Crom_CCCXVI wrote: »Depending on who you ask, they will probably tell you the thing they dislike most as far as their enemies go is one of 3 things-
1) Mega Zergs running rampant that rely on pure numbers
2) Run Away "Troll Builds" that spend their time streaking around rocks
3) 30K health healer ball bomb groups
Crom_CCCXVI wrote: »Depending on who you ask, they will probably tell you the thing they dislike most as far as their enemies go is one of 3 things-
1) Mega Zergs running rampant that rely on pure numbers
2) Run Away "Troll Builds" that spend their time streaking around rocks
3) 30K health healer ball bomb groups
and now in one fell swoop, ESO has made each of these things even more horrible. Immobilization has been the great equalizer, but not anymore
Need to defend a keep with smaller numbers against a zerg? Hold them in place, drop oils, you might have a chance! Now they will steam roll through and it will be a numbers game.
Not to mention, you don't even stop someone with ONE Immobilize. All these high recovery builds don't even break stride when you hit them with Frost Reach or a single talon, it takes 3 or 4 to even think about locking them in place long enough to do damage.
I wonder what the goal is here. It seems every few months another damage nerf comes out and we make it easier and easier for people to essentially just run around Cyrodil with their 30K resistance, 3500 recovery, stacking sheilds in groups of 20 each hitting you for 1000 damage -- and if you try to play high DPS it's just nerf after nerf after nerf.
Sometimes I wonder if all of ZOS isn't playing a sheild stacking Pet Sorc with Engine Guardian themselves?
KillsAllElves wrote: »Crom_CCCXVI wrote: »
Not everyone should adjust their playstyle to fit your idea of how eso pvp should play.
no one should have over 25k health and have high resistances in cyrodiil, if you want to be a proto fake me out tank go tank a dungeon!
khajiitNPC wrote: »Yeah. But so many people QQ because they didn’t spec more into stamina/stamina regen or if you’re in a cp enabled area into break free.
Crom_CCCXVI wrote: »Depending on who you ask, they will probably tell you the thing they dislike most as far as their enemies go is one of 3 things-
1) Mega Zergs running rampant that rely on pure numbers
2) Run Away "Troll Builds" that spend their time streaking around rocks
3) 30K health healer ball bomb groups
and now in one fell swoop, ESO has made each of these things even more horrible. Immobilization has been the great equalizer, but not anymore
Crom_CCCXVI wrote: »Depending on who you ask, they will probably tell you the thing they dislike most as far as their enemies go is one of 3 things-
1) Mega Zergs running rampant that rely on pure numbers
2) Run Away "Troll Builds" that spend their time streaking around rocks
3) 30K health healer ball bomb groups
I wonder what the goal is here. It seems every few months another damage nerf comes out and we make it easier and easier for people to essentially just run around Cyrodil with their 30K resistance, 3500 recovery, stacking sheilds in groups of 20 each hitting you for 1000 damage -- and if you try to play high DPS it's just nerf after nerf after nerf.
Sometimes I wonder if all of ZOS isn't playing a sheild stacking Pet Sorc with Engine Guardian themselves?
I wonder what mag wardens do now...Haven't seen any besides myself
Do you even play the game? CC immunity is the only thing giving solo and small scale players a chance.