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Why have Jewelry Master Writs not been fixed ?

  • Tan9oSuccka
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    I still can’t believe this hasn’t been addressed and fixed.

    I decon all jewelry writs at this point.
  • zaria
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    NupidStoob wrote: »
    Guess we can only wait for prices to drop. There are a number that cost less than 1k per voucher to craft already on PC EU. But there are also some that are 3-8k per voucher which is ridiculous. Should just be destroyed right away.

    Zircon platings steadily fell from 35k to 25k and Chromium plating from 95k to 80k over the last couple months. I am actually surprised that it's going down so slowly considering there are over 1000 chromium platings currently listed, but I guess as long as people are willing to pay that much money the price will only drop very slowly.
    Problem is the grain refining system making it an pain in the ass to get, purple is the go to quality for jewelry and so many farm normal trials and dlc for gear. Hint new trial out now :)
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Mintaka5
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    It's like they wanted to add a new feature to the game, yet minimize the reward for participation. Features for features-sake, with no substance to them, but marketing point. This game is infested by this type of progression. They are just catering to those who've acquired rare jewelry items, and a means by which to keep the rest of us who haven't yet progressed to top-tier items chasing nearly impossible end-goal.

    Honestly, I don't even bother with jewelry crafting at all. It is too costly, and time consuming, and not worth it.
    Edited by Mintaka5 on June 6, 2019 8:19PM
  • UrQuan
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    Tasear wrote: »
    Summerset is dlc now so in a year or three it will be reasonable.
    That's an interesting point, but I'm not sure about that.

    Summerset being a DLC now rather than a chapter means that more people have access to it, so more people can do jewelry crafting, so more people should be refining mats and getting plating, right?

    But even people who didn't have access to jewelry crafting have been able to harvest jewelry nodes ever since Summerset came out, and they could (and did) sell the raw mats to people who could refine them. So I'm not convinced that the supply of raw mats will actually increase.

    More people will be able to do jewelry writs, though, so more people will be getting plating from that source, which increases the supply. But those same people now actually have a use for the plating that they get, and will likely want to use more plating than they can get from writs alone, so I think that's going to increase the demand more than it increases the supply.

    In the relatively short term (for probably a year or so) I'd actually expect the price of plating to stay stable or possibly increase. Eventually the prices will certainly drop, but I don't think the shift of Summerset from a chapter to a DLC will catalyze that.
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  • tmbrinks
    tmbrinks
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    Mintaka5 wrote: »
    It's like they wanted to add a new feature to the game, yet minimize the reward for participation. Features for features-sake, with no substance to them, but marketing point. This game is infested by this type of progression. They are just catering to those who've acquired rare jewelry items, and a means by which to keep the rest of us who haven't yet progressed to top-tier items chasing nearly impossible end-goal.

    Honestly, I don't even bother with jewelry crafting at all. It is too costly, and time consuming, and not worth it.

    Daily Jewelry crafting writs are the most profitable of all the crafts because of this. If more people did them, it'd increase the supply, thus reducing the cost.

    I will continue to do mine on my 36 characters a day, doing my part to bring down the prices.

    On a side note... nearly every single gear setup that people run "in end-game PVE" (can't speak for PVP as I don't really do it) uses jewelry that actually drops in game in gold... you don't need this system (other than the transmutation, which nobody can argue is a "grind", it takes less time than all the other crafts to complete)
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  • warabi
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    I rarely do the daily for jcing writs and I always destroy jcing master writs. Selling all jcing mats I get is far more profitable than doing any of the writs, period.
  • Jaraal
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    The simple fact that they won't introduce a JC hireling tells you that they have no interest in making jewelcrafting affordable any time soon.
  • Zer0_CooL
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    The problem is not the writs, its the concept of improvement material. Or if you want so the drop rate of it.
  • SteveCampsOut
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    tmbrinks wrote: »
    If they are looking into it... they need to make sure that the change they make doesn't damage the other economies in this game

    This excuse is something I just have to laugh at! It's not like this game's economy is keeping people fed, clothed and housed in real life. Adjusting drop rates isn't going to hurt the economy in a game unless you're a Gold Seller! We're not supposed to have those remember?

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  • sedi
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    Why not just make them drop less often but only at levels that are worth doing. So Epic only drop at 100+ and Legendary at 400+ That way we don’t have to spend time deleting them and it won’t affect the economy of materials.


    Edited by sedi on June 7, 2019 6:57AM
  • FierceSam
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    I recently got a 235 voucher blacksmithing writ. Cost per writ between 50 and 100 gold.

    Jewellery writs are simply bin liners
  • Snowy_Wyndra_Karn
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    I just completed a writ that I've had for about 9 months. It was worth about 450 vouchers. I knew one day I'd be able to complete it. I just put it in the back of my mind and waited.
  • Coatmagic
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    They get destroyed unless above 200 in which case they are stored (and I actually do use them when I have mats) tho certain traits are trashed regardless of writ return (triune for instance as I don't pvp and don't generally have them around).
  • Kel
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    tmbrinks wrote: »
    Mintaka5 wrote: »
    It's like they wanted to add a new feature to the game, yet minimize the reward for participation. Features for features-sake, with no substance to them, but marketing point. This game is infested by this type of progression. They are just catering to those who've acquired rare jewelry items, and a means by which to keep the rest of us who haven't yet progressed to top-tier items chasing nearly impossible end-goal.

    Honestly, I don't even bother with jewelry crafting at all. It is too costly, and time consuming, and not worth it.

    Daily Jewelry crafting writs are the most profitable of all the crafts because of this. If more people did them, it'd increase the supply, thus reducing the cost.

    I will continue to do mine on my 36 characters a day, doing my part to bring down the prices.

    On a side note... nearly every single gear setup that people run "in end-game PVE" (can't speak for PVP as I don't really do it) uses jewelry that actually drops in game in gold... you don't need this system (other than the transmutation, which nobody can argue is a "grind", it takes less time than all the other crafts to complete)

    Prices have definitely not gone down, and I doubt they will for a long time. (At least on PS4 NA.)

    Purple plating used to be around 20k for a single plate. That has actually gone up over time to where it is now...anywhere from 35/40k.

    The problem isn't players doing writs, the problem is the drop rate from refining and deconstructing.
    I get far more gold mats from refining than I do purple and getting purple dust from deconstructing is a joke. I could deconstruct 10 purple rings and end up with 2 or 3 dust.

    I don't see mat prices going down anytime soon, and writs have little to do with it. Your average player isn't going to spend all that gold just to do writs. They will be saving thier plates to most likely upgrade thier own jewelry.
  • FierceSam
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    With Summerset now becoming free for ESO+ subscribers and being available in many Elsweyr bundles, we might see a load more people deconstructing jewellery and so materials might become a little more available.

    Not sure how this would impact on material or plating prices (I imagine not much).

    And I’m not sure it would have any impact on Jewellery writs effectively costing players 10 times more per voucher to do.
  • zaria
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    tmbrinks wrote: »
    Mintaka5 wrote: »
    It's like they wanted to add a new feature to the game, yet minimize the reward for participation. Features for features-sake, with no substance to them, but marketing point. This game is infested by this type of progression. They are just catering to those who've acquired rare jewelry items, and a means by which to keep the rest of us who haven't yet progressed to top-tier items chasing nearly impossible end-goal.

    Honestly, I don't even bother with jewelry crafting at all. It is too costly, and time consuming, and not worth it.

    Daily Jewelry crafting writs are the most profitable of all the crafts because of this. If more people did them, it'd increase the supply, thus reducing the cost.

    I will continue to do mine on my 36 characters a day, doing my part to bring down the prices.

    On a side note... nearly every single gear setup that people run "in end-game PVE" (can't speak for PVP as I don't really do it) uses jewelry that actually drops in game in gold... you don't need this system (other than the transmutation, which nobody can argue is a "grind", it takes less time than all the other crafts to complete)
    The daily writs is very profitable as they have an decent chance of dropping chromium grains.

    The master writs on the other hand require you to use the expensive Chromium or even Zircon plating for the purple ones.
    Making it far cheaper to destroy any jewelry crafting master writ and buy other ones
    On PC-EU master writs for woodworking, tailoring or smiting sells for around 2-300 gold for each voucher. and cost less than 50K to make an gold item unless nirn weapon.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • MasterSpatula
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    They're unfixable.

    Unless ZOS radically reworks the drop rates of jewelry temper materials and/or reworks the material requirements for tempering, the rewards for Jewelry Master Writs could never come close to matching the material cost of the Writs. They honestly couldn't raise the rewards levels to any amount that would justify the cost--even more so with Master Writs having been out as long as they have and with so many players having thousands of Vouchers stockpiled waiting for something to do with them.

    It was poorly-thought-through for ZOS to even put Jewelry Master Writs in the game in the first place.
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  • richo262
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    The only way Jewelry writs would be worthwhile is if when completing the writ, you unlock that ring / amulet in a 'Crafted Collectibles' tab.

    If you complete a Turog ring Purple, Robust you now have a Turog ring, Purple, Robust that you can slot from your collections tab. If you later complete a Turog ring Gold, Infused, you now have a Gold Turog ring with the choice of Robust / Infused.

    If you complete a Gold master writ of a particular set, that writ will never drop again in Gold quality. If RNGesus decides you worth of a Gold writ, it will be for a set you do not yet have in gold. Same thing occurs for traits, you will not get another trait drop for one you have already completed. Much in the same way BG Style pages drop, you never get the same one, if you are considered worthy if will be for one you don't already have.

    There are 18 traits per crafted set (Amulet and Ring) and ~50 craftable sets in the game. That is 900 potential Jewelry writs to do. Not to mention, ZOS will add more before you even get close to that.

    I'd also like to see the same system for all Master Writs. However the same trait (except nirnhoned) can drop more than once, and that will then have all the various styles to add after that. Which is an astronomical amount of writs to do. Styles don't drop more than once. People won't run out of writs to do as they continuously add styles to their collections.

    Catch is, you cannot put the same item on your character twice from your collections tab, ie no 2 rings, no 2 daggers. You will need to get creative or craft the additional piece, 1 ring from collection tab you previously unlocked, 1 ring you crafted yourself.

    Anyway, the point I'm making is the Writ / Mat ratio may never be worthwhile for Jewelry writs, but ZOS can make doing writs much more meaningful than they presently are.

    It is worth noting that Crafted Sets are not BIS having easy access to crafted sets you have unlocked through doing master writs is just a QOL thing, they may actually get some sort of use that way. Players using a Stam DPS may find it useful to retrofit as a tank if they can just use their convenient crafted sets they have unlocked.
    Edited by richo262 on June 7, 2019 11:00AM
  • Dragonnord
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    Nooo! Don't touch anything ZOS as I'm making good gold selling platings. If anything chances it will be OP's fault for opening this thread. ;)
  • richo262
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    Dragonnord wrote: »
    Nooo! Don't touch anything ZOS as I'm making good gold selling platings. If anything chances it will be OP's fault for opening this thread. ;)

    I can assure you, if they implemented what I suggested demand would go up, not down. ;)
  • twev
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    Zos has it planned out according to the results they want players to be able to achieve over the long run.

    They didn't introduce jewelry crafting so we could do jewelry writs.
    They put jewelry crafting into the game because we wanted the ABILITY to craft jewelry.
    But being able to craft jewelry for personal use to increase player power level is what most players would do long before they bothered with writs.

    They use jewelry crafting, and the rarity of platings as a way to control player power creep from going too high too fast.

    So platings have to be expensive.

    Writs being too expensive to craft is just the result that comes from keeping materials rare enough that everyone isn't running around with all their own personal jewelry golded out to the max as soon as possible.

    Because players that achieve max end-game power levels easily just reduces the need for players to grind any more, players get bored because there's no higher they can go, and then start complaining there's no more 'higher/better/stronger' to try to achieve.

    The game is about the storyline, and combat, and achievement, and the fun of accomplishment.

    But it's also about the struggle to get there.

    When/if they make jewelry easy to make top-tier stuff, the game loses one of the few brakes in place to keep everyone from having the perfect set-up easily attainable.
    If you think hard about it, the day that having everything you want easily accessible is the day you realize you ran out of reasons to go into a hard dungeon one more time, and you stop showing up.

    Just this cat's opinion.

    Prove me wrong.

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  • tmbrinks
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    tmbrinks wrote: »
    If they are looking into it... they need to make sure that the change they make doesn't damage the other economies in this game

    This excuse is something I just have to laugh at! It's not like this game's economy is keeping people fed, clothed and housed in real life. Adjusting drop rates isn't going to hurt the economy in a game unless you're a Gold Seller! We're not supposed to have those remember?

    You drop the cost of platings to 8k each (everybody wants to just get rid of the grain system) and I guarantee you will hear the PVPers howl at the top of their lungs. Nobody would pay more than 30k for anything that is sold at the golden vendor, and AP would become worthless. I am completely baffled at how people can't see that this would be a consequence of changing the drop rates...

    I'm talking about the in-game economy, why are you talking about real-world?
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  • tmbrinks
    tmbrinks
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    zaria wrote: »
    tmbrinks wrote: »
    Mintaka5 wrote: »
    It's like they wanted to add a new feature to the game, yet minimize the reward for participation. Features for features-sake, with no substance to them, but marketing point. This game is infested by this type of progression. They are just catering to those who've acquired rare jewelry items, and a means by which to keep the rest of us who haven't yet progressed to top-tier items chasing nearly impossible end-goal.

    Honestly, I don't even bother with jewelry crafting at all. It is too costly, and time consuming, and not worth it.

    Daily Jewelry crafting writs are the most profitable of all the crafts because of this. If more people did them, it'd increase the supply, thus reducing the cost.

    I will continue to do mine on my 36 characters a day, doing my part to bring down the prices.

    On a side note... nearly every single gear setup that people run "in end-game PVE" (can't speak for PVP as I don't really do it) uses jewelry that actually drops in game in gold... you don't need this system (other than the transmutation, which nobody can argue is a "grind", it takes less time than all the other crafts to complete)
    The daily writs is very profitable as they have an decent chance of dropping chromium grains.

    The master writs on the other hand require you to use the expensive Chromium or even Zircon plating for the purple ones.
    Making it far cheaper to destroy any jewelry crafting master writ and buy other ones
    On PC-EU master writs for woodworking, tailoring or smiting sells for around 2-300 gold for each voucher. and cost less than 50K to make an gold item unless nirn weapon.

    Hence why I was explicitly clear that when I said the daily crafting writs were profitable. I know the jewelry master writs are worthless.
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  • tmbrinks
    tmbrinks
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    Kel wrote: »
    tmbrinks wrote: »
    Mintaka5 wrote: »
    It's like they wanted to add a new feature to the game, yet minimize the reward for participation. Features for features-sake, with no substance to them, but marketing point. This game is infested by this type of progression. They are just catering to those who've acquired rare jewelry items, and a means by which to keep the rest of us who haven't yet progressed to top-tier items chasing nearly impossible end-goal.

    Honestly, I don't even bother with jewelry crafting at all. It is too costly, and time consuming, and not worth it.

    Daily Jewelry crafting writs are the most profitable of all the crafts because of this. If more people did them, it'd increase the supply, thus reducing the cost.

    I will continue to do mine on my 36 characters a day, doing my part to bring down the prices.

    On a side note... nearly every single gear setup that people run "in end-game PVE" (can't speak for PVP as I don't really do it) uses jewelry that actually drops in game in gold... you don't need this system (other than the transmutation, which nobody can argue is a "grind", it takes less time than all the other crafts to complete)

    Prices have definitely not gone down, and I doubt they will for a long time. (At least on PS4 NA.)

    Purple plating used to be around 20k for a single plate. That has actually gone up over time to where it is now...anywhere from 35/40k.

    The problem isn't players doing writs, the problem is the drop rate from refining and deconstructing.
    I get far more gold mats from refining than I do purple and getting purple dust from deconstructing is a joke. I could deconstruct 10 purple rings and end up with 2 or 3 dust.

    I don't see mat prices going down anytime soon, and writs have little to do with it. Your average player isn't going to spend all that gold just to do writs. They will be saving thier plates to most likely upgrade thier own jewelry.

    who's talking about using platings to do writs? i'm talking about the daily jewelry crafting writs... the ones that take just ingots. They literally drop chromium grains when you do them. Use 25-30 platinum ingots, get 7 platinum back, 3 of a random lower level, a 12.5% chance at a survey, and a 20% chance at a chromium grain. The survey will have at least 120 platinum dust you can refine, for another approximately 60% chance at another chromium grain

    the drop rates from refining are identical to that of the other crafts... I've tracked it... over hundreds of thousands of refines, enough that the data is statistically significant.

    5% chance - Gold upgrade material
    7.5% chance - Purple upgrade material
    12.5% chance - Blue upgrade material
    15% chance - Green upgrade material

    These are chances per refine of "10" - same for all crafts

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    71,345 achievement points
  • tmbrinks
    tmbrinks
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    twev wrote: »
    Zos has it planned out according to the results they want players to be able to achieve over the long run.

    They didn't introduce jewelry crafting so we could do jewelry writs.
    They put jewelry crafting into the game because we wanted the ABILITY to craft jewelry.
    But being able to craft jewelry for personal use to increase player power level is what most players would do long before they bothered with writs.

    They use jewelry crafting, and the rarity of platings as a way to control player power creep from going too high too fast.

    So platings have to be expensive.

    Writs being too expensive to craft is just the result that comes from keeping materials rare enough that everyone isn't running around with all their own personal jewelry golded out to the max as soon as possible.

    Because players that achieve max end-game power levels easily just reduces the need for players to grind any more, players get bored because there's no higher they can go, and then start complaining there's no more 'higher/better/stronger' to try to achieve.

    The game is about the storyline, and combat, and achievement, and the fun of accomplishment.

    But it's also about the struggle to get there.

    When/if they make jewelry easy to make top-tier stuff, the game loses one of the few brakes in place to keep everyone from having the perfect set-up easily attainable.
    If you think hard about it, the day that having everything you want easily accessible is the day you realize you ran out of reasons to go into a hard dungeon one more time, and you stop showing up.

    Just this cat's opinion.

    Prove me wrong.

    <3

    finally another person in here with a shred of common sense. <3
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    71,345 achievement points
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