Thank you ZoS for fixing random normal bug abuse.

  • ArchMikem
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    jazsper77 wrote: »
    Furthermore any players in my random under 610cp get the boot if I’m crown. No carries for crybabies you want to do 2-3hr ransoms go rite ahead.

    Wow. Horrible player spotted.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
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  • yRaven
    yRaven
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    I'm happy they fixed it, now i can finally take my skillpoints without someone saying TP TO FG1
    Jack of all trades. Master of at least one.
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  • StormChaser3000
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    Sorry, I'm still not going to run with potatoes through DLCs or CoA2. If your dps will be too low, I'll just log in with a different alt tank. Feel free to poke bosses for an hour without me.
  • VaranisArano
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    Sorry, I'm still not going to run with potatoes through DLCs or CoA2. If your dps will be too low, I'll just log in with a different alt tank. Feel free to poke bosses for an hour without me.

    Premade groups or guildies sounds like a great solution for this.
  • siddique
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    jazsper77 wrote: »
    Furthermore any players in my random under 610cp get the boot if I’m crown. No carries for crybabies you want to do 2-3hr ransoms go rite ahead.

    I finished vet bloodroot forge with pugs two days ago, only me and the tank were 810. The other dps and healer were cp 320 and the whereabouts. Total deaths? Maybe 5. I've struggled going past the Hag Boss in that dungeon with a group full of 810s.

    CP doesn't mean anything against talent.
    Edited by siddique on May 27, 2019 1:38AM
    "Knee-jerk reactionist."
    Lost Depths, 2015-2022.
  • Facefister
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    @VaranisArano
    So, now we're resorting to buzzwords? I simply don't care and mind about the fix, the only impact it has is the time I have to spend on a run. As I said 8~15 minutes. On the other hand, your "average Joe" who has a hard time on moving out of red circles will be outright booted out of the DLC dungeon instead of getting a clear through a FG1 detour. Btw, who talked about normals?

    And I tell you what, the overuse of the word "elitist" turned me from "that guy who explains every encounter" to "that guy who immediately kicks that low-CP"
  • VaranisArano
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    Facefister wrote: »
    @VaranisArano
    So, now we're resorting to buzzwords? I simply don't care and mind about the fix, the only impact it has is the time I have to spend on a run. As I said 8~15 minutes. On the other hand, your "average Joe" who has a hard time on moving out of red circles will be outright booted out of the DLC dungeon instead of getting a clear through a FG1 detour. Btw, who talked about normals?

    And I tell you what, the overuse of the word "elitist" turned me from "that guy who explains every encounter" to "that guy who immediately kicks that low-CP"

    I brought up normals specifically because you mentioned events. So far anyone who wants to get event rewards can get them from running normals. So while I'm sure you are correct that there are silly players who will run vet when they can't handle it, being kicked from vet after they fail isnt going to have an impact on their ability to participate in any events when they ought to run it at the level they can handle - normal difficulty. And I don't see any real reason to kick from normal dungeons unless someone's trying to be some caricature of an "elite" (or kicking fake tanks or something) so it really won't have any impact on events at all. ZOS could still introduce Vet specific rewards for events, in which case you might have a point here.

    As for the "average Joe" now they have to do exactly what we all did before the exploit became common knowledge. Get good enough to do ALL the random dungeons they own or get kicked if they aren't up to par. And if they can't manage to hold their own in Vets, I say back to normals or the training dummy until they are able to fulfill their role. Exploiting to Vet FG1 wasnt really helping them get any better, just getting them rewards for the random dungeon they didn't do.

    The first Undaunted event, when the exploit wasnt common knowledge, everyone queued up on multiple characters and ran whatever dungeon they got (or quit, or got kicked) as intended. So its not like the community can't do it correctly. But once the exploit became common knowledge, suddenly everyone wants their guaranteed quick 'n easy FG 1 run instead of whatever random dungeon they got, so they can get their shiny loot quicker.

    So I don't really see any loss to fixing this exploit. Average and Casual players will carry on exactly as they did before the exploit became common knowledge. The only thing they are missing out on is rewards gotten for not doing the random dungeons they can't complete, rewards that werent intended. And the only thing you are missing out on is that fast, easy FG 1 in place of whatever random dungeon you get, again, a fast run you weren't intended to get every day.

    No one is getting shafted, except for the people who got used to the exploit. And I don't feel sorry for them. They can use the Random Dungeon finder and get the rewards for their random dungeon as intended, just like the vast majority of the community did before the exploit became common knowledge.

    In any case, I think we've probably argued enough for something you don't care about and don't really mind, so perhaps we can agree to disagree and have a nice day?
  • jazsper77
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    Sure
    siddique wrote: »
    jazsper77 wrote: »
    Furthermore any players in my random under 610cp get the boot if I’m crown. No carries for crybabies you want to do 2-3hr ransoms go rite ahead.

    I finished vet bloodroot forge with pugs two days ago, only me and the tank were 810. The other dps and healer were cp 320 and the whereabouts. Total deaths? Maybe 5. I've struggled going past the Hag Boss in that dungeon with a group full of 810s.

    CP doesn't mean anything against talent.

    Sure ya did
  • JadeCoin
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    Facefister wrote: »
    Facefister wrote: »
    kargen27 wrote: »
    WeerW3ir wrote: »
    Nobody asked for this

    Many many many people asked for it over and over and over and over.

    People who wanted to exploit a carry during the dungeon events were the most vocal about it.

    People who wanted to skip the dungeon they got when they queued for a "Random" dungeon were the most vocal about how its totally justifiable to skip to FG1 and get all the rewards. Its silly what exploits PVEers will justify to get an easier run.

    The people who wanted to actually do the dungeon they queued up for or the people who actually agreed to do a "Random" dungeon when they clicked on the "Daily Random Dungeon" pointed out that, yes, this is an exploit and needs to be fixed.

    I'm glad the Devs made it so you have to actually run your Daily Random Dungeon if you want the rewards. No more exploiting by skipping to an easier dungeon if you don't like what you got.
    It wasn't about easier, it was about faster. My premade group needs 3~4 minutes for vFG1. Now compare that to vCoA2.

    Did anyone promise you faster? By clicking queue button, you agree to do a random dungeon with a random group. You're gambling basically, and you're agreeing to the terms of that gamble. Don't want the risk? Don't queue, it's simple like that, it's not like someone's making you run that dungeon at a gunpoint. You're not automatically entitled to that XP bonus, it's a reward for running a random dungeon.

    I think one thing to keep in mind is the reason why, in an MMO, the game designers would want to reward people for running a random dungeon. It isn't just a "good for you for braving dungeon roulette!" award. It's there in part to create a larger pool of players able to group with others in a PUG to run any dungeon whatsoever.

    An MMO needs a matchmaking system that makes it possible for people to get into specific dungeons when they need to. The "reward" for the specific dungeon queue is completing the dungeon you want to do (your pledge, your skill point, your gear farm, whatever). The reward for being a flexible player willing to do any dungeons others might need to do is the random dungeon bonus. Remove the flexibility, and you remove a large part of the game-design motivation behind the reward.

    I understand that this doesn't apply to pre-mades, but the fix was needed because of how often the exploit was being used in PUGs. And it seems pretty clear to me that PUGs are really the reason anyone (including pre-mades) got the bonus in the first place.
  • Moushen
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    The exploit is not game breaking, but leaving the GF in its current state is. The servers need to be upgraded, and the bugs fixed. Can't queue up a premade group, kicked to char select and lost progress. These are the items that need to be addressed first.
  • kargen27
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    Facefister wrote: »
    @John_Falstaff
    No, but my Tank allows me to burn through any dungeon even without a healer.
    @VaranisArano
    BS on you. We need 15~20 minutes for any vDLC hm run except vBRP. It is most definitely about time when you want to carry several characters during the event.

    Same goes to the other random/two randoms. They've took a risk and got a dungeon clear under 5 minutes.

    Faster/easier, same thing in this conversation. FG1 is faster because it is easier. You want the XP but you don't want any of the risk involved with a random queue. It comes down to wanting the reward without earning the reward. The reward is there because of the random factor.
    and then the parrot said, "must be the water mines green too."
  • Ysbriel
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    I have to agree with OP, i queued for a specific dungeon many times and landed with people who used the random queue just tell me that now im obligated to move from the dungeon i queued for so they could do their bug trick.
  • russelmmendoza
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    Its a bug people are abusing.
    Thats why zos fixed it fast.
    Now, if its a bug people not abusing and are really sick to the core why zos is not fixing, despite it bugging the hell out of players for years, zos will not fix it at all.
    Go buy more crowns.
  • AWinterWolf
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    Honestly, I'm glad it was fixed.

    I was with a friend, both of us support roles, trying to farm Ebon, and two DDs join us, port to FG1, and *** us over by completing that dungeon so we can't even look for other DDs to do Crypt with us.
    It took too long for us to kill the first boss on our own, and in the end, I had to rely on two lovely people from guilds I'm in, to come join us.

    @AWinterWolf, PC EU.

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  • Jazz_Funk
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    I think ZoS likely viewed it as people using an exploit to earn rewards and xp unfairly so it doesn’t surprise me that they prioritized this fix over other bugs in the game. Maybe prioritize is not the right word as this has been around for a long time. I always disagreed with the idea of queuing for a random and then teleporting to an easy delve to get the reward. Some may say it is harmless but it isn’t if you have queued (sometimes for quite a while) for a specific delve because you are farming equipment or looking for an achievement and the others are only after short cutting the random daily rewards.
  • zaria
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    Jazz_Funk wrote: »
    I think ZoS likely viewed it as people using an exploit to earn rewards and xp unfairly so it doesn’t surprise me that they prioritized this fix over other bugs in the game. Maybe prioritize is not the right word as this has been around for a long time. I always disagreed with the idea of queuing for a random and then teleporting to an easy delve to get the reward. Some may say it is harmless but it isn’t if you have queued (sometimes for quite a while) for a specific delve because you are farming equipment or looking for an achievement and the others are only after short cutting the random daily rewards.
    Main reason it was fixed was that people pugging for an specific dungeon was dragged into others typical FG1.
    Bug was pretty old but most was smart enough not to do this in pugs, it was also not very well known.

    Use exploded during the last undaunted event.
    Guild chat has had LFG Random fungal pretty often since then.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • NeroBad
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    WIth that please seperate the DLC dungeons, make it Random Normal (Veteran) DLC Dungeon.

    I swear I get twice more DLC dungeons for random then base game dugeons. My wife got 5 times in a row White Gold Tower (seperate days).
  • highkingnm
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    I would be fine with removing FG1 port bug if I could take DLC dungeons out of the random finder. When I just want my XP, I don't want something like Scalecaller, I do that when I feel like it. Taking out the bug without a QoL improvement is just frustrating.
  • Runkorko
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    jazsper77 wrote: »
    Furthermore any players in my random under 610cp get the boot if I’m crown. No carries for crybabies you want to do 2-3hr ransoms go rite ahead.

    Shut up scamp.
    MY random. CROWN.
    Who you think you are ?
    Mr Important ?
    Edited by Runkorko on May 28, 2019 8:45AM
  • IzzyStardust
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    mcagatayg wrote: »
    Now that you've shown us you CAN actually fix bugs, please fix or completely rework the whole dungeon finder?

    People I know never once would port when we had a pug with us. We'd stay and do the thing. Now, most of us will just never queue again except in 4 person group.

  • Tsar_Gekkou
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    I'm still wondering how this bug was actually big thing. The only time i've ever encountered people doing this in randoms was during the random dungeon event. I've never had it happen outside of that.
    Xbox NA healer main
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  • SoLooney
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    So they decided to fix this when there are other bugs and problems they could have focused on, great job zos, love to see that you know priorities :)
  • Ash_In_My_Sujamma
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    Same people that were asking for this bug to be fixed will now go on asking for nerfs on normal dlc dungeons cause they are too hard and they can't complete them with a group finder group.
  • Moonsorrow
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    This is a good thing to fix. :)

    People who went in actually wanting to do other dungeons than FG1 were often abandoned to the one intended when half of group ported to FG1 for lazy run. Thing caused some toxic chats thats for sure. So very glad they fixed this.

    Hoping the functionality of the actual Group Finder also gets fixed, both for dungeons and battlegrounds. But thats most likely due to server capacity since it gets broken mostly at primetime when more people on queue than server can handle. All the error messages like the "cannot queue at this time" and the endless "someone declined.." and the F button spam all for nothing happens because server cannot create more instances for dungeons and battlegrounds right then.. PC EU server feels like its almost dying with all the bad performance on primetime, sadly.

    Elsweyr did just bring even more population in, old players returning from breaks for new zone/class and new players influx on top of it. The Dragons hype been working. EU server needs some serious capacity upgrading or primetime will stay almost unplayable what comes to group finder activities, trials and Cyrodiil. Even normal overland content has started to become laggy.. :(
  • IzzyStardust
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    NeroBad wrote: »
    WIth that please seperate the DLC dungeons, make it Random Normal (Veteran) DLC Dungeon.

    I swear I get twice more DLC dungeons for random then base game dugeons. My wife got 5 times in a row White Gold Tower (seperate days).

    Or LEARN TO DO THE CONTENT. I mean why won't people just learn to play. Take the time it takes and learn. As *EVERYONE* and their dog has said: IT'S NOT FAIR TO GET THE REWARDS AND NOT DO THE WORK.

    So why should people only be able to do dungeons they can skate in?

    But no.

    They don't want that; they want to be carried and for other people to bear it.
  • VaranisArano
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    Same people that were asking for this bug to be fixed will now go on asking for nerfs on normal dlc dungeons cause they are too hard and they can't complete them with a group finder group.

    Funny. In this thread, its the people who were using the bug to skip out on those DLC dungeons in favor of FG1 asking for the DLCs to be removed from the random pool because now they have to do them if they want the rewards...

    People willing to abuse an exploit to get easy rewards complaining about having to actually run the harder content now, who'da thunk it?
  • Commancho
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    Great, noobs will be trying no more to port to pledges and vote kick me.
  • everlastingodeb17_ESO
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    Never thank a company you are paying for their product... They couldn't care less about you or me or he or she, all they care about is the cash, so don't thank them for doing what they are supposed to do
  • Mathius_Mordred
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    Where is this fixed, it's not in today's patch notes?
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  • SpacemanSpiff1
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    Sweet. I'm glad to see this finally got fixed. Now if the group finder actually worked under load...
This discussion has been closed.