The increased lag. Higher ping and being killed within 2 seconds of finding some action is usually a shock to most people.
TequilaFire wrote: »Most nerfs come from the devs deciding that the content be it PvP or PvE is being too easily completed by players.
TequilaFire wrote: »Most nerfs come from the devs deciding that the content be it PvP or PvE is being too easily completed by players.
No. Not really. PvP is the driving force for the changes.
Bosmer's have basically been turned into a "For PvP only" race.
They took out the PvE stun ability on Teleport strike because they did not want it to be different then it's PvP version.
Reflective Scale nerf is 100% because of PvP complaints.
Incapacitating Strike is now a silence, useless in PvE. In fact here is the developer note about the change, bold added for emphasis.
"After collecting much feedback from forum threads and other outlets, we noted a lot of the feedback on how Mangle's operation was far too niche in terms of engagement due to how the debuff works. While the theme was aimed at helping the Nightblade single out an opponent and put them closer to death's door, we missed the mark in delivery. We want to retain the idea of the Nightblade isolating their target and gaining a few precious seconds of denial on the target's ability to recuperate, but we wanted the defender to at least be able to reposition while those seconds count down, so we have removed the stun in place of a Silence. Additionally, much like Soul Harvest, there is a passive gained for slotting the ability. However, this passive effect makes up a much smaller portion of the ability’s power, since Silences are such powerful disabling tools."
(Do you seriously think they talking about npcs being able to reposition? Can trial bosses be silenced? Was there any thought given about the PvE usage for this ability?)
Do I have to keep going?
Instead of making each ability useful in PvE AND PvP environments, it seems like the developers are just making races and abilities aimed directly at PvP, while PvE players have to piece together a rotation from the scraps that are left.
Snipe is getting a 25% damage nerf? Why? Because of the PvP complaints, meanwhile Crystal Blast does much more damage. Why not just give them both the same cast time and damage? One is stamina based the other is magicka. It would be fine.
So now what exactly is a bow used for now without a major stamina spender in PvE? Just for adding a quick AoE and a DOT while the player switches to dual wield? It's stupid. But PvPer's kept complaining about desyncs or whatever in Cyrodiil and PvE players have to suffer for it.
The problem with PvP is that the players are NOT looking for a fair fight. They are not looking for balance.
They just want an advantage.
And if they can nerf everything that their opponents are doing so they they can just have the best class and spec that is 100% fine for them. Meanwhile PvE concerns are ignored. Oh, are you going to say that they are not? For weeks there was huge complaints about the PvE Bosmer changes. The developers did not care as the race was fine for PvP.
Despite all of its issues, the only thing gamebreaking about Cyrodiil is the lag. If it actually worked properly, I think it would be extremely popular.
ESO actually has a MUCH higher Time to Kill than the vast majority of PVP games I've played. It gives all players the tools they need to survive in Cyrodiil if they have the mechanical skills.
I would love to see some of the Carebears here try Rust with its headshots and full looting.
Online PVP isn't like checkers with your grandfather or badminton at the cottage. It's not necessarily nice or friendly. People are allowed to be jerks to some degree and you just have to deal with it.
Modern life is safe enough. It's nice to shake off the shackles and go to war. I'm very left of center politically. I believe in social programs and improving mobility. I think those are essential concepts to move humanity forward. But those concepts have no place in an imaginary warzone where I go to pretend I'm fighting in a war.
And I don't fault you for that. Just don't expect players in a PVP warzone to take that into consideration. Like I said, PVP isn't for everyone just like ESO PVE isn't for me.
Nope.
Modern life is stressful enough. I am looking for an escape when I play ESO.
As it is right now your gear affects your odds of winning fairly big but that isn't to say it shouldn't have a spot at all in PvP, as it can create varied playstyles. And yes I'm well aware of the argument "But someone lower than 810 and isn't min maxed can still hurr durr durr" and what I'll say in response to that is that persons skill overcame the large wall in his path...That person is a god amongst men and is an exception, not the rule.
the only things gamebreaking about Cyrodiil are the lag and bugs.
In real warfare are things constantly nerfed or “fair”? Nope.DisgracefulMind wrote: »TequilaFire wrote: »Most nerfs come from the devs deciding that the content be it PvP or PvE is being too easily completed by players.
No. Not really. PvP is the driving force for the changes.
Bosmer's have basically been turned into a "For PvP only" race.
They took out the PvE stun ability on Teleport strike because they did not want it to be different then it's PvP version.
Reflective Scale nerf is 100% because of PvP complaints.
Incapacitating Strike is now a silence, useless in PvE. In fact here is the developer note about the change, bold added for emphasis.
"After collecting much feedback from forum threads and other outlets, we noted a lot of the feedback on how Mangle's operation was far too niche in terms of engagement due to how the debuff works. While the theme was aimed at helping the Nightblade single out an opponent and put them closer to death's door, we missed the mark in delivery. We want to retain the idea of the Nightblade isolating their target and gaining a few precious seconds of denial on the target's ability to recuperate, but we wanted the defender to at least be able to reposition while those seconds count down, so we have removed the stun in place of a Silence. Additionally, much like Soul Harvest, there is a passive gained for slotting the ability. However, this passive effect makes up a much smaller portion of the ability’s power, since Silences are such powerful disabling tools."
(Do you seriously think they talking about npcs being able to reposition? Can trial bosses be silenced? Was there any thought given about the PvE usage for this ability?)
Do I have to keep going?
Instead of making each ability useful in PvE AND PvP environments, it seems like the developers are just making races and abilities aimed directly at PvP, while PvE players have to piece together a rotation from the scraps that are left.
Snipe is getting a 25% damage nerf? Why? Because of the PvP complaints, meanwhile Crystal Blast does much more damage. Why not just give them both the same cast time and damage? One is stamina based the other is magicka. It would be fine.
So now what exactly is a bow used for now without a major stamina spender in PvE? Just for adding a quick AoE and a DOT while the player switches to dual wield? It's stupid. But PvPer's kept complaining about desyncs or whatever in Cyrodiil and PvE players have to suffer for it.
The problem with PvP is that the players are NOT looking for a fair fight. They are not looking for balance.
They just want an advantage.
And if they can nerf everything that their opponents are doing so they they can just have the best class and spec that is 100% fine for them. Meanwhile PvE concerns are ignored. Oh, are you going to say that they are not? For weeks there was huge complaints about the PvE Bosmer changes. The developers did not care as the race was fine for PvP.
PvPers ARE looking for a fair fight and balance, else they wouldn't ask for OP things to be nerfed.
TequilaFire wrote: »Most nerfs come from the devs deciding that the content be it PvP or PvE is being too easily completed by players.
No. Not really. PvP is the driving force for the changes.
Bosmer's have basically been turned into a "For PvP only" race.
They took out the PvE stun ability on Teleport strike because they did not want it to be different then it's PvP version.
Reflective Scale nerf is 100% because of PvP complaints.
Incapacitating Strike is now a silence, useless in PvE. In fact here is the developer note about the change, bold added for emphasis.
"After collecting much feedback from forum threads and other outlets, we noted a lot of the feedback on how Mangle's operation was far too niche in terms of engagement due to how the debuff works. While the theme was aimed at helping the Nightblade single out an opponent and put them closer to death's door, we missed the mark in delivery. We want to retain the idea of the Nightblade isolating their target and gaining a few precious seconds of denial on the target's ability to recuperate, but we wanted the defender to at least be able to reposition while those seconds count down, so we have removed the stun in place of a Silence. Additionally, much like Soul Harvest, there is a passive gained for slotting the ability. However, this passive effect makes up a much smaller portion of the ability’s power, since Silences are such powerful disabling tools."
(Do you seriously think they talking about npcs being able to reposition? Can trial bosses be silenced? Was there any thought given about the PvE usage for this ability?)
Do I have to keep going?
Instead of making each ability useful in PvE AND PvP environments, it seems like the developers are just making races and abilities aimed directly at PvP, while PvE players have to piece together a rotation from the scraps that are left.
Snipe is getting a 25% damage nerf? Why? Because of the PvP complaints, meanwhile Crystal Blast does much more damage. Why not just give them both the same cast time and damage? One is stamina based the other is magicka. It would be fine.
So now what exactly is a bow used for now without a major stamina spender in PvE? Just for adding a quick AoE and a DOT while the player switches to dual wield? It's stupid. But PvPer's kept complaining about desyncs or whatever in Cyrodiil and PvE players have to suffer for it.
The problem with PvP is that the players are NOT looking for a fair fight. They are not looking for balance.
They just want an advantage.
And if they can nerf everything that their opponents are doing so they they can just have the best class and spec that is 100% fine for them. Meanwhile PvE concerns are ignored. Oh, are you going to say that they are not? For weeks there was huge complaints about the PvE Bosmer changes. The developers did not care as the race was fine for PvP.
Reistr_the_Unbroken wrote: »In real warfare are things constantly nerfed or “fair”? Nope.DisgracefulMind wrote: »TequilaFire wrote: »Most nerfs come from the devs deciding that the content be it PvP or PvE is being too easily completed by players.
No. Not really. PvP is the driving force for the changes.
Bosmer's have basically been turned into a "For PvP only" race.
They took out the PvE stun ability on Teleport strike because they did not want it to be different then it's PvP version.
Reflective Scale nerf is 100% because of PvP complaints.
Incapacitating Strike is now a silence, useless in PvE. In fact here is the developer note about the change, bold added for emphasis.
"After collecting much feedback from forum threads and other outlets, we noted a lot of the feedback on how Mangle's operation was far too niche in terms of engagement due to how the debuff works. While the theme was aimed at helping the Nightblade single out an opponent and put them closer to death's door, we missed the mark in delivery. We want to retain the idea of the Nightblade isolating their target and gaining a few precious seconds of denial on the target's ability to recuperate, but we wanted the defender to at least be able to reposition while those seconds count down, so we have removed the stun in place of a Silence. Additionally, much like Soul Harvest, there is a passive gained for slotting the ability. However, this passive effect makes up a much smaller portion of the ability’s power, since Silences are such powerful disabling tools."
(Do you seriously think they talking about npcs being able to reposition? Can trial bosses be silenced? Was there any thought given about the PvE usage for this ability?)
Do I have to keep going?
Instead of making each ability useful in PvE AND PvP environments, it seems like the developers are just making races and abilities aimed directly at PvP, while PvE players have to piece together a rotation from the scraps that are left.
Snipe is getting a 25% damage nerf? Why? Because of the PvP complaints, meanwhile Crystal Blast does much more damage. Why not just give them both the same cast time and damage? One is stamina based the other is magicka. It would be fine.
So now what exactly is a bow used for now without a major stamina spender in PvE? Just for adding a quick AoE and a DOT while the player switches to dual wield? It's stupid. But PvPer's kept complaining about desyncs or whatever in Cyrodiil and PvE players have to suffer for it.
The problem with PvP is that the players are NOT looking for a fair fight. They are not looking for balance.
They just want an advantage.
And if they can nerf everything that their opponents are doing so they they can just have the best class and spec that is 100% fine for them. Meanwhile PvE concerns are ignored. Oh, are you going to say that they are not? For weeks there was huge complaints about the PvE Bosmer changes. The developers did not care as the race was fine for PvP.
PvPers ARE looking for a fair fight and balance, else they wouldn't ask for OP things to be nerfed.
TequilaFire wrote: »Most nerfs come from the devs deciding that the content be it PvP or PvE is being too easily completed by players.
No. Not really. PvP is the driving force for the changes.
Bosmer's have basically been turned into a "For PvP only" race.
They took out the PvE stun ability on Teleport strike because they did not want it to be different then it's PvP version.
Reflective Scale nerf is 100% because of PvP complaints.
Incapacitating Strike is now a silence, useless in PvE. In fact here is the developer note about the change, bold added for emphasis.
"After collecting much feedback from forum threads and other outlets, we noted a lot of the feedback on how Mangle's operation was far too niche in terms of engagement due to how the debuff works. While the theme was aimed at helping the Nightblade single out an opponent and put them closer to death's door, we missed the mark in delivery. We want to retain the idea of the Nightblade isolating their target and gaining a few precious seconds of denial on the target's ability to recuperate, but we wanted the defender to at least be able to reposition while those seconds count down, so we have removed the stun in place of a Silence. Additionally, much like Soul Harvest, there is a passive gained for slotting the ability. However, this passive effect makes up a much smaller portion of the ability’s power, since Silences are such powerful disabling tools."
(Do you seriously think they talking about npcs being able to reposition? Can trial bosses be silenced? Was there any thought given about the PvE usage for this ability?)
Do I have to keep going?
Instead of making each ability useful in PvE AND PvP environments, it seems like the developers are just making races and abilities aimed directly at PvP, while PvE players have to piece together a rotation from the scraps that are left.
Snipe is getting a 25% damage nerf? Why? Because of the PvP complaints, meanwhile Crystal Blast does much more damage. Why not just give them both the same cast time and damage? One is stamina based the other is magicka. It would be fine.
So now what exactly is a bow used for now without a major stamina spender in PvE? Just for adding a quick AoE and a DOT while the player switches to dual wield? It's stupid. But PvPer's kept complaining about desyncs or whatever in Cyrodiil and PvE players have to suffer for it.
The problem with PvP is that the players are NOT looking for a fair fight. They are not looking for balance.
They just want an advantage.
And if they can nerf everything that their opponents are doing so they they can just have the best class and spec that is 100% fine for them. Meanwhile PvE concerns are ignored. Oh, are you going to say that they are not? For weeks there was huge complaints about the PvE Bosmer changes. The developers did not care as the race was fine for PvP.
Honestly ^ this is trueReasons why I don't like PvP in ESO:
- I'm not a competitive person just in general. I hate watching how it brings out the worst in people and makes them act like disrespectful scumbags. I would rather cultivate positivity in my life than deal with that nonsense.
- The developers made the mistake of combining PvE and PvP in this game. As a result, changes made for PvP adversely effect PvE gameplay on a routine basis. And it seems to be getting worse, not better.
- The PvP in this game is essentially unplayable. I can't believe anyone actually bothers with it. Not only is there a complete lack of character balance, there's a complete lack of basic gameplay performance. If I die or kill anything, it is sheer luck of smashing buttons and somehow things working in between the terrible frame rates and input delays. That's not fun, it's just stupid. If the rare mood strikes to play a competitive PvP game, ESO is therefore the last game I would consider for this.
Why do players even feel the need to identify as a PVE or PVP'er anyway?
Seems like there's more clever ways of admitting you suck at the other half of the game.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
quadraxis666 wrote: »PVE players hate PVP players because every single time a useful PVE skill is changed or nerfed, [snip]
ShadowDisciple wrote: »Becuase pvp is more competitive...like sport...if ur beating timer ur less annoyed then if a another dude is faster than u for example...human beings are jealous and spiteful..having another dude bash their skkulls is kinda humiliating..but not really...and that shows
From my somewhat brief experience with this games PvP I can confidently say I'm one of the extremists who REALLY hate the PvP part of ESO. There's no other feeling like going into a Battleground with a lust and craving for the heat of battle, just to be two shot. New players and low levels get the short end of the stick and are nothing more than free kills to high level opponents.
I can accept there will always be someone better than me, hell I can even accept an occasional losing streak. But losing because my gear wasn't better than there's or even close? That brings out ALLLL the salt out of me. Winning shouldn't be determined by "who has the bigger numbers and meta setup" (at least not completely) it should be about skill and self-improvement.
As it is right now your gear affects your odds of winning fairly big but that isn't to say it shouldn't have a spot at all in PvP, as it can create varied playstyles. And yes I'm well aware of the argument "But someone lower than 810 and isn't min maxed can still hurr durr durr" and what I'll say in response to that is that persons skill overcame the large wall in his path...That person is a god amongst men and is an exception, not the rule.
All I really want is some normalizer that can adjust damage values to make all players have fairly even damage going into a Battleground, premades are a can of worms I don't want to open.
I don't think PVE players actually hate PVP as long as they can simply ignore it, but I think some do have issues with grinding skills in PVP to use in PVE, and the rebalancing of skills from the PVP perspective. There are probably more PVE players than PVP, but most of them play casually and are nonchalant about such things.
The reverse is also true, since there'd been some vocal PVPers about needing to grind skill points and level up Mage's, Fighter's, Undaunted, Psijic skill lines.
However, I think the dissatisfaction is more skewed towards PVPers since they are forced to do more PVE to improve their characters, where for most PVErs it's more subjective as they can choose to totally ignore PVP.