Problem is the grain refining system making it an pain in the ass to get, purple is the go to quality for jewelry and so many farm normal trials and dlc for gear. Hint new trial out nowNupidStoob wrote: »Guess we can only wait for prices to drop. There are a number that cost less than 1k per voucher to craft already on PC EU. But there are also some that are 3-8k per voucher which is ridiculous. Should just be destroyed right away.
Zircon platings steadily fell from 35k to 25k and Chromium plating from 95k to 80k over the last couple months. I am actually surprised that it's going down so slowly considering there are over 1000 chromium platings currently listed, but I guess as long as people are willing to pay that much money the price will only drop very slowly.
That's an interesting point, but I'm not sure about that.Summerset is dlc now so in a year or three it will be reasonable.
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It's like they wanted to add a new feature to the game, yet minimize the reward for participation. Features for features-sake, with no substance to them, but marketing point. This game is infested by this type of progression. They are just catering to those who've acquired rare jewelry items, and a means by which to keep the rest of us who haven't yet progressed to top-tier items chasing nearly impossible end-goal.
Honestly, I don't even bother with jewelry crafting at all. It is too costly, and time consuming, and not worth it.
If they are looking into it... they need to make sure that the change they make doesn't damage the other economies in this game
It's like they wanted to add a new feature to the game, yet minimize the reward for participation. Features for features-sake, with no substance to them, but marketing point. This game is infested by this type of progression. They are just catering to those who've acquired rare jewelry items, and a means by which to keep the rest of us who haven't yet progressed to top-tier items chasing nearly impossible end-goal.
Honestly, I don't even bother with jewelry crafting at all. It is too costly, and time consuming, and not worth it.
Daily Jewelry crafting writs are the most profitable of all the crafts because of this. If more people did them, it'd increase the supply, thus reducing the cost.
I will continue to do mine on my 36 characters a day, doing my part to bring down the prices.
On a side note... nearly every single gear setup that people run "in end-game PVE" (can't speak for PVP as I don't really do it) uses jewelry that actually drops in game in gold... you don't need this system (other than the transmutation, which nobody can argue is a "grind", it takes less time than all the other crafts to complete)
The daily writs is very profitable as they have an decent chance of dropping chromium grains.It's like they wanted to add a new feature to the game, yet minimize the reward for participation. Features for features-sake, with no substance to them, but marketing point. This game is infested by this type of progression. They are just catering to those who've acquired rare jewelry items, and a means by which to keep the rest of us who haven't yet progressed to top-tier items chasing nearly impossible end-goal.
Honestly, I don't even bother with jewelry crafting at all. It is too costly, and time consuming, and not worth it.
Daily Jewelry crafting writs are the most profitable of all the crafts because of this. If more people did them, it'd increase the supply, thus reducing the cost.
I will continue to do mine on my 36 characters a day, doing my part to bring down the prices.
On a side note... nearly every single gear setup that people run "in end-game PVE" (can't speak for PVP as I don't really do it) uses jewelry that actually drops in game in gold... you don't need this system (other than the transmutation, which nobody can argue is a "grind", it takes less time than all the other crafts to complete)
Dragonnord wrote: »Nooo! Don't touch anything ZOS as I'm making good gold selling platings. If anything chances it will be OP's fault for opening this thread.
SteveCampsOut wrote: »If they are looking into it... they need to make sure that the change they make doesn't damage the other economies in this game
This excuse is something I just have to laugh at! It's not like this game's economy is keeping people fed, clothed and housed in real life. Adjusting drop rates isn't going to hurt the economy in a game unless you're a Gold Seller! We're not supposed to have those remember?
The daily writs is very profitable as they have an decent chance of dropping chromium grains.It's like they wanted to add a new feature to the game, yet minimize the reward for participation. Features for features-sake, with no substance to them, but marketing point. This game is infested by this type of progression. They are just catering to those who've acquired rare jewelry items, and a means by which to keep the rest of us who haven't yet progressed to top-tier items chasing nearly impossible end-goal.
Honestly, I don't even bother with jewelry crafting at all. It is too costly, and time consuming, and not worth it.
Daily Jewelry crafting writs are the most profitable of all the crafts because of this. If more people did them, it'd increase the supply, thus reducing the cost.
I will continue to do mine on my 36 characters a day, doing my part to bring down the prices.
On a side note... nearly every single gear setup that people run "in end-game PVE" (can't speak for PVP as I don't really do it) uses jewelry that actually drops in game in gold... you don't need this system (other than the transmutation, which nobody can argue is a "grind", it takes less time than all the other crafts to complete)
The master writs on the other hand require you to use the expensive Chromium or even Zircon plating for the purple ones.
Making it far cheaper to destroy any jewelry crafting master writ and buy other ones
On PC-EU master writs for woodworking, tailoring or smiting sells for around 2-300 gold for each voucher. and cost less than 50K to make an gold item unless nirn weapon.
It's like they wanted to add a new feature to the game, yet minimize the reward for participation. Features for features-sake, with no substance to them, but marketing point. This game is infested by this type of progression. They are just catering to those who've acquired rare jewelry items, and a means by which to keep the rest of us who haven't yet progressed to top-tier items chasing nearly impossible end-goal.
Honestly, I don't even bother with jewelry crafting at all. It is too costly, and time consuming, and not worth it.
Daily Jewelry crafting writs are the most profitable of all the crafts because of this. If more people did them, it'd increase the supply, thus reducing the cost.
I will continue to do mine on my 36 characters a day, doing my part to bring down the prices.
On a side note... nearly every single gear setup that people run "in end-game PVE" (can't speak for PVP as I don't really do it) uses jewelry that actually drops in game in gold... you don't need this system (other than the transmutation, which nobody can argue is a "grind", it takes less time than all the other crafts to complete)
Prices have definitely not gone down, and I doubt they will for a long time. (At least on PS4 NA.)
Purple plating used to be around 20k for a single plate. That has actually gone up over time to where it is now...anywhere from 35/40k.
The problem isn't players doing writs, the problem is the drop rate from refining and deconstructing.
I get far more gold mats from refining than I do purple and getting purple dust from deconstructing is a joke. I could deconstruct 10 purple rings and end up with 2 or 3 dust.
I don't see mat prices going down anytime soon, and writs have little to do with it. Your average player isn't going to spend all that gold just to do writs. They will be saving thier plates to most likely upgrade thier own jewelry.
Zos has it planned out according to the results they want players to be able to achieve over the long run.
They didn't introduce jewelry crafting so we could do jewelry writs.
They put jewelry crafting into the game because we wanted the ABILITY to craft jewelry.
But being able to craft jewelry for personal use to increase player power level is what most players would do long before they bothered with writs.
They use jewelry crafting, and the rarity of platings as a way to control player power creep from going too high too fast.
So platings have to be expensive.
Writs being too expensive to craft is just the result that comes from keeping materials rare enough that everyone isn't running around with all their own personal jewelry golded out to the max as soon as possible.
Because players that achieve max end-game power levels easily just reduces the need for players to grind any more, players get bored because there's no higher they can go, and then start complaining there's no more 'higher/better/stronger' to try to achieve.
The game is about the storyline, and combat, and achievement, and the fun of accomplishment.
But it's also about the struggle to get there.
When/if they make jewelry easy to make top-tier stuff, the game loses one of the few brakes in place to keep everyone from having the perfect set-up easily attainable.
If you think hard about it, the day that having everything you want easily accessible is the day you realize you ran out of reasons to go into a hard dungeon one more time, and you stop showing up.
Just this cat's opinion.
Prove me wrong.