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How do you all feel about opening up end game to all players? ( for 1 week out of the year)

  • DaveMoeDee
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    Jeremy wrote: »
    wishlist14 wrote: »
    This is just an idea. I have been thinking about this for many years now. There is a huge misconception that end game has to be all about elitist gamers flexing their godly gamer muscles. I understand that 1% of elitist players are needed to raise a bar so high most average, good players can't reach. I know it's there for a reason, to keep players aspiring to get good and push themselves to work harder. I see how game developers work with this game difficulty model in mind when creating end game content.

    My idea would be to have an amnesty week where all eso content would be open for all levels to experience at a more manageable pace...non elitist. I know there are players that I'm sure would love to take a peek at seeing some of the amazing landscapes, quests and all the lore which most only dream about. Why keep some our lore lovers vaulted shut out of eso content. That is extremely shameful to me since the Elder Scrolls games have always essentialy been about its rich lore.

    I'm not saying to take anything away from our very hard working end gamers. There would be non of the end game rewards such as ;titles, skins, rare mounts or anything of that nature. This amnesty trials and dungeons week would be about opening Tamriel up to all it's citizens. I'm not sure exactly if it could work. It could even be an event thing.

    My reason behind this idea is not just for myself. I do play end game and I know I can get further but I also know some older people who would love to see and experience more of the game they have enjoyed for many years. Not every player will be confident enough or even want to play end game but may want to visit those places that seem forever locked to them

    Anyway pls don't hate me Im not here to annoy anyone. I just wanted to play around with this concept and would love your feedback thank you.🌻❤

    They just need to add trials to the activity finder. That would open up the so-called "endgame" to casuals - who either don't have the time or desire to commit themselves to a guild schedule.

    Just go to Craglorn and you can find a Trials PUG. No need for a schedule. Just respond in chat.
  • wishlist14
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    Jhalin wrote: »
    Endgame is always open to every kind of player. That’s what Normal mode is for

    I finished nCR but it feels like it's not really end game when you have vet hm and speed runs . Ive done vet hm dungeons but those dlc dungeons ...wgt on vet? I dunno lol
  • wishlist14
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    barney2525 wrote: »
    zyk wrote: »
    Another idea:

    Let's lower the threshold of genius to an IQ of 50 so we can all experience what it's like to be one.



    That still doesn't help me


    So, they want to scale the vet dungeon bosses down to say, level 10 if that's your lowest level party member? Not sure what the point would be.


    Yea i get your point thank you. I think i just feel like im so behind on end game content.
  • nihirisutou
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    RogueShark wrote: »
    The normal trials are really quite easy. I've seen a few RP groups do tours and such of the trials on normal... taking their time to listen/watch the dialogue, talk to NPCs, etc, and it's always gone over pretty well. It doesn't take much at all to be able to pass on normal trials, and I think if you're looking to enjoy the scenery, the lore, the quest, etc, getting a like-minded group to go through on normal and enjoy it together is the way to go.

    You definitely do not have to be anywhere near 'end game elitist' or whatever to do this. ^^

    I now imagined a bus full of Khajit driving around Cloudrest, knocking *** off the walls. Thank you.
    [PS4/EU]

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    CP: 650+

    FOR THE DOMINION!!
  • Bhaal5
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    The true end game of eso is the polictics aint it?...
  • wishlist14
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    zyk wrote: »
    How about one week a year, I'm the NBA champion and paid like Kevin Durant?

    When I started playing MMOs in the form of text based MUDs, particularly Diku, I thought it was amazingly cool that there was this incredibly high ceiling that existed for enthusiasts. It helped to create the illusion of a vast virtual world, with amazing things I could only dream of.... unless I chose to put the work in.

    Which I didn't do, because it wasn't my thing. That content was designed for a different kind of player.

    So I think this idea is terrible. Not only to the players who put the effort into learning the game well enough to explore more challenging locations, but also to those who would dream of it and be inspired to work with others to learn how to do it.

    Further, your goal is an impossible one. By removing the challenge, you remove all value existing in those environment has. If we could all be NBA champions, no one would care about it, so why would we want to be that?

    I see what you mean thank you for sharing your insight
  • wishlist14
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    I genuinely appreciate all your feedback. I need to look at things differently. I came back here to reread what you all wrote cause it means a lot to me. I do want to advance further ....If i believe i can i know i will do it.

    I cant wait for the day when hopefully I feel like I'm an end gamer doing vet trials. I just have to get the training. Hopefully with the new guild finder ill be able to find the right guild for me to advance at my own pace.

    🌻🐝
  • FierceSam
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    O
    Svenja wrote: »

    But then WHY do veteran? The dungeon looks the same on normal difficulty, the quest is identical, even the mechanics of bosses look the same, they just aren't as deadly as on vet.

    Except they aren’t, many normal dungeons remove or simplify the mechanics so the only way you even experience them is in vet (eg Scalecaller Peak). And very often the step up is brutal.

    That said, with a few exceptions like vet dungeons not being accessible until L50, all ‘endgame’ content is accessible to all. Adapting to endgame in terms of gear and CP set up, however, really only becomes worthwhile at CP 160.
  • BejaProphet
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    OP, I read your original post but not the thread, so forgive me if this is repetitive.

    I find your post incredibly surprising. I don’t know how you could possibly be playing the same game as me. You say open up end game to all “levels.” But the problem is there is nothing in the entire game which is level locked. With the sole exception of some veteran versions restricting you from using group finder. But that’s far from level locking players from end game content. So first, any level has access to all content.

    Second, you could be thinking that difficulty prevents lower level from getting to see the content even if they aren’t mechanically locked out. But all content in the entire game has a normal version which is vastly easier to complete. There is a very very slight amount of content where normal brings a touch of difficulty. But even in that content one above average player could carry an entire group through the content. And to the point of your post, ALL the lore/story is there in normal.

    Your statements would make sense in other MMO’s but they are completely out of sync with this game. Everything you could ask for is already how the game is.

    The one thing that I wonder is if you really are just adverse to grouping entirely. Because you don’t need levels, you need barely any skill for 98% of content, but for some you do need a group. So I wonder if you have completely avoided grouping and socializing with people, and therefore found some content inaccessible.

    Your post feels like you don’t actually know what end-game looks like at all in ESO because you have avoided it.

    I may be totally off but it’s the only theory I have of how we could be playing the same game.
    Edited by BejaProphet on May 19, 2019 11:42AM
  • LeagueTroll
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    You call elitist. But in reality it’s a fair system. As long as you make the cut it’s first come first serve. If you don’t make the cut, try git gud instead of complaining for once?
  • Imperial_Voice
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    If I can do endgame anyone can
  • Drako_Ei
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    Whats the problem in doing normal mode? Its the same content, same history...
  • zaria
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    If I can do endgame anyone can
    And this, did AA HM yesterday, managed it with 10 wipes something, second last we got boss down to 55%, one last try and we nailed it. Pretty scrubby myself. around 25K dps on dummy on stamsorc, not done vma yet, Hurdling+briarheart+strormfirst.
    My main mistake was moving as an melee DD, instinct tell me to move out of stupid but in that fight its better for melee to stack. Not much issue for myself as stamsorc is pretty tanky but other died and got chewed on by raid leader.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • dcam86b14_ESO
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    I don't like trials but the few I have joined and cleared as a magplar healer has been EZ. Granted I did them on Normal mode. The one Vet I did I was spoon fed through it because half of the party already knew the tour and just murdered everything before I could even heal it lol.

    So yeah the "endgame" is open 24/7 you just have to apply yourself and find non-aholes to run them with. Trust there are good non-elite players in this game.
    Sorry if you are having/had a bad time but you should really exhaust all options before making blanket statements.
  • Facefister
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    Svenja wrote: »
    Jeremy wrote: »
    RogueShark wrote: »
    The normal trials are really quite easy. I've seen a few RP groups do tours and such of the trials on normal... taking their time to listen/watch the dialogue, talk to NPCs, etc, and it's always gone over pretty well. It doesn't take much at all to be able to pass on normal trials, and I think if you're looking to enjoy the scenery, the lore, the quest, etc, getting a like-minded group to go through on normal and enjoy it together is the way to go.

    You definitely do not have to be anywhere near 'end game elitist' or whatever to do this. ^^

    They are. Veteran DLC content via the activity finder is a lot more difficult.

    I believe it's more of an access problem regarding trials instead of a difficulty issue.

    But then WHY do veteran? The dungeon looks the same on normal difficulty, the quest is identical, even the mechanics of bosses look the same, they just aren't as deadly as on vet.
    Because he wants vet skins, titles and loot without doing vet content. This whole thread is a lowkey nerf thread.
  • MLGProPlayer
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    You do realize that every dungeon and trial comes with a normal difficulty, right?
  • MojaveHeld
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    If you're talking about just seeing the inside of endgame locations, you can already do that with normal difficulty. If you're talking about toning down the difficulty of vet for a week to let people see the mechanics and feel like they're experiencing vet, I can't support that idea at all. The difficulty of the mechanics themselves is what makes it such a different experience. As an example, when I was a newer player, I went into nDSA to get an idea of how the mechanics in there were, to prepare me for vDSA. Once I did vDSA, I realized that nDSA had not helped me in the slightest. Sure, the arenas had the same scenery, but that was about it. The vet mechanics and their difficulty make it an entirely different experience from normal.

    So overall, there's just no point to what you're asking for.
  • Wolfkeks
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    Facefister wrote: »
    Svenja wrote: »
    Jeremy wrote: »
    RogueShark wrote: »
    The normal trials are really quite easy. I've seen a few RP groups do tours and such of the trials on normal... taking their time to listen/watch the dialogue, talk to NPCs, etc, and it's always gone over pretty well. It doesn't take much at all to be able to pass on normal trials, and I think if you're looking to enjoy the scenery, the lore, the quest, etc, getting a like-minded group to go through on normal and enjoy it together is the way to go.

    You definitely do not have to be anywhere near 'end game elitist' or whatever to do this. ^^

    They are. Veteran DLC content via the activity finder is a lot more difficult.

    I believe it's more of an access problem regarding trials instead of a difficulty issue.

    But then WHY do veteran? The dungeon looks the same on normal difficulty, the quest is identical, even the mechanics of bosses look the same, they just aren't as deadly as on vet.
    Because he wants vet skins, titles and loot without doing vet content. This whole thread is a lowkey nerf thread.

    Nah, he (or she) just wants to see the trials I guess.
    wishlist14 wrote: »
    [...] I'm not saying to take anything away from our very hard working end gamers. There would be non of the end game rewards such as ;titles, skins, rare mounts or anything of that nature. This amnesty trials and dungeons week would be about opening Tamriel up to all it's citizens. I'm not sure exactly if it could work. It could even be an event thing. [...]

    Though we have normal mode for that :smile:
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  • p_tsakirisb16_ESO
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    wishlist14 wrote: »
    My idea would be to have an amnesty week where all eso content would be open for all levels to experience at a more manageable pace...non elitist.

    Could you point at me some ESO content that is not open to level 3 player? (that is the level after you do or skip the tutorial)

    Please do tell me what part of ESO isn't open to a Level 3 and is hidden behind some "elitists" wall requiring from ZOS to open it.
  • kargen27
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    I'm still trying to understand how you feel you are locked out of end game content? The only thing stopping you from going in there is you. There are plenty of LFG in Craglorn for trials and dungeons. Most of them for normal which is very easy to pug.

    So without some details, I'm lost on this request.

    You are kind of missing the point. If you join a group in Craglorn they are not going to let you go exploring around the dungeon for a while. They will want to go from one encounter to the next. There is some spectacular scenic and other stuff inside those dungeons that are worth spending some time looking at. That is all the OP is asking for. A way to see the dungeon without having to do all the fights. No reward, no drops, no title for doing it. Just a chance to go inside and look around. And if there is a story involved a chance to enjoy the dialog.

    (edit to add) Another alternative might be to allow you to drop group and go through the dungeon again after you have completed the trial. I know this keeps an instance open while a player is in there goofing off but players would get the chance to look around all they want.
    Edited by kargen27 on May 19, 2019 9:05PM
    and then the parrot said, "must be the water mines green too."
  • p_tsakirisb16_ESO
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    kargen27 wrote: »
    I'm still trying to understand how you feel you are locked out of end game content? The only thing stopping you from going in there is you. There are plenty of LFG in Craglorn for trials and dungeons. Most of them for normal which is very easy to pug.

    So without some details, I'm lost on this request.

    You are kind of missing the point. If you join a group in Craglorn they are not going to let you go exploring around the dungeon for a while. They will want to go from one encounter to the next. There is some spectacular scenic and other stuff inside those dungeons that are worth spending some time looking at. That is all the OP is asking for. A way to see the dungeon without having to do all the fights. No reward, no drops, no title for doing it. Just a chance to go inside and look around. And if there is a story involved a chance to enjoy the dialog.

    (edit to add) Another alternative might be to allow you to drop group and go through the dungeon again after you have completed the trial. I know this keeps an instance open while a player is in there goofing off but players would get the chance to look around all they want.

    The better find good guilds who do such stuff. Is not the game issue, is the people someone dealing with especially in PUGs.
  • wishlist14
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    kargen27 wrote: »
    I'm still trying to understand how you feel you are locked out of end game content? The only thing stopping you from going in there is you. There are plenty of LFG in Craglorn for trials and dungeons. Most of them for normal which is very easy to pug.

    So without some details, I'm lost on this request.

    You are kind of missing the point. If you join a group in Craglorn they are not going to let you go exploring around the dungeon for a while. They will want to go from one encounter to the next. There is some spectacular scenic and other stuff inside those dungeons that are worth spending some time looking at. That is all the OP is asking for. A way to see the dungeon without having to do all the fights. No reward, no drops, no title for doing it. Just a chance to go inside and look around. And if there is a story involved a chance to enjoy the dialog.

    (edit to add) Another alternative might be to allow you to drop group and go through the dungeon again after you have completed the trial. I know this keeps an instance open while a player is in there goofing off but players would get the chance to look around all they want.

    The better find good guilds who do such stuff. Is not the game issue, is the people someone dealing with especially in PUGs.

    I posted extra comments you didn't notice. I agree i had a misconception about end game triaos obviously. I have done a couple and ive done vet dungeons too. I didnt real8se normal trials were considered end game. Thanks for the comments

    This topic is closed now
  • p_tsakirisb16_ESO
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    wishlist14 wrote: »
    kargen27 wrote: »
    I'm still trying to understand how you feel you are locked out of end game content? The only thing stopping you from going in there is you. There are plenty of LFG in Craglorn for trials and dungeons. Most of them for normal which is very easy to pug.

    So without some details, I'm lost on this request.

    You are kind of missing the point. If you join a group in Craglorn they are not going to let you go exploring around the dungeon for a while. They will want to go from one encounter to the next. There is some spectacular scenic and other stuff inside those dungeons that are worth spending some time looking at. That is all the OP is asking for. A way to see the dungeon without having to do all the fights. No reward, no drops, no title for doing it. Just a chance to go inside and look around. And if there is a story involved a chance to enjoy the dialog.

    (edit to add) Another alternative might be to allow you to drop group and go through the dungeon again after you have completed the trial. I know this keeps an instance open while a player is in there goofing off but players would get the chance to look around all they want.

    The better find good guilds who do such stuff. Is not the game issue, is the people someone dealing with especially in PUGs.

    I posted extra comments you didn't notice. I agree i had a misconception about end game triaos obviously. I have done a couple and ive done vet dungeons too. I didnt real8se normal trials were considered end game. Thanks for the comments

    This topic is closed now

    The whole game is "end game". Trials are a pitiful amount against the sheer size of the overall game, which if you plan to explore is over 1700 hours long.
    This is not WoW where Dungeons & Trials as the self purpose of the game. Cydodiil AvA is the proper "end game" for ESO.
    And then is the whole exploration and quests across the whole map.
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