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Hate for PvP

  • VaranisArano
    VaranisArano
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    Ildun wrote: »
    The_Lex wrote: »

    I hear what you're saying, but no, not really. Surprise attack =\= ganking

    A surprise attack on an undergeared, unaware PvE player is not ganking.

    Yeah, I heard it is call as griefing. They do not do it for any benefit, but just to irritate or ruin other player's gaming experience.

    Huh?

    Everyone in Cyrodiil willingly queued up for a PVP zone where enemy players are a valid target for AP and quests like "Kill Enemy Players."

    Killing and getting killed by other players is pretty much the whole point of the PVP gaming experience.

    If that's "irritating", well...

    Maybe try actually preparing for entering a PVP zone next time, and accepting that as an enemy player, you are in fact a valid target?
  • NeillMcAttack
    NeillMcAttack
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    The whole “PVE vs. PVP conflict” is just a fake concept created by those on the forums and fuelled by fundamentalism from a minority of players. It does not represent the reality of the game. While many players may have a preference on which gameplay they enjoy most, the majority simply engage in a hybrid of PVE and PVP gameplay. It is important to recognise that most players do not use the forums and so it cannot be taken as evidence of how players think in the game. Hence, there is no real “hate” from either PVP or PVE players because the entire concept of “PVE players” or “PVP players” is flawed.

    I disagree, if you look through the thread where people are discussing the quality of the IC storyline, you will find many players with a good amount of disdain for PVP as a whole, Including it’s players, mostly referred to in the negative as “gankers”. Arguing that PvE content shouldn’t be “locked” behind PvP gameplay.

    I somewhat agree on the idea that he concept of the two playstyles is flawed. Because it makes more sense to define the two groups as “players open to the possibility of some PvP” and “those that refuse to play anything where their may be a chance of engaging in PvP gameplay”.
    Group one here can even consist of people that only play trials they simply may not prefer PvP to PvE gameplay.

    And to prove your point incorrect, I’m willing to admit a certain level of disdain for group 2, but only when their opinions and preferences negatively effect the enjoyment gained from certain game types of group 1. Best example being the pushback experienced on these very forums for the implementation of the justice system.
    PC EU - NoCP PvP, is real PvP
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  • DisgracefulMind
    DisgracefulMind
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    I mean, hey, you want PvE players to stop hating PvP and do IC?

    Tell your PvP buddies to stop camping the quest zones.

    Going to be honest here, there's not really a lot of people in IC. Mostly the ones who are going to kill you are people farming bosses. If you hit their boss, try to take their flags, etc., they're going to kill you. A lot of times if I'm farming bosses, I normally let questers go, but as soon as they hit me once, hit the boss I'm farming, or step on any flags, they're dying.

    Of course, this is all going to change with Elsweyr because there will not be as many instances of IC, so be prepared to be killed a lot if you refuse to get a PvP build together to go into IC.

    IC is the ONLY PvP DLC this game has, so I think it's a bit unfair that questers think they're entitled to not get killed in it.
    Unfortunate magicka warden main.
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    Retired to baby bgs forever. Leave me alone.
  • NeillMcAttack
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    <znip>
    What disappoints me the most though, with the ESO anti-PvP crowd. Is the fact that the vocally fearful here cost us the second part of the justice system. Bounty hunter and rogue justice gameplay systems could have been great. But the “I don’t want PvP in my PvE”, and *** what you want crowd. Were again vehement in their displeasure.

    Ahem. I don't believe that the anti-PvP crowd has anywhere near the influence that PvP-want-nerf-now crowd has.

    e.g. "I like to hit stuff with swords. But those magsorc folk keep killing me with magic."

    As if magic isn't the left and right bowers in the same hand as the Joker.
    What's the point of magic, if it can't win the trick?

    "So. Armed only with his magic sword; and wearing his magic cape, he climbed the highest tower in the land -
    and plummeted to a painful death".

    I’m not certain what point you are trying to make. But I actually never take much issue with balance patches I play DOTA 2. And if I had a dollar for every time one of my go to heroes was nerfed.....

    And if you are saying that it’s mostly PvP’ers that cause things to be nerfed, you would be mistaken. PvE causes balance issues as well. The great sorc shield nerf of 2017 was more from PvE than anything else.
    PC EU - NoCP PvP, is real PvP
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    @ McAttack in game
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  • kypranb14_ESO
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    mague wrote: »
    I don't understand the PvE players' hate for PvP. I don't see any PvP players hating PvE much but everytime I visit the forums and read some discussions, I always see PvE players spitting hate for PvP.

    Are you trying to bait ?

    The real reason is not PvP itself, but gankers. Active and passive gankers.

    So if I ROFLstomp a PVE player who is exploring/questing in Cyrodiil without using stealth, that's okay?

    If I ROFLstomp the same PVE player who is exploring/questing in Cyrodiil from stealth, that's not okay?

    Maybe it's me, maybe I don't understand the term ganker.

  • Dunning_Kruger
    Dunning_Kruger
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    Because a PvE boss isn’t going to put you on blast in a YouTube video blaring Denzel Ultimate.
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  • HowlKimchi
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    The whole “PVE vs. PVP conflict” is just a fake concept created by those on the forums and fuelled by fundamentalism from a minority of players. It does not represent the reality of the game. While many players may have a preference on which gameplay they enjoy most, the majority simply engage in a hybrid of PVE and PVP gameplay. It is important to recognise that most players do not use the forums and so it cannot be taken as evidence of how players think in the game. Hence, there is no real “hate” from either PVP or PVE players because the entire concept of “PVE players” or “PVP players” is flawed.

    ooooh boy you should've seen the forums during the pvp part of the anniversary event.
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    A few things ...

    - PVE was never balanced. What was “cool” and “nerfed because PVP” wasn’t either. It was nerfed because you were never supposed to solo world bosses.

    - I’ve killed tens of thousands of players in PVP with a completely non-meta build that has zero impen. I’ve survived down to the last man in a keep defense watching tanks fall down left and right as my cloth wearing mage is the final person alive a hundred different times. Just 2 days ago I got 25 kills in under 2 minutes. Yet ... I’m kinda bad in 1 on 1 fights. Really, I kinda stink at it. The only reason I’m “leet” (or even remotely near it) is aggression. The biggest mistake I see new players in Cyrodiil make is being timid. You really need to say F it and dive in (and quickly back out) of battle. If you have the right set up you can hold an entire group of 20+ at a door and kill them all 1 on 20 as they wait for their commanders orders. Part of being aggressive is doing things that sound silly, like ultimate dumping onto one player. Don’t save your ultimate. You’ll have another one in a minute anyway.

    - If you are in any way hesitant to PVP, just find your local Zerg. And a side note to that, you can actually equip your player to be a better Zerger. I’m a Zerger. Not always, hell I’m usually solo, but if I see one I’m certainly going to use my teammates as meat shields. And when that comes up I can stop worrying about trivial details like defense and just cast Time Freeze, fireballs and radiant oppressions into the other Zerg. Time one up with a good ultimate and bam ... that’s how you kill 25 people. It’s quite fun.
  • xxthir13enxx
    xxthir13enxx
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    PvErs hate and blame PvP for all the Nerfs in the game even when Devs directly state otherwise.
    Cause y’know NPC’s don’t complain when a Skill is obviously over performing and they would rather have all Skills doing 20k plus damage than to have any kind of balance and challenge.
  • zyk
    zyk
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    I think PVE deludes players into thinking they're really good at ESO and it's really shocking when PVP brings reality crashing down.

    I went through that in 2014 at launch. I breezed through 1-50 and was stunned by VR levels. I felt humiliated which made me angry. I left angry feedback. And then I realized the problem was that I didn't know how to play and it just didn't matter before then.
  • Morgul667
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    sadly a lot of pvers blame pvp for zos balance change (while actually many nerfs are not pvp oriented but for some reason they need a culprit to make them feel better)
  • Runkorko
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    Because they got deleted every time they enter BGs / even pve stil need some skills from aliance war ) or doing some pve stuff in Cyrodil or Imperial city :D
    Cant blame them.
    But they stil call every bad pve player they encounter in random dungeons - PvPer :D
    Guess they love to hate and blame. And i mean ppl whoo do that, not all PvErs :)
  • Imperial_Voice
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    mague wrote: »
    I don't understand the PvE players' hate for PvP. I don't see any PvP players hating PvE much but everytime I visit the forums and read some discussions, I always see PvE players spitting hate for PvP.

    Are you trying to bait ?

    The real reason is not PvP itself, but gankers. Active and passive gankers.

    Yes I also see that "gankers" complain a lot. If it's that common, I should have encountered them a lot as I PvP a lot. However I don't remember getting ganked a lot, probably a few times but it's not a memorable amount. Getting ganked is not a routine in PvP as some people think. Gank builds are getting less and less effective and people give up maybe. Even if you get ganked, there is a respawn button and you can try to avoid that ganker next time.

    Ive been PvPing for years and never been ganked in ESO. Now thats not to say it doesnt happen, Im sure it does because it happens in every other open PvP game so it stands to reason that it happens here. The thing is though people who rarely PvP like to act like Cyrodiil is one unending ganktrain and it isnt.
  • Runkorko
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    mague wrote: »
    I don't understand the PvE players' hate for PvP. I don't see any PvP players hating PvE much but everytime I visit the forums and read some discussions, I always see PvE players spitting hate for PvP.

    Are you trying to bait ?

    The real reason is not PvP itself, but gankers. Active and passive gankers.

    Btw, gank is a part of pvp.
    Fair anf legit part.
  • DeadlyRecluse
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    zyk wrote: »
    I think PVE deludes players into thinking they're really good at ESO and it's really shocking when PVP brings reality crashing down.

    Yeah, I'd go so far as to say that this is a bit of a core problem with ESO in general--overworld tells you you're the best...and then at some point (dungeons/vet dungeons/DLC vet HMs, Trials, PvP) you realize that you aren't...

    There is, I think, a curve in place (delves--public dungeons--normal dungeons--vet dungeons--trials/dlc dungeons etc), but people sometimes skip that and go from overworld to vet Scalecaller or some nonsense. And the same in PvP--on paper, nonvet PvP--noCP PvP--CP PvP looks like it would provide a learning curve, but nonvet/noCP are often just as or almost as competitive, which leads to that curve being more of a right angle.
    Thrice Empress, Forever Scrub
  • kylewwefan
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    The problem with PvP is the lag it’s so bad in Cyrodil. It’s worse than the worst lag in ln trials.

    The best fix for it has seemed to be BATTLEGROUNDS! They’re a lot more fun then Imperial City quests in my opinion. Though, I have been sitting on the win 3 matches for awhile now :neutral:
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    kylewwefan wrote: »
    The problem with PvP is the lag it’s so bad in Cyrodil. It’s worse than the worst lag in ln trials.

    The best fix for it has seemed to be BATTLEGROUNDS! They’re a lot more fun then Imperial City quests in my opinion. Though, I have been sitting on the win 3 matches for awhile now :neutral:

    I built my toon specifically to be great in laggy times. 2 staves, resto and lightning that I can just hold heavy attack and still hit opponents when the game is choppy. Add in the triple fire ball so that it will hit, unsurprisingly triple the targets, and Time Freeze to cause more lag intentionally (sorry, not sorry) and finish it off with the much maligned Illambris to tag more opponents and I can eat popcorn while getting credited with 12 kills that I had little to actually do with. Gotta play that slice!
  • Kuramas9tails
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    I don't understand the PvE players' hate for PvP.
    Easy answer.

    NPC's don't animation cancel. NPC's don't have proc sets. NPC's don't coordinate Ults. NPC's don't t-bag. NPC's don't send hate messages. NPC's animations are slower and easier to predict. NPC's don't spam snipe. NPC's can't take a potion and get health back immediately. NPC's healing abilities are slower.

    I mean, those are just a few examples. PVE is just more relaxing than PVP. PVP is a land of pissing contests and hurt feelings.
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    • ArchangelIsraphel
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      I'm a PVE player who enjoys PVP, because there is a thrill involved that isn't there in PVE. I come from games like AION where PVP in the midst of your PVE experience was once a way of life, and I learned to love it. There's something about knowing you're in the danger zone and either eluding or participating in the fight that I find exciting. I enjoy Cyrodiil's fort taking mechanics, and I think I would enjoy Imperial City if it were more active because it reminds me a bit of AION's old Tiamantara's Eye, where PVE is mingled with PVP and you get the thrill of taking down that boss while knowing at any moment the enemy could arrive to complicate things.

      Though with that said, there are also reasons I dislike PVP- mostly because of certain behaviors within the community. It has nothing to do with the act of PVP itself, or getting killed, but a lack of enjoyment for what one might call "PVP culture". Certain attitudes and mindsets that not everyone has, certainly, but are prevalent enough that I wont touch the battlegrounds unless I'm going in with friends who just want to chill and have fun, win or lose, even if I really like the games and mechanics.

      In truth, however, those attitudes aren't much different from some of attitudes you see among PVE players- they're only different on the surface. Which is also why I tend to avoid certain aspects of PVE.

      I guess what I'm saying is I'd have a lot more fun in both if people were a little more relaxed about the whole thing, and I think there are many PVE players who would learn to enjoy PVP if there weren't as much pressure involved, since they already endure that from their own community.

      That's my perspective on the whole thing, anyway.

      Though I will also say that I understand why a PVE player might dislike the feeling of being killed by another player. Many of you are saying it has to do with ego, but in truth I think it has more to do with our own innate human instinct to survive. In PVP you are entering a situation that is unpredictable- you cannot control it, there is no real way to learn precisely how your enemy is going to implement their attacks even if you are knowledgeable concerning their skill set. Where as in PVE, the mobs do not vary or adjust their tactics based on your actions, they are predictable and you almost always know what you are dealing with.

      PVP in and of itself is also more aggressive. I can see why it would be unpleasant to think that another mind is behind the character coming at you, and it's coming at you with actual intent rather than an AI which cannot think for itself. I think a PVE player might also find the idea of killing someone elses character repulsive for the same reasons- they are wholly aware that there is another person who thinks and feels behind the keyboard, and it's much different conceptually than killing a mob controlled by an AI. It's a thing that has less to do with ones pride being wounded than it does the moral implications of what PVP represents, and wrapping ones head around how this can be fun for people.

      I'm typing all of this up because these were things I had to over come many years ago when I began playing AION and entering into situations where I was encountering PVP. A huge shift in mindset was necessary for me to enjoy it- instead of viewing it as an visceral experience (which is how I think our brains naturally react to the concept of killing and be killed at first, even if it is just a virtual environment- you are engaging the fight or flight reflex after all) I began seeing it as a game of tag or capture the flag. If I get killed, I've been tagged and I'm out, and start again. It was what helped me to disengage from seeing my deaths as something personal to seeing them as part of the game.

      Then there is the fact that many PVE players also view their characters as characters to RP with and be played out- which isn't to say that PVP players don't, since I know there are RP players within the PVP community as well. But to some, the idea of their character being killed by an actual person can be repulsive, and even if you don't understand that or get it, I've known people who have thought that way. Again its not really about ego or pride, but more to do with "yuck, I hate the idea of killing others or of others wanting to harm me". No, it isn't real- but the brain is still reacting to the idea that some part of you is in danger until you teach it otherwise.

      Some people might not have that experience at all- some people may adjust to the concept of PVP immediately and never have to develop a new mindset, because competition is what they enjoy. And that's okay. We all operate differently. This is mostly a detailed explanation of what I think is going on in other PVE players heads based on personal experience.

      Cookies to anyone who read that wall of text. Just wanted to offer a different POV from a PVE player who learned to enjoy PVP and went through the hurtles. It is difficult for some to develop those mental filters. It was hard for me, but eventually I did.

      Best example being the pushback experienced on these very forums for the implementation of the justice system.

      I think this had less to do with the involvement of PVP (though that is a major factor) than it did the fact that the idea of a PVP justice system is fundamentally flawed. If a thief is stealing from an NPC, they affect no one. If a bounty hunter apprehends the thief to take their bounty and items, they are then affecting the gameplay of a real person- actually taking money and items from them. In essence, they would be the ones committing the true theft. It's lopsided and unfair, why should you suffer consequences imposed on you by a real player for doing something that doesn't affect anything but an NPC? A system like this would only work if a thief could steal from another player, which is something I never want to see happen. I enjoy PVP but this system does not seem enjoyable to me at all, unless I'm chasing down someone who has actually negatively impacted another player.
      Edited by ArchangelIsraphel on May 17, 2019 1:49PM
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    • DurzoBlint13
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      Ildun wrote: »
      For me, It's not about PVP gameplay or PVP player, but the fact that PVE players who don't want to join battle at all are forced to go to PVP zone.

      what exactly are you "forced" to go into PvP for? Im not being a smart ass, I am honestly asking.

    • MaleAmazon
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      First of all it's a computer game, so people will on average behave worse than usual. Second, I understand PvEers (who are sometimes very set in their ways and builds) who don't like it when their characters constantly get changed because of PvP qq (the blame is squarely on ZOS who lack the confidence to design their own game in this respect).

      You gold out a set, patch nerfs it. Skills get altered, then nerfed, then changed again (NB ulti.. B) )... You work out a good DD build based on enchantments, ZOS out of the blue halves enchantment values.

      And IC and events aren't exactly good pvp advertising. You try to do a story quest in IC and get stunlocked and obliterated in 1.4 seconds by someone hopping around like a rabbit, while you read a quest lorebook. You go to your alliance's 'home' Cyro town for a daily quest, poisoninjectionincapacitatingstrikesteeltornaaaaaaaaaado respawn.

      Lastly, it is simply my experience and honest opinion that a significant portion of competitive online gamers are just insufferable people. ESO is an age 18+ game. If you are a legal adult, kill someone you don't know in an online game who minds their own business, and then proceed to 'teabag' them - you're an idiot.

      There is good fun to be had in Cyro as well, just it is mostly not my cup of teabag.
      Edited by MaleAmazon on May 17, 2019 1:51PM
    • CMDR_Un1k0rn
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      You should see the ED community.

      PvP players are frequently and openly compared to IRL psychopaths and certain types of criminals whose title begins with the letter "R".

      It's a sad state of affairs.

      It's. Just. A. Game.
      In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
    • Black_Flame
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      I disagree, if you look through the thread where people are discussing the quality of the IC storyline, you will find many players with a good amount of disdain for PVP as a whole, Including it’s players, mostly referred to in the negative as “gankers”. Arguing that PvE content shouldn’t be “locked” behind PvP gameplay.

      I somewhat agree on the idea that he concept of the two playstyles is flawed. Because it makes more sense to define the two groups as “players open to the possibility of some PvP” and “those that refuse to play anything where their may be a chance of engaging in PvP gameplay”.
      Group one here can even consist of people that only play trials they simply may not prefer PvP to PvE gameplay.

      And to prove your point incorrect, I’m willing to admit a certain level of disdain for group 2, but only when their opinions and preferences negatively effect the enjoyment gained from certain game types of group 1. Best example being the pushback experienced on these very forums for the implementation of the justice system.

      I understand where you are coming from, but again the views of those on the forums cannot be taken as a representation of what players actually think in the game because the majority do not use the forums. To use your example, the Imperial City thread only has 1.8k views, yet millions of people play the game, so evidently that does not portray how most players think about the Imperial City storyline. Therefore, backlash on the forums about the Justice System does not necessarily indicate how the rest of the players feel.

      I don’t just think the concept of two play styles is flawed, I think the whole idea of defining people with distinct play styles is flawed. I think it would be more accurate or at least productive to describe gameplay as a spectrum that players engage with in varying degrees. Perhaps one plays 80% PVP and 20% PVE, and another plays 50% PVP and 50% PVE. Play styles may also be determined by the level of participation of those types of gameplay. For example, a player may only engage in zone questing and not even attempt dungeons or trials. Furthermore, this does not include other aspects of gameplay, such as exploration or crafting, which further complicate such definitions of play styles.

      I don’t say this to be overly complicating, I say it because the forums keep generating a false narrative that there is somehow a conflict between PVE and PVP players, which is just not the case. We will always have our reasons why we may prefer one element of gameplay over another, but I just think that people need to be more respectful of how other people play the game, regardless the type of player someone is. These types of threads do the opposite.
    • AhPook_Is_Here
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      You should see the ED community.

      PvP players are frequently and openly compared to IRL psychopaths and certain types of criminals whose title begins with the letter "R".

      It's a sad state of affairs.

      It's. Just. A. Game.

      I love ED PVP, it's sad though that cheat engine has had such an impact on that game and that FD isn't doing enough to fix it. It's one of the coolest MMOs for PVP with only one character slot, you can't hide behind alts, you get known for what you do, and it's a very skills based game (when facing like well built ships) compared to most MMOs that are much more stat based.

      But I don't think the ED community sees ganking in that dark a light, if you play in open you do it because you want that chance of player interactions that are unpredictable. There are more than enough private groups to avoid that if PVP isn't your thing.
      “Whatever.”
      -Unknown American
    • CompM4s
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      I think the major difference is that npcs don’t teabag you. Would be funny if they did though.
    • JKorr
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      I don't understand the PvE players' hate for PvP. I don't see any PvP players hating PvE much but everytime I visit the forums and read some discussions, I always see PvE players spitting hate for PvP. I don't really understand the reason, as a both PvE and PvP player. I get it, some people might not like PvE or PvP but so many people hating PvP, why? Does it hurt more if you get killed by a player instead of a boss? It doesn't even degrade armor... I don't understand why some people are so afraid of the concept of getting killed by another player.

      In my opinion, getting killed by predictable AI is more insulting than getting killed by an actual human. Those PvE players are fine with wiping over and over again by a dungeon/trial boss but they lose their minds when it comes to getting killed by another player. Hello, they're the same thing! You just respawn and try again... I just came here because I've seen some people not doing the amazing Imperial City questline just because of the risk of getting killed by enemy players. I just can't get my head around it, getting killed by a player is no different than getting killed by AI (actually it's less punishing) and also (this part is solely my opinion) I think PvP is more fun because fighting against enemies that actually fight back is more fun. I love both PvE and PvP but I think PvP is more fun, actually the only PvE content that can compete with PvP is the Maelstrom Arena. However I'm not telling anyone that they should start doing PvP. I just explained why I love it and I want to know why some hate it. Hating it with a passion is just not understandable for me.

      I don't hate pvp. I just won't bother with it. Your character can kill my character. Great. Congrats. Great to be you, sucks to be me. Now please go kill someone else so I can actually play the game content I *want* to play and not "my weapon is bigger than yours"?

      Here's a hint; the npc/pve enemies don't block me from playing content by repeatedly interfering and killing my character. Yes, I may die multiple [many, many multiple] times before I manage to defeat the enemy [looking back at the original version of Doshia and the Lyris doppleganger], but my character dying isn't due to another player actively deciding to repeatedly kill her just because. Another "fun" facet of pvp that pve doesn't have to deal with; to the best of my knowledge, no pve npc boss/enemy has ever whispered rants, insults, speculations about my parentage, species, or explained in detail what my Mom did and said last night. There may be, actually there probably are normal, civil pvpers in the game. However I've never encountered any so far, and hence tend to avoid pvp like its weaponized ebola. I would like to explore Cyrodiil and do the quest in IC, but I don't need the pointless hassle.
    • Mago
      Mago
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      I hate pvp but I do the daily to get the 100k exp.
      Forcing players into pvp is not the way in my opinion.
    • THEDKEXPERIENCE
      THEDKEXPERIENCE
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      CompM4s wrote: »
      I think the major difference is that npcs don’t teabag you. Would be funny if they did though.

      Well there is that one shady bathhouse in Wrothgar. Maybe if you went in on a Saturday night with enough gold ...
    • RedJoker
      RedJoker
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      Because the AI doesn't T-bag you?
    • Sandman929
      Sandman929
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      I think PvE'ers would enjoy PvP much more if they approached Cyrodiil the way they'd approach a difficult trial. Get 12 people, cover your groups healing and support, stack damage and cooperate.
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