Peaches0w0 wrote: »Sorry I know this has probably been brought up but I'd like to give some feedback regarding delves being a single instance (excluding pvp delves, and public dungeons). I understand dungeons and trials having parties and the like but I've always liked doing delves solo since their small and manageable.
However what I don't enjoy is walking into a delve to see all of the npc's slaughtered and a bunch of high leveled players tearing through everything before I can eve cast a spell. It's honestly super immersion breaking and not fun at all.
I feel it would be nice to have an option to make delves solo for players who enjoy taking their time
It's an MMO. Deal with it
I happen to like sharing delves with other people. It's MORE immersive for me, because it wouldn't make sense that I was the only adventurer in Tamriel.
Example: It's early in the morning (5:00ish), I couldn't sleep and decided to quest a bit on one of my alts (Dunmer DK), I enter a delve and I see a Breton Templar (low level) fight a group of enemies. She is struggling to kill the group, and I jump in to help her. After that we stick together and slowly clear the delve. During this time, we meet another group of two people who are are leaving the dungeon, and when we reach the boss at the end of the delve, an Argonian Nightblade is sitting and waiting, so we join up with him and kill the boss.
If that had been a private delve, I would just have ran to the boss, killed the boss and then left the delve. Every single delve would have been the same, and nothing new would have happened. The fact that the delve is public, means that with every delve (even the ones I repeat) I enter, the experience is unique.
This is not a single player game, and it shouldn't be a single player game.
The worst argument you can ever make. “15 year old MMOs were designed this way, so all games in the genre have to be designed this way forever!”IT IS AN MMO. DEAL WITH IT.
To be honest I am lazy, quite happy when other players kill all the ads on the way to the boss.
Nothing like a nice stroll, to the Skyshard then, head to the boss location and wait for the boss to respawn, kill it then teleport out.
barney2525 wrote: »They respawn in a about 2 minutes. If you see they were wiped, just wait a couple minutes. They will all be back.
Peaches0w0 wrote: »Sorry I know this has probably been brought up but I'd like to give some feedback regarding delves being a single instance (excluding pvp delves, and public dungeons). I understand dungeons and trials having parties and the like but I've always liked doing delves solo since their small and manageable.
However what I don't enjoy is walking into a delve to see all of the npc's slaughtered and a bunch of high leveled players tearing through everything before I can eve cast a spell. It's honestly super immersion breaking and not fun at all.
I feel it would be nice to have an option to make delves solo for players who enjoy taking their time
Darkstorne wrote: »The worst argument you can ever make. “15 year old MMOs were designed this way, so all games in the genre have to be designed this way forever!”IT IS AN MMO. DEAL WITH IT.
Think objectively about it. Solo dungeons already exist, so the game can do it. Analyze every part of the game that isn’t solo and think “What value do other players bring here?” For dolmens, that’s obvious. World bosses too. Group and public dungeons - definitely makes sense to want other players joining you. But normal quest-heavy dungeons? Where NPCs typically act like you’re the only person here? Literally some dungeon NPCs are ghosts claiming you’re the first person they’ve seen in over a thousand years (while other players sprint/jump past you animation-cancelling their way to victory).
- NPCs wouldn’t need to respawn, so you could take time to read those notes a bandit group was standing over before you killed them, instead of thinking “Can’t read it. They’ll respawn when I’m half way through.” You could admire the boss room environment design and search for treasure after defeating it instead of thinking “Can’t stop here, boss will respawn in 30 seconds. Gotta go fast!”
Cities and group content (dolmens, world bosses, group designed dungeons etc) make sense to be public. But overland content and standard dungeons would be vastly improved by being solo only in a sequel (unless of course you group up with a friend), because the game design can then avoid MMO tropes of constant respawns and neccessities like mobs spaced every 30 yards in the open world standing around like EXP piñatas just so there’s enough for everyone, rather than a believable number being designed with immersive AI packages for a solo player. You could take your time in a dungeon, stealthing your way through and eliminating well-placed NPCs, rather than sprinting through the same generic clusters of NPC groups to the boss room, hoping to get there before another player kills the boss before you can tag it.
Yes, that would challenge the definition of MMO, and players like @zvavi risk having their brains imploding at the thought of MMO design tropes being challengedBut it would be a better game for it, regardless of whether it’s still considered a “true” MMO. You don’t see Destiny and the Division suffering as a result of pushing the MMO genre in new directions.
Peaches0w0 wrote: »Salvas_Aren wrote: »Peaches0w0 wrote: »
Sure. It's not like we all would not appreciate another decrease in overall server performance.
I understand that there is a mechanical aspect to this however I doubt that vague and insulting replies help in others understanding why something isn't feasible. Kindly state the specific server limitations that would result in allowing private delve instances.
Many see content such as instanced housing as evidence that it a reasonable request. If you do not have the specified information on why it's not reasonable please don't promote an argument based on assumptions.