
The other aggro is, my main queues take 25m+ and 9/10 times I'm against good players which is great, but then they lump me with sub 160's that aren't even properly geared.
The other day I was matched against a strong 4 man that I'd normally enjoy fighting, with a CP29, Cp71 and a CP11* - These guys are 50, granted, but get them tf out of BG's until 160 or scale them up exactly, no less no more.
Why am I getting matched with resto heavy attackers and bow light attackers?
In response to OP:
Cloak and S2w are two abilities that I'm confident any new player could learn to use within a couple hours play time.
Especially s2w on the end of an equally easy learned burst, like a stamden's 2 button build followed by dawny and or s2w - Impressive skills we know, but it does keep the bad players engaged and that's good for queue health.
Soul assault is just an indicator of who you should target because I can guarantee they're weak players.
[Quoted post has been removed.]
Joy_Division wrote: »If you want to announce to the world that you think Soul Assault is too overbearing, that's your prerogative, but that's going to affect how people will interpret your post
In response to OP:
Cloak and S2w are two abilities that I'm confident any new player could learn to use within a couple hours play time.
Especially s2w on the end of an equally easy learned burst, like a stamden's 2 button build followed by dawny and or s2w - Impressive skills we know, but it does keep the bad players engaged and that's good for queue health.
Soul assault is just an indicator of who you should target because I can guarantee they're weak players.
I tried those builds, didn't really work on stamdk, but on stamden... It could legit one shot a group of full players if they're not prepared to tank it. With spriggan + Hunding's rage as damage sets, then master's bow backbar to get infused + weapon damage...
I could reach 6k weapon damage easily in non cp with a fuckton of penetration...
Unless they were the only people queued at that time. I think it works as a priority system, working its way down the MMR ranks and fills the queue up accordingly.Waffennacht wrote: »MMR could have been changed.
Why I said it was account based:
Played on my leaderboard character, got opponents
Switched to a character that has 0 MMR matches played, got the same opponents.
If there was an independent MMR then there's no way those two characters should be seeing the same opponents
Unless they were the only people queued at that time. I think it works as a priority system, working its way down the MMR ranks and fills the queue up accordingly.Waffennacht wrote: »MMR could have been changed.
Why I said it was account based:
Played on my leaderboard character, got opponents
Switched to a character that has 0 MMR matches played, got the same opponents.
If there was an independent MMR then there's no way those two characters should be seeing the same opponents
In response to OP:
Cloak and S2w are two abilities that I'm confident any new player could learn to use within a couple hours play time.
Especially s2w on the end of an equally easy learned burst, like a stamden's 2 button build followed by dawny and or s2w - Impressive skills we know, but it does keep the bad players engaged and that's good for queue health.
Soul assault is just an indicator of who you should target because I can guarantee they're weak players.
I tried those builds, didn't really work on stamdk, but on stamden... It could legit one shot a group of full players if they're not prepared to tank it. With spriggan + Hunding's rage as damage sets, then master's bow backbar to get infused + weapon damage...
I could reach 6k weapon damage easily in non cp with a fuckton of penetration...
what?
are you saying stamDK with a set of Spriggan and Hunding with bow + Spin2win + DB, "didn't really work" but on a stamDen it can "legit one shot a group of full players"?
what are you smoking?
Yes, StamDK would have tougher times setting up damage combo, and have less healing options (if they got med armor instead of heavy), and yes StamDen has a lot more arsenal for DPS, so yes, obviously stamDen in general can output greater damage.
BUT you're saying wearing the EXACT SAME ARMOR AND WEAPON AND SKILLS, stamDK doesn't work but stamDen can one-shot a group?
Dude, stamDK can Spin2win too....... in fact, if u want strictly burst dps, leap + Spin2win will clear a room of noobies.
In response to OP:
Cloak and S2w are two abilities that I'm confident any new player could learn to use within a couple hours play time.
Especially s2w on the end of an equally easy learned burst, like a stamden's 2 button build followed by dawny and or s2w - Impressive skills we know, but it does keep the bad players engaged and that's good for queue health.
Soul assault is just an indicator of who you should target because I can guarantee they're weak players.
I tried those builds, didn't really work on stamdk, but on stamden... It could legit one shot a group of full players if they're not prepared to tank it. With spriggan + Hunding's rage as damage sets, then master's bow backbar to get infused + weapon damage...
I could reach 6k weapon damage easily in non cp with a fuckton of penetration...
what?
are you saying stamDK with a set of Spriggan and Hunding with bow + Spin2win + DB, "didn't really work" but on a stamDen it can "legit one shot a group of full players"?
what are you smoking?
Yes, StamDK would have tougher times setting up damage combo, and have less healing options (if they got med armor instead of heavy), and yes StamDen has a lot more arsenal for DPS, so yes, obviously stamDen in general can output greater damage.
BUT you're saying wearing the EXACT SAME ARMOR AND WEAPON AND SKILLS, stamDK doesn't work but stamDen can one-shot a group?
Dude, stamDK can Spin2win too....... in fact, if u want strictly burst dps, leap + Spin2win will clear a room of noobies.
Well. It did work but not as great as on stamden, it felt totally different and stamDK doesn't have that burst combo that warden can do: shalk + dawnbreaker.
if your enemy has an average of 20k hp:
Shalk can hit up to 6-7k with an average of 4.5k, add dawnbreaker that hit the same so the enemy is under 50% health, then just spin2win and they're dead. on stamDK you don't have that shalk so 1DB+Spin2win won't work at all.
When I said this it was while ganking a team of 4 that are going on their way to the other base.
Also, i'm talking about High mmr BGs, not *noobies*
@Chelo
Please tell me you queue only for DM then as well (outside the daily bonus, I can understand if you want to grab that... and let's be fair, if you are any good at killing and the other 3 do the objectives, you should be fine)
Playing melee this patch (unless you're a godmode stamsorc) is not an option. Especially as stamdk.
vamp_emily wrote: »Did Zeni add a new feature to BG? I'm constantly getting the message "Battlegrounds is not available at this time".
Just spam the button
PvP is full of cowards simply spamming snares so that 1 or 2 people in the group can then execute, The fact that you can be snared but 33 or more players seemingly at the same time has taken all the fun out of it for us. For 5-7 seconds or more if you can survive that long, you cant bar swap, use abilities, take potions etc... u just gotta wait to die. Why isnt there a fair cool down and a limit on snares?
Sup, lemme give you my feelings about PvP as a BG player (Mid/High MMR) after few hundreds of games in battleground, on Stamina Dragonknight and Stamina Warden. I've tried a lot of different setups on those two classes, (maybe 20 in total?)
I will mostly talk about Deathmatch, since there's almost no competition in the other game mode.
Those are the worse issues about balance:
-ZOO Sorc everywhere, you almost can't hit them because they have their pets all around them, if you stun them somehow the matriarch go over them so you can't execute them for example (even with tab target, it's a pain). Not gonna talk about unkillable pets too.
-Heavy Nightblade that are unkillable and has really good damage (execute & spectral bow), if somehow you manage to get them to execute, they cloack away, even if I manage to find them with an aoe (Carve/Noxious breath) they can still escape really easily, even if I do it 4-5times.
-Heavy armor in general; everybody is tanky as hell, 25/30k+ HP, I mean... Seriously???
-Soul assault, it deals 17k damage on med armors for 100ultimate and you have no counter play??Blocking will just drain all your stamina if you're not sword and board and will still hit for 8k. If you don't have that (if there's an ice blockade and you're not a sorc you're ***).
-Solo heals/Shields that gives more than you can deal with executioner, ending up seeing some players staying alive for 6-7seconds with ~30% hp even if in 2v1. (also shields give them ressource back? gimme that *** on stam please)
-Medium armor just get destroyed if they're in the melee without dedicated healer/efficient group heal, even if you rolldodge, spin2win will destroy your ass.
-there are also classes that are much more impact and i'm pretty sure that have much better win rate than other classes, for example Warden with their permafrost, really cheap for what it does, they also have really good group heal if they want to do that, magsorc that can auto execute, which help them having lots of kills, they can also survive fairly easily if they're playing safely, resulting they will lose a bit of kills but still on the top average and almost no deaths. Nightblade have little to no impact in high mmr BG if they aren't tanky (except if they're godlike obv :^) ) they can get some kills etc but if the 3 teams are really packed it can get pretty hard for them.
Those are the worse issues about game system or whatever you wanna call it:
-Sometimes, your health jump from 50 to 0, you don't really know why, (The Sniker shows something similar on his latest video "Let's Talk about Elsweyr Patch and the Tank Meta" at 0:45)
-when someone has a stun, and apply it to you, you can't use pots or anything before the hit land (it happened a lot with PRE-Elsweyr patch with Incap, it still happen with skills like DK leap, sometimes your character will freeze himself before the DK even hit the ground), something similar with Fossilize and Cloack from nightblade, if I fossilize a nb at the same time as he cast cloack, the nightblade will be fossilized but he will still go invisible.
There are also some issues that i won't tile like MMR balance that give really unbalanced games and lags (players teleporting around ) but there's already a lot of discussion about that & those won't aknowledge them so what's the point talking about that?
PvP is full of cowards simply spamming snares so that 1 or 2 people in the group can then execute, The fact that you can be snared but 33 or more players seemingly at the same time has taken all the fun out of it for us. For 5-7 seconds or more if you can survive that long, you cant bar swap, use abilities, take potions etc... u just gotta wait to die. Why isnt there a fair cool down and a limit on snares?
InvictusApollo wrote: »Sup, lemme give you my feelings about PvP as a BG player (Mid/High MMR) after few hundreds of games in battleground, on Stamina Dragonknight and Stamina Warden. I've tried a lot of different setups on those two classes, (maybe 20 in total?)
I will mostly talk about Deathmatch, since there's almost no competition in the other game mode.
Those are the worse issues about balance:
-ZOO Sorc everywhere, you almost can't hit them because they have their pets all around them, if you stun them somehow the matriarch go over them so you can't execute them for example (even with tab target, it's a pain). Not gonna talk about unkillable pets too.
-Heavy Nightblade that are unkillable and has really good damage (execute & spectral bow), if somehow you manage to get them to execute, they cloack away, even if I manage to find them with an aoe (Carve/Noxious breath) they can still escape really easily, even if I do it 4-5times.
-Heavy armor in general; everybody is tanky as hell, 25/30k+ HP, I mean... Seriously???
-Soul assault, it deals 17k damage on med armors for 100ultimate and you have no counter play??Blocking will just drain all your stamina if you're not sword and board and will still hit for 8k. If you don't have that (if there's an ice blockade and you're not a sorc you're ***).
-Solo heals/Shields that gives more than you can deal with executioner, ending up seeing some players staying alive for 6-7seconds with ~30% hp even if in 2v1. (also shields give them ressource back? gimme that *** on stam please)
-Medium armor just get destroyed if they're in the melee without dedicated healer/efficient group heal, even if you rolldodge, spin2win will destroy your ass.
-there are also classes that are much more impact and i'm pretty sure that have much better win rate than other classes, for example Warden with their permafrost, really cheap for what it does, they also have really good group heal if they want to do that, magsorc that can auto execute, which help them having lots of kills, they can also survive fairly easily if they're playing safely, resulting they will lose a bit of kills but still on the top average and almost no deaths. Nightblade have little to no impact in high mmr BG if they aren't tanky (except if they're godlike obv :^) ) they can get some kills etc but if the 3 teams are really packed it can get pretty hard for them.
Those are the worse issues about game system or whatever you wanna call it:
-Sometimes, your health jump from 50 to 0, you don't really know why, (The Sniker shows something similar on his latest video "Let's Talk about Elsweyr Patch and the Tank Meta" at 0:45)
-when someone has a stun, and apply it to you, you can't use pots or anything before the hit land (it happened a lot with PRE-Elsweyr patch with Incap, it still happen with skills like DK leap, sometimes your character will freeze himself before the DK even hit the ground), something similar with Fossilize and Cloack from nightblade, if I fossilize a nb at the same time as he cast cloack, the nightblade will be fossilized but he will still go invisible.
There are also some issues that i won't tile like MMR balance that give really unbalanced games and lags (players teleporting around ) but there's already a lot of discussion about that & those won't aknowledge them so what's the point talking about that?
I'm sorry but this is purely a l2p issue. On a sidenote I watching stamina users cry about magicka users. Why? Because when I started playing pvp, I used a magicka build and had a lot of issues with stamina builds. Then I learned how to play and I don't whine when a heavily armored orc rams into m face and instakills me.
InvictusApollo wrote: »Sup, lemme give you my feelings about PvP as a BG player (Mid/High MMR) after few hundreds of games in battleground, on Stamina Dragonknight and Stamina Warden. I've tried a lot of different setups on those two classes, (maybe 20 in total?)
I will mostly talk about Deathmatch, since there's almost no competition in the other game mode.
Those are the worse issues about balance:
-ZOO Sorc everywhere, you almost can't hit them because they have their pets all around them, if you stun them somehow the matriarch go over them so you can't execute them for example (even with tab target, it's a pain). Not gonna talk about unkillable pets too.
-Heavy Nightblade that are unkillable and has really good damage (execute & spectral bow), if somehow you manage to get them to execute, they cloack away, even if I manage to find them with an aoe (Carve/Noxious breath) they can still escape really easily, even if I do it 4-5times.
-Heavy armor in general; everybody is tanky as hell, 25/30k+ HP, I mean... Seriously???
-Soul assault, it deals 17k damage on med armors for 100ultimate and you have no counter play??Blocking will just drain all your stamina if you're not sword and board and will still hit for 8k. If you don't have that (if there's an ice blockade and you're not a sorc you're ***).
-Solo heals/Shields that gives more than you can deal with executioner, ending up seeing some players staying alive for 6-7seconds with ~30% hp even if in 2v1. (also shields give them ressource back? gimme that *** on stam please)
-Medium armor just get destroyed if they're in the melee without dedicated healer/efficient group heal, even if you rolldodge, spin2win will destroy your ass.
-there are also classes that are much more impact and i'm pretty sure that have much better win rate than other classes, for example Warden with their permafrost, really cheap for what it does, they also have really good group heal if they want to do that, magsorc that can auto execute, which help them having lots of kills, they can also survive fairly easily if they're playing safely, resulting they will lose a bit of kills but still on the top average and almost no deaths. Nightblade have little to no impact in high mmr BG if they aren't tanky (except if they're godlike obv :^) ) they can get some kills etc but if the 3 teams are really packed it can get pretty hard for them.
Those are the worse issues about game system or whatever you wanna call it:
-Sometimes, your health jump from 50 to 0, you don't really know why, (The Sniker shows something similar on his latest video "Let's Talk about Elsweyr Patch and the Tank Meta" at 0:45)
-when someone has a stun, and apply it to you, you can't use pots or anything before the hit land (it happened a lot with PRE-Elsweyr patch with Incap, it still happen with skills like DK leap, sometimes your character will freeze himself before the DK even hit the ground), something similar with Fossilize and Cloack from nightblade, if I fossilize a nb at the same time as he cast cloack, the nightblade will be fossilized but he will still go invisible.
There are also some issues that i won't tile like MMR balance that give really unbalanced games and lags (players teleporting around ) but there's already a lot of discussion about that & those won't aknowledge them so what's the point talking about that?
I'm sorry but this is purely a l2p issue. On a sidenote I watching stamina users cry about magicka users. Why? Because when I started playing pvp, I used a magicka build and had a lot of issues with stamina builds. Then I learned how to play and I don't whine when a heavily armored orc rams into m face and instakills me.
Unbalances are definitly L2P issue, thanks for that.Shouldn't have put Soul Assault in the list I guess, because of that people seems to ignore everything else in my *** post.
Waffennacht wrote: »1 MMr is account based, not character, so you can see any class at any mmr,
2 MMr is mostly representative of time playing
Conclusion: anyone with any class can eventually find themselves in the top mmr
InvictusApollo wrote: »Sup, lemme give you my feelings about PvP as a BG player (Mid/High MMR) after few hundreds of games in battleground, on Stamina Dragonknight and Stamina Warden. I've tried a lot of different setups on those two classes, (maybe 20 in total?)
I will mostly talk about Deathmatch, since there's almost no competition in the other game mode.
Those are the worse issues about balance:
-ZOO Sorc everywhere, you almost can't hit them because they have their pets all around them, if you stun them somehow the matriarch go over them so you can't execute them for example (even with tab target, it's a pain). Not gonna talk about unkillable pets too.
-Heavy Nightblade that are unkillable and has really good damage (execute & spectral bow), if somehow you manage to get them to execute, they cloack away, even if I manage to find them with an aoe (Carve/Noxious breath) they can still escape really easily, even if I do it 4-5times.
-Heavy armor in general; everybody is tanky as hell, 25/30k+ HP, I mean... Seriously???
-Soul assault, it deals 17k damage on med armors for 100ultimate and you have no counter play??Blocking will just drain all your stamina if you're not sword and board and will still hit for 8k. If you don't have that (if there's an ice blockade and you're not a sorc you're ***).
-Solo heals/Shields that gives more than you can deal with executioner, ending up seeing some players staying alive for 6-7seconds with ~30% hp even if in 2v1. (also shields give them ressource back? gimme that *** on stam please)
-Medium armor just get destroyed if they're in the melee without dedicated healer/efficient group heal, even if you rolldodge, spin2win will destroy your ass.
-there are also classes that are much more impact and i'm pretty sure that have much better win rate than other classes, for example Warden with their permafrost, really cheap for what it does, they also have really good group heal if they want to do that, magsorc that can auto execute, which help them having lots of kills, they can also survive fairly easily if they're playing safely, resulting they will lose a bit of kills but still on the top average and almost no deaths. Nightblade have little to no impact in high mmr BG if they aren't tanky (except if they're godlike obv :^) ) they can get some kills etc but if the 3 teams are really packed it can get pretty hard for them.
Those are the worse issues about game system or whatever you wanna call it:
-Sometimes, your health jump from 50 to 0, you don't really know why, (The Sniker shows something similar on his latest video "Let's Talk about Elsweyr Patch and the Tank Meta" at 0:45)
-when someone has a stun, and apply it to you, you can't use pots or anything before the hit land (it happened a lot with PRE-Elsweyr patch with Incap, it still happen with skills like DK leap, sometimes your character will freeze himself before the DK even hit the ground), something similar with Fossilize and Cloack from nightblade, if I fossilize a nb at the same time as he cast cloack, the nightblade will be fossilized but he will still go invisible.
There are also some issues that i won't tile like MMR balance that give really unbalanced games and lags (players teleporting around ) but there's already a lot of discussion about that & those won't aknowledge them so what's the point talking about that?
I'm sorry but this is purely a l2p issue. On a sidenote I watching stamina users cry about magicka users. Why? Because when I started playing pvp, I used a magicka build and had a lot of issues with stamina builds. Then I learned how to play and I don't whine when a heavily armored orc rams into m face and instakills me.
Unbalances are definitly L2P issue, thanks for that.Shouldn't have put Soul Assault in the list I guess, because of that people seems to ignore everything else in my *** post.
Pretty sure what people mean by that is that you should learn to play (the overtuned thing).
Back when procs could crit and instantly hit it was a L2P issue in as much as you had to L2P with them and give up on not cheesing people to death.
I'm sort of joking but I'm also not exactly joking. I mean, there are people who think magsorcs this patch aren't overtuned because they died once while playing magsorc... The last time magsorcs were on top was the good ol' rune cage into Meteor meta that people also defended as fair and balanced because you could simply build into being too tanky to kill.
Pretty sure if I dig through the forums I'll find that dynamic ultigen vamp DKs were defending with a L2P argument too. (Was playing back then but wasn't on forums cause ZOS botched the email invite and I gave up on figuring it out. Probably would be better for everyone if I never got ZOS to send me another invite .)
Waffennacht wrote: »1 MMr is account based, not character, so you can see any class at any mmr,
2 MMr is mostly representative of time playing
Conclusion: anyone with any class can eventually find themselves in the top mmr
hrmm, why all this time I thought it was character based.