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If this were to play as an actual Elder Scrolls game...

Cerra
Cerra
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If this were to play as an actual Elder Scrolls game:

All weapons would be stamina based. Staves would not shoot magic, they would be sticks. Glyphs on them would allow ranged magic attacks until they ran out of power.
All class skills would be magika based. There would be no stamina morphs. Class skills are spells. Most characters would use both stamina and magika unless they chose not to use any magic.
Your champion points would allow specialization into magic or fighting or sneaking or a mix of all of them, but not equal expenditures into each of the three constellations. You would choose specific skills or spell damage types to improve. For example, you would need to improve elemental damage types to cause status effects with those types.
Vampires and werewolves would be killed by guards as if they always had a bounty, but guards would be killable, if very hard to kill. They would also respawn instantly back at their spawn point instead of staying dead because it's an MMO and not a single player game.

  • GrumpyDuckling
    GrumpyDuckling
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    We would have followers too ;)
  • Cerra
    Cerra
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    They could do Star Wars the Old Republic style followers...
  • Minno
    Minno
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    And nightblades wouldn't be able to enter stealth after opening up a hit ;)
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Gilvoth
    Gilvoth
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    Minno wrote: »
    And nightblades wouldn't be able to enter stealth after opening up a hit ;)

    thats not true
    invisibility is castable at all times in all the past es sp titles
  • Psyonico
    Psyonico
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    100% chameleon?
  • VaranisArano
    VaranisArano
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    Which game?

    I mean, we can turn off the quest markers, get rid of magicka regen, give you RNG for whether or not you land a hit, and make it cost stamina to walk around if you really want to feel that Morrowind nostalgia.
  • Stx
    Stx
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    If this were an actual elder scrolls game there wouldnt be classes. Instead of "ardent flame, earthen heart" etc we would have destruction, conjuration, two handed, blocking. Etc. And you could really make a unique character.
  • Rampeal
    Rampeal
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    At least in every Elder Scrolls game I can complain about my knee while searching for my sweetroll.
  • Isojukka
    Isojukka
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    Rampeal wrote: »
    At least in every Elder Scrolls game I can complain about my knee while searching for my sweetroll.

    Aww, someone stole your sweetroll?
    Eso since Xbox launch and switched over to pc 1/2019.
  • BlueRaven
    BlueRaven
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    Any race could be good at Magicka or Stamina builds.

    And if this was an actual ES game, the game would follow the lore on the races. Like wood elves being good at stealth. And argonians having the proper resistances.
  • zabeebleb14_ESO
    zabeebleb14_ESO
    Soul Shriven
    Also, if this was a *real* Elder Scrolls game, we wouldn't have [removed comment] changing the rules and nerfing classes with (what seems like) every patch.
    Edited by ZOS_JesC on May 14, 2019 1:09PM
  • shadowwraith666
    shadowwraith666
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    Cerra wrote: »
    If this were to play as an actual Elder Scrolls game:

    All weapons would be stamina based. Staves would not shoot magic, they would be sticks. Glyphs on them would allow ranged magic attacks until they ran out of power.
    All class skills would be magika based. There would be no stamina morphs. Class skills are spells. Most characters would use both stamina and magika unless they chose not to use any magic.
    Your champion points would allow specialization into magic or fighting or sneaking or a mix of all of them, but not equal expenditures into each of the three constellations. You would choose specific skills or spell damage types to improve. For example, you would need to improve elemental damage types to cause status effects with those types.
    Vampires and werewolves would be killed by guards as if they always had a bounty, but guards would be killable, if very hard to kill. They would also respawn instantly back at their spawn point instead of staying dead because it's an MMO and not a single player game.

    This is wrong
    1. Staves would shoot magic
    2. there would be no classes, classes in TES games just act as starting points or templates but you can go in any direction you wish.
    3. vampire characters are not attacked on sight by guards in Oblivion and Skyrim
    4. werewolf characters are only attacked in beast form
    • Vicktor Bloodtail - L42 Argonian Magblade, Werewolf - EP
    • Xarxes - L31 Dunmer Sorc, Vampire - EP
    • Lichtspear - L21 Argonian Temp - EP
    • Rajka Fireclaw - L21 Khajit DK - AD

    PS4 EU
    Spill some blood for me dear brother
    Vicente Valtiere, Dark Brotherhood, Oblivion
  • Xvorg
    Xvorg
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    Cerra wrote: »
    If this were to play as an actual Elder Scrolls game:

    All weapons would be stamina based. Staves would not shoot magic, they would be sticks. Glyphs on them would allow ranged magic attacks until they ran out of power.
    All class skills would be magika based. There would be no stamina morphs. Class skills are spells. Most characters would use both stamina and magika unless they chose not to use any magic.
    Your champion points would allow specialization into magic or fighting or sneaking or a mix of all of them, but not equal expenditures into each of the three constellations. You would choose specific skills or spell damage types to improve. For example, you would need to improve elemental damage types to cause status effects with those types.
    Vampires and werewolves would be killed by guards as if they always had a bounty, but guards would be killable, if very hard to kill. They would also respawn instantly back at their spawn point instead of staying dead because it's an MMO and not a single player game.

    This is wrong
    1. Staves would shoot magic
    2. there would be no classes, classes in TES games just act as starting points or templates but you can go in any direction you wish.
    3. vampire characters are not attacked on sight by guards in Oblivion and Skyrim
    4. werewolf characters are only attacked in beast form

    Actually the only thing I miss from Morrowind is faction reaction
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • darkblue5
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    Also, if this was a *real* Elder Scrolls game, we wouldn't have nitwits changing the rules and nerfing classes with (what seems like) every patch.

    Glad you weren't playing in 2014/2015 where classes and even fundamental combat mechanics changed massively constantly XD.
  • Cerra
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    Staves don't shoot magic in Elder Scrolls games unless they have an enchantment on them to cast a spell, in which case they have charges. This is basically what we have with the glyph system now.
  • Onefrkncrzypope
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    There would be gamebreaking glitches to full level. Everyone would be a stealth headshot Nord with pve being a joke.
    -Immortal Redeemer-
    -Extinguisher of Flames-
    -Gryphon Heart-
    -Potato-



    If I edited a post, it was for spelling. It is always because of spelling....
  • KillsAllElves
    KillsAllElves
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    This would bring absolute balance to a lop sided game.
  • Bradyfjord
    Bradyfjord
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    You left out:

    No social gaming options (single player only)
    Hand to Hand Skill
    One handed Skill
    Bow/Stealth combo would be OP
    Bears would be more dangerous than dragons.
  • idk
    idk
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    And our mounts could help us in combat, sort of, and could die.

    We could speed up game time by sleeping.
    Edited by idk on May 15, 2019 5:59AM
  • Deathlord92
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    Well actually I prefer the staves in eso I have always believed staves are meant to channel your magic I dislike the mages in skyrim tho I love the game greatly but I also prefer mages in dragon ages because staves were same as eso.
  • Deathlord92
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    Staves are weapons just like swords axes and dagger except rather hitting with em you blast em with your magic 😎
  • Browiseth
    Browiseth
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    it IS an actual elder scrolls game. it has the elder scrolls name, brand, setting, etc.

    don't try and pretend this isn't an elder scrolls game.
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • Deathlord92
    Deathlord92
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    Everything about eso makes it feel like an elder scrolls I love playing a Breton assassin and I can do just that in eso like I did in both oblivion and skyrim 🙂
    Edited by Deathlord92 on May 15, 2019 2:06PM
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Last time I ran through Skyrim I essentially had a traveling band of conjured pets and followers. I didn’t even have to do anything. Good times.
  • BlueRaven
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    Browiseth wrote: »
    it IS an actual elder scrolls game. it has the elder scrolls name, brand, setting, etc.

    don't try and pretend this isn't an elder scrolls game.

    It’s an elder scrolls game, like legends and blades are actual elder scrolls games I guess.
  • Svenja
    Svenja
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    In Skyrim, you quickly reach the point where you start oneshotting everything with a simple attack from your bow, even oneshotting dragons, that would be fun for the ESO trials.
    Then again, I'd feel terribly lonely and bored without other players and would definitely not play this game for the 5 years I have been playing it now.
    PC | EU

    Svea Rochaud | Templar Healer | AD
    Grand Overlord - Flawless Conqueror - Immortal Redeemer - Tick-Tock-Tormentor - Gryphon Heart - Spirit Slayer
  • DocFrost72
    DocFrost72
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    BlueRaven wrote: »
    Browiseth wrote: »
    it IS an actual elder scrolls game. it has the elder scrolls name, brand, setting, etc.

    don't try and pretend this isn't an elder scrolls game.

    It’s an elder scrolls game, like legends and blades are actual elder scrolls games I guess.

    https://mobile.twitter.com/tesonline/status/372017971423498240?lang=en

    The events and storyline of ESO are as canon as any TES installation.
  • Gundug
    Gundug
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    If this was a typical Elder Scrolls game, we could drag our dead enemies’ ragdoll bodies into humorously degrading poses, or throw them off of high elevations, or float them down rivers. Not that I would have ever done that in any Elder Scrolls game.
  • BlueRaven
    BlueRaven
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    DocFrost72 wrote: »
    BlueRaven wrote: »
    Browiseth wrote: »
    it IS an actual elder scrolls game. it has the elder scrolls name, brand, setting, etc.

    don't try and pretend this isn't an elder scrolls game.

    It’s an elder scrolls game, like legends and blades are actual elder scrolls games I guess.

    https://mobile.twitter.com/tesonline/status/372017971423498240?lang=en

    The events and storyline of ESO are as canon as any TES installation.

    Like I said, the same as Elder Scrolls Blades and Elder Scrolls Legends.

    But there are Elder Scrolls games that take place in the same universe like ESO, Blades, and Legends. And what people consider the "real" ES games, that being the single player open world games.

    Personally, I think games like ESO, Blades and Legends play a bit fast and loose with the lore. Which the more standard single player versions did not.
    For example; I am sure Disney COULD have the Marvel and Star Wars universes cross over and deem it to be canon, but most people who are fans of those franchises would just role their eyes and shrug. And pretend it never happened.
    The latest race changes show just how far a field of the lore they are willing to go with giving Bosmer and Argonians the wrong resistances. And making Bosmer's unstealthy. It would be not that hard to make the game lore friendly, it's just not that high a priority with Zos. While with Bethesda they place a greater stake on that. And that is the real "If this were to play as an actual Elder Scrolls game..." difference.

    Yes, the "events and storyline of ESO are as canon", but it's a canon that will hopefully not be brought up to much in the standard single player open world games too much. And since there is a huge time jump between ESO and the time of Skyrim the likeliness of that happening is very slim.
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    Cerra wrote: »
    If this were to play as an actual Elder Scrolls game:

    All weapons would be stamina based. Staves would not shoot magic, they would be sticks. Glyphs on them would allow ranged magic attacks until they ran out of power.
    All class skills would be magika based. There would be no stamina morphs. Class skills are spells. Most characters would use both stamina and magika unless they chose not to use any magic.
    Your champion points would allow specialization into magic or fighting or sneaking or a mix of all of them, but not equal expenditures into each of the three constellations. You would choose specific skills or spell damage types to improve. For example, you would need to improve elemental damage types to cause status effects with those types.
    Vampires and werewolves would be killed by guards as if they always had a bounty, but guards would be killable, if very hard to kill. They would also respawn instantly back at their spawn point instead of staying dead because it's an MMO and not a single player game.

    This is wrong
    1. Staves would shoot magic
    2. there would be no classes, classes in TES games just act as starting points or templates but you can go in any direction you wish.
    3. vampire characters are not attacked on sight by guards in Oblivion and Skyrim
    4. werewolf characters are only attacked in beast form

    Prior to dawngard stage 4 vampire were attacked on sight but it was changed to vampire lord form in dawngard
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