I'm a casual player, thanks. Er, thankz, as you would put it I presume.I thought your "tier of gamerz" could read....cuz in game description it says something completely different.
I'm a casual player, thanks. Er, thankz, as you would put it I presume.I thought your "tier of gamerz" could read....cuz in game description it says something completely different.
ESO was obviously designed to have progression based content. If you can't see that for yourself, nothing I can write will change that.
To be fair, I don't consider playing ESO an intelligent thing to do, so you have a point there. But you still don't seem to understand that I'm an average, casual gamer and that my recognition that there are tiers of gamers just like there are tiers of athletes should not imply I think I am among the best. Uhm, bezt? is that how you would write it?It was designed like that at launch....then it died and had to be completely redesigned to One Tamriel.
Craglorn had to be completely reworked....TWICE.
Seems you "tier of gamerz" aint all that bright.
wishlist14 wrote: »My idea would be to have an amnesty week where all eso content would be open for all levels to experience at a more manageable pace...non elitist.
To be fair, I don't consider playing ESO an intelligent thing to do, so you have a point there. But you still don't seem to understand that I'm an average, casual gamer and that my recognition that there are tiers of gamers just like there are tiers of athletes should not imply I think I am among the best. Uhm, bezt? is that how you would write it?It was designed like that at launch....then it died and had to be completely redesigned to One Tamriel.
Craglorn had to be completely reworked....TWICE.
Seems you "tier of gamerz" aint all that bright.
Levels were removed from NPCs, not players. Leveling from 1-50? Progression. Accumulating and applying CP? Progression. Unlocking and leveling skill lines? Progression. Learning the mechanics? Progression. Building a character that can complete all content? Progression.
Play how you want does not mean ignoring the rules and achieving success everywhere in any group configuration you prefer.
wishlist14 wrote: »This is just an idea. I have been thinking about this for many years now. There is a huge misconception that end game has to be all about elitist gamers flexing their godly gamer muscles. I understand that 1% of elitist players are needed to raise a bar so high most average, good players can't reach. I know it's there for a reason, to keep players aspiring to get good and push themselves to work harder. I see how game developers work with this game difficulty model in mind when creating end game content.
My idea would be to have an amnesty week where all eso content would be open for all levels to experience at a more manageable pace...non elitist. I know there are players that I'm sure would love to take a peek at seeing some of the amazing landscapes, quests and all the lore which most only dream about. Why keep some our lore lovers vaulted shut out of eso content. That is extremely shameful to me since the Elder Scrolls games have always essentialy been about its rich lore.
I'm not saying to take anything away from our very hard working end gamers. There would be non of the end game rewards such as ;titles, skins, rare mounts or anything of that nature. This amnesty trials and dungeons week would be about opening Tamriel up to all it's citizens. I'm not sure exactly if it could work. It could even be an event thing.
My reason behind this idea is not just for myself. I do play end game and I know I can get further but I also know some older people who would love to see and experience more of the game they have enjoyed for many years. Not every player will be confident enough or even want to play end game but may want to visit those places that seem forever locked to them
Anyway pls don't hate me Im not here to annoy anyone. I just wanted to play around with this concept and would love your feedback thank you.🌻❤
kathandira wrote: »I've literally taken a level 46 through Normal Cloud Rest. Non-CP as well.
runkorkoeb17_ESO wrote: »RogueShark wrote: »The normal trials are really quite easy. I've seen a few RP groups do tours and such of the trials on normal... taking their time to listen/watch the dialogue, talk to NPCs, etc, and it's always gone over pretty well. It doesn't take much at all to be able to pass on normal trials, and I think if you're looking to enjoy the scenery, the lore, the quest, etc, getting a like-minded group to go through on normal and enjoy it together is the way to go.
You definitely do not have to be anywhere near 'end game elitist' or whatever to do this. ^^
They are. Veteran DLC content via the activity finder is a lot more difficult.
I believe it's more of an access problem regarding trials instead of a difficulty issue.
But then WHY do veteran? The dungeon looks the same on normal difficulty, the quest is identical, even the mechanics of bosses look the same, they just aren't as deadly as on vet.
Monster sets and for fun.
alainjbrennanb16_ESO wrote: »There is a huge misconception that end Vet game is for the 1% which is not, as long as you understand the mechanics then all is fine, even gear sets and skills are not required, the be all and end all is mechanics
wishlist14 wrote: »Thank you all for your awesome feedback. I think ive been creating a block for myself .i shall work towards getting into a trials guild 😊😊😊😊😊
commodore64 wrote: »OP seems to be yet another patronising 'elitist'. 'Look at me'. Top 1%, don't make me laugh.]They just need to add trials to the activity finder. That would open up the so-called "endgame" to casuals - who either don't have the time or desire to commit themselves to a guild schedule.
Agreed, a 'Trial Finder' would be great, IF the dungeon finder ever worked. Imagine the 12-player Ready Check? Some declined, you have been placed at the front of the... *headshot*


I stand around in craglorn and when someone says LFM {insert roles} for {insert normal trial) I just whisper the caller and say "DPS Here". They don't even ask about CP.
That's pretty *** open.
RogueShark wrote: »The normal trials are really quite easy. I've seen a few RP groups do tours and such of the trials on normal... taking their time to listen/watch the dialogue, talk to NPCs, etc, and it's always gone over pretty well. It doesn't take much at all to be able to pass on normal trials, and I think if you're looking to enjoy the scenery, the lore, the quest, etc, getting a like-minded group to go through on normal and enjoy it together is the way to go.
You definitely do not have to be anywhere near 'end game elitist' or whatever to do this. ^^
They are. Veteran DLC content via the activity finder is a lot more difficult.
I believe it's more of an access problem regarding trials instead of a difficulty issue.
But then WHY do veteran? The dungeon looks the same on normal difficulty, the quest is identical, even the mechanics of bosses look the same, they just aren't as deadly as on vet.