DocFrost72 wrote: »
https://mobile.twitter.com/tesonline/status/372017971423498240?lang=en
The events and storyline of ESO are as canon as any TES installation.
Like I said, the same as Elder Scrolls Blades and Elder Scrolls Legends.
But there are Elder Scrolls games that take place in the same universe like ESO, Blades, and Legends. And what people consider the "real" ES games, that being the single player open world games.
Personally, I think games like ESO, Blades and Legends play a bit fast and loose with the lore. Which the more standard single player versions did not.
For example; I am sure Disney COULD have the Marvel and Star Wars universes cross over and deem it to be canon, but most people who are fans of those franchises would just role their eyes and shrug. And pretend it never happened.
The latest race changes show just how far a field of the lore they are willing to go with giving Bosmer and Argonians the wrong resistances. And making Bosmer's unstealthy. It would be not that hard to make the game lore friendly, it's just not that high a priority with Zos. While with Bethesda they place a greater stake on that. And that is the real "If this were to play as an actual Elder Scrolls game..." difference.
Yes, the "events and storyline of ESO are as canon", but it's a canon that will hopefully not be brought up to much in the standard single player open world games too much. And since there is a huge time jump between ESO and the time of Skyrim the likeliness of that happening is very slim.
Fun fact:
Most players who want to teach us what a "real" Elder Scrolls game is have never played Arena, Daggerfall, or Redguard.
Staves don't shoot magic in Elder Scrolls games unless they have an enchantment on them to cast a spell, in which case they have charges. This is basically what we have with the glyph system now.
Vicente Valtiere, Dark Brotherhood, OblivionSpill some blood for me dear brother
If this were to play as an actual Elder Scrolls game:
All weapons would be stamina based. Staves would not shoot magic, they would be sticks. Glyphs on them would allow ranged magic attacks until they ran out of power.
All class skills would be magika based. There would be no stamina morphs. Class skills are spells. Most characters would use both stamina and magika unless they chose not to use any magic.
Your champion points would allow specialization into magic or fighting or sneaking or a mix of all of them, but not equal expenditures into each of the three constellations. You would choose specific skills or spell damage types to improve. For example, you would need to improve elemental damage types to cause status effects with those types.
Vampires and werewolves would be killed by guards as if they always had a bounty, but guards would be killable, if very hard to kill. They would also respawn instantly back at their spawn point instead of staying dead because it's an MMO and not a single player game.