Do you even play the game? CC immunity is the only thing giving solo and small scale players a chance.
I sort of disagree, the most common scenario is this... 3-4 people, go to farm resources, 8-10 people come to clear them out, often just randoms, the small 3-4group runs into the tower, and abuse LoS mechanics and build ulti on their tank builds, then they ulti on command, rince and repeat...
The moment a better players come or a skill group they leave, i understand the need for being able to play the game, but one cancer dosent solve anouther cancer...
If these small groups actually stayed in the open and actually fought, but the constant tower cancer LoS game, needs to go somehow, it not "playing"
Do you even play the game? CC immunity is the only thing giving solo and small scale players a chance.
I sort of disagree, the most common scenario is this... 3-4 people, go to farm resources, 8-10 people come to clear them out, often just randoms, the small 3-4group runs into the tower, and abuse LoS mechanics and build ulti on their tank builds, then they ulti on command, rince and repeat...
The moment a better players come or a skill group they leave, i understand the need for being able to play the game, but one cancer dosent solve anouther cancer...
If these small groups actually stayed in the open and actually fought, but the constant tower cancer LoS game, needs to go somehow, it not "playing"
Don’t chase....
DarkGottbeard wrote: »
Your premise is that the only way to kill people is to deny them the ability to move in order to force them to either have to suffer an outnumbered mobbing or fight inside oily fire. And even tho you can still hold people in place temporarily, you are upset that you lost the ability to permanently lock someone in place. I fundamentally disagree with your assessment. Having zos hold someone down for you while you kick them in the face is not the kind of competitive combat that makes pvp games great.
You also propose that damage is nerfed somehow. Damage is higher than its ever been. There is a reason almost every pvper is running very tanky damage dealers. A glass cannon build (even just low armor/health but full impen) gets insta-gibbed in pvp today. At one point in this game, damage was balanced around play skill and build resources. I.E. You either had to be highly skilled or build for a lot of damage. If you built super damage your tank and sustain was crap. Now they give mindless free damage from proc sets and dots. A very low skill player can be a very high damage threat, and a very tanky build player can also be a high damage threat (through sets like fury). This combined with power creep has made the damage in cyrodiil rise. If you want to stop seeing tanks acting like dps then you need to nerf damage. If a tank is low damage, no one will play it. If a full impen no hp no armor dps can live through skill and be rewarded for that risky choice then PEOPLE WILL COME BACK TO THE GAME TO PLAY IT.
Do you even play the game? CC immunity is the only thing giving solo and small scale players a chance.
I sort of disagree, the most common scenario is this... 3-4 people, go to farm resources, 8-10 people come to clear them out, often just randoms, the small 3-4group runs into the tower, and abuse LoS mechanics and build ulti on their tank builds, then they ulti on command, rince and repeat...
The moment a better players come or a skill group they leave, i understand the need for being able to play the game, but one cancer dosent solve anouther cancer...
If these small groups actually stayed in the open and actually fought, but the constant tower cancer LoS game, needs to go somehow, it not "playing"
Don’t chase....
Do you even play the game? CC immunity is the only thing giving solo and small scale players a chance.
I sort of disagree, the most common scenario is this... 3-4 people, go to farm resources, 8-10 people come to clear them out, often just randoms, the small 3-4group runs into the tower, and abuse LoS mechanics and build ulti on their tank builds, then they ulti on command, rince and repeat...
The moment a better players come or a skill group they leave, i understand the need for being able to play the game, but one cancer dosent solve anouther cancer...
If these small groups actually stayed in the open and actually fought, but the constant tower cancer LoS game, needs to go somehow, it not "playing"
Don’t chase....
dosent fix something cancer, regardless if people chase or not, the problem of something broken still exist... your comment is like sticking your head in the sand and stating the sun dosent exist couse you cant see it...
Do you even play the game? CC immunity is the only thing giving solo and small scale players a chance.
I sort of disagree, the most common scenario is this... 3-4 people, go to farm resources, 8-10 people come to clear them out, often just randoms, the small 3-4group runs into the tower, and abuse LoS mechanics and build ulti on their tank builds, then they ulti on command, rince and repeat...
The moment a better players come or a skill group they leave, i understand the need for being able to play the game, but one cancer dosent solve anouther cancer...
If these small groups actually stayed in the open and actually fought, but the constant tower cancer LoS game, needs to go somehow, it not "playing"
Don’t chase....
dosent fix something cancer, regardless if people chase or not, the problem of something broken still exist... your comment is like sticking your head in the sand and stating the sun dosent exist couse you cant see it...
And chasing them aimlessly makes you easy AP.... they are using a tactical advantage and people line up to get farmed.
Let’s nerf tactical thinking.
Or you know... don’t run in like a zergling and expect great results... if I have comms with a couple folks around me- this is a non issue... if it’s solo and there’s a bunch of randos chasing them... you might as well forget it cuz that group has comms and the tactical advantage. Don’t get sucked in. It’s like beating on the tank...
Do you even play the game? CC immunity is the only thing giving solo and small scale players a chance.
I sort of disagree, the most common scenario is this... 3-4 people, go to farm resources, 8-10 people come to clear them out, often just randoms, the small 3-4group runs into the tower, and abuse LoS mechanics and build ulti on their tank builds, then they ulti on command, rince and repeat...
The moment a better players come or a skill group they leave, i understand the need for being able to play the game, but one cancer dosent solve anouther cancer...
If these small groups actually stayed in the open and actually fought, but the constant tower cancer LoS game, needs to go somehow, it not "playing"
Don’t chase....
dosent fix something cancer, regardless if people chase or not, the problem of something broken still exist... your comment is like sticking your head in the sand and stating the sun dosent exist couse you cant see it...
And chasing them aimlessly makes you easy AP.... they are using a tactical advantage and people line up to get farmed.
Let’s nerf tactical thinking.
Or you know... don’t run in like a zergling and expect great results... if I have comms with a couple folks around me- this is a non issue... if it’s solo and there’s a bunch of randos chasing them... you might as well forget it cuz that group has comms and the tactical advantage. Don’t get sucked in. It’s like beating on the tank...
again LoS is broken, you know this, and you can abuse it against people that dont understand how it works... i generally wouldent care if you went after good players, but the small group consitantly prey on people that cant really offer them a git good fight...
Is it tactically good, yes... is it strategically stupid, yes... couse those people you prey on, need to learn, and they dont learn by getting wrecked by broken mechanics...
Its why it dosent matter if they chase you or not... LoS should be fixed, when it have been fixed, then we can discuss chasing into towers and not..
again...
-"your comment is like sticking your head in the sand and stating the sun dosent exist couse you cant see it..."
This is an interesting glimpse into the minds of thirsty zerglings. "nerf LoS" how do people even come up with this s*** lolDo you even play the game? CC immunity is the only thing giving solo and small scale players a chance.
I sort of disagree, the most common scenario is this... 3-4 people, go to farm resources, 8-10 people come to clear them out, often just randoms, the small 3-4group runs into the tower, and abuse LoS mechanics and build ulti on their tank builds, then they ulti on command, rince and repeat...
The moment a better players come or a skill group they leave, i understand the need for being able to play the game, but one cancer dosent solve anouther cancer...
If these small groups actually stayed in the open and actually fought, but the constant tower cancer LoS game, needs to go somehow, it not "playing"
Don’t chase....
dosent fix something cancer, regardless if people chase or not, the problem of something broken still exist... your comment is like sticking your head in the sand and stating the sun dosent exist couse you cant see it...
And chasing them aimlessly makes you easy AP.... they are using a tactical advantage and people line up to get farmed.
Let’s nerf tactical thinking.
Or you know... don’t run in like a zergling and expect great results... if I have comms with a couple folks around me- this is a non issue... if it’s solo and there’s a bunch of randos chasing them... you might as well forget it cuz that group has comms and the tactical advantage. Don’t get sucked in. It’s like beating on the tank...
again LoS is broken, you know this, and you can abuse it against people that dont understand how it works... i generally wouldent care if you went after good players, but the small group consitantly prey on people that cant really offer them a git good fight...
Is it tactically good, yes... is it strategically stupid, yes... couse those people you prey on, need to learn, and they dont learn by getting wrecked by broken mechanics...
Its why it dosent matter if they chase you or not... LoS should be fixed, when it have been fixed, then we can discuss chasing into towers and not..
again...
-"your comment is like sticking your head in the sand and stating the sun dosent exist couse you cant see it..."
This is an interesting glimpse into the minds of thirsty zerglings. "nerf LoS" how do people even come up with this s*** lolDo you even play the game? CC immunity is the only thing giving solo and small scale players a chance.
I sort of disagree, the most common scenario is this... 3-4 people, go to farm resources, 8-10 people come to clear them out, often just randoms, the small 3-4group runs into the tower, and abuse LoS mechanics and build ulti on their tank builds, then they ulti on command, rince and repeat...
The moment a better players come or a skill group they leave, i understand the need for being able to play the game, but one cancer dosent solve anouther cancer...
If these small groups actually stayed in the open and actually fought, but the constant tower cancer LoS game, needs to go somehow, it not "playing"
Don’t chase....
dosent fix something cancer, regardless if people chase or not, the problem of something broken still exist... your comment is like sticking your head in the sand and stating the sun dosent exist couse you cant see it...
And chasing them aimlessly makes you easy AP.... they are using a tactical advantage and people line up to get farmed.
Let’s nerf tactical thinking.
Or you know... don’t run in like a zergling and expect great results... if I have comms with a couple folks around me- this is a non issue... if it’s solo and there’s a bunch of randos chasing them... you might as well forget it cuz that group has comms and the tactical advantage. Don’t get sucked in. It’s like beating on the tank...
again LoS is broken, you know this, and you can abuse it against people that dont understand how it works... i generally wouldent care if you went after good players, but the small group consitantly prey on people that cant really offer them a git good fight...
Is it tactically good, yes... is it strategically stupid, yes... couse those people you prey on, need to learn, and they dont learn by getting wrecked by broken mechanics...
Its why it dosent matter if they chase you or not... LoS should be fixed, when it have been fixed, then we can discuss chasing into towers and not..
again...
-"your comment is like sticking your head in the sand and stating the sun dosent exist couse you cant see it..."
Do you even play the game? CC immunity is the only thing giving solo and small scale players a chance.
I sort of disagree, the most common scenario is this... 3-4 people, go to farm resources, 8-10 people come to clear them out, often just randoms, the small 3-4group runs into the tower, and abuse LoS mechanics and build ulti on their tank builds, then they ulti on command, rince and repeat...
The moment a better players come or a skill group they leave, i understand the need for being able to play the game, but one cancer dosent solve anouther cancer...
If these small groups actually stayed in the open and actually fought, but the constant tower cancer LoS game, needs to go somehow, it not "playing"
Or, you know, just don't go into the trap tower since you already know it's a bait. LoS only works if you are actually falling for LoS. Don't follow them into a choke, don't chase them around a tree. Pretty simple concept.Do you even play the game? CC immunity is the only thing giving solo and small scale players a chance.
I sort of disagree, the most common scenario is this... 3-4 people, go to farm resources, 8-10 people come to clear them out, often just randoms, the small 3-4group runs into the tower, and abuse LoS mechanics and build ulti on their tank builds, then they ulti on command, rince and repeat...
The moment a better players come or a skill group they leave, i understand the need for being able to play the game, but one cancer dosent solve anouther cancer...
If these small groups actually stayed in the open and actually fought, but the constant tower cancer LoS game, needs to go somehow, it not "playing"
Or, you know, just don't go into the trap tower since you already know it's a bait. LoS only works if you are actually falling for LoS. Don't follow them into a choke, don't chase them around a tree. Pretty simple concept.Do you even play the game? CC immunity is the only thing giving solo and small scale players a chance.
I sort of disagree, the most common scenario is this... 3-4 people, go to farm resources, 8-10 people come to clear them out, often just randoms, the small 3-4group runs into the tower, and abuse LoS mechanics and build ulti on their tank builds, then they ulti on command, rince and repeat...
The moment a better players come or a skill group they leave, i understand the need for being able to play the game, but one cancer dosent solve anouther cancer...
If these small groups actually stayed in the open and actually fought, but the constant tower cancer LoS game, needs to go somehow, it not "playing"
Nah man he’s white knighting for the unsuspecting pugs....
Or, you know, just don't go into the trap tower since you already know it's a bait. LoS only works if you are actually falling for LoS. Don't follow them into a choke, don't chase them around a tree. Pretty simple concept.Do you even play the game? CC immunity is the only thing giving solo and small scale players a chance.
I sort of disagree, the most common scenario is this... 3-4 people, go to farm resources, 8-10 people come to clear them out, often just randoms, the small 3-4group runs into the tower, and abuse LoS mechanics and build ulti on their tank builds, then they ulti on command, rince and repeat...
The moment a better players come or a skill group they leave, i understand the need for being able to play the game, but one cancer dosent solve anouther cancer...
If these small groups actually stayed in the open and actually fought, but the constant tower cancer LoS game, needs to go somehow, it not "playing"
Nah man he’s white knighting for the unsuspecting pugs....
or telling you to put on the pants and pick on people that can fight... but you can hide in my skirts, alot of people already do that ;P
Or, you know, just don't go into the trap tower since you already know it's a bait. LoS only works if you are actually falling for LoS. Don't follow them into a choke, don't chase them around a tree. Pretty simple concept.Do you even play the game? CC immunity is the only thing giving solo and small scale players a chance.
I sort of disagree, the most common scenario is this... 3-4 people, go to farm resources, 8-10 people come to clear them out, often just randoms, the small 3-4group runs into the tower, and abuse LoS mechanics and build ulti on their tank builds, then they ulti on command, rince and repeat...
The moment a better players come or a skill group they leave, i understand the need for being able to play the game, but one cancer dosent solve anouther cancer...
If these small groups actually stayed in the open and actually fought, but the constant tower cancer LoS game, needs to go somehow, it not "playing"
Nah man he’s white knighting for the unsuspecting pugs....
or telling you to put on the pants and pick on people that can fight... but you can hide in my skirts, alot of people already do that ;P
I’m solo 90% of the time... does that Zerg that’s chasing me care if I think they are formidable or not? Funny enough Xv1’d more popular than ever... wonder if I can get you to tell them to stop chasing 1 person up around a tree...
Goes both ways. Pugs chase single targets and then get in bad situations because they are brainless. No love for the pugs
NERF LOS!
BUFF Xv1ers!
Clear cut zergling
Or, you know, just don't go into the trap tower since you already know it's a bait. LoS only works if you are actually falling for LoS. Don't follow them into a choke, don't chase them around a tree. Pretty simple concept.Do you even play the game? CC immunity is the only thing giving solo and small scale players a chance.
I sort of disagree, the most common scenario is this... 3-4 people, go to farm resources, 8-10 people come to clear them out, often just randoms, the small 3-4group runs into the tower, and abuse LoS mechanics and build ulti on their tank builds, then they ulti on command, rince and repeat...
The moment a better players come or a skill group they leave, i understand the need for being able to play the game, but one cancer dosent solve anouther cancer...
If these small groups actually stayed in the open and actually fought, but the constant tower cancer LoS game, needs to go somehow, it not "playing"
Nah man he’s white knighting for the unsuspecting pugs....
or telling you to put on the pants and pick on people that can fight... but you can hide in my skirts, alot of people already do that ;P
I’m solo 90% of the time... does that Zerg that’s chasing me care if I think they are formidable or not? Funny enough Xv1’d more popular than ever... wonder if I can get you to tell them to stop chasing 1 person up around a tree...
Goes both ways. Pugs chase single targets and then get in bad situations because they are brainless. No love for the pugs
NERF LOS!
BUFF Xv1ers!
Clear cut zergling
or go pick on groups of your size that can fight back... and yes LoS been broken for years, in more ways then one
Or, you know, just don't go into the trap tower since you already know it's a bait. LoS only works if you are actually falling for LoS. Don't follow them into a choke, don't chase them around a tree. Pretty simple concept.Do you even play the game? CC immunity is the only thing giving solo and small scale players a chance.
I sort of disagree, the most common scenario is this... 3-4 people, go to farm resources, 8-10 people come to clear them out, often just randoms, the small 3-4group runs into the tower, and abuse LoS mechanics and build ulti on their tank builds, then they ulti on command, rince and repeat...
The moment a better players come or a skill group they leave, i understand the need for being able to play the game, but one cancer dosent solve anouther cancer...
If these small groups actually stayed in the open and actually fought, but the constant tower cancer LoS game, needs to go somehow, it not "playing"
Nah man he’s white knighting for the unsuspecting pugs....
or telling you to put on the pants and pick on people that can fight... but you can hide in my skirts, alot of people already do that ;P
I’m solo 90% of the time... does that Zerg that’s chasing me care if I think they are formidable or not? Funny enough Xv1’d more popular than ever... wonder if I can get you to tell them to stop chasing 1 person up around a tree...
Goes both ways. Pugs chase single targets and then get in bad situations because they are brainless. No love for the pugs
NERF LOS!
BUFF Xv1ers!
Clear cut zergling
or go pick on groups of your size that can fight back... and yes LoS been broken for years, in more ways then one
Crixus8000 wrote: »
Crixus8000 wrote: »
Yikes. You really should stop posting because you look crazy right now
I wonder what mag wardens do now...Haven't seen any besides myself
I play a magwarden, but I’m not those obnoxious brain dead root builds. Just a straight solo&small scale build that isn’t crutched on ice staff with gripping. This patch is fantastic for me, I only struggled playing solo due to snares and root spams. Now that I have race against time and root immunity solo play is so much more fun. I’m happy🤷♂️. I’m absulutely happy all those builds are shafted.
Crixus8000 wrote: »Crixus8000 wrote: »
Yikes. You really should stop posting because you look crazy right now
I think your getting me mixed up, I was being sarcastic as there is no way to take los out of the game. And nor should it be since it's a big part of pvp.