If this were to play as an actual Elder Scrolls game:
All weapons would be stamina based. Staves would not shoot magic, they would be sticks. Glyphs on them would allow ranged magic attacks until they ran out of power.
All class skills would be magika based. There would be no stamina morphs. Class skills are spells. Most characters would use both stamina and magika unless they chose not to use any magic.
Your champion points would allow specialization into magic or fighting or sneaking or a mix of all of them, but not equal expenditures into each of the three constellations. You would choose specific skills or spell damage types to improve. For example, you would need to improve elemental damage types to cause status effects with those types.
Vampires and werewolves would be killed by guards as if they always had a bounty, but guards would be killable, if very hard to kill. They would also respawn instantly back at their spawn point instead of staying dead because it's an MMO and not a single player game.
Vicente Valtiere, Dark Brotherhood, OblivionSpill some blood for me dear brother
shadowwraith666 wrote: »If this were to play as an actual Elder Scrolls game:
All weapons would be stamina based. Staves would not shoot magic, they would be sticks. Glyphs on them would allow ranged magic attacks until they ran out of power.
All class skills would be magika based. There would be no stamina morphs. Class skills are spells. Most characters would use both stamina and magika unless they chose not to use any magic.
Your champion points would allow specialization into magic or fighting or sneaking or a mix of all of them, but not equal expenditures into each of the three constellations. You would choose specific skills or spell damage types to improve. For example, you would need to improve elemental damage types to cause status effects with those types.
Vampires and werewolves would be killed by guards as if they always had a bounty, but guards would be killable, if very hard to kill. They would also respawn instantly back at their spawn point instead of staying dead because it's an MMO and not a single player game.
This is wrong
- Staves would shoot magic
- there would be no classes, classes in TES games just act as starting points or templates but you can go in any direction you wish.
- vampire characters are not attacked on sight by guards in Oblivion and Skyrim
- werewolf characters are only attacked in beast form
zabeebleb14_ESO wrote: »Also, if this was a *real* Elder Scrolls game, we wouldn't have nitwits changing the rules and nerfing classes with (what seems like) every patch.
DocFrost72 wrote: »
https://mobile.twitter.com/tesonline/status/372017971423498240?lang=en
The events and storyline of ESO are as canon as any TES installation.
shadowwraith666 wrote: »If this were to play as an actual Elder Scrolls game:
All weapons would be stamina based. Staves would not shoot magic, they would be sticks. Glyphs on them would allow ranged magic attacks until they ran out of power.
All class skills would be magika based. There would be no stamina morphs. Class skills are spells. Most characters would use both stamina and magika unless they chose not to use any magic.
Your champion points would allow specialization into magic or fighting or sneaking or a mix of all of them, but not equal expenditures into each of the three constellations. You would choose specific skills or spell damage types to improve. For example, you would need to improve elemental damage types to cause status effects with those types.
Vampires and werewolves would be killed by guards as if they always had a bounty, but guards would be killable, if very hard to kill. They would also respawn instantly back at their spawn point instead of staying dead because it's an MMO and not a single player game.
This is wrong
- Staves would shoot magic
- there would be no classes, classes in TES games just act as starting points or templates but you can go in any direction you wish.
- vampire characters are not attacked on sight by guards in Oblivion and Skyrim
- werewolf characters are only attacked in beast form