Taleof2Cities wrote: »Yeah you can create mules, fake guild banks, extra houses to drop ur furniture etc. But going through all that trouble, sacrificing guild and character slots, relogging 100 times and going through a million loading screens just for the sake of managing ur inventory is an unessecary hassle that takes time from actually playing and is sucking fun out of the game.
Not sure if you missed my comment or conveniently ignored it ... so I’ll mention it again for clarity:
How you choose to play your characters is totally up to you. No other player or ZOS objects to that.
If you don’t want to use character slots or bank upgrades for storage that’s fine too.
However, when you choose not to use character slots or bank upgrades (when that option exists in the game) don’t come clamoring into the forums with demands for more space.
Joy_Division wrote: »GTFO with that selfish crap.
Joy_Division wrote: »GTFO with that selfish crap.
I think you should re-evaluate how you present yourself on these forums. You have a long history of aggressive, demeaning behavior towards the community. This has been brought up before.
ZOS is constantly adding new stuff into the game that we have to store, does not give us corresponding increase to our storage space
with the crazy way they balance the game completely overhauling stuff every three months, people hold onto potentially useful gear sets because if they decon them it's more wasted time when the next patch drops.
XxMissAlycexX wrote: »I think it has come to a point in the game where the citizens of Tamriel require more bank space to store their treasures.
On a more serious note, with new dungeons and new dlcs, new trials the amount of sets ect we need now are countless and I feel like every time I’m online lately I’m having to inventory mange way too much and it’s taking time away from the game and enjoying events ect.
Come on zos let’s spread the love to all of us that just keep coming back or have never left.
XxMissAlycexX
VaranisArano wrote: »The inventory management is deliberately made a pain point to encourage people to subscribe for the Crafting Bag and doubled bank space and buy (possibly with crowns) the housing storage chests.
If you already have ESO+ and all the housing storage, and reasonably maxed storage on characters, I don't know what to tell you.
Maybe some spring cleaning of unused sets is in order?
This would be incorrect because it was always a pain point. Very much so well before the crafting bag and double bank space was added to ESO+.
It was merely leveraged to sell subs when they added the crafting bag and double bank space.
This pain point is likely intended by developers, and not just ZOS developers. The inability to horde everything ever looted means players have reason to play the game continually. Which is the point of an MMO.
kdougherty41 wrote: »any stuff you want to donate or give away i can aways use it. im new to the game. i save everything
Stop hoarding useless items and gear that will never be used.
Everyone saying "it's a you problem", and "you're hording", etc. If ZoS didnt release/nerf/change sets like crazy or nerf classes every other week resulting in changing metas it wouldn't be such an issue. Long time players have lots of gold sets, I probably have a good 300 writs, tons of jewelry, etc. Its not a hording issue, it's a game management issue.
Take 2 of my sorcs for example, characters I've played for years, after nerfmire guess what? I had to go out and pick up another 5-10 items because surviveability turned to *** with my previous gear. So what, I should just vendor my 2 previous gold sets, weapons, and jewelry?
You cant keep adding new sets, changing classes around knowing damn well it will result in gear changes, and not increase inventory space to accommodate.
commodore64 wrote: »A simple answer would be to make the bank unlimited for subscribers, the same as the craft bag works.
You only have to pay it once. It might seem expensive for a new player. I'd pay 250,000 gold for another 10 slots instantly without a thought.Imo the amount of money it starts costing for another 10 spaces (20 for ESO+) is ridiculous. It’s one of the more insane gold sinks.
MilwaukeeScott wrote: »
VaranisArano wrote: »The inventory management is deliberately made a pain point to encourage people to subscribe for the Crafting Bag and doubled bank space and buy (possibly with crowns) the housing storage chests.
If you already have ESO+ and all the housing storage, and reasonably maxed storage on characters, I don't know what to tell you.
Maybe some spring cleaning of unused sets is in order?
This would be incorrect because it was always a pain point. Very much so well before the crafting bag and double bank space was added to ESO+.
It was merely leveraged to sell subs when they added the crafting bag and double bank space.
This pain point is likely intended by developers, and not just ZOS developers. The inability to horde everything ever looted means players have reason to play the game continually. Which is the point of an MMO.
I don’t disagree that Zos has chosen to make most storage changes within ESO+ and that’s a smart business move with this mixed business model.
However, you stated that the he pain point was deliberately designed with ESO+ in mind and that’s clearly incorrect since the crafting bag, et all, didn’t come until the day after there was an ESO+ and certainly well after the game launched with the storage design.
In fact, the first storage increase made was after ESO+ was a thing and that storage was made available in the base game. That alone disproves the storage pinch point was deliberately designed to sell more subs due to the crafting bag, et al.
WolfingHour wrote: »VaranisArano wrote: »The inventory management is deliberately made a pain point to encourage people to subscribe for the Crafting Bag and doubled bank space and buy (possibly with crowns) the housing storage chests.
If you already have ESO+ and all the housing storage, and reasonably maxed storage on characters, I don't know what to tell you.
Maybe some spring cleaning of unused sets is in order?
This would be incorrect because it was always a pain point. Very much so well before the crafting bag and double bank space was added to ESO+.
It was merely leveraged to sell subs when they added the crafting bag and double bank space.
This pain point is likely intended by developers, and not just ZOS developers. The inability to horde everything ever looted means players have reason to play the game continually. Which is the point of an MMO.
I don’t disagree that Zos has chosen to make most storage changes within ESO+ and that’s a smart business move with this mixed business model.
However, you stated that the he pain point was deliberately designed with ESO+ in mind and that’s clearly incorrect since the crafting bag, et all, didn’t come until the day after there was an ESO+ and certainly well after the game launched with the storage design.
In fact, the first storage increase made was after ESO+ was a thing and that storage was made available in the base game. That alone disproves the storage pinch point was deliberately designed to sell more subs due to the crafting bag, et al.
I honestly believe that most of what we have now that pertains to the game's monetisation - ESO+, crates, crown shop, housing, housing storage, etc - was already planned when the game launched in 2014. Back when Frior was saying that we wouldn't drop sub model. This is a business and, for all ZOS' flaws, they know how to run it profitably, and a good part of that is being able to strategize.