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Thank you ZoS for fixing random normal bug abuse.

  • pod88kk
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    Jeez, that was pointless. How about fixing one of the numerous others bugs/issues in the game
  • Facefister
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    Low CP people who queued for DLC dungeons will be outright kicked now :^)
  • idk
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    LITERALLY NO-ONE:


    Zenimax: We fixed this completely harmless bug.

    Literally Everyone: PLEASE FIX COMBAT BUGS/BROKEN SKILLS/EVERYTHING ELSE

    Zenimax: New phone, Who Dis

    The bug they fixed was far from harmless. It’s absurd to say that because some jerk goes ans does their own thing abandoning the rest of the group who mat have queues for a specific dungeon.

    So it’s wrong to suggest it was harmless. However, yes, Zos needs to get their act together as they clearly do not have appropriate priorities for major issues with game systems and otherwise in the game. But fixing this dungeon big was very appropriate.
  • zaria
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    Facefister wrote: »
    Low CP people who queued for DLC dungeons will be outright kicked now :^)
    CP 300 is required for vet dlc, vet DLC still require skill or experience or dedication.

    Normal DLC work well unless entire group is trash builds or noobs. Yes you are free to kick fake tanks and healers her if issues.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Linaleah
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    D0PAMINE wrote: »
    I liked it for getting pledges done.

    a lot of us did. but we stuck to premades for it. geniuses that decided to abuse the heck out of it in pugs, even with actual dungeon being one of the super easy and fast ones are the reason why none of us can have nice things.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • kargen27
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    WeerW3ir wrote: »
    Nobody asked for this

    Many many many people asked for it over and over and over and over.
    and then the parrot said, "must be the water mines green too."
  • Facefister
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    kargen27 wrote: »
    WeerW3ir wrote: »
    Nobody asked for this

    Many many many people asked for it over and over and over and over.

    People who wanted to exploit a carry during the dungeon events were the most vocal about it.
  • Bealindra
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    whats the purpose for this thread
    You-may-be-wondering-why-the-red-suit-Well-thats-so-bad-guys-cant-see-me-bleed.-This-guys-got-the-right-idea.-He-wore-the-brown-pants.jpg
  • VaranisArano
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    Facefister wrote: »
    kargen27 wrote: »
    WeerW3ir wrote: »
    Nobody asked for this

    Many many many people asked for it over and over and over and over.

    People who wanted to exploit a carry during the dungeon events were the most vocal about it.

    People who wanted to skip the dungeon they got when they queued for a "Random" dungeon were the most vocal about how its totally justifiable to skip to FG1 and get all the rewards. Its silly what exploits PVEers will justify to get an easier run.

    The people who wanted to actually do the dungeon they queued up for or the people who actually agreed to do a "Random" dungeon when they clicked on the "Daily Random Dungeon" pointed out that, yes, this is an exploit and needs to be fixed.

    I'm glad the Devs made it so you have to actually run your Daily Random Dungeon if you want the rewards. No more exploiting by skipping to an easier dungeon if you don't like what you got.
  • D0PAMINE
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    I liked it for getting pledges done.
    Linaleah wrote: »
    D0PAMINE wrote: »
    I liked it for getting pledges done.

    a lot of us did. but we stuck to premades for it. geniuses that decided to abuse the heck out of it in pugs, even with actual dungeon being one of the super easy and fast ones are the reason why none of us can have nice things.

    It was fun taking some guildies into other dungeons like ICP or CoA II to show them mechanics and they get a nice little reward too. It's fine though. It still won't stop people from leaving group because they don't want to run a dungeon they're sick of or havn't run before or people getting kicked due to CP. Premade groups should be able to have more open ended options IMO with a better reward than training sergent mail resto staves lol.
  • Ramber
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    Really? forcing players with no dps to attempt a vet DLC dungeon is the answer here? there should be an option for difficulty level that is not CP related. This was a fix for that(sucked but it worked) now its going to be countless failed random runs because most randoms end up being vet DLC? don't believe me do 10 and see if half or more aren't vet DLCs. The reason? the finder puts random people and teams into the least busy places... ie vet DLCs.... so they have to Q again after 15 mins cause they wipe over and over on the first boss...... IDK what the answer is here but forcing people into dungeons they cannot possibly complete isn't one!
  • Facefister
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    Facefister wrote: »
    kargen27 wrote: »
    WeerW3ir wrote: »
    Nobody asked for this

    Many many many people asked for it over and over and over and over.

    People who wanted to exploit a carry during the dungeon events were the most vocal about it.

    People who wanted to skip the dungeon they got when they queued for a "Random" dungeon were the most vocal about how its totally justifiable to skip to FG1 and get all the rewards. Its silly what exploits PVEers will justify to get an easier run.

    The people who wanted to actually do the dungeon they queued up for or the people who actually agreed to do a "Random" dungeon when they clicked on the "Daily Random Dungeon" pointed out that, yes, this is an exploit and needs to be fixed.

    I'm glad the Devs made it so you have to actually run your Daily Random Dungeon if you want the rewards. No more exploiting by skipping to an easier dungeon if you don't like what you got.
    It wasn't about easier, it was about faster. My premade group needs 3~4 minutes for vFG1. Now compare that to vCoA2.
  • kargen27
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    Ramber wrote: »
    Really? forcing players with no dps to attempt a vet DLC dungeon is the answer here? there should be an option for difficulty level that is not CP related. This was a fix for that(sucked but it worked) now its going to be countless failed random runs because most randoms end up being vet DLC? don't believe me do 10 and see if half or more aren't vet DLCs. The reason? the finder puts random people and teams into the least busy places... ie vet DLCs.... so they have to Q again after 15 mins cause they wipe over and over on the first boss...... IDK what the answer is here but forcing people into dungeons they cannot possibly complete isn't one!

    I'm guessing if the finder puts more players in DLCs it is because others queue for those dungeons specifically and the finder fills with random.
    and then the parrot said, "must be the water mines green too."
  • VaranisArano
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    Ramber wrote: »
    Really? forcing players with no dps to attempt a vet DLC dungeon is the answer here? there should be an option for difficulty level that is not CP related. This was a fix for that(sucked but it worked) now its going to be countless failed random runs because most randoms end up being vet DLC? don't believe me do 10 and see if half or more aren't vet DLCs. The reason? the finder puts random people and teams into the least busy places... ie vet DLCs.... so they have to Q again after 15 mins cause they wipe over and over on the first boss...... IDK what the answer is here but forcing people into dungeons they cannot possibly complete isn't one!

    See, my thought on this is simple: if you can't perform your role on ALL the dungeons you might get, you probably shouldn't use the "Random" dungeon queue.

    If you can't DPS ALL the vet dungeons, maybe you should stick to Normal dungeons and the training dummy until you can.

    I don't use the Random Dungeon option on my characters I'm not sure can tank ALL my possible dungeons.
  • John_Falstaff
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    Facefister wrote: »
    Facefister wrote: »
    kargen27 wrote: »
    WeerW3ir wrote: »
    Nobody asked for this

    Many many many people asked for it over and over and over and over.

    People who wanted to exploit a carry during the dungeon events were the most vocal about it.

    People who wanted to skip the dungeon they got when they queued for a "Random" dungeon were the most vocal about how its totally justifiable to skip to FG1 and get all the rewards. Its silly what exploits PVEers will justify to get an easier run.

    The people who wanted to actually do the dungeon they queued up for or the people who actually agreed to do a "Random" dungeon when they clicked on the "Daily Random Dungeon" pointed out that, yes, this is an exploit and needs to be fixed.

    I'm glad the Devs made it so you have to actually run your Daily Random Dungeon if you want the rewards. No more exploiting by skipping to an easier dungeon if you don't like what you got.
    It wasn't about easier, it was about faster. My premade group needs 3~4 minutes for vFG1. Now compare that to vCoA2.

    Did anyone promise you faster? By clicking queue button, you agree to do a random dungeon with a random group. You're gambling basically, and you're agreeing to the terms of that gamble. Don't want the risk? Don't queue, it's simple like that, it's not like someone's making you run that dungeon at a gunpoint. You're not automatically entitled to that XP bonus, it's a reward for running a random dungeon.
  • VaranisArano
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    Facefister wrote: »
    Facefister wrote: »
    kargen27 wrote: »
    WeerW3ir wrote: »
    Nobody asked for this

    Many many many people asked for it over and over and over and over.

    People who wanted to exploit a carry during the dungeon events were the most vocal about it.

    People who wanted to skip the dungeon they got when they queued for a "Random" dungeon were the most vocal about how its totally justifiable to skip to FG1 and get all the rewards. Its silly what exploits PVEers will justify to get an easier run.

    The people who wanted to actually do the dungeon they queued up for or the people who actually agreed to do a "Random" dungeon when they clicked on the "Daily Random Dungeon" pointed out that, yes, this is an exploit and needs to be fixed.

    I'm glad the Devs made it so you have to actually run your Daily Random Dungeon if you want the rewards. No more exploiting by skipping to an easier dungeon if you don't like what you got.
    It wasn't about easier, it was about faster. My premade group needs 3~4 minutes for vFG1. Now compare that to vCoA2.

    I'm not buying that. Its faster...because FG1 is a lot easier than the other dungeons, with a giant skip down the waterfall and stack-n-burn bosses.

    Its the same thing: an excuse to justify skipping the Daily Random Dungeon your group queued up for and getting the same rewards with none of the risk of potentially having to run harder content.

    Don't have time to run vCOA2? Don't use the "Random" dungeon finder.
    Edited by VaranisArano on May 26, 2019 11:20PM
  • Maotti
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    I'm glad to see that bug gone. :)
    PC EU
  • Stebarnz
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    Its just so the casuals can get carried through dungeons they find hard like normal crypt of hearts 1
  • Facefister
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    @John_Falstaff
    No, but my Tank allows me to burn through any dungeon even without a healer.
    @VaranisArano
    BS on you. We need 15~20 minutes for any vDLC hm run except vBRP. It is most definitely about time when you want to carry several characters during the event.

    Same goes to the other random/two randoms. They've took a risk and got a dungeon clear under 5 minutes.
  • zaria
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    Ramber wrote: »
    Really? forcing players with no dps to attempt a vet DLC dungeon is the answer here? there should be an option for difficulty level that is not CP related. This was a fix for that(sucked but it worked) now its going to be countless failed random runs because most randoms end up being vet DLC? don't believe me do 10 and see if half or more aren't vet DLCs. The reason? the finder puts random people and teams into the least busy places... ie vet DLCs.... so they have to Q again after 15 mins cause they wipe over and over on the first boss...... IDK what the answer is here but forcing people into dungeons they cannot possibly complete isn't one!
    Why do random vet unless you are 1) an idiot 2) an masochist 3) someone who think dlc HM is boring easy.
    do an random normal for xp then do pledges for keys. But no you fake tank hoping for vCoA1 who is pledge but got bloodmoon on you fake tank :)


    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • VaranisArano
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    Stebarnz wrote: »
    Its just so the casuals can get carried through dungeons they find hard like normal crypt of hearts 1

    CoH1 is pretty simple to "carry" people through. If they get in the way, just leave them dead on the final boss after they die in the circles. :smiley:

    I really don't understand these "Oh, people just want to get carried through normal dungeons!" Like...its normal dungeons. A few can be a drag (COA2, Darkshade 2, DLCs etc.) But I remember carrying level 10s through FG 2 and ICP, and its not that bad anymore.
    Facefister wrote: »
    John_Falstaff
    No, but my Tank allows me to burn through any dungeon even without a healer.
    VaranisArano
    BS on you. We need 15~20 minutes for any vDLC hm run except vBRP. It is most definitely about time when you want to carry several characters during the event.

    Same goes to the other random/two randoms. They've took a risk and got a dungeon clear under 5 minutes.

    Yeah...you are still making excuses for exploiting.

    "I need to run multiple characters through an event so I'm totally justified in not running the Random dungeon I queued up for, skipping over to easy/fast FG 1, and getting the rewards as if I ran my original harder/longer vet dungeon."

    Or shorter: "I'm totally justified in exploiting the system for my own convenience."

    I'm not in favor of that exploit. I think its embarassing how many players are willing to exploit for their own convenience or once ZOS dangles extra shiny event rewards in from of them. And I'm not buying that its somehow more justified because FG1 is "faster" instead of "easier"...when FG1 is faster precisely because its the easiest dungeon and with the ability to skip half the bosses.

    I get that you think its justified. I disagree, and its pretty clear that ZOS fixed that exploit. All to the better!
    Edited by VaranisArano on May 26, 2019 11:30PM
  • Stebarnz
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    Stebarnz wrote: »
    Its just so the casuals can get carried through dungeons they find hard like normal crypt of hearts 1

    CoH1 is pretty simple to "carry" people through. If they get in the way, just leave them dead on the final boss after they die in the circles. :smiley:

    I really don't understand these "Oh, people just want to get carried through normal dungeons!" Like...its normal dungeons. A few can be a drag (COA2, Darkshade 2, DLCs etc.) But I remember carrying level 10s through FG 2 and ICP, and its not that bad anymore.
    Facefister wrote: »
    John_Falstaff
    No, but my Tank allows me to burn through any dungeon even without a healer.
    VaranisArano
    BS on you. We need 15~20 minutes for any vDLC hm run except vBRP. It is most definitely about time when you want to carry several characters during the event.

    Same goes to the other random/two randoms. They've took a risk and got a dungeon clear under 5 minutes.

    Yeah...you are still making excuses for exploiting.

    "I need to run multiple characters through an event so I'm totally justified in not running the Random dungeon I queued up for, skipping over to easy/fast FG 1, and getting the rewards as if I ran my original harder/longer vet dungeon."

    Or shorter: "I'm totally justified in exploiting the system for my own convenience."

    I'm not in favor of that exploit. I think its embarassing how many players are willing to exploit for their own convenience or once ZOS dangles extra shiny event rewards in from of them. And I'm not buying that its somehow more justified because FG1 is "faster" instead of "easier"...when FG1 is faster precisely because its the easiest dungeon and with the ability to skip half the bosses.

    I get that you think its justified. I disagree, and its pretty clear that ZOS fixed that exploit. All to the better!

    I was being sarcastic, ive has 5 years of carrying casuals through content, when trying to help the majority I get told to 'GTFO elitist' so ive stopped, all this has made me do is just ask to be kicked out of any dlc where after the first couple of pulls ive done 90% of dps.
  • VaranisArano
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    Stebarnz wrote: »
    Stebarnz wrote: »
    Its just so the casuals can get carried through dungeons they find hard like normal crypt of hearts 1

    CoH1 is pretty simple to "carry" people through. If they get in the way, just leave them dead on the final boss after they die in the circles. :smiley:

    I really don't understand these "Oh, people just want to get carried through normal dungeons!" Like...its normal dungeons. A few can be a drag (COA2, Darkshade 2, DLCs etc.) But I remember carrying level 10s through FG 2 and ICP, and its not that bad anymore.
    Facefister wrote: »
    John_Falstaff
    No, but my Tank allows me to burn through any dungeon even without a healer.
    VaranisArano
    BS on you. We need 15~20 minutes for any vDLC hm run except vBRP. It is most definitely about time when you want to carry several characters during the event.

    Same goes to the other random/two randoms. They've took a risk and got a dungeon clear under 5 minutes.

    Yeah...you are still making excuses for exploiting.

    "I need to run multiple characters through an event so I'm totally justified in not running the Random dungeon I queued up for, skipping over to easy/fast FG 1, and getting the rewards as if I ran my original harder/longer vet dungeon."

    Or shorter: "I'm totally justified in exploiting the system for my own convenience."

    I'm not in favor of that exploit. I think its embarassing how many players are willing to exploit for their own convenience or once ZOS dangles extra shiny event rewards in from of them. And I'm not buying that its somehow more justified because FG1 is "faster" instead of "easier"...when FG1 is faster precisely because its the easiest dungeon and with the ability to skip half the bosses.

    I get that you think its justified. I disagree, and its pretty clear that ZOS fixed that exploit. All to the better!

    I was being sarcastic, ive has 5 years of carrying casuals through content, when trying to help the majority I get told to 'GTFO elitist' so ive stopped, all this has made me do is just ask to be kicked out of any dlc where after the first couple of pulls ive done 90% of dps.

    I see! :) not the first time I've had to order a new sarcasm detector.
  • bmnoble
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    I had no problem with it so long as it was just pre made groups.

    The only time I went along with it in PUGS was if the whole group wanted to do it, if even one person wanted to do the dungeon we were in I would stay and more often than not the people trying to do FG1 in PUGS were leveling so they could not pull off FG1 solo yet so they either had to stick around or leave.

    I will generally do the dungeon I get, but if the group does not seem up to it, I will leave most DLC dungeons. Sick of tanking for people who's characters are not ready for the content yet.

    But I don't base my decision on CP level, I see how the group goes with the ads (Strike one they struggle to kill the ads, me as tanks starts to think about abandoning group)

    If they manage to kill the ads fine, I see how they go with the boss(Strike two repeated wipes on the first boss, if they fail to learn the mechanics, after I have explained them, then I am gone) If they manage the first boss we carry on, regardless of their level, by then I have committed enough time to the dungeon that I want to see it through. (strike 3 would only occur if the group reaches a boss they cant kill, after many wipes, even I lose patience and throw in the towel and leave)
  • Linaleah
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    Facefister wrote: »
    @John_Falstaff
    No, but my Tank allows me to burn through any dungeon even without a healer.
    @VaranisArano
    BS on you. We need 15~20 minutes for any vDLC hm run except vBRP. It is most definitely about time when you want to carry several characters during the event.

    Same goes to the other random/two randoms. They've took a risk and got a dungeon clear under 5 minutes.

    I hope you realize that people like you are the reason there was an outcry and why they fixed it. some of us told you. do NOT force it on randoms you are going to ruin it for the rest of us. we told you over and over. but you insisted. you don't know if those people you got as fill ins were queueing up for a SPECIFIC dungeon that was NOT fungal grotto. they may have been trying for a pledge. they may have been trying for a skill point they were still missing. YOu decided that you are doing them a favor, but the truth is, you were NOT. and now this glitch was fixed. don't blame other people. don't blame ZoS. blame yourself. should have stuck to full premades or did the dungeon you were placed in with a pug.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Facefister
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    So what, then we can't do vFG1 anymore. If we're lucky, we're done in 8 if not, in 15. When another event comes, it is the "casual" who is going to get shafted because he/she is most likely to get kicked due low CP and/or low performance.
  • Surak73
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    Fixed? Wasn't it a feature?...
  • Tsar_Gekkou
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    zaria wrote: »
    Ramber wrote: »
    Really? forcing players with no dps to attempt a vet DLC dungeon is the answer here? there should be an option for difficulty level that is not CP related. This was a fix for that(sucked but it worked) now its going to be countless failed random runs because most randoms end up being vet DLC? don't believe me do 10 and see if half or more aren't vet DLCs. The reason? the finder puts random people and teams into the least busy places... ie vet DLCs.... so they have to Q again after 15 mins cause they wipe over and over on the first boss...... IDK what the answer is here but forcing people into dungeons they cannot possibly complete isn't one!
    Why do random vet unless you are 1) an idiot 2) an masochist 3)

    I don't get this either. I don't even like queuing for random normals anymore because the dps is ultrabad when i'm healing, and it takes around an hour to even get into a dungeon if i'm on my dps. No way would I queue for a random vet with a vastly increased chance of wasting 15 minutes on the first boss before ditching the failure group.
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
  • AlnilamE
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    Grandma wrote: »
    that is like.. the dumbest thing they could have fixed about group finder. it was hurting nobody. it just made leveling faster for people who knew the game inside out. Why they would remove that, and then leave all the other bugs dungeon finder has, is beyond me.

    Because people were abusing it. People were joining a random group, then porting to FG1 and soloing it, while the rest of the group was in the original dungeon and didn't get completion for their activity.

    So, as convenient as it was when you had a pre-formed group to queue and then run the pledge dungeon, for example, I understand why they would change it.

    It's a case of "This is why we can't have nice things."
    The Moot Councillor
  • VaranisArano
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    Facefister wrote: »
    So what, then we can't do vFG1 anymore. If we're lucky, we're done in 8 if not, in 15. When another event comes, it is the "casual" who is going to get shafted because he/she is most likely to get kicked due low CP and/or low performance.

    The events so far haven't made much distinction between Normal and Vet dungeons, and I don't really understand anyone who wants to be all elitist about normal dungeons.

    But as for "casuals" getting kicked due to low CP or low performance...

    You continue to make excuses for using this exploit.

    "Oh, this exploit was beneficial because I allowed low CP players to stay in my exploiting group by jumping to easier/quicker FG1 instead of kicking them from the harder/longer random dungeon we got."

    "Oh, this exploit was beneficial because I let low performance players do easier/quicker FG1 with me rather than kicking them because they werent up to snuff for the harder/longer random dungeon we got."

    Um, yeah, my opinion is that if the "casuals" can't handle ANY dungeon they could get into with the random queue, then they shouldn't use the random queue or don't complain when they get kicked for low performance. Pretty much exactly like they did before this exploit came into wide usage, you know?

    Jumping to easier/quicker FG 1 instead of doing the Random dungeon you queued for is an exploit. It doesnt matter if it benefits players.
This discussion has been closed.