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Possible new crafting tiers coming with Elsweyr

  • electromagnets
    electromagnets
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    I’m surprised no one has suggested this yet, but... perhaps they’re going to introduce a way to upgrade the level of gear...
  • starkerealm
    starkerealm
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    Seraphayel wrote: »
    Edaphon wrote: »
    Seraphayel wrote: »
    And to have a gear cap at a quite low amount of CP never made sense.

    It did make sense when VR16 was the max level. That later got converted into CP160 and the cap has just never been increased.

    Not even back then it made sense. It should always have been max level (=50). Everything after should have been an entirely separated progression system not attached to gear.

    It made sense when the cap was v10. V12 and 14 weren't that strange, but when the cap went to v16, there was an entire gear chase system that was swiftly dropped. Here we are, years later, and we're still seeing the aftermath of that in crafting costs and the existence of tier 10 mats.

    As the game exists today? Yeah, capping at Ebony tier would make sense. Or removing levels from gear entirely.
  • Siohwenoeht
    Siohwenoeht
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    I’m surprised no one has suggested this yet, but... perhaps they’re going to introduce a way to upgrade the level of gear...

    I posted in another thread about that also. It's always bothered me that endgame content is balanced around cp300 but gear caps at 160...
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • Imryll
    Imryll
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    Not looking for new crafting levels, but I would love to see some of them removed. Having your weapon go obsolete every two hours between level 50 and CP 160 needs to change. I'd love for those intervening gear levels to go away. Just as they did with recipes when they redid provisioning existing mats and items could be converted to new system items. Skill points could either be refunded or have their benefit redefined. It would be great if master tailors or whatever could add a second trait to their own gear, for instance. Or even just "tailor" an existing piece of gear to another motif by applying a different style material, if it's a priority to avoid power creep.
  • BrianLovesLisa
    BrianLovesLisa
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    leeux wrote: »
    Seraphayel wrote: »
    leeux wrote: »
    Oh god no... that means the game ends for me if they raise the gear cap... I'd certainly not farm for every damn item again, and I don't see a way they'd introduce crafting levels without raising the gear cap.

    They cannot simply remove progression from this game / put halt to progress and not just give something else in exchange. That doesn't work.

    And to have a gear cap at a quite low amount of CP never made sense. What about removing CP from gear entirely and give us something else?

    That's all fine and good... but they can't possibly pretend for people to have to redo all the farming of all the items they need for all their characters... it not reasonable.

    Unless they go to gear tiers like other MMOs, where new gear suppresses completely old gear, is not possible to do what you imply and have people remain playing the game normally... at least, that's my own perception. The third or fourth time you have to farm for an inferno vMA staff again in the new level cap, you'd also be looking for a new game to play, else I won't believe you'd be being honest.

    EDIT: That's basically the issue here... old gear has to perish and not have to be upgraded (like it was for a period of time when they raised level to VR14 and several sets weren't updated, IIRC everyone I knew hated that at that time...) or you'd have to re-farm the same gear again...

    The third option, which is a new game mechanics for upgrading gear to the new cap, is not an entirely free of problems either, because it'd of course be a large grind on their own, which in turn means that, if the game proceeds to level content to the new gear powel levels, you'd not be able to do new content until you have the means to upgrade the gear, hence have to suffer through all the grind, in order to do so.

    All in all, it'd have to be seen how they implement it... but it's fair to have misgivings about it, at the very least.

    to the Bold, I got far too many of the fire staffs from vMA along with everything else what I am lacking is lightning staffs (2) of them but need a 3rd for necro, my wife has a ton of everything and 4 lightning staffs and working on her 5th for her necro. Soooo farming for Fire staff = easy farming for lightning staff not so much. we both have enough bows to double bar 3 or 4 alts >>
  • therift
    therift
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    CP160 = CP180 = CP200 = CP999999999 due to levelling system introduced with One Tamriel. Every CP gear level above CP160 performs exactly the same. This is a horizontal progression game.

    If you think 'CP160' is an oddball number, that is the fault of your decimal bias. CP160 is clearly based on hexadecimal.

    I'm not going to go into the math. That has already been covered in other threads, in which the belief that raising gear caps does something was blown out of the water.

    Instead, for those who don't understand One Tamriel levelling, I offer this simple, explanatory video:


    https://m.youtube.com/watch?v=4xgx4k83zzc
  • siddique
    siddique
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    How about you can upgrade your gear to cp200 only if it is at the highest quality?
    So a legendary vma can be upgraded to CP200 but an epic one will sit at 160.

    That way we don't have to farm a new staff just upgrade it.
    "Knee-jerk reactionist."
    Lost Depths, 2015-2022.
  • idk
    idk
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    Though it makes sense that there would be something craft related exclusive only to Elsweyr. Maybe ingredients for better glyphs and potions that are found only there - rather than entirely new levels yes?

    Yours with paws
    Santie Claws

    Zos raising level caps has never made sense. They raised the level cap the first time when the game was less that two months old and again before the end of the year. Even the next year when they raised it to v16 it was pointless.

    They realized their error and even commented on it. While they have said since they do play to raise the gear cap it seems they are aware it is not an intelligent move as they have been holding off for a long time since that comment.

    Most games I have played that have a level cap increase rework things but more importantly they have tiered gear with a clear means to obtain it. Zos has neither and really needs to justify things other than a lame new trial requires this level BS.
  • Katahdin
    Katahdin
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    I think this is an artifact of the game before One Tamriel that was never removed.

    Since One Tamriel, increasing the gear cap is pointless. They would have to change every boss, dungeon, trial etc to compensate.
    Beta tester November 2013
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    Draxys wrote: »
    I think it’d be cool to see gear progression simply add to something you already have. Improve in both quality and level. Solves the issues of both needing progression and not ruining things people already grinded for.

    Do vCR+1-3 thats progression of gear. Oh wait.....
  • Ertosi
    Ertosi
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    Katahdin wrote: »
    I think this is an artifact of the game before One Tamriel that was never removed.

    That's exactly what it is. It's recently gained attention again thanks to the new Guild Trader search functions that list all of the gear in the data files. Newer/less informed players are now seeing them for the first time and instantly jumping to the conclusion that the items are new, when they've actually been in the files for years.
    PC NA @Ertosi
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    CP 950+
    ♌ DC Loyalist ♌
    ✄ Grand Master Crafter
    No new crafting or game systems for 2019? "Season of the Dragon" would be better named "The Year of no New Major Features"
    https://i.imgur.com/TPscgS9.jpg to see major features of the last few years compared.
    https://i.imgur.com/X8qY0gP.jpg to see a detailed comparison of this year's Q1 to the last two Q1s.
    https://i.imgur.com/4z71cK8.jpg to see a detailed comparison of each years' first two quarters combined.
    https://i.imgur.com/jrHe5h8.jpg to see a projected comparison of the full years and what 2019's Q4 will need to catch up.
    Unsubbed January 15th, 2019 due to the lack of any new substantial features shown to be coming in 2019.
  • SoLooney
    SoLooney
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    If zos wants to lose end game players by making them play their rng game again and golding out said new gear and transmuting, they can go right ahead

    Actually, make that a lot of players
    Edited by SoLooney on May 17, 2019 12:45AM
  • Girl_Number8
    Girl_Number8
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    leeux wrote: »
    Oh god no... that means the game ends for me if they raise the gear cap... I'd certainly not farm for every damn item again, and I don't see a way they'd introduce crafting levels without raising the gear cap.

    "Hells yeah" that would be too much with all of Zos's other nonsense. Unless they upgrade your gear automatically, that would probably be it for a lot of players.

  • russelmmendoza
    russelmmendoza
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    Though it makes sense that there would be something craft related exclusive only to Elsweyr. Maybe ingredients for better glyphs and potions that are found only there - rather than entirely new levels yes?

    Yours with paws
    Santie Claws


    You would know, wont you, meow.
  • Colecovision
    Colecovision
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    Nestor wrote: »
    I am hoping for some new potion names to be used for Tripots so the Crafting Writs quit taking them

    However, ZOS knows that raising the gear cap would be the death of this game, and being a scaled game, would serve no benefit after the players quit in disgust. So, even if these names are still floating around in the game code, I am sure they do not point to new levels for gear.

    I made good tripots with an alt and then writ level tripots with my main. The writs won't take the tripots made by the alt. Be mindful of stacking like pots made by different characters. The stack that is in the character inventory will retain the creators name.
  • darthgummibear_ESO
    darthgummibear_ESO
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    If they increased the gear cap without giving people a way to increase the level of gear they already have, they would just *** a lot of people off.
  • russelmmendoza
    russelmmendoza
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    So, another tier/level for weapons, gear, equipments, only available to elsweyr owner?
  • ManwithBeard9
    ManwithBeard9
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    So, another tier/level for weapons, gear, equipments, only available to elsweyr owner?

    None of that is happening. There were new crafting materials data mined a few years ago and the forum was lit ablaze. The devs have long since backed off the idea of increasing gear level, due to the sheer grind of most desirable gear locations.
  • Synnastix
    Synnastix
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    You can search for lots of stuff that don’t exist in game even if they should, like certain recipes. It’s just pulling from a database, if anything it may help datminers but until thats about it.

    Don’t read too much into things.
  • Vandril
    Vandril
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    Seraphayel wrote: »
    leeux wrote: »
    Oh god no... that means the game ends for me if they raise the gear cap... I'd certainly not farm for every damn item again, and I don't see a way they'd introduce crafting levels without raising the gear cap.

    They cannot simply remove progression from this game / put halt to progress and not just give something else in exchange. That doesn't work.

    And to have a gear cap at a quite low amount of CP never made sense. What about removing CP from gear entirely and give us something else?

    It absolutely did make sense, actually. A little history lesson is needed to explain how.

    When ESO first came out, the CP system didn't exist. After reaching level 50, you then had to continue leveling through something called Veteran Ranks (VR for short). At launch, you could achieve a max of VR10 (Veteran Rank 10), and this cap was increased to VR12, VR14, and finally, VR16. The Veteran Ranks behaved exactly the same as levels - they rewarded more Attribute Points, Skill Points, and had new tiers of gear and consumables for every few Ranks. Each Veteran Rank required exactly 1,000,000 XP, and there was no Enlightenment system in place.

    Eventually, ESO slowly phased out the Veteran Rank system and replaced it with the CP system. At first, the CP system was added and it coincided with the Veteran Rank system. Near when the CP system would come to replace the VR system entirely, the VR XP requirement was lowered to 850,000, just to help players catch up before the system was to be removed.

    Finally, CP replaced VR entirely. Each CP required 400,000 XP to gain, and the Enlightenment system was added either around then or when the CP system was added earlier (I don't recall which). The Enlightenment system increases experience gain for the sake of CP progression by a 4x multiplier, making the effective XP requirement for each CP while enlightened 100,000 XP.

    When CP replaced VR, gear and consumable "level requirements" could no longer require Veteran Ranks and were switched over to requiring CP. Since each Veteran Rank was initially worth 1,000,000 XP and each CP while enlightened was worth 100,000 XP, it was decided that each VR was worth 10 CP. The CP requirements on items now are the results of that ratio: VR1 requires 10 CP, VR2:20CP, VR3:30CP, ..., VR16:160 CP. That is why such "low amount of CP" were used as the gear requirements, and it made perfect sense at the time.

    TL;DR - Old Veteran Rank (VR) system was replaced by CP system a few years after release. It was decided that each VR was worth 10 CP. The VR cap at the time was VR16, so the highest "level requirement" on items was changed to 160 CP when VR was replaced.
    Edited by Vandril on May 17, 2019 1:31AM
  • ryzen_gamer_gal
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    Left4Daud wrote: »
    I always thought it was weird that potions and food had a final rank of CP150, maybe this will address that?

    Also, Dual-Stat glyphs could be interesting. A little bit more potent than Tristat, but not as strong as single stat. Might open up some new build options.

    would much rather have two tier glyphs. always thought tristats were dumb
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