russelmmendoza wrote: »Soon every set you use on a nightblade is gonna be garbage.
Lesson 1, dont use nightblade when elsweyr goes on live server.
Lesson 2, dont waste anything on nightblade on elsweyr live server.
Now go buy more crowns.
As its an crafted set it might have some utility, far to many crap hybrid crafted sets the last years, some niche sets is nice.Lightspeedflashb14_ESO wrote: »I'm currently at 35k health with 34k physical resistance with major resolve up (my spell resistance is a bit higher). If I were to say change out my fortified brass for Warrior Poet - I really don't see why that would be a garbage thing to do. It's a good set - offering a boost to health and decent resistances. So I just don't understand why you consider it garbage.
are you a pve tank? if you are, then even fortified brass is a bad set to me. does nothing for your team. that is a bad set and a waste to me. simple. if you are over 33k resits, you are wasting set bonuses. it is the only hard cap in the game. the only stat that it matters that you build under.
Lightspeedflashb14_ESO wrote: »I'm currently at 35k health with 34k physical resistance with major resolve up (my spell resistance is a bit higher). If I were to say change out my fortified brass for Warrior Poet - I really don't see why that would be a garbage thing to do. It's a good set - offering a boost to health and decent resistances. So I just don't understand why you consider it garbage.
are you a pve tank? if you are, then even fortified brass is a bad set to me. does nothing for your team. that is a bad set and a waste to me. simple. if you are over 33k resits, you are wasting set bonuses. it is the only hard cap in the game. the only stat that it matters that you build under.
Lightspeedflashb14_ESO wrote: »I'm currently at 35k health with 34k physical resistance with major resolve up (my spell resistance is a bit higher). If I were to say change out my fortified brass for Warrior Poet - I really don't see why that would be a garbage thing to do. It's a good set - offering a boost to health and decent resistances. So I just don't understand why you consider it garbage.
are you a pve tank? if you are, then even fortified brass is a bad set to me. does nothing for your team. that is a bad set and a waste to me. simple. if you are over 33k resits, you are wasting set bonuses. it is the only hard cap in the game. the only stat that it matters that you build under.
Lightspeedflashb14_ESO wrote: »treasure hunter is useless - but mothers sorrow is useful?
The 9% crit you get from the 5 piece of MS stacks with inner light, a skill that gives major prophecy, the same buff from TH, so yeah, TH useless.
Lol @TheDoomsdayMonster saying prayer shawl is useless but still riding the combat physician train.
but that means you loose 2 skill slots by having to have Inner light on both bars..... hmmmm.....
.
But I'm not surprised you think Fortified Brass is a garbage set as well.
.I think at this point it's probably best for us to agree to disagree because I'm not going to agree with your perspective on this, especially this latest one of yours. Because increasing your resistance does do something "for the team". It makes you take less damage, which makes you a better tank, which is good for your team. And fortified brass gives a lot of resistance.
Lightspeedflashb14_ESO wrote: ».
But I'm not surprised you think Fortified Brass is a garbage set as well.
For pve tanks. FB has it's uses in PvP, for light and medium builds that want the extra resistance..I think at this point it's probably best for us to agree to disagree because I'm not going to agree with your perspective on this, especially this latest one of yours. Because increasing your resistance does do something "for the team". It makes you take less damage, which makes you a better tank, which is good for your team. And fortified brass gives a lot of resistance.
Once you get to 33k, resists do nothing for anyone. Not you. Not the team. Full stop. And if you want to play a meat shield tank, more power to you but my tanks make everyone hit harder and live longer, because of the sets that I choose. What do yours do?
rotaugen454 wrote: »Having a set be garbage depends a lot on what you want to do in game. Do you just want to quest, delve and maybe do public dungeons? Do you want to fight World Bosses and do 4 person dungeons on normal? Do you want to do trials and Vet Dungeons? Do you want to PvP but only in a Zerg? Do you want to do group dungeons Hard Mode? Do you want to excel at PvP and want titles or high K/D? Do you want to make the leaderboards?
At the low end of difficulty, ANY set works. As you go up the difficulty scale, you have to take a closer look at your sets, traits, skills, rotation, food, potions, etc. A lot of sets are “garbage” at the high end, ok at others. Yes, you can get more effective sets, but you may not need to, depending on what you want to do.
11. Tormentor: The 5 piece is a taunt and some minuscule damage on a charge. Lols.
Tommy_The_Gun wrote: »11. Tormentor: The 5 piece is a taunt and some minuscule damage on a charge. Lols.
Regarding Tormentor set. Sure, for now it is useless for most builds... but... but there is a very good use case for it (or at lest it would be if this set was not bugged).
(5 items) When you deal damage with a Charge ability, you gain 3642 Physical and Spell Resistance and taunt the enemy to attack you for 15 seconds.
(here is a topic from 2016 and it seems tha back then it was bugged too)
https://forums.elderscrollsonline.com/en/discussion/239450/charge-abilities-tormentor-set
Charge ability: Skill that moves you towards the target
- shield charge
- critical charge
- focused charge
- teleport strike
- pounce
- dragon leap
With the recent changes to gap closers & the removal of minimum range, Tormentor set would actually make it possible to use Werewolf as a PvE tank. However, Tormentor seems to be bugged right now as I it did not proc on ANY of those abilities.
Just bug-report it and maybe this set will be moved from totally useless garbage set to niche tanking set category.
MornaBaine wrote: »There's a reason I don't do end game, trials or most dungeons. Let alone PVP. This is it. I can't possibly be bothered to keep track of, learn, and re-learn and adjust every time a new wave of gear hits. No thanks ZO$.
I'd really like story single player versions of all the dungeons and trials just so I can do them for the content and experience the areas and stories. I don't want gear. Toss me the same amount of gold as a daily and I'm good. As it is, having a sub, I'm literally paying for content I can't use.
Lightspeedflashb14_ESO wrote: »MornaBaine wrote: »There's a reason I don't do end game, trials or most dungeons. Let alone PVP. This is it. I can't possibly be bothered to keep track of, learn, and re-learn and adjust every time a new wave of gear hits. No thanks ZO$.
I'd really like story single player versions of all the dungeons and trials just so I can do them for the content and experience the areas and stories. I don't want gear. Toss me the same amount of gold as a daily and I'm good. As it is, having a sub, I'm literally paying for content I can't use.
it really sounds like you ought to be playing a single player game, not a MMO then, which is what this game is.
MornaBaine wrote: »There's a reason I don't do end game, trials or most dungeons. Let alone PVP. This is it. I can't possibly be bothered to keep track of, learn, and re-learn and adjust every time a new wave of gear hits. No thanks ZO$.
I'd really like story single player versions of all the dungeons and trials just so I can do them for the content and experience the areas and stories. I don't want gear. Toss me the same amount of gold as a daily and I'm good. As it is, having a sub, I'm literally paying for content I can't use.
Joosef_Kivikilpi wrote: »starkerealm wrote: »TheValar85 wrote: »em the undaunted setts are usless? well the Ilambris are still best in slot for many sorc builds.
I think they meant Unweaver and Infiltrator which... yeah, those are both kinda trash.
False. Those two sets are incredible in tandem together.
Tommy_The_Gun wrote: »11. Tormentor: The 5 piece is a taunt and some minuscule damage on a charge. Lols.
Regarding Tormentor set. Sure, for now it is useless for most builds... but... but there is a very good use case for it (or at lest it would be if this set was not bugged).
(5 items) When you deal damage with a Charge ability, you gain 3642 Physical and Spell Resistance and taunt the enemy to attack you for 15 seconds.
(here is a topic from 2016 and it seems tha back then it was bugged too)
https://forums.elderscrollsonline.com/en/discussion/239450/charge-abilities-tormentor-set
Charge ability: Skill that moves you towards the target
- shield charge
- critical charge
- focused charge
- teleport strike
- pounce
- dragon leap
With the recent changes to gap closers & the removal of minimum range, Tormentor set would actually make it possible to use Werewolf as a PvE tank. However, Tormentor seems to be bugged right now as I it did not proc on ANY of those abilities.
Just bug-report it and maybe this set will be moved from totally useless garbage set to niche tanking set category.
starkerealm wrote: »Tommy_The_Gun wrote: »11. Tormentor: The 5 piece is a taunt and some minuscule damage on a charge. Lols.
Regarding Tormentor set. Sure, for now it is useless for most builds... but... but there is a very good use case for it (or at lest it would be if this set was not bugged).
(5 items) When you deal damage with a Charge ability, you gain 3642 Physical and Spell Resistance and taunt the enemy to attack you for 15 seconds.
(here is a topic from 2016 and it seems tha back then it was bugged too)
https://forums.elderscrollsonline.com/en/discussion/239450/charge-abilities-tormentor-set
Charge ability: Skill that moves you towards the target
- shield charge
- critical charge
- focused charge
- teleport strike
- pounce
- dragon leap
With the recent changes to gap closers & the removal of minimum range, Tormentor set would actually make it possible to use Werewolf as a PvE tank. However, Tormentor seems to be bugged right now as I it did not proc on ANY of those abilities.
Just bug-report it and maybe this set will be moved from totally useless garbage set to niche tanking set category.
Tormentor not interacting with Pounce is a deliberate design decision. The team does not want werewolf tanks, so their inability to taunt with Tormentor is not an accident. Worth remembering that simply gaining a taunt would not give the werewolf the tools it needs to function as a tank. It would still lack any meaningful CC options, and would continue to scare adds out of the DPS's AoEs.
Tommy_The_Gun wrote: »starkerealm wrote: »Tommy_The_Gun wrote: »11. Tormentor: The 5 piece is a taunt and some minuscule damage on a charge. Lols.
Regarding Tormentor set. Sure, for now it is useless for most builds... but... but there is a very good use case for it (or at lest it would be if this set was not bugged).
(5 items) When you deal damage with a Charge ability, you gain 3642 Physical and Spell Resistance and taunt the enemy to attack you for 15 seconds.
(here is a topic from 2016 and it seems tha back then it was bugged too)
https://forums.elderscrollsonline.com/en/discussion/239450/charge-abilities-tormentor-set
Charge ability: Skill that moves you towards the target
- shield charge
- critical charge
- focused charge
- teleport strike
- pounce
- dragon leap
With the recent changes to gap closers & the removal of minimum range, Tormentor set would actually make it possible to use Werewolf as a PvE tank. However, Tormentor seems to be bugged right now as I it did not proc on ANY of those abilities.
Just bug-report it and maybe this set will be moved from totally useless garbage set to niche tanking set category.
Tormentor not interacting with Pounce is a deliberate design decision. The team does not want werewolf tanks, so their inability to taunt with Tormentor is not an accident. Worth remembering that simply gaining a taunt would not give the werewolf the tools it needs to function as a tank. It would still lack any meaningful CC options, and would continue to scare adds out of the DPS's AoEs.
Well... I have tested it with all Charge abilities & gap closers. Non of them proced this set... Thus I do believe it is bugged.
but that means you loose 2 skill slots by having to have Inner light on both bars..... hmmmm.....
starkerealm wrote: »Tommy_The_Gun wrote: »11. Tormentor: The 5 piece is a taunt and some minuscule damage on a charge. Lols.
Regarding Tormentor set. Sure, for now it is useless for most builds... but... but there is a very good use case for it (or at lest it would be if this set was not bugged).
(5 items) When you deal damage with a Charge ability, you gain 3642 Physical and Spell Resistance and taunt the enemy to attack you for 15 seconds.
(here is a topic from 2016 and it seems tha back then it was bugged too)
https://forums.elderscrollsonline.com/en/discussion/239450/charge-abilities-tormentor-set
Charge ability: Skill that moves you towards the target
- shield charge
- critical charge
- focused charge
- teleport strike
- pounce
- dragon leap
With the recent changes to gap closers & the removal of minimum range, Tormentor set would actually make it possible to use Werewolf as a PvE tank. However, Tormentor seems to be bugged right now as I it did not proc on ANY of those abilities.
Just bug-report it and maybe this set will be moved from totally useless garbage set to niche tanking set category.
Tormentor not interacting with Pounce is a deliberate design decision. The team does not want werewolf tanks, so their inability to taunt with Tormentor is not an accident. Worth remembering that simply gaining a taunt would not give the werewolf the tools it needs to function as a tank. It would still lack any meaningful CC options, and would continue to scare adds out of the DPS's AoEs.
but that means you loose 2 skill slots by having to have Inner light on both bars..... hmmmm.....
You only need Inner Light on your front bar, so you don't LOSE 2 skills lots.
Combat Physician is far from a trash set. Given that shields have been nerfed into oblivion (thanks to the incessant pissing and moaning from PvPers, and ZeniMax being too Goddamned lazy to balance PvP and PvE separately...) it's a decent set for either PvE No-Death runs, or even for PvP, where you can get an 8K shield from critically healing yourself, which to be honest, is when you need it most. Use Combat Physician & Iceheart on a MagSorc running Power Surge and you'll have a 16K shield up constantly.
The_Last_Titan wrote: »very old but.. ive always like magicka furnace, it stood out a little more before warlock got buffed but still if your fighting melee the 5 piece should still contribute more magicka.
MollyReed94 wrote: »No stam pets? Stamdens use pets, their ulti at least, is a pet.
I've learned to accept that just because I think a set is trash, doesn't mean it really is. I've made that mistake before. When someone asks me "Is this a good set?" I explain why I would not run it (hard to proc, low reward 5 piece, better set exists for the the use they require, buff is available in a skill, set is broken, hard to use in pve or pvp, etc). I have been astounded by some of the clever, fun and effective combos some of you design. Please, keep it up.
starkerealm wrote: »Tommy_The_Gun wrote: »starkerealm wrote: »Tommy_The_Gun wrote: »11. Tormentor: The 5 piece is a taunt and some minuscule damage on a charge. Lols.
Regarding Tormentor set. Sure, for now it is useless for most builds... but... but there is a very good use case for it (or at lest it would be if this set was not bugged).
(5 items) When you deal damage with a Charge ability, you gain 3642 Physical and Spell Resistance and taunt the enemy to attack you for 15 seconds.
(here is a topic from 2016 and it seems tha back then it was bugged too)
https://forums.elderscrollsonline.com/en/discussion/239450/charge-abilities-tormentor-set
Charge ability: Skill that moves you towards the target
- shield charge
- critical charge
- focused charge
- teleport strike
- pounce
- dragon leap
With the recent changes to gap closers & the removal of minimum range, Tormentor set would actually make it possible to use Werewolf as a PvE tank. However, Tormentor seems to be bugged right now as I it did not proc on ANY of those abilities.
Just bug-report it and maybe this set will be moved from totally useless garbage set to niche tanking set category.
Tormentor not interacting with Pounce is a deliberate design decision. The team does not want werewolf tanks, so their inability to taunt with Tormentor is not an accident. Worth remembering that simply gaining a taunt would not give the werewolf the tools it needs to function as a tank. It would still lack any meaningful CC options, and would continue to scare adds out of the DPS's AoEs.
Well... I have tested it with all Charge abilities & gap closers. Non of them proced this set... Thus I do believe it is bugged.
I'm basing my position off of conversations with members of the dev team. Tormentor is not supposed to proc on Pounce. That's a deliberate choice. By design, the set is not supposed to proc for Werewolves.
but that means you loose 2 skill slots by having to have Inner light on both bars..... hmmmm.....
You only need Inner Light on your front bar, so you don't LOSE 2 skills lots.
Combat Physician is far from a trash set. Given that shields have been nerfed into oblivion (thanks to the incessant pissing and moaning from PvPers, and ZeniMax being too Goddamned lazy to balance PvP and PvE separately...) it's a decent set for either PvE No-Death runs, or even for PvP, where you can get an 8K shield from critically healing yourself, which to be honest, is when you need it most. Use Combat Physician & Iceheart on a MagSorc running Power Surge and you'll have a 16K shield up constantly.