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Request for new class, ACTUAL Necromancer

HorrorShow
HorrorShow
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One that summons an army of undead and they stick around. Like in the lore of the game. All those dungeon full of skeletons that can keep going for 100's of years? That. Not something that lasts 16 seconds.

How do you miss the point that much?
"Never go in, miss. Never say a prayer at its door. If you are angry, do not seek revenge by the Laughing Maiden Stone, or at the threshold of the Tombs. There be those who listen for oaths and vows...What may be said in innocence and ire becomes flesh and blood in such places."
-Old Marsh
  • Tasear
    Tasear
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    Most people wanted temporary pets. Also according to eso lore nerco pets are temporary
  • Sylvermynx
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    Of for.... do you really think the game engine can handle that? If you do.... well, you should think again. I mean.... if it was only you.... maybe.

    But you do realize there will be MILLIONS of you, right?

    Ain't hap'nin.
  • Jhalin
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    The players aren’t Mannimarco

    No one would enjoy permanent pet armies cluttering up the world
  • SydneyGrey
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    I would have designed the class differently, too, but it will still be fun.
  • Ildun
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    Tasear wrote: »
    Most people wanted temporary pets. Also according to eso lore nerco pets are temporary

    So do summon daedra, and Storm Atronach is just common pet :smiley:
  • BlueRaven
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    I too would have liked at least one more permanent pet. Maybe they could have added a mechanic that the player had to keep "summoning" it or it would fall apart.

    I still remember that dungeon where the player had to get the horn of Jorgen Windcaller in skyrim. The one where the necromancers had reanimated the bandits that had been there. At least those "pets" did not appear to last a few moments.
    Edited by BlueRaven on May 19, 2019 2:46AM
  • Iluvrien
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    HorrorShow wrote: »
    One that summons an army of undead and they stick around. Like in the lore of the game. All those dungeon full of skeletons that can keep going for 100's of years? That. Not something that lasts 16 seconds.

    How do you miss the point that much?

    “Like in the lore of the game”?

    What the actual fudge are you talking about?

    In each of last 3 TES games (Morrowind, Oblivion and Skyrim... I haven’t checked the others) Conjuration spells were all timed. Permanent armies of anything have not been a thing.
  • DarknDarker
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    here's the thing, whenever you see a ton of undead, they almost certainly aren't just raised on a whim, like the player does, they likely either used a ritual, which would take a fair amount of time and prep, or they had access to an artifact, like the dude in Skyrim, with the dawnbreaker. even the player in skyrim can't raise a permanent undead instantly, they both need to have reached a higher enough skill level and use a ritual type spell, which takes far longer to cast than a normal spell does. even then, that still being altered for convenience. Every time is see the "necromancer should summon a horde" or "necromancer should have permanent undead" claims, I feel like none of the people making said claims know the lore...
    Edited by DarknDarker on May 19, 2019 2:55AM
  • HorrorShow
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    Iluvrien wrote: »
    HorrorShow wrote: »
    One that summons an army of undead and they stick around. Like in the lore of the game. All those dungeon full of skeletons that can keep going for 100's of years? That. Not something that lasts 16 seconds.

    How do you miss the point that much?

    “Like in the lore of the game”?

    What the actual fudge are you talking about?

    In each of last 3 TES games (Morrowind, Oblivion and Skyrim... I haven’t checked the others) Conjuration spells were all timed. Permanent armies of anything have not been a thing.

    But this is not Conjuration. This is necromancy. Something that NPC's have been shown to have all the time in the game. And those reanimated bodies seemed to last as long as they wanted.
    "Never go in, miss. Never say a prayer at its door. If you are angry, do not seek revenge by the Laughing Maiden Stone, or at the threshold of the Tombs. There be those who listen for oaths and vows...What may be said in innocence and ire becomes flesh and blood in such places."
    -Old Marsh
  • StormeReigns
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    HorrorShow wrote: »
    One that summons an army of undead and they stick around. Like in the lore of the game. All those dungeon full of skeletons that can keep going for 100's of years? That. Not something that lasts 16 seconds.

    How do you miss the point that much?

    If your really wanting necro to have more pets why not make an actual suggestion instead of a half baked trope. And no, the pet timers are fine the way they are.
    SkerKro wrote: »
    Honestly. I feel the active abilities are perfectly fine for ESO's Necromancer.

    I do, however feel that the Grave Lord Passive Skill Line should have "pseudo" summons baked into it.

    My opinion on how the Passives should read (mainly) for Grave Lord.

    Endless Blight: When Damaging an enemy with one of your Necromancer abilities, you have a 5% chance summon a Blighted Zombie at the enemy's location to shamble forward; this ability can stack up to 2 times. (Blighted Zombies last for 2 seconds and start to quickly decay, leaving behind a trail of disease, dealing XXX damage every 0.5 seconds to all enemies in a 8x12 radius for 3 seconds).

    Death Knell: Your critical strikes against enemies under 25% health have by 10% for each Grave Lord ability slotted and a 5% chance to call forth clawing skeleton hands from the ground to deal XXX damage every 1 seconds for 2 seconds damaging all enemies in a 3x5 meter radius around the target. This ability has a 8 second cool down.

    Grim Tome (was previously known as Dismember): While Archer/Mage (or Mender) ability is active, your spell and physical penetration are increased by 1500, while increasing your chance and the number of Blighted Zombies to be summoned by 1.

    Rapid Rot: Increases all your damage over time abilities and all active minion damage done by 5%

    Again this is my opinion on the passives, but as well playing on the PTS, I enjoyed Necro, Tank, Stam DP and Magica DPS (Haven't tried healer yet) are fun and enjoy the class as it is current (on the PTS), as well as others have said... we really don't need more pets cluttering up our screens.
    Edited by StormeReigns on May 19, 2019 3:00AM
  • CompM4s
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    It would be cool to have a undead army following you around. However, its not a single player game and they have to keep some sort of balance between classes.
  • Iluvrien
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    HorrorShow wrote: »
    Iluvrien wrote: »
    HorrorShow wrote: »
    One that summons an army of undead and they stick around. Like in the lore of the game. All those dungeon full of skeletons that can keep going for 100's of years? That. Not something that lasts 16 seconds.

    How do you miss the point that much?

    “Like in the lore of the game”?

    What the actual fudge are you talking about?

    In each of last 3 TES games (Morrowind, Oblivion and Skyrim... I haven’t checked the others) Conjuration spells were all timed. Permanent armies of anything have not been a thing.

    But this is not Conjuration. This is necromancy. Something that NPC's have been shown to have all the time in the game. And those reanimated bodies seemed to last as long as they wanted.

    Fine. When your characters all become NPCs then you can permanent summons.

    While you still want to be a player then your abilities can act like they always have.
  • idk
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    Tasear wrote: »
    Most people wanted temporary pets. Also according to eso lore nerco pets are temporary

    And Zos wanted the class to be unique from the others. We already have permanent pets. I think it is good the class is not like the others.

    We now have a necromancer. Well, we will have one in less than 24 hours. It is clearly a little late for this kind of feedback.
  • rumple9
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    Shut up op
  • Tasear
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    idk wrote: »
    Tasear wrote: »
    Most people wanted temporary pets. Also according to eso lore nerco pets are temporary

    And Zos wanted the class to be unique from the others. We already have permanent pets. I think it is good the class is not like the others.

    We now have a necromancer. Well, we will have one in less than 24 hours. It is clearly a little late for this kind of feedback.

    😛 Yeah for op. Me I am going to go play grave keeper in cydrolli
  • Kikke
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    Corpses degrade. Deadras disappear once killed. What's the issue?
    Cleared Trials:
    - vAA HM - vHRC HM - vSO HM - vMoL HM - vHoF HM - vAS HM - vCR HM -

    "The journey of a thousand miles begins with one step, and a lot of bitching."
    -Someone said it, I guess.
  • david_m_18b16_ESO
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    HorrorShow wrote: »
    One that summons an army of undead and they stick around. Like in the lore of the game. All those dungeon full of skeletons that can keep going for 100's of years? That. Not something that lasts 16 seconds.

    How do you miss the point that much?

    Actualy ES lore is all about temporary pets for necro. And no army of pets either most of the time.

    Its like if templar where asking for meridia's powers. Your necro won't be manimarco.
    Edited by david_m_18b16_ESO on May 19, 2019 4:44AM
  • david_m_18b16_ESO
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    Iluvrien wrote: »
    HorrorShow wrote: »
    One that summons an army of undead and they stick around. Like in the lore of the game. All those dungeon full of skeletons that can keep going for 100's of years? That. Not something that lasts 16 seconds.

    How do you miss the point that much?

    “Like in the lore of the game”?

    What the actual fudge are you talking about?

    In each of last 3 TES games (Morrowind, Oblivion and Skyrim... I haven’t checked the others) Conjuration spells were all timed. Permanent armies of anything have not been a thing.

    well actualy in Skyrim you could have 2 permament revived pet. It is overpowered also. Especialy on DW toon with double enchant.
  • Sylvermynx
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    Everyone who goes this direction seems to forget (if they ever knew) that NPCs in games have always got to do stuff that player characters don't.
  • AlienatedGoat
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    HorrorShow wrote: »
    Iluvrien wrote: »
    HorrorShow wrote: »
    One that summons an army of undead and they stick around. Like in the lore of the game. All those dungeon full of skeletons that can keep going for 100's of years? That. Not something that lasts 16 seconds.

    How do you miss the point that much?

    “Like in the lore of the game”?

    What the actual fudge are you talking about?

    In each of last 3 TES games (Morrowind, Oblivion and Skyrim... I haven’t checked the others) Conjuration spells were all timed. Permanent armies of anything have not been a thing.

    But this is not Conjuration. This is necromancy. Something that NPC's have been shown to have all the time in the game. And those reanimated bodies seemed to last as long as they wanted.

    Those types of undead summons were usually fringe research involving black soul gems, and they didn't work out too well for the summoner in the end.
    PC-NA Goat - Bleat Bleat Baaaa
  • bmnoble
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    Do we really want something else blocking interaction with writ turn in boxes or crafting stations?
  • Morgul667
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    Permanent pets are a nightmare in teso

    I prefer temporary pets than double slotting couple of pets and having nothing to do
  • Noxavian
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    HorrorShow wrote: »
    One that summons an army of undead and they stick around. Like in the lore of the game. All those dungeon full of skeletons that can keep going for 100's of years? That. Not something that lasts 16 seconds.

    How do you miss the point that much?

    Actualy ES lore is all about temporary pets for necro. And no army of pets either most of the time.

    Its like if templar where asking for meridia's powers. Your necro won't be manimarco.

    how come my necromancer cannot raise 1 zombie when literally every other necromancer and their mother can?
  • MattT1988
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    HorrorShow wrote: »
    One that summons an army of undead and they stick around. Like in the lore of the game. All those dungeon full of skeletons that can keep going for 100's of years? That. Not something that lasts 16 seconds.

    How do you miss the point that much?

    Would be very unbalanced. This is an MMO after all, balance should come first.
  • Glurin
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    Noxavian wrote: »
    HorrorShow wrote: »
    One that summons an army of undead and they stick around. Like in the lore of the game. All those dungeon full of skeletons that can keep going for 100's of years? That. Not something that lasts 16 seconds.

    How do you miss the point that much?

    Actualy ES lore is all about temporary pets for necro. And no army of pets either most of the time.

    Its like if templar where asking for meridia's powers. Your necro won't be manimarco.

    how come my necromancer cannot raise 1 zombie when literally every other necromancer and their mother can?

    Because zombies reek, dude. Like, think of the absolute worst case of BO you've ever encountered and multiply that by ten thousand. Not to mention the juices from all that rotting flesh dripping everywhere and staining the carpets. Good luck getting those stains out.

    That's the real reason all those other necromancers live in caves in the middle of nowhere and have no social lives. It's not because of social taboos or legality. It's because zombie raising necromancers are like the guy you invite to a party who, without asking you, invites fifteen of his already way too drunk frat buddies over and they trash the place.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Strychnos
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    HorrorShow wrote: »

    But this is not Conjuration. This is necromancy. Something that NPC's have been shown to have all the time in the game. And those reanimated bodies seemed to last as long as they wanted.

    According to established lore, necromancy IS as subset of conjuration. All spells in Oblivion and Skyrim that let you raise the dead are conjuration spells, and both necromancy and conjuration overlap when it comes to reanimating the dead and commanding spirits.

    Lots of enemies in older games will raise the dead only for the corpses to turn to ash later, just like the player character does.
    lvl50 Characters:
    Toxlexel (Argonian Templar PvE Healer, EP)
    Grove-of-Trees-Swaying (Argonian Vampire NB PvE Tank, EP)
    Kazabi-daro (Khajiit DK PvE DPS, AD)- build under renovation
    Iroas Candaalil (Maormer [Dunmer] PvE Sorc DPS, EP, vMA build)- build under renovation
    Trick-of-the-Light(Argonian Warden PvE Healer, EP)
    Characters being leveled:
    Meera-Ei (Argonian DK PvP Tank, EP, Grove's sister)
  • TriangularChicken
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    MattT1988 wrote: »
    HorrorShow wrote: »
    One that summons an army of undead and they stick around. Like in the lore of the game. All those dungeon full of skeletons that can keep going for 100's of years? That. Not something that lasts 16 seconds.

    How do you miss the point that much?

    Would be very unbalanced. This is an MMO after all, balance should come first.

    100% agree!
  • SoLooney
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    Yea let's have all the necros in pvp summon their armies and completely crash their trash servers
  • Ei8htba11
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    HorrorShow wrote: »
    One that summons an army of undead and they stick around. Like in the lore of the game. All those dungeon full of skeletons that can keep going for 100's of years? That. Not something that lasts 16 seconds.

    How do you miss the point that much?

    The Draugr are restless (un)dead, different thing.

    Also, think about it. It's dead, and to animate it you'll have to find the energy from somewhere to put some semblance of life back into it. Because it's dead/rotting, it's going to need a constant supply to stave off the natural process of decay. Either you'll need a lot of soul gems (filled with willing/unwilling 'volunteers') or you're going to have to use your own life force. That doesn't sound like a good idea.

    TL:DR Basically science, and balance. But mostly balance.

    And not putting up with more pet a$$ in my face at crafting tables. That too.
  • mann9753b16_ESO
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    Summoned undeads were always temporary in the Elder Scrolls lore.

    They are not your little dogs that you care and love, they are tools a Necromancer calls upon to complete a task for him, and after that they outlived their usefullness.
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