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No Spear Skill

sionIV
sionIV
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"We have no plans on implementing spears..."

"...we love these ideas too, but it all comes down to a matter of time and priorities."

https://www.reddit.com/r/elderscrollsonline/comments/bwdb0r/welcome_to_the_elsweyr_update_22_aua/
  • Starlock
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    ...

    Why this Q&A is being done on schmeddit instead of the official forums? That just... makes no bloody sense.
  • Ogou
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    Starlock wrote: »
    ...

    Why this Q&A is being done on schmeddit instead of the official forums? That just... makes no bloody sense.

    It's also the celebrate the subreddit reaching 200k followers.
  • ManwithBeard9
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    Starlock wrote: »
    ...

    Why this Q&A is being done on schmeddit instead of the official forums? That just... makes no bloody sense.

    This dev post has the answer youre looking for. https://forums.elderscrollsonline.com/en/discussion/477831/elsweyr-update-22-aua-on-eso-subreddit-today-from-1-30-3-00pm-edt
  • Starlock
    Starlock
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    Starlock wrote: »
    ...

    Why this Q&A is being done on schmeddit instead of the official forums? That just... makes no bloody sense.

    This dev post has the answer youre looking for. https://forums.elderscrollsonline.com/en/discussion/477831/elsweyr-update-22-aua-on-eso-subreddit-today-from-1-30-3-00pm-edt

    Fair enough, I suppose. Thanks for the info!
  • TheShadowScout
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    sionIV wrote: »
    "We have no plans on implementing spears..."

    "...we love these ideas too, but it all comes down to a matter of time and priorities."
    Plans change. I hope that one does, because I really think it would be very nifty to have a "polearm" skill line to play with -someday-... even if it is not a priority at this time, perhaps someday when they have done whatever they are working on now, they might comsider it.

    But then, I would say that, would I not?
    https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii/p1
    ;)
  • bulbousb16_ESO
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    They would probably just implement spear as a "two-handed" weapon, making it identical to all the other ones.

    Instead of adding additional weapons, it would be nice if the existing grouped weapons had more individual flavour - i.e. bleeds for edged weapons, stuns for blunt.
    Lethal zergling
  • Tommy_The_Gun
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    "Hello! We have no plans on implementing spears, but we have talked off and on about cool ways to do the one hand magic/one hand weapon thing. That's not on our roadmap anywhere, but we have been brainstorming."

    One word: Laziness...

    They already have assets and animations for that. But spear ? NOo... That would require actual effort to do animations and weapon models...

    ZOS, think about it. Do you think it will be easier in the future to do ? By that time, you will add a sit ton of new crafting styles ,it will be actually more difficult to do as the time passes. It will require more & more effort to add new weapon style with new animations and models.

    Besides watch this:
  • Stx
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    I've wanted spears for a long time and honestly any fantasy game without spears is just failing.

    Just add them onto two handed skill and give them crit as a passive (kill 2 birds, 2 hand would be a little closer to dual wield).

    The only work would be making the skins, but it would incentivize players to spend gold for motifs and maybe even crowns.
  • nhisso
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    Yep. Just another QoL change Zeni refuses to do for absolutely no reason. They removed a buttload of weapon types and skills after Morrowind in the single player games. It's ridiculous. Throwing weapons, medium sized blades, spears/polearms, non magic staffs (bo staffs), cross bows (if i remember right), and claw weapons. We keep dumbing things down for each generation of people more and more.
  • dodgehopper_ESO
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    sionIV wrote: »
    "We have no plans on implementing spears..."

    "...we love these ideas too, but it all comes down to a matter of time and priorities."
    Plans change. I hope that one does, because I really think it would be very nifty to have a "polearm" skill line to play with -someday-... even if it is not a priority at this time, perhaps someday when they have done whatever they are working on now, they might comsider it.

    But then, I would say that, would I not?
    https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii/p1
    ;)

    I hope they add polearms/spears to the game at the same time they make Templar animations better.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Radiance
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    "but we have talked off and on about cool ways to do the one hand magic/one hand weapon thing."
    OH!?!
    " That's not on our roadmap anywhere, but we have been brainstorming."
    :| ...oh...

    This means absolutely nothing.
  • Vigawatt
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    In the crown store showcase there is an outfit style for the Spear of Bitter Mercy: https://www.elderscrollsonline.com/en-us/news/post/56373.

    It says it is an outfit style for a staff. Therefore, it can be concluded in ESO spears are not for stabbing but for casting spells :p So no spears necessary or to put a spin on it, spears are already implemented and they are called staves.
  • VaranisArano
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    I am very sad.

    I will go play TES 3 for a while and enjoy the glory that is my heavily enchanted Glass Halberd as my Nerevarine heads off to Solstheim.
  • sionIV
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    I would really enjoy playing an Argonian Warden with a spear.
  • Van_Winkle
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    "There is no need in new weapon skill lines - buy our skyshard upgrades!"
  • SleepyTroll
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    I don't think they will ever add more weapons, at least not for a long time. Classes are easy for them. Three skill lines, healing, tanking, dps, and they cater to all players. Same formula for each new class added just change up the animations and skins. change how they work slightly but keep them functionally the same.

    If they added a weapon skill line they would have to take time and think of unique skills, balancing, and new chapters for every motif. Then they have the problem of the weapon only catering to one stat pool.

    ZOS is better off [removed profanity] out a class every couple years. It's just easier.

    Edited by ZOS_JesC on June 4, 2019 4:53PM
  • Nemesis7884
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    Id love a plus crit weapon akin to daggers for 2h.... and an overhaul of 2h passives...polearms are probably the easiest to implement since they can use parts of 2h and staff visuals..

    Hes right with priorities tough...at the same time, if they didnt such a poor job with skill implementation often, they woukdnt have to constantly overhaul them
  • LennoxPoodle
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    That's a bummer. But I guess I would have to agree that one handed + magic is probably the better idea for the game. Just don't use a rune or some other artifact. Traditional Elder Scrolls Magic is not casted by such means. I am aware, that there needs to be a weapon for the other hand to balance out item requirements, but that could easily be a spellbook hangig of the character somewhere (think WC3 Paladin). Just give us something which keeps the theme up once you do it.

    And if you ever decide on polearms, don't make them crit 2H but their own thing. That spot could be even better filled by a longsword (the actual thing, not what D&D + TES 1-4 call longsword, which really is an arming sword)
  • TheShadowScout
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    ZOS is better off shitting out a class every couple years. It's just easier.
    ...if they dump -another- one on me, I will seriously consider my favoring of ESO.
    I mean, I -almost- didn't buy elsweyr already, only when I heard about the "illegal necromancy" I got way too curious as to how that would work out...

    But added classes really vex me.
    I want guild skill lines, I want weapon lines, I want extra races, I want all the stuff we see NPCs do but never are able to cast ourselves someday! And I want it refit-able to my existing characters, not having to play through everything once again - that is already killing my interest somewhat badly, and it should not get worse.
    They filled the "second line" of classes, let this be anough and maybe add -specializations- instead of new classes...
  • dodgehopper_ESO
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    ZOS is better off shitting out a class every couple years. It's just easier.
    ...if they dump -another- one on me, I will seriously consider my favoring of ESO.
    I mean, I -almost- didn't buy elsweyr already, only when I heard about the "illegal necromancy" I got way too curious as to how that would work out...

    But added classes really vex me.
    I want guild skill lines, I want weapon lines, I want extra races, I want all the stuff we see NPCs do but never are able to cast ourselves someday! And I want it refit-able to my existing characters, not having to play through everything once again - that is already killing my interest somewhat badly, and it should not get worse.
    They filled the "second line" of classes, let this be anough and maybe add -specializations- instead of new classes...

    Yeah I really don't see the point in adding classes all the time.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • sionIV
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    You get a lot more use out of an additional skill line than you do from a new class. Every class can make use of those skills, while a new class won't change anything for people who main another class.
  • kargen27
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    "Hello! We have no plans on implementing spears, but we have talked off and on about cool ways to do the one hand magic/one hand weapon thing. That's not on our roadmap anywhere, but we have been brainstorming."

    One word: Laziness...

    They already have assets and animations for that. But spear ? NOo... That would require actual effort to do animations and weapon models...

    ZOS, think about it. Do you think it will be easier in the future to do ? By that time, you will add a sit ton of new crafting styles ,it will be actually more difficult to do as the time passes. It will require more & more effort to add new weapon style with new animations and models.

    Besides watch this:

    I've begun to wonder if when people do not get their way they flip a coin. Heads they say laziness and tails they say incompetence.
    and then the parrot said, "must be the water mines green too."
  • VaranisArano
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    kargen27 wrote: »
    "Hello! We have no plans on implementing spears, but we have talked off and on about cool ways to do the one hand magic/one hand weapon thing. That's not on our roadmap anywhere, but we have been brainstorming."

    One word: Laziness...

    They already have assets and animations for that. But spear ? NOo... That would require actual effort to do animations and weapon models...

    ZOS, think about it. Do you think it will be easier in the future to do ? By that time, you will add a sit ton of new crafting styles ,it will be actually more difficult to do as the time passes. It will require more & more effort to add new weapon style with new animations and models.

    Besides watch this:

    I've begun to wonder if when people do not get their way they flip a coin. Heads they say laziness and tails they say incompetence.

    Eh, I'm disappointed, but I suspect it's more complicated than laziness or incompetence. They actually have some spear/javelin animations for Templar and NPCs.

    And I suspect thats part of the problem for spear. There's already "spears" for Templar and there are already a lot of stamina weapons, so if they add a new weapon line, it almost needs to be a magicka one.
  • Davor
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    There are no spears in the game because Bethesda and Zenimax love to mock their customers and fans. People have been asking this for what now, 15 years or so since Oblivion was released and didn't have spears?

    Zenimax mocks us as well. In some or is it just one location, there is a weapon rack that is all spears. So yes, there are spears in the game we just can't use them. It's like "Ha ha, here are the spears" or "you can always look but never touch" :p
    Not my quote but I love this saying

    "I would pay It for support. But since they choosed we are just numbers and not customers, i dont mind if game and zos goes to oblivion"
  • FakeFox
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    Starlock wrote: »
    ...

    Why this Q&A is being done on schmeddit instead of the official forums? That just... makes no bloody sense.

    If I would have to guess, I'd say, because Reddit is the North Korea of ESO forums.
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • paulsimonps
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    If they ever want to add Polearms it needs to be its own skill line, not an addition to the 2 handed skill line. As well, while magicka alternatives are lacking it should not be a magicka weapon, makes no sense what so ever. I would heavily suggest them to release more new weapon skill lines as opposed to classes as I believe it can increase diversity in build creations as well as longevity for the game as people would get a chance to get more invested in older characters again with a new skill line to use for them.

    The "One-Handed and Rune" is something they really should do with the next chapter and really put effort into it, a new magicka weapon skill line would make a lot of people happy. Not just that its magicka, but that its basically a spellsword skill line, which I know is a favorite for many RPG lovers. As well it would also be more of a melee magicka weapon as opposed to the focus on ranged attacks as we have seen, would love to see DKs and Templars use them, but that's not to say the skill line would or could be without ranged attacks(even Dual Wield has a ranged attack).

    My personal suggestion for the use of Polearms such as Spears, Halberds or Pikes is for it to be a form of tanking weapon. So while Magicka characters got robbed of the idea of a damage dealing Ice Maga we Tanks got a crappy tanking weapon whose biggest feature is never even used, blocking with magicka and heavy attack taunt. Unless big changes are made to it I will keep calling Ice Tanking a failed experiment. But Polearms with or without shields stands as a perfect opportunity to get us a truly good Tanking skill line. Keep your enemies at a distance while protecting your self and others from harm. There is a lot of possibility for new forms of tanking utility to be added in here that could really spice things up for everyone, PvE as well as PvP.

    So give us a few chapters with new skill lines. "One-Handed and Rune" first, then Polearms for tanking and then I would say like wands to give healers and magicka something again(but mainly healers as they only got 1 option right now, lame), stamina can wait, it does have a lot of options already.

    Pipe dream but just wanted to weigh in as I hate it when people suggest spears should just be a 2 handed weapon with the great swords and battleaxes but I do also agree that magicka characters need love too.
  • LennoxPoodle
    LennoxPoodle
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    If they ever want to add Polearms it needs to be its own skill line, not an addition to the 2 handed skill line. As well, while magicka alternatives are lacking it should not be a magicka weapon, makes no sense what so ever. I would heavily suggest them to release more new weapon skill lines as opposed to classes as I believe it can increase diversity in build creations as well as longevity for the game as people would get a chance to get more invested in older characters again with a new skill line to use for them.

    The "One-Handed and Rune" is something they really should do with the next chapter and really put effort into it, a new magicka weapon skill line would make a lot of people happy. Not just that its magicka, but that its basically a spellsword skill line, which I know is a favorite for many RPG lovers. As well it would also be more of a melee magicka weapon as opposed to the focus on ranged attacks as we have seen, would love to see DKs and Templars use them, but that's not to say the skill line would or could be without ranged attacks(even Dual Wield has a ranged attack).

    My personal suggestion for the use of Polearms such as Spears, Halberds or Pikes is for it to be a form of tanking weapon. So while Magicka characters got robbed of the idea of a damage dealing Ice Maga we Tanks got a crappy tanking weapon whose biggest feature is never even used, blocking with magicka and heavy attack taunt. Unless big changes are made to it I will keep calling Ice Tanking a failed experiment. But Polearms with or without shields stands as a perfect opportunity to get us a truly good Tanking skill line. Keep your enemies at a distance while protecting your self and others from harm. There is a lot of possibility for new forms of tanking utility to be added in here that could really spice things up for everyone, PvE as well as PvP.

    So give us a few chapters with new skill lines. "One-Handed and Rune" first, then Polearms for tanking and then I would say like wands to give healers and magicka something again(but mainly healers as they only got 1 option right now, lame), stamina can wait, it does have a lot of options already.

    Pipe dream but just wanted to weigh in as I hate it when people suggest spears should just be a 2 handed weapon with the great swords and battleaxes but I do also agree that magicka characters need love too.

    Agree. I repeat myself here, but it shouldn't be a rune or any other artifact through which the magic is Harry-Potter-Channeled. Visually it should be our characters innate ability (casted from our hand tes 1-5 style) and learned knowledge, with the corresponding "weapon" item being a spell tome. Visually this could take several forms. Some writing on Skin for wood elf, book on a chain for orc style, book in bag for Breton, imperial box with scrols...
  • paulsimonps
    paulsimonps
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    If they ever want to add Polearms it needs to be its own skill line, not an addition to the 2 handed skill line. As well, while magicka alternatives are lacking it should not be a magicka weapon, makes no sense what so ever. I would heavily suggest them to release more new weapon skill lines as opposed to classes as I believe it can increase diversity in build creations as well as longevity for the game as people would get a chance to get more invested in older characters again with a new skill line to use for them.

    The "One-Handed and Rune" is something they really should do with the next chapter and really put effort into it, a new magicka weapon skill line would make a lot of people happy. Not just that its magicka, but that its basically a spellsword skill line, which I know is a favorite for many RPG lovers. As well it would also be more of a melee magicka weapon as opposed to the focus on ranged attacks as we have seen, would love to see DKs and Templars use them, but that's not to say the skill line would or could be without ranged attacks(even Dual Wield has a ranged attack).

    My personal suggestion for the use of Polearms such as Spears, Halberds or Pikes is for it to be a form of tanking weapon. So while Magicka characters got robbed of the idea of a damage dealing Ice Maga we Tanks got a crappy tanking weapon whose biggest feature is never even used, blocking with magicka and heavy attack taunt. Unless big changes are made to it I will keep calling Ice Tanking a failed experiment. But Polearms with or without shields stands as a perfect opportunity to get us a truly good Tanking skill line. Keep your enemies at a distance while protecting your self and others from harm. There is a lot of possibility for new forms of tanking utility to be added in here that could really spice things up for everyone, PvE as well as PvP.

    So give us a few chapters with new skill lines. "One-Handed and Rune" first, then Polearms for tanking and then I would say like wands to give healers and magicka something again(but mainly healers as they only got 1 option right now, lame), stamina can wait, it does have a lot of options already.

    Pipe dream but just wanted to weigh in as I hate it when people suggest spears should just be a 2 handed weapon with the great swords and battleaxes but I do also agree that magicka characters need love too.

    Agree. I repeat myself here, but it shouldn't be a rune or any other artifact through which the magic is Harry-Potter-Channeled. Visually it should be our characters innate ability (casted from our hand tes 1-5 style) and learned knowledge, with the corresponding "weapon" item being a spell tome. Visually this could take several forms. Some writing on Skin for wood elf, book on a chain for orc style, book in bag for Breton, imperial box with scrols...

    True, I did use that word in quotation marks as that is just the name I have heard it referred by. But yes the variety of objects or magical writing or tattoos(bit full metal alchemist style) are plenty and could easily be part of the motif system or different versions of the weapon like Axes, Swords and Maces for Melee.
  • TheShadowScout
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    Oh, missed that one:
    That's a bummer. But I guess I would have to agree that one handed + magic is probably the better idea for the game. Just don't use a rune or some other artifact. Traditional Elder Scrolls Magic is not casted by such means. I am aware, that there needs to be a weapon for the other hand to balance out item requirements, but that could easily be...
    ...a rune or wand.
    Which would be small enough that the rune at least would be hard to see as "soemthing held in hand" anyhow, and instead should only display as "glow in elemental flavor" around the casters offhand...

    And as I keep saying, I like the idea of having more chopices, so I would love to see some choices there too, asside from all the elemental damage types - like, wand for extra range, rune for extra damage (or spell penetration, or whatever)
    Agree. I repeat myself here, but it shouldn't be a rune or any other artifact through which the magic is Harry-Potter-Channeled. Visually it should be our characters innate ability (casted from our hand tes 1-5 style) and learned knowledge, with the corresponding "weapon" item being a spell tome. Visually this could take several forms. Some writing on Skin for wood elf, book on a chain for orc style, book in bag for Breton, imperial box with scrols...
    I had a similar idea once, though I would not limit it to "spell tome" - I went with "spell focus" and would like it to be a much wider varietee of items - holy symbols, maditation crystals, shaman rattles, gemmed skulls, ornate spellbooks, gilded scepters, whatever... of course, I envisioned that as an alternative to staves, since it really vexes me that casters have to have staves... (and again, I would love to see it be different somehow, like... staves add a bit extra range, spell foci a biut extra damage of whatever, so people can pick which suits their characters playstyle...)
    https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii/p1 ;)
  • LennoxPoodle
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    Oh, missed that one:
    That's a bummer. But I guess I would have to agree that one handed + magic is probably the better idea for the game. Just don't use a rune or some other artifact. Traditional Elder Scrolls Magic is not casted by such means. I am aware, that there needs to be a weapon for the other hand to balance out item requirements, but that could easily be...
    ...a rune or wand.
    Which would be small enough that the rune at least would be hard to see as "soemthing held in hand" anyhow, and instead should only display as "glow in elemental flavor" around the casters offhand...

    And as I keep saying, I like the idea of having more chopices, so I would love to see some choices there too, asside from all the elemental damage types - like, wand for extra range, rune for extra damage (or spell penetration, or whatever)
    Agree. I repeat myself here, but it shouldn't be a rune or any other artifact through which the magic is Harry-Potter-Channeled. Visually it should be our characters innate ability (casted from our hand tes 1-5 style) and learned knowledge, with the corresponding "weapon" item being a spell tome. Visually this could take several forms. Some writing on Skin for wood elf, book on a chain for orc style, book in bag for Breton, imperial box with scrols...
    I had a similar idea once, though I would not limit it to "spell tome" - I went with "spell focus" and would like it to be a much wider varietee of items - holy symbols, maditation crystals, shaman rattles, gemmed skulls, ornate spellbooks, gilded scepters, whatever... of course, I envisioned that as an alternative to staves, since it really vexes me that casters have to have staves... (and again, I would love to see it be different somehow, like... staves add a bit extra range, spell foci a biut extra damage of whatever, so people can pick which suits their characters playstyle...)
    https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii/p1 ;)

    Well my idea here was that the magic comes directly from the character and isn't something drawn from/or focused through any magical artifact, just like spells you know in Skyrim for Example. The idea of the tome is just that it is procedures, notes and generally the collection of the character written down for reference and contemplation, just information. Obviously that wouldn't be used at all in the animations and just be on the modell.
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