Furthermore any players in my random under 610cp get the boot if I’m crown. No carries for crybabies you want to do 2-3hr ransoms go rite ahead.
StormChaser3000 wrote: »Sorry, I'm still not going to run with potatoes through DLCs or CoA2. If your dps will be too low, I'll just log in with a different alt tank. Feel free to poke bosses for an hour without me.
Furthermore any players in my random under 610cp get the boot if I’m crown. No carries for crybabies you want to do 2-3hr ransoms go rite ahead.
Facefister wrote: »@VaranisArano
So, now we're resorting to buzzwords? I simply don't care and mind about the fix, the only impact it has is the time I have to spend on a run. As I said 8~15 minutes. On the other hand, your "average Joe" who has a hard time on moving out of red circles will be outright booted out of the DLC dungeon instead of getting a clear through a FG1 detour. Btw, who talked about normals?
And I tell you what, the overuse of the word "elitist" turned me from "that guy who explains every encounter" to "that guy who immediately kicks that low-CP"
Furthermore any players in my random under 610cp get the boot if I’m crown. No carries for crybabies you want to do 2-3hr ransoms go rite ahead.
I finished vet bloodroot forge with pugs two days ago, only me and the tank were 810. The other dps and healer were cp 320 and the whereabouts. Total deaths? Maybe 5. I've struggled going past the Hag Boss in that dungeon with a group full of 810s.
CP doesn't mean anything against talent.
John_Falstaff wrote: »Facefister wrote: »It wasn't about easier, it was about faster. My premade group needs 3~4 minutes for vFG1. Now compare that to vCoA2.VaranisArano wrote: »Facefister wrote: »
People who wanted to skip the dungeon they got when they queued for a "Random" dungeon were the most vocal about how its totally justifiable to skip to FG1 and get all the rewards. Its silly what exploits PVEers will justify to get an easier run.
The people who wanted to actually do the dungeon they queued up for or the people who actually agreed to do a "Random" dungeon when they clicked on the "Daily Random Dungeon" pointed out that, yes, this is an exploit and needs to be fixed.
I'm glad the Devs made it so you have to actually run your Daily Random Dungeon if you want the rewards. No more exploiting by skipping to an easier dungeon if you don't like what you got.
Did anyone promise you faster? By clicking queue button, you agree to do a random dungeon with a random group. You're gambling basically, and you're agreeing to the terms of that gamble. Don't want the risk? Don't queue, it's simple like that, it's not like someone's making you run that dungeon at a gunpoint. You're not automatically entitled to that XP bonus, it's a reward for running a random dungeon.
Facefister wrote: »@John_Falstaff
No, but my Tank allows me to burn through any dungeon even without a healer.
@VaranisArano
BS on you. We need 15~20 minutes for any vDLC hm run except vBRP. It is most definitely about time when you want to carry several characters during the event.
Same goes to the other random/two randoms. They've took a risk and got a dungeon clear under 5 minutes.
Main reason it was fixed was that people pugging for an specific dungeon was dragged into others typical FG1.I think ZoS likely viewed it as people using an exploit to earn rewards and xp unfairly so it doesn’t surprise me that they prioritized this fix over other bugs in the game. Maybe prioritize is not the right word as this has been around for a long time. I always disagreed with the idea of queuing for a random and then teleporting to an easy delve to get the reward. Some may say it is harmless but it isn’t if you have queued (sometimes for quite a while) for a specific delve because you are farming equipment or looking for an achievement and the others are only after short cutting the random daily rewards.
WIth that please seperate the DLC dungeons, make it Random Normal (Veteran) DLC Dungeon.
I swear I get twice more DLC dungeons for random then base game dugeons. My wife got 5 times in a row White Gold Tower (seperate days).
Ash_In_My_Sujamma wrote: »Same people that were asking for this bug to be fixed will now go on asking for nerfs on normal dlc dungeons cause they are too hard and they can't complete them with a group finder group.