I love these threads because Zos accountants just congratulate themselves. They know you want it bad, that’s why they won’t give it to you for any less and in fact they’re probably mad they didn’t charge more for it.
I love the general counter argument is as follows:
"I don't like this idea, because I want ZOS to keep taking my money."
runkorkoeb17_ESO wrote: »
DaveMoeDee wrote: »I agree with people who just sell mats, but that doesn't help much when your inventory gets when you are out and about. Filtering through loot and returning to town to manage is an unwelcome distraction.
But if people want to not sub, that is the cost.
Shadowasrial wrote: »Also no one is giving a single reason why unlimited bank space would be a bad thing if they could implement it properly. Let’s just say for the heck of it that they do find a system that works. Wouldn’t that be worth moving the craft bag to base game if your getting something even more valuable?
I love the general counter argument is as follows:
"I don't like this idea, because I want ZOS to keep taking my money."
You're oversimplifying, though. I want ZOS to continue putting resources into developing the game without getting funding from seedy sources, like releasing p2w junk.
Don't want to participate in funding the game? You don't have to. But it's nice to get a little kickback when you do.
Their current marketing department is already very aggressive and constantly ramping up the grabs for cash.
WoW is shedding players like crazy at the moment, and ESO has a great opportunity to pick up the lion's share if they play their cards right.
Wouldn't it be nice if some of those folks subbed?
I love the general counter argument is as follows:
"I don't like this idea, because I want ZOS to keep taking my money."
I love the general counter argument is as follows:
"I don't like this idea, because I want ZOS to keep taking my money."
You're oversimplifying, though. I want ZOS to continue putting resources into developing the game without getting funding from seedy sources, like releasing p2w junk.
Don't want to participate in funding the game? You don't have to. But it's nice to get a little kickback when you do.
I could see them changing the craft bag to a baseline quality of life implementation as a viable business choice. WoW is shedding players like crazy at the moment, and ESO has a great opportunity to pick up the lion's share if they play their cards right.
Their current marketing department is already very aggressive and constantly ramping up the grabs for cash.
God, I absolutely agree. Ick. I'd like to not see it get exponentially worse by slashing the sub revenue, which is precisely what would happen if they made the CB base.WoW is shedding players like crazy at the moment, and ESO has a great opportunity to pick up the lion's share if they play their cards right.
Wouldn't it be nice if some of those folks subbed?
Shadowasrial wrote: »Also no one is giving a single reason why unlimited bank space would be a bad thing if they could implement it properly. Let’s just say for the heck of it that they do find a system that works. Wouldn’t that be worth moving the craft bag to base game if your getting something even more valuable?
But paywalls are what the eso community wants?
I could see them changing the craft bag to a baseline quality of life implementation as a viable business choice. WoW is shedding players like crazy at the moment, and ESO has a great opportunity to pick up the lion's share if they play their cards right.
I could see them changing the craft bag to a baseline quality of life implementation as a viable business choice. WoW is shedding players like crazy at the moment, and ESO has a great opportunity to pick up the lion's share if they play their cards right.
I don't know about giving the craft bag away for free as a baseline, but as a perk for new players it makes sense for me, for a few reasons:
- new players are low in gold, don't have houses, etc., which makes access to storage difficult,
- inventory management rapidly becomes time consuming, detracting from the experience of the game,
- people would probably be more likely to subscribe if they got used to using the crafting bag and then had to suffer inventory management without it.
So for me it would make sense for them to give 1 month free use of crafting bag, while players are learning the ropes and are just starting to make some gold. It would probably even help them sell more subscriptions in the long run from the players that wouldn't want to lose the benefits.
deadsheepb14_ESO wrote: »I think predictable income (subs) is different from spontaneous income (crown store sales). They can plan future upgrades/content on the subscriber income. They know that money is there; It's not a maybe I want to buy a look good package. Chapter sales help as well for definite (solid) return on investment.
That's fair. I also think you can apply that logic to why they still feel that ESO+ subs are accurately forecasted as beneficial yes?Given the growth and development of the Crown Store as well as it's predictable cycles of change, you honestly thing ZoS lacks the data-metrics to make accurate forecasts for its revenue? Seems if that is the case that would be some pretty sloppy business. Something I highly doubt, the evolution and changes in the Crown Store appear to me to be very well thought out and purposeful. Something you only do if it provides a reasonable return.