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Please More Bank Space I’m Drowning 😢

  • Jurand80
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    Cp increase should be equal to bank space increase :p
  • pieratsos
    pieratsos
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    pieratsos wrote: »
    Yeah you can create mules, fake guild banks, extra houses to drop ur furniture etc. But going through all that trouble, sacrificing guild and character slots, relogging 100 times and going through a million loading screens just for the sake of managing ur inventory is an unessecary hassle that takes time from actually playing and is sucking fun out of the game.

    Not sure if you missed my comment or conveniently ignored it ... so I’ll mention it again for clarity:

    How you choose to play your characters is totally up to you. No other player or ZOS objects to that.

    If you don’t want to use character slots or bank upgrades for storage that’s fine too.

    However, when you choose not to use character slots or bank upgrades (when that option exists in the game) don’t come clamoring into the forums with demands for more space.

    I didn't conveniently ignored anything. You just didn't get the point and repeated the same things again.

    It's not about the fact that you can't manage ur inventory at all. It's about the fact that it requires so much micromanagement to the point where it's not even fun and you end up spending more time looking for some item instead of actually playing the game. If that's ok for you well good, but some people actually prefer playing the game instead of relogging 100 times and going through a million loading screens just to manage their inventory so how about u keep the "clamoring into the forums with demands" for urself

  • Zathras
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    GTFO with that selfish crap.

    I think you should re-evaluate how you present yourself on these forums. You have a long history of aggressive, demeaning behavior towards the community. This has been brought up before.

    For a moment, nothing happened. Then, after a second or so, nothing continued to happen. - Douglas Adams

    It is a rare mind indeed that can render the hitherto non-existent blindingly obvious. The cry 'I could have thought of that' is a very popular and misleading one, for the fact is that they didn't, and a very significant and revealing fact it is too. - Douglas Adams
  • SkysOutThizeOut
    SkysOutThizeOut
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    More bar space would be convenient
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Zathras wrote: »
    GTFO with that selfish crap.

    I think you should re-evaluate how you present yourself on these forums. You have a long history of aggressive, demeaning behavior towards the community. This has been brought up before.

    Dude. Is that the only part of his response that you actually read? Since you quoted the part least relevant to the discussion we are having, let me highlight the actual point he was making that you skipped over completely when you just focused on tone policing.

    Point one: Simply dismissing this games inventory woes by saying "Stop Hoarding" or "Use existing inventory mechanics" is analogously unhelpful as saying ""Get gud." or "Use existing combat mechanics" when someone brings up a reasonable class or combat balance issue. Its a conversation stopping, thread derailing, lazy excuse not to have a discussion of whether the existing status quo mechanics are appropriate for the current iteration of the game.

    Point Two: The existing inventory mechanics are unreasonably expensive, time consuming and STILL inadequate for the way the game keeps introducing more and more strains on inventory.

    Evidence presented:
    1. ZOS is constantly adding new stuff into the game that we have to store, does not give us corresponding increase to our storage space
    2. with the crazy way they balance the game completely overhauling stuff every three months, people hold onto potentially useful gear sets because if they decon them it's more wasted time when the next patch drops.

    At least half of the dropped gear in the game is Bind on Pickup. Some of it locked behind really time consuming or difficult content. Weapons drop rate is miserable. Any of those sets could be BIS today, Nerfed into the ground tomorrow, and BIS again the next day. So people tend to hold on to things. If most of these dropped sets were BOE, the economy could take the strain off of people's inventory.

    TL:DR.
    • Hoarding isn't a mal-adaptive behavior the playerbase must overcome, rather, hoarding is encouraged by the sweeping balance changes that ruin builds, races, and entire playstyles.
    • It's unreasonable to think a four year old inventory management system with a few paywall and grindwall restricted bandaids can keep up with the sheer bloat of items, rewards, geodes, motifs, bound gear and other items players are expected to interact with.
    • The inventory system needs reform that isn't behind a paywall or a grindwall.

    TL:DR TL:DR: Try to listing to what people are actually saying instead of tone policing them.
    Edited by Yolokin_Swagonborn on December 31, 2018 9:21PM
  • MisterBigglesworth
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    This is a natural consequence of having horizontal progression tied to gear: you just want/need to collect all the sets, just in case one of them becomes really useful in the future or is currently useful for niche situations. World of Warcraft just recently added this exact same problem in their new expansion by having armor pieces with "traits" (basically additional abilities/talents) but are otherwise around the same power level overall. The result? Peoples' bags have become filled to the brim with multiple pieces of gear and the whole system has become unmanageable.

    I think a better system would be to stop adding new sets, or only add 1 new set per DLC, but also transform the Champion System into a horizontal progression system with multiple branching paths that can unlock some of the unique mechanics that we currently look to gear sets to provide. This way you can just change your talents (make switching/respecing easier than current) instead of having dozens of gear sets taking up bag space.
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • Feric51
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    Lest we forget all the crafters who turn in daily writs. At one time we only had the possibility of receiving surveys for the zone/level that we were turning in writs for. AKA Craglorn for max-tier = 18 potential inventory slots (Alchemy I-III, Blacksmithing I-III, etc). Now EVERY zone surveys are included in the loot pool and that creates, what, the possibility for 70+ more slots to be filled with surveys in waiting? Edit: Was only counting base game zones... Forgot about Orsinium's 18 surveys too....

    Sheesh!
    Feric51
    Xbox NA

    Darkness Falls: The Crusade survivor (you young kids will never know the struggle of text-based games)


  • xaraan
    xaraan
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    I'm never popular in these threads, but I think we have plenty of storage options.

    Obviously the crafting bag is a big feature for ESO+ and saves a lot of space if you are doing +. Outside of that, having bank space doubled for having + is another big thing. This right here means they will want people buying +. So they definitely aren't going to make it easy on you by just giving you more storage.

    And with the new storage trunks they added, there is more than enough.

    Hate to do the "I can do it, so you chould be able to as well" type thing, but since I've already seen people saying certain points, I'm going to do it: I have 15 characters, all useable, all with builds and sets, no mules. I've been playing since launch, so I'm well aware of having to hold sets, change sets, etc. So to use that as an excuse is weak - you cannot hold everything forever in an MMO. Part of the game is managing your inventory and deciding what you should hold onto or use and what to move on from. This is not skyrim where you have on unlimited chest. I'm not even using all the space in my storage chests and my bank is usually kept around non ESO+ levels (around 250). They actually want you to have to break things down and recraft things eventually as well, it keeps the economy healthy to not just be able to hoard everything.

    Fact is, some people just save too much stuff. And if you don't have enough room now, you won't have enough room if they doubled it. The only sympathy I would have is for non-subbers trying to hold on their crafting goods. I feel for you, but that's kind of the point of the crafting bag, so it's just a sub issue. Frankly, considering the amount of loadouts I have for each character, the extra junk I've saved in chests, alternate loadout stuff in my bank and other misc stuff, I cannot imagine someone being overfilled unless they just are hoarding too much stuff and not taking the time to manage their inventory.

    Maybe the argument is "it's a game, I don't play it to do inventory management" - 1. it doesn't take that long unless you put it off forever and 2. there are a lot of parts of all games that are task/work based and not just based on having a jolly time.

    My way of saving is this if anyone cares: If you haven't used gear in a couple patches, it's probably going to not be useful again. ZoS tends to focus on the new sets that will sell new DLCs, not on fixing old sets we already have. This isn't universal, but does apply much more than not. If its crafted, no reason to save it at all unless you made jewelry long term. If it's trial gear or DSA, MA, etc, then I'd save it usually. If it's a dungeon drop, I only save jewelry and weapons if I 'move on' from a set since farming gear is easy enough to do in the future if they set for some reason popped up as awesome again.

    IF (in my pretend I'm a dev world) I was going to cave in and make changes to inventory I'd probably do a couple basic things only: Maybe move soul gems either into crafting bag or into the 'money' section and I would move undaunted keys into the 'money' section (though I'd level bind them so you could get them on a max guy and open a bunch of stuff to get level 10 undaunted sets for pvp or some crap like that). And I might suggest them allowing potions to stack up to 500 instead of 200, or at least more consistently stack everything in consumables up to 200. And maybe offer a furniture bag like a crafting bag for all non installed furniture if you are an ESO+ member.

    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Oberstein
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    I think it has come to a point in the game where the citizens of Tamriel require more bank space to store their treasures.

    On a more serious note, with new dungeons and new dlcs, new trials the amount of sets ect we need now are countless and I feel like every time I’m online lately I’m having to inventory mange way too much and it’s taking time away from the game and enjoying events ect.

    Come on zos let’s spread the love to all of us that just keep coming back or have never left.

    XxMissAlycexX

    You can buy storage from Crown store or Imperial city and place it inside your house.
    History, like a human being, is thirsty when it wakes from its slumber…History wants to drink up an enormous amount of blood. And even if history has tired of drinking blood, that’s only in regards to the amount. But what about quality? The larger the sacrifice is, the more delighted the cruel gods will be.
  • DaveMoeDee
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    Anrose wrote: »
    idk wrote: »
    The inventory management is deliberately made a pain point to encourage people to subscribe for the Crafting Bag and doubled bank space and buy (possibly with crowns) the housing storage chests.

    If you already have ESO+ and all the housing storage, and reasonably maxed storage on characters, I don't know what to tell you.

    Maybe some spring cleaning of unused sets is in order?

    This would be incorrect because it was always a pain point. Very much so well before the crafting bag and double bank space was added to ESO+.

    It was merely leveraged to sell subs when they added the crafting bag and double bank space.

    This pain point is likely intended by developers, and not just ZOS developers. The inability to horde everything ever looted means players have reason to play the game continually. Which is the point of an MMO.

    So you are saying they are using people deconning sets now dut to storage issues that they will want later and have to grind for is done on purpose to keep people coming? I don't buy that for a second. They aren't purposefully making inventory suck to force people to grind more.

    The reason is performance. They don't want to track larger inventories. Look at FO76 and how they want to incrementally increase stash size to monitor performance as they go. Larger tables perform worse.

    I took multiple vacations from the game due to inventory management. Shuttling stuff between characters was so painful pre-crafting bag. The game stopped being fun to play. This is also why blaming players is often naive. More so pre-crafting bags where inventory management was a disaster. People complaining is helpful because it is a heads up for a developer to address something before people leave their game.
    Edited by DaveMoeDee on January 1, 2019 6:52AM
  • kdougherty41
    kdougherty41
    Soul Shriven
    any stuff you want to donate or give away i can aways use it. im new to the game. i save everything
  • Solid_Metal
    Solid_Metal
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    any stuff you want to donate or give away i can aways use it. im new to the game. i save everything

    while i can't speak for everyone, but 90% on my bank space are non-tradable eqipment that i hoard...just in case

    anyway, more bank space plox
    "i will walk through the fog, as i welcome death"
  • BrianLovesLisa
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    ESO+ should just have unlimited bag space :D
  • kargen27
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    Thing is with inventory space if we get more (doesn't matter how much more) we will all be happy for a week then we will want even more.
    and then the parrot said, "must be the water mines green too."
  • Glurin
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    My problem is that without ESO+, my bank is full of stacks of different crafting materials. And each new DLC or expansion keeps adding more different crafting materials. Even with just one stack of each and ignoring low level mats, my bank is about at it's limit.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • richo262
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    ESO doesn't have a storage issue, it has a garbage issue.

    All this 'collect 10 pieces of garbage to create a better piece of garbage' nonsense needs to end. It is not fun, it is tedious. If all this 10 for 1 garbage was reduced, the Jewelry system might be unique the way it is and it wouldn't be so bad. As it is using the 10 for 1 garbage system, that has been done to death, it is just boring.

    Alchemy, like provisioning, should remove the level requirement on Solvent mats and reduce it to one solvent for both potion / poison.

    Enchanting - Jejota is totally useless. Honestly, if it wasn't for daily writs, so is Ta. They should remove Jejota and make Ta green. Convert all existing Jejota into Ta. End result is, no white grade glyphs. Daily writs use Green grade.

    Trait items, save for Nirn (Pot / Fort) should be removed. Simply research the trait, you can now craft that trait. No trait item required. As for Jewelry, apply that to Robust / Arcane / Healthy traits. Keep the remainder.

    I know several people that tried to get into this game but were inundated with so much trash that really only existed to be inconvenient.

    Now, you can say, 'Just get ESO+', but most players getting this game do not start the game with ESO+, they determine if they like the game and then subscribe. The craft bag started off as a convenience and was popular then, now it is close to mandatory, and as they add more items in each chapter / dlc, the more mandatory it becomes. I do not want them to stop adding items, I want them to re-evaluate the existence of many of the old ones. The game is becoming Elder Garbage Online. I'm not too phased either way, I have subscribed in the past, when I'm not subscribed I use Dustman to simply auto destroy garbage.

    I do think if the garbage was removed, many people would have healthy inventories and it would become easier to manage naturally. Complaints about inventory would reduce. New players would have a better grasp on what they pick up as items are inherently more useful. It overall would be a better experience.
    Edited by richo262 on May 16, 2019 5:56AM
  • richo262
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    The other thing they can do is this.

    Have it so that when you complete a master writ, that items is unlocked in a new collectible tab.

    Example. If you complete Master Writ for a Purple Armor Master sword, Infused, Wood Elf trait, you now have that unlocked in your collectibles. If you later complete a Master Writ for a Gold Armor Master sword, Defending, Nord, you now have a Gold Armor Master Sword with the option for Infused / Defending trait and the style in Wood Elf / Nord. So you can progressively add new traits and styles to your crafted sets as you do Master Writs. The game does not drop Gold grade writs for ones you have already completed in Gold (Unless you have completed them all) and does not drop Nirnhoned trait again (unless you have completed them all). There are so many styles in the game that you won't run out of writs. Jewelry writs should be rarer, and once completed never drop again (mostly because they are cost ineffective, and the value of doing them will now become to unlock them in your collectibles).

    Craftable sets are far from BIS, but should you need to swap out to tank something, or heal something, you can make a viable build for the occasion, you probably won't be running vet trials with them though.

    This would mean, players reliance on carrying multiple sets for different tasks would reduce, as they can rely on their crafted sets. Crafted sets should not be BIS, they are not BIS, and because of that they unfortunately get little use in end game. This would give them a viable use, as a good tool for situations where you might need a tank quickly, or nMOL offtanking, then easily swapping back to DPS without having to lug a full tanking set with you.
    Edited by richo262 on May 16, 2019 6:07AM
  • Rawkan
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    Stop hoarding useless items and gear that will never be used.
  • Peekachu99
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    Capacity for subscribers should be upped to 1k given all the sets and monster helms, yeah.
  • vesselwiththepestle
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    So, on my tank I already carry a variety of tanking sets, like Plague Doctor, Alkosh, Torug's Pact, Ebony, Leeching, Akaviri, Bahrahas, so I can switch to the prefered tanking set for the exact situation. Now the next update I will have to add another item set, without being compensating with new inventory slots.

    This happens not only to my tank, but also to my healer, like when Olorime got introduced.

    It happens to my DPS, too.

    If you add in PVP gear you really get into trouble :).

    When I have a set golded out, but I don't use it anymore - like Mechanical Acuity - I put in the new housing chests. I am glad we got them. I put in there enchant and alchemy surveys, which I do rarely, old item sets which I might use again but rarely. Or those undaunted monster sets in perfect traits.

    Then those ballistas, trebuchets, oils, catapults... Why can't I stack them again? They are unstackable consumables. Why? Don't argue with database issues. In fact, making those STACK (or even better adding a "siege bag" for that matter) should decrease database activity.

    Oh, and yes, I collect sealed writs, until I do a bunch of them. As I collect surveys until I have high stacks for the same spot which are worth my time to collect them.

    Well, people can tell me I shouldn't hoard, but this is a video game. We should play it as we want. Even if my in my opinion total reasonable use of my inventory is considered "hoarding" to some, it shouldn't matter. If someone wants to hoard, so let him!

    The most pressing issues would be to make a siege bag or at least make sieges stackable. Add a furniture bag, so I don't have to put unused furniture in a currently unused home just so it doesn't take up inventory space. I am willing to pay crowns for both of them. Please add bank space to compensate for all those new sets introduced with every dlc and chapter.

    Finally being able to sell more than 30 items per trading guild would be great. This would help mostly the big guilds in the good spots, I think. However, players are asking for more trading spots for a while now. They want to sell more. Overall I think it would be good for the economy.

    1000+ CP
    PC/EU Ravenwatch Daggerfall Covenant

    Give me my wings back!
  • Glurin
    Glurin
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    Rawkan wrote: »
    Stop hoarding useless items and gear that will never be used.

    If you don't have ESO+ and you're a serious crafter, you simply don't have room to hoard other items and gear, useless or not.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Adernath
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    Diminish wrote: »
    Everyone saying "it's a you problem", and "you're hording", etc. If ZoS didnt release/nerf/change sets like crazy or nerf classes every other week resulting in changing metas it wouldn't be such an issue. Long time players have lots of gold sets, I probably have a good 300 writs, tons of jewelry, etc. Its not a hording issue, it's a game management issue.

    Take 2 of my sorcs for example, characters I've played for years, after nerfmire guess what? I had to go out and pick up another 5-10 items because surviveability turned to *** with my previous gear. So what, I should just vendor my 2 previous gold sets, weapons, and jewelry?

    You cant keep adding new sets, changing classes around knowing damn well it will result in gear changes, and not increase inventory space to accommodate.

    I totally agree with you - in particular if you run 2 specs on one toon like me (and 1 offspec).

    Please double the current bank space, that would already be fine (and yes I am a subscriber).
  • Vapirko
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    A simple answer would be to make the bank unlimited for subscribers, the same as the craft bag works.

    It’s already doubled but I agree. This could be a good ESO+ perk. Or at least raise the amount. If not double the triple or something. Imo the amount of money it starts costing for another 10 spaces (20 for ESO+) is ridiculous. It’s one of the more insane gold sinks.
  • vesselwiththepestle
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    Vapirko wrote: »
    Imo the amount of money it starts costing for another 10 spaces (20 for ESO+) is ridiculous. It’s one of the more insane gold sinks.
    You only have to pay it once. It might seem expensive for a new player. I'd pay 250,000 gold for another 10 slots instantly without a thought.

    1000+ CP
    PC/EU Ravenwatch Daggerfall Covenant

    Give me my wings back!
  • cyberjanet
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    jircris11 wrote: »
    They need a furniture bank lol

    The FREE house with 700 open spots

    My psijic villa is currently a "fleamarket", with stalls holding all the bits of unused furniture I collected, plus guild bank spring cleans.
    Favourite NPC: Wine-For-All
    Mostly PC-EU , with a lonely little guy on NA.
  • SirAxen
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    Not be dismissive of the OP's suggestion, but there really is a pretty fair amount of storage space in the game already. Especially since the housing storage addition.
  • Tommy_The_Gun
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    Just count how many crafting item types there are in game. Right after Summerset I have counted it and assuming you will only keep top tier crafting materials and drop all 10 default races motif style materials you would need something like 237 slots out of 240 bank space. I am pretty sure that by now it is something like 247 / 240 if you add new style crafting mats. So already, even before Elsweyr, it exceeds max bank space.

    240 bank space was fine back when the game has launched... But now ? It needs to be updated to what we have curently in the game. And tbh incresing bank space is a win-win since ESO+ will get double of that.
    They can either simply increase bank space to 300 slots or simply add +10 bank space for every DLC you have and it will work above the cap. So if you have 240 slots, but you have bought 6 dlcs you will have 300 bank space etc.
    Edited by Tommy_The_Gun on May 16, 2019 7:46AM
  • WolfingHour
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    idk wrote: »
    Anrose wrote: »
    idk wrote: »
    The inventory management is deliberately made a pain point to encourage people to subscribe for the Crafting Bag and doubled bank space and buy (possibly with crowns) the housing storage chests.

    If you already have ESO+ and all the housing storage, and reasonably maxed storage on characters, I don't know what to tell you.

    Maybe some spring cleaning of unused sets is in order?

    This would be incorrect because it was always a pain point. Very much so well before the crafting bag and double bank space was added to ESO+.

    It was merely leveraged to sell subs when they added the crafting bag and double bank space.

    This pain point is likely intended by developers, and not just ZOS developers. The inability to horde everything ever looted means players have reason to play the game continually. Which is the point of an MMO.

    I don’t disagree that Zos has chosen to make most storage changes within ESO+ and that’s a smart business move with this mixed business model.

    However, you stated that the he pain point was deliberately designed with ESO+ in mind and that’s clearly incorrect since the crafting bag, et all, didn’t come until the day after there was an ESO+ and certainly well after the game launched with the storage design.

    In fact, the first storage increase made was after ESO+ was a thing and that storage was made available in the base game. That alone disproves the storage pinch point was deliberately designed to sell more subs due to the crafting bag, et al.

    I honestly believe that most of what we have now that pertains to the game's monetisation - ESO+, crates, crown shop, housing, housing storage, etc - was already planned when the game launched in 2014. Back when Frior was saying that we wouldn't drop sub model. This is a business and, for all ZOS' flaws, they know how to run it profitably, and a good part of that is being able to strategize.
  • richo262
    richo262
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    idk wrote: »
    Anrose wrote: »
    idk wrote: »
    The inventory management is deliberately made a pain point to encourage people to subscribe for the Crafting Bag and doubled bank space and buy (possibly with crowns) the housing storage chests.

    If you already have ESO+ and all the housing storage, and reasonably maxed storage on characters, I don't know what to tell you.

    Maybe some spring cleaning of unused sets is in order?

    This would be incorrect because it was always a pain point. Very much so well before the crafting bag and double bank space was added to ESO+.

    It was merely leveraged to sell subs when they added the crafting bag and double bank space.

    This pain point is likely intended by developers, and not just ZOS developers. The inability to horde everything ever looted means players have reason to play the game continually. Which is the point of an MMO.

    I don’t disagree that Zos has chosen to make most storage changes within ESO+ and that’s a smart business move with this mixed business model.

    However, you stated that the he pain point was deliberately designed with ESO+ in mind and that’s clearly incorrect since the crafting bag, et all, didn’t come until the day after there was an ESO+ and certainly well after the game launched with the storage design.

    In fact, the first storage increase made was after ESO+ was a thing and that storage was made available in the base game. That alone disproves the storage pinch point was deliberately designed to sell more subs due to the crafting bag, et al.

    I honestly believe that most of what we have now that pertains to the game's monetisation - ESO+, crates, crown shop, housing, housing storage, etc - was already planned when the game launched in 2014. Back when Frior was saying that we wouldn't drop sub model. This is a business and, for all ZOS' flaws, they know how to run it profitably, and a good part of that is being able to strategize.

    Not to mention, IDK is referring to a point in time where subscription was mandatory, so ZOS was not driven to provide an additional incentive. ZOS chose to make the game sub-free and had to redesign their business model and incentive system from that point in time.

    Their business model has shifted. It is wrong to compare todays business model to the business model ESO used at launch. It is correct to apply the business model to ESO at the point it dropped its sub model. I believe ZOS is not stupid. They know as they introduce more items into the game inventory requirements go up. This is why they introduced house chests. They are an inconvenient bank rather than the convenient banker on demand. You cannot craft easily with chests, they are the opposite of the craft bag. Chests are generally not suitable for mats so it does not compete with the craft bag. It is very smart. It also helps people that were using stored set items in the bank to shift them into long term storage.

    Ultimately, if ZOS adds more items without overhauling the old items, yes, in time ESO+ will become mandatory. When I started playing the craft bag was a convenience and popular. They could remove useless items from the game so the amount of mats is comparable to how it was 3-4 years ago and the craft bag would still be popular.

    So much garbage in this game that is simply not required. As I said earlier, it does not phase me too much as I just use dustman to destroy it, I just symathise with console players and new players without addons that are presented with so much needless junk. If I started playing today, I'm not sure I'd keep playing. Start in a zone with no mundus, not at the start of the game and bombarded with items that are merely inventory filler, I could see it getting tedious quickly.
    Edited by richo262 on May 16, 2019 8:03AM
  • darkstar2084
    darkstar2084
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    luckily I have a inactive guild so I use that as a extra bank :)
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