wishlist14 wrote: »This is just an idea. I have been thinking about this for many years now. There is a huge misconception that end game has to be all about elitist gamers flexing their godly gamer muscles. I understand that 1% of elitist players are needed to raise a bar so high most average, good players can't reach. I know it's there for a reason, to keep players aspiring to get good and push themselves to work harder. I see how game developers work with this game difficulty model in mind when creating end game content.
My idea would be to have an amnesty week where all eso content would be open for all levels to experience at a more manageable pace...non elitist. I know there are players that I'm sure would love to take a peek at seeing some of the amazing landscapes, quests and all the lore which most only dream about. Why keep some our lore lovers vaulted shut out of eso content. That is extremely shameful to me since the Elder Scrolls games have always essentialy been about its rich lore.
I'm not saying to take anything away from our very hard working end gamers. There would be non of the end game rewards such as ;titles, skins, rare mounts or anything of that nature. This amnesty trials and dungeons week would be about opening Tamriel up to all it's citizens. I'm not sure exactly if it could work. It could even be an event thing.
My reason behind this idea is not just for myself. I do play end game and I know I can get further but I also know some older people who would love to see and experience more of the game they have enjoyed for many years. Not every player will be confident enough or even want to play end game but may want to visit those places that seem forever locked to them
Anyway pls don't hate me Im not here to annoy anyone. I just wanted to play around with this concept and would love your feedback thank you.🌻❤
They just need to add trials to the activity finder. That would open up the so-called "endgame" to casuals - who either don't have the time or desire to commit themselves to a guild schedule.
barney2525 wrote: »
RogueShark wrote: »The normal trials are really quite easy. I've seen a few RP groups do tours and such of the trials on normal... taking their time to listen/watch the dialogue, talk to NPCs, etc, and it's always gone over pretty well. It doesn't take much at all to be able to pass on normal trials, and I think if you're looking to enjoy the scenery, the lore, the quest, etc, getting a like-minded group to go through on normal and enjoy it together is the way to go.
You definitely do not have to be anywhere near 'end game elitist' or whatever to do this. ^^
How about one week a year, I'm the NBA champion and paid like Kevin Durant?
When I started playing MMOs in the form of text based MUDs, particularly Diku, I thought it was amazingly cool that there was this incredibly high ceiling that existed for enthusiasts. It helped to create the illusion of a vast virtual world, with amazing things I could only dream of.... unless I chose to put the work in.
Which I didn't do, because it wasn't my thing. That content was designed for a different kind of player.
So I think this idea is terrible. Not only to the players who put the effort into learning the game well enough to explore more challenging locations, but also to those who would dream of it and be inspired to work with others to learn how to do it.
Further, your goal is an impossible one. By removing the challenge, you remove all value existing in those environment has. If we could all be NBA champions, no one would care about it, so why would we want to be that?
But then WHY do veteran? The dungeon looks the same on normal difficulty, the quest is identical, even the mechanics of bosses look the same, they just aren't as deadly as on vet.
And this, did AA HM yesterday, managed it with 10 wipes something, second last we got boss down to 55%, one last try and we nailed it. Pretty scrubby myself. around 25K dps on dummy on stamsorc, not done vma yet, Hurdling+briarheart+strormfirst.Imperial_Voice wrote: »If I can do endgame anyone can
Because he wants vet skins, titles and loot without doing vet content. This whole thread is a lowkey nerf thread.RogueShark wrote: »The normal trials are really quite easy. I've seen a few RP groups do tours and such of the trials on normal... taking their time to listen/watch the dialogue, talk to NPCs, etc, and it's always gone over pretty well. It doesn't take much at all to be able to pass on normal trials, and I think if you're looking to enjoy the scenery, the lore, the quest, etc, getting a like-minded group to go through on normal and enjoy it together is the way to go.
You definitely do not have to be anywhere near 'end game elitist' or whatever to do this. ^^
They are. Veteran DLC content via the activity finder is a lot more difficult.
I believe it's more of an access problem regarding trials instead of a difficulty issue.
But then WHY do veteran? The dungeon looks the same on normal difficulty, the quest is identical, even the mechanics of bosses look the same, they just aren't as deadly as on vet.
Facefister wrote: »Because he wants vet skins, titles and loot without doing vet content. This whole thread is a lowkey nerf thread.RogueShark wrote: »The normal trials are really quite easy. I've seen a few RP groups do tours and such of the trials on normal... taking their time to listen/watch the dialogue, talk to NPCs, etc, and it's always gone over pretty well. It doesn't take much at all to be able to pass on normal trials, and I think if you're looking to enjoy the scenery, the lore, the quest, etc, getting a like-minded group to go through on normal and enjoy it together is the way to go.
You definitely do not have to be anywhere near 'end game elitist' or whatever to do this. ^^
They are. Veteran DLC content via the activity finder is a lot more difficult.
I believe it's more of an access problem regarding trials instead of a difficulty issue.
But then WHY do veteran? The dungeon looks the same on normal difficulty, the quest is identical, even the mechanics of bosses look the same, they just aren't as deadly as on vet.
wishlist14 wrote: »[...] I'm not saying to take anything away from our very hard working end gamers. There would be non of the end game rewards such as ;titles, skins, rare mounts or anything of that nature. This amnesty trials and dungeons week would be about opening Tamriel up to all it's citizens. I'm not sure exactly if it could work. It could even be an event thing. [...]
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
wishlist14 wrote: »My idea would be to have an amnesty week where all eso content would be open for all levels to experience at a more manageable pace...non elitist.
Daedric_NB_187 wrote: »I'm still trying to understand how you feel you are locked out of end game content? The only thing stopping you from going in there is you. There are plenty of LFG in Craglorn for trials and dungeons. Most of them for normal which is very easy to pug.
So without some details, I'm lost on this request.
Daedric_NB_187 wrote: »I'm still trying to understand how you feel you are locked out of end game content? The only thing stopping you from going in there is you. There are plenty of LFG in Craglorn for trials and dungeons. Most of them for normal which is very easy to pug.
So without some details, I'm lost on this request.
You are kind of missing the point. If you join a group in Craglorn they are not going to let you go exploring around the dungeon for a while. They will want to go from one encounter to the next. There is some spectacular scenic and other stuff inside those dungeons that are worth spending some time looking at. That is all the OP is asking for. A way to see the dungeon without having to do all the fights. No reward, no drops, no title for doing it. Just a chance to go inside and look around. And if there is a story involved a chance to enjoy the dialog.
(edit to add) Another alternative might be to allow you to drop group and go through the dungeon again after you have completed the trial. I know this keeps an instance open while a player is in there goofing off but players would get the chance to look around all they want.
p_tsakirisb16_ESO wrote: »Daedric_NB_187 wrote: »I'm still trying to understand how you feel you are locked out of end game content? The only thing stopping you from going in there is you. There are plenty of LFG in Craglorn for trials and dungeons. Most of them for normal which is very easy to pug.
So without some details, I'm lost on this request.
You are kind of missing the point. If you join a group in Craglorn they are not going to let you go exploring around the dungeon for a while. They will want to go from one encounter to the next. There is some spectacular scenic and other stuff inside those dungeons that are worth spending some time looking at. That is all the OP is asking for. A way to see the dungeon without having to do all the fights. No reward, no drops, no title for doing it. Just a chance to go inside and look around. And if there is a story involved a chance to enjoy the dialog.
(edit to add) Another alternative might be to allow you to drop group and go through the dungeon again after you have completed the trial. I know this keeps an instance open while a player is in there goofing off but players would get the chance to look around all they want.
The better find good guilds who do such stuff. Is not the game issue, is the people someone dealing with especially in PUGs.
wishlist14 wrote: »p_tsakirisb16_ESO wrote: »Daedric_NB_187 wrote: »I'm still trying to understand how you feel you are locked out of end game content? The only thing stopping you from going in there is you. There are plenty of LFG in Craglorn for trials and dungeons. Most of them for normal which is very easy to pug.
So without some details, I'm lost on this request.
You are kind of missing the point. If you join a group in Craglorn they are not going to let you go exploring around the dungeon for a while. They will want to go from one encounter to the next. There is some spectacular scenic and other stuff inside those dungeons that are worth spending some time looking at. That is all the OP is asking for. A way to see the dungeon without having to do all the fights. No reward, no drops, no title for doing it. Just a chance to go inside and look around. And if there is a story involved a chance to enjoy the dialog.
(edit to add) Another alternative might be to allow you to drop group and go through the dungeon again after you have completed the trial. I know this keeps an instance open while a player is in there goofing off but players would get the chance to look around all they want.
The better find good guilds who do such stuff. Is not the game issue, is the people someone dealing with especially in PUGs.
I posted extra comments you didn't notice. I agree i had a misconception about end game triaos obviously. I have done a couple and ive done vet dungeons too. I didnt real8se normal trials were considered end game. Thanks for the comments
This topic is closed now