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Stam sorcs seriously need some changes

  • bardx86
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    Hybrid end game builds would be amazing, just make everything scale from max resource pools. Make penetration only one stat that affect both spell and physical.
    This way there will be no need for new stamina morphs. Lot of different new builds. Refresh the meta.

    why would anyone ever run magicka then?
  • Chilly-McFreeze
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    @Marshall1289 since this is a little OT

    In my first test I didn't test each morph individually because I haven't had much time and I believe (probably shouldn't do that in this game) that Twin Slashes works just like Rending Slashes and Blood Craze on a game mechanics.

    I just redid the DW test with each morph and here we go.

    What procs Ravager on PTS:
    • Whirwind, Whirling Blades, Steel Tornado
    • Twin Slashes, Rending Slashes, Blood Craze - initial hit

    No Ravager procs from:
    1. Twin Slashes, Rending Slashes, Blood Craze - DoT
    2. Flurry, Rapid Strikes, Bloodthirst
    3. Blade Cloak, Quick Cloak, Deadly Cloak
    4. Hidden Blade, Shrouded Daggers, Flying Blade

    Which is inconsistent. Ravager's tooltip only demands "melee damage". Hidden Blade is ranged, so fine.
    DoTs are seemingly out of the picture to Twin Slashes Bleed generates no proc.
    Flurry only works with Thaumaturge CP, not with Master at Arms. Which is strange because Jabs also works with the same CPs only (and even procs without Burning Light passive).
    Next inconsistence is Whirlwind and Blade Cloak. Both melee AoEs (5m and 9m), both work with M-a-A but not Thaumaturge.

    So in conclusion: Ravager is still not viable on DW stamsorcs.

    But since Carve get's buffed it's probably nice know that it can proc Ravager and also does more dmg than Dizzy if you've got at least 1 additional opponent in the cone with Master 2H. Great work ZOS. [E: to clarify master weapons]

    Edited by Chilly-McFreeze on May 14, 2019 9:30AM
  • Feanor
    Feanor
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    Well, Crystal Blast, Mages Wrath and one Atro all could be stam morphs. That would open up some build diversity as well because you’d be less reliant on 2H. I think though that stamina class options should be audited generally - the buff this, nerf that approach that only touches single skills or passives usually leads to either overpowered or trash stuff.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • evoniee
    evoniee
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    how about nerf nb
  • Thraben
    Thraben
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    evoniee wrote: »
    how about nerf nb

    Nerfing things is no replacement for interesting combat mechanics.

    Even if there is not much love between dedicated StamSorcs and dedicated little cowards Stamblades - No one should be treated by the Devs as they have been treating us during the last 8 months.
    Edited by Thraben on May 14, 2019 12:22PM
    Hauptmann der Dolche des Königs

    DDK ist die letzte Verteidigungslinie des Dolchsturz- Bündnisses auf der 30-Tage-No-CP- Kampagne(EU) mit dem Anspruch, in kleinen, anfängerfreundlichen Raid-Gruppen möglichst epische Schlachten auszufechten.

    DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.
  • MashmalloMan
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    @Marshall1289 since this is a little OT

    In my first test I didn't test each morph individually because I haven't had much time and I believe (probably shouldn't do that in this game) that Twin Slashes works just like Rending Slashes and Blood Craze on a game mechanics.

    I just redid the DW test with each morph and here we go.

    What procs Ravager on PTS:
    • Whirwind, Whirling Blades, Steel Tornado
    • Twin Slashes, Rending Slashes, Blood Craze - initial hit

    No Ravager procs from:
    1. Twin Slashes, Rending Slashes, Blood Craze - DoT
    2. Flurry, Rapid Strikes, Bloodthirst
    3. Blade Cloak, Quick Cloak, Deadly Cloak
    4. Hidden Blade, Shrouded Daggers, Flying Blade

    Which is inconsistent. Ravager's tooltip only demands "melee damage". Hidden Blade is ranged, so fine.
    DoTs are seemingly out of the picture to Twin Slashes Bleed generates no proc.
    Flurry only works with Thaumaturge CP, not with Master at Arms. Which is strange because Jabs also works with the same CPs only (and even procs without Burning Light passive).
    Next inconsistence is Whirlwind and Blade Cloak. Both melee AoEs (5m and 9m), both work with M-a-A but not Thaumaturge.

    So in conclusion: Ravager is still not viable on DW stamsorcs.

    But since Carve get's buffed it's probably nice know that it can proc Ravager and also does more dmg than Dizzy if you've got at least 1 additional opponent in the cone with Master 2H. Great work ZOS. [E: to clarify master weapons]

    Thanks for all the testing. The most confusing part is they updated Advancing Yokeda to proc from flurry with the reasoning that it was a bug and it should of always counted as melee damage, thus the CD was added. They then continue to say Deadly Cloak and morphs now scale properly only with Thaumaturge like a dot and no longer proc "melee damage" conditions because it's considered a dot.

    So ZOS considers melee ranged channels as an exception to their own rule even though they scale with Thaum as a dot, they proc "melee damage" conditions.

    In conclusion: Ravager must be bugged based on their own logic. Disappointing, huge oversight if they went to the effort of updating Advancing Yokeda.

    Edit: To your point about Blade Cloak vs Whirlwind. This quote is from pts patch 5.0.0.

    "Blade Cloak and Morphs
    • Fixed an issue where these abilities were being treated as both a DoT and as Direct Damage. They will now properly be treated as Damage over Time, and scale with Thaumaturge, rather than Master at Arms. This means it will also no longer proc things that state "When dealing Melee damage"
    Edited by MashmalloMan on May 14, 2019 7:18PM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Murador178
    Murador178
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    Thraben wrote: »
    evoniee wrote: »
    how about nerf nb

    Nerfing things is no replacement for interesting combat mechanics.

    Even if there is not much love between dedicated StamSorcs and dedicated little cowards Stamblades - No one should be treated by the Devs as they have been treating us during the last 8 months.

    As a Nb main - that plays most classes I think they are going the complete wrong way. Stam sorc needs a stam spammable(sword and board builds are getting boring - even so stamblade prob will be played like that aswell...), a unigue stam ult, some abilities synergizing, or a combo like cloak suprise attack. Same thing for stamplar - another class that needs alot of changes.... But instead of making every class more interesting they nerf nightblade to be less unigue.
    Edited by Murador178 on May 14, 2019 10:36PM
  • universal_wrath
    universal_wrath
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    Murador178 wrote: »
    Thraben wrote: »
    evoniee wrote: »
    how about nerf nb

    Nerfing things is no replacement for interesting combat mechanics.

    Even if there is not much love between dedicated StamSorcs and dedicated little cowards Stamblades - No one should be treated by the Devs as they have been treating us during the last 8 months.

    As a Nb main - that plays most classes I think they are going the complete wrong way. Stam sorc needs a stam spammable(sword and board builds are getting boring - even so stamblade prob will be played like that aswell...), a unigue stam ult, some abilities synergizing, or a combo like cloak suprise attack. Same thing for stamplar another class that needs alot of changes.... But instead they nerf nightblade to be less unigue instead of making every class more interesting.

    No offense, but I'm always scipticle of anyone who says "I'm NB main" or "I'm templar main" and so on...it's out of context, we don't need to know what main class you play, just give a good reasoning.

    I can always go to templar thread and say "I'm warden main but templar is weak and need buffs" or "I main sorc but Dk is very weak" or even "i'm nb and nightblade is overperforming, it should be nerfed." ...etc

    Point is that everyone can you this to take down or make a thread looks good even though it's not.

  • Murador178
    Murador178
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    Murador178 wrote: »
    Thraben wrote: »
    evoniee wrote: »
    how about nerf nb

    Nerfing things is no replacement for interesting combat mechanics.

    Even if there is not much love between dedicated StamSorcs and dedicated little cowards Stamblades - No one should be treated by the Devs as they have been treating us during the last 8 months.

    As a Nb main - that plays most classes I think they are going the complete wrong way. Stam sorc needs a stam spammable(sword and board builds are getting boring - even so stamblade prob will be played like that aswell...), a unigue stam ult, some abilities synergizing, or a combo like cloak suprise attack. Same thing for stamplar another class that needs alot of changes.... But instead they nerf nightblade to be less unigue instead of making every class more interesting.

    No offense, but I'm always scipticle of anyone who says "I'm NB main" or "I'm templar main" and so on...it's out of context, we don't need to know what main class you play, just give a good reasoning.

    I can always go to templar thread and say "I'm warden main but templar is weak and need buffs" or "I main sorc but Dk is very weak" or even "i'm nb and nightblade is overperforming, it should be nerfed." ...etc

    Point is that everyone can you this to take down or make a thread looks good even though it's not.

    No offense but It's hard to understand ur text. I don't see why explaining ur personal view on the topic is a problem and showing ur background.

    It's not like i wrote a 20 pages essay about me playing mostly a stamblade :P.

    And if u read the quoted text above u see that tanky carebear stam sorc making fun of stamblades while he is stating something true that most guys calling for nerfs on other classes seem to forget.
    I dont think the big problem of stam sorc is that there are no viable PvP builds. The problem is that good stam sorc builds dont feel unigue and lack interesting class abilities like a class a stam spammable or a stam ult.

    Edited by Murador178 on May 14, 2019 10:51PM
  • MashmalloMan
    MashmalloMan
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    Murador178 wrote: »
    Thraben wrote: »
    evoniee wrote: »
    how about nerf nb

    Nerfing things is no replacement for interesting combat mechanics.

    Even if there is not much love between dedicated StamSorcs and dedicated little cowards Stamblades - No one should be treated by the Devs as they have been treating us during the last 8 months.

    As a Nb main - that plays most classes I think they are going the complete wrong way. Stam sorc needs a stam spammable(sword and board builds are getting boring - even so stamblade prob will be played like that aswell...), a unigue stam ult, some abilities synergizing, or a combo like cloak suprise attack. Same thing for stamplar another class that needs alot of changes.... But instead they nerf nightblade to be less unigue instead of making every class more interesting.

    No offense, but I'm always scipticle of anyone who says "I'm NB main" or "I'm templar main" and so on...it's out of context, we don't need to know what main class you play, just give a good reasoning.

    I can always go to templar thread and say "I'm warden main but templar is weak and need buffs" or "I main sorc but Dk is very weak" or even "i'm nb and nightblade is overperforming, it should be nerfed." ...etc

    Point is that everyone can you this to take down or make a thread looks good even though it's not.
    He gave great reasoning, stam blade is arguably the most well designed stam class in the game and he mains the class clearly showing where his bias lies, yet he would like stam sorc to have the same flexibility and identity he feels he gets when playing as a stam nb. No nerfs or buffs talked about, just a more well designed class.

    I actually don't understand why your comment is relevant.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • ccmedaddy
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    Anything but stam pets please 🙏
  • katorga
    katorga
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    ilcavallo wrote: »
    Well, that settles it. We'll definitely be getting stampets at some point in the near future

    I'd accept stam pets if the class line and its passives were adjusted to provide more benefit to stam. Its not like you have to use the actual pets.
    Murador178 wrote: »
    Thraben wrote: »
    evoniee wrote: »
    how about nerf nb

    Nerfing things is no replacement for interesting combat mechanics.

    Even if there is not much love between dedicated StamSorcs and dedicated little cowards Stamblades - No one should be treated by the Devs as they have been treating us during the last 8 months.

    As a Nb main - that plays most classes I think they are going the complete wrong way. Stam sorc needs a stam spammable(sword and board builds are getting boring - even so stamblade prob will be played like that aswell...), a unigue stam ult, some abilities synergizing, or a combo like cloak suprise attack. Same thing for stamplar another class that needs alot of changes.... But instead they nerf nightblade to be less unigue instead of making every class more interesting.

    No offense, but I'm always scipticle of anyone who says "I'm NB main" or "I'm templar main" and so on...it's out of context, we don't need to know what main class you play, just give a good reasoning.

    I can always go to templar thread and say "I'm warden main but templar is weak and need buffs" or "I main sorc but Dk is very weak" or even "i'm nb and nightblade is overperforming, it should be nerfed." ...etc

    Point is that everyone can you this to take down or make a thread looks good even though it's not.
    He gave great reasoning, stam blade is arguably the most well designed stam class in the game and he mains the class clearly showing where his bias lies, yet he would like stam sorc to have the same flexibility and identity he feels he gets when playing as a stam nb. No nerfs or buffs talked about, just a more well designed class.

    I actually don't understand why your comment is relevant.

    He is right NB was the only really "complete" and well designed stamina implementation. The only stamina class you could theoretically play with zero weapon skills. It was self contained and had a full complement of stam morphs: spammable, execute, aoe, CC, sustain and ult and multiple useful magicka dumps. Even when they specifically tried to design warden with stam in mind, it was not as good.

    Stam sorc was always a thing because of the sheer brazenness of making it work.
  • Nerftheforums
    Nerftheforums
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    The most ignored class since ever :')
  • cpuScientist
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    I'd like to ask something of this stamSorc grouping. One of the biggest PvE pain points is sustain. Dark deal was given a weird buff to help with that, but is just a PvP Nerf and useless in PvE.

    Now my proposal that would make it good for PvE and still strong and unique for PvP would be as follows also keep the skill spell symmetry in mind please.

    Ok so it gives the full Stam/mag and the full heal over 3-6 seconds, but is instant cast. It cannot be spammed in PvP. Giving a nice HOT as well and the stamina back over time but a shorter time. If 6 seconds increase the heal to 12-15kish that's 2-2.5k a second. Helps take mag sorc reliance off pets and opens up some healing for stamSorc.
    Gives them a great sustain tool for pve as well now.

    The Stam/mag return would have to be balanced as well. Balanced around Equilibrium which returns 3k and rune focus on Templar which returns 4080 but costs 1080 so also 3k. Further since there is a heal attached I'd say 3k would be the sweet spot now equilibrium does have bonuses attached as well such as a strong sustain tool in spell sym making next cost free or major armors, rune focus gives major armors and minor mending from passive.

    A big problem with this however would be infinite block tank as you could just spam and hold block. Which is why making it over 6 seconds would be best. As that's 500 a second still ALOT for just blocking. If rather it be over 3 seconds of course for a solid 1k but the blocking would be and is an issue.

    I understand that this would fundamentally change the game play of dark deal. Just an idea that would help PvE and still be strong amd functional in PvP. Please disect and discuss this!
  • universal_wrath
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    Remmember when hurricaine was doing 250%? Remmember when implusion still exist? Remmember when 1 streak could get you out of snipe range?
    Remmember when orc had health recovery?
    Remmember when stam was a strongest dps in the game?
    Feel old yet?
  • Crixus8000
    Crixus8000
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    Remmember when hurricaine was doing 250%? Remmember when implusion still exist? Remmember when 1 streak could get you out of snipe range?
    Remmember when orc had health recovery?
    Remmember when stam was a strongest dps in the game?
    Feel old yet?

    Remember when stamsorc could be fast ? Remember when dark deal was really good ? Remember when we had a third bar ?

    It's a pretty big list of nerfs we have had, both direct and indirect and the only buff was a hurricane cost reduction and it didn't even slightly make up for the dd nerf.

  • Prutton
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    I don't even care about buffs. Just give a class spammable that deals the same damage as Crushing Weapon. It will make no difference in dps, but will give us some identity.
  • Sinolai
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    There are plenty of unused sorc skills which could be turned into some nice stamina
    - Damn, even bound armaments need to be reworked. Don't get me wrong, they are good, but they don't add anything to help keep class identity. It's just a passive bonus with no active component (like really, is anyone using the active component of BA?)

    The active ability is very useful in PvE. You can take a hit from Olms jumps, Nocturnal's favour and many other heavy attacks as a DD in light/medium armor when you activate aegis before hit.
  • Prutton
    Prutton
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    Sinolai wrote: »
    There are plenty of unused sorc skills which could be turned into some nice stamina
    - Damn, even bound armaments need to be reworked. Don't get me wrong, they are good, but they don't add anything to help keep class identity. It's just a passive bonus with no active component (like really, is anyone using the active component of BA?)

    The active ability is very useful in PvE. You can take a hit from Olms jumps, Nocturnal's favour and many other heavy attacks as a DD in light/medium armor when you activate aegis before hit.

    So, there is one or two situations where the skill is useful. In short, it is like a Conjured Ward that only works while blocking...
  • Typical_T_ReX
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    This patch is incredibly underwhelming. Been waiting for something for stam sorc for how many patches? Nope let's just nerf d swing and call it a day.
  • universal_wrath
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    bardx86 wrote: »
    Hybrid end game builds would be amazing, just make everything scale from max resource pools. Make penetration only one stat that affect both spell and physical.
    This way there will be no need for new stamina morphs. Lot of different new builds. Refresh the meta.

    why would anyone ever run magicka then?

    Shields and heals, also range excutes for some classes. I guess you can have higher tooltip for heals as stam, but you can't spam breath of life because it's expensive mag skill or shields as well.
  • Jodynn
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    Ladislao wrote: »
    GreatWhite wrote: »
    Currently there are only a few skills stam sorcs have that are remotely useful:

    Bound Armaments
    Critical Surge
    Dark Deal
    Hurricane
    Streak

    That's it. Only one stam morph in the entire class. It's mobility is great with streak but it lacks a lot of identity that the other classes have because of the fact that there are so few options with regards as to what skills you are have available to use, and the entire class crutches heavily on the weapon skills. It doesn't have a skill that blows up after a few seconds or an execute, just a little DoT that is mostly used as an armour buff. Stam sorcs needing some TLC is especially noticeable now that implosion has been removed from the game, and it's a little disappointing that the class has basically received no love in the 5.0 PTS.

    You forgot about Negate Magic, Encase, Greater Storm Atronach and Daedric Prey. So there are at least nine abilities that end-game stamsorcs actively use, depends on content. Do you still think they lack identity? Or do you think that identity lies solely in the presence of execute, spammable and ability with delayed damage?

    Speaking about Implosion, instead of random execute with a low threshold, I received an approximately similar in power passive with constant effect. This is almost permanent Minor Berserk buff. You can argue with the fact that it was a buff, but it was definitely not a nerf.

    Maybe before asking for love for the class, should you love it yourself? :)
    Elwendryll wrote: »
    Make negate and morph actually proc the Blood Magic Passive.

    Negate Magic proc Blood Magic every time when the effect of silence is applied on the player enemy. Maybe a little inconsistent, but it works. There is a thread about it.

    Yes they use it but guess what

    It doesn't scale from stam it scales from mag

    You don't have the pen
    You don't have the crit
    You don't have the mag
    You don't have the spell power

    It's not what they use but that it's not theirs, they are borrowing it

    Like stamdk using standard, it doesn't scale at all because its magic
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • Jodynn
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    Also adding to that point dark deal scales from spell crit
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • KageNin
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    Best and most important step in Sorcerer's adjustment has to be Pets.
    They are annoying,clunky and depending on patch OP or Garbage, now we know that you can make them good just by looking at Necromancer keep them with the same purpose as they are right now scamp can be summoned for few seconds to do some damage then disappear, clanfear can be the cc/utility as it's cool how it jumps on people them vanish and Matronach for heal/hots.
    And change their looks they are hideous looking.
  • Abhaya
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    Well that’s what happens when you take a decent build and you nerf every tool in its kit. Crit surge, dark deal, hurricane, and streak. Oh yeah it also had very limited options to choose from to begin with but somehow every one was so OP that it had to get nerfed. At least we will be able to streak more next patch! Calling all sorcerers to storm the field and streak at the beginning of next camp!
    Abhaya - PC NA - Ebonheart Pact
    Stam Sorc 2-Hand / Bow Build: https://en.uesp.net/wiki/Special:EsoBuildData?id=169103
  • Barbaran
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    My money is on that they have their "A" team working on ESO2 for the ps5/Xbox2 release now knowing the stuff they messed up on in ESO. So I don't expect anything major, they are just trying to salvage the game for another year or two.

    Things like sorc stam morphs, spell crafting, SERIOUS performance improvements ( not the incremental ones they have scheduled that are going to do nothing)... We probably won't see any of this in ESO until an ESO2 type game comes out for the next gen consoles
  • MashmalloMan
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    Barbaran wrote: »
    My money is on that they have their "A" team working on ESO2 for the ps5/Xbox2 release now knowing the stuff they messed up on in ESO. So I don't expect anything major, they are just trying to salvage the game for another year or two.

    Things like sorc stam morphs, spell crafting, SERIOUS performance improvements ( not the incremental ones they have scheduled that are going to do nothing)... We probably won't see any of this in ESO until an ESO2 type game comes out for the next gen consoles

    Don't think so. You can push MMO's like this for 10 year + life cycles. The game is doing very well from a profitable standpoint, so I don't see why they would consider restarting from scratch when they can continue to build on this.

    If they design another MMO it will not be Elder Scrolls, it would be something like Fallout. Look at how long it took to fill out the map we have today and we're still not close, you think people would be happy to restart an MMO where the map isn't filled out like we're use to? They could do another 5 years of chapter/dlc zones and still have space to add more to the map. They've already split Elsweyr in to "North" for the chapter and "South" for the DLC zone, which frankly I don't mind. It's huge.. Expect more of that for future years. The year of the ______ model seems to be going smoothly for them, from not only a production standpoint (easier to design new content when you have a running theme for designers, story building, dungeon crafting, sets, etc.), but also marketing (1 theme, expand on it, multiple CGI short clips) and the player pov.

    With current combat re-balancing initiatives, standardization across the board, CP rework and Technical issues being focused on within the next 2-3 major updates, Spell Crafting looks to be a worthy candidate and good selling point for a 2020 Chapter release if we're lucky or 2021, but I'd suspect the 5th chapter to have another new class (2 year gap per).
    Edited by MashmalloMan on August 11, 2019 6:13PM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Barbaran
    Barbaran
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    Barbaran wrote: »
    My money is on that they have their "A" team working on ESO2 for the ps5/Xbox2 release now knowing the stuff they messed up on in ESO. So I don't expect anything major, they are just trying to salvage the game for another year or two.

    Things like sorc stam morphs, spell crafting, SERIOUS performance improvements ( not the incremental ones they have scheduled that are going to do nothing)... We probably won't see any of this in ESO until an ESO2 type game comes out for the next gen consoles

    Don't think so. You can push MMO's like this for 10 year + life cycles. The game is doing very well from a profitable standpoint, so I don't see why they would consider restarting from scratch when they can continue to build on this.

    If they design another MMO it will not be Elder Scrolls, it would be something like Fallout. Look at how long it took to fill out the map we have today and we're still not close, you think people would be happy to restart an MMO where the map isn't filled out like we're use to? They could do another 5 years of chapter/dlc zones and still have space to add more to the map. They've already split Elsweyr in to "North" for the chapter and "South" for the DLC zone, which frankly I don't mind. It's huge.. Expect more of that for future years. The year of the ______ model seems to be going smoothly for them, from not only a production standpoint (easier to design new content when you have a running theme for designers, story building, dungeon crafting, sets, etc.), but also marketing (1 theme, expand on it, multiple CGI short clips) and the player pov.

    With current combat re-balancing initiatives, standardization across the board, CP rework and Technical issues being focused on within the next 2-3 major updates, Spell Crafting looks to be a worthy candidate and good selling point for a 2020 Chapter release if we're lucky or 2021, but I'd suspect the 5th chapter to have another new class (2 year gap per).

    The difference is ESO has consoles as well as PC.
    WoW had gone forever, but it's only PC.
    When they said a "10 year plan" they probably didn't take next gen consoles into consideration. And console players I feel are more profitable, because there is virtually zero console MMO competition, so anyone that wants a solid MMO on console is most likely playing ESO. Where PC has plenty of titles.
    They won't be happy to lose 2 entire console population when the next gen drops. And people on console are going to move on when the next gen drops.
    So from a business standpoint, yes I fully believe they would make something new for the next gen consoles to keep 2 entire console populations up to feed them crown store dollars.
  • MashmalloMan
    MashmalloMan
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    Barbaran wrote: »
    Barbaran wrote: »
    My money is on that they have their "A" team working on ESO2 for the ps5/Xbox2 release now knowing the stuff they messed up on in ESO. So I don't expect anything major, they are just trying to salvage the game for another year or two.

    Things like sorc stam morphs, spell crafting, SERIOUS performance improvements ( not the incremental ones they have scheduled that are going to do nothing)... We probably won't see any of this in ESO until an ESO2 type game comes out for the next gen consoles

    Don't think so. You can push MMO's like this for 10 year + life cycles. The game is doing very well from a profitable standpoint, so I don't see why they would consider restarting from scratch when they can continue to build on this.

    If they design another MMO it will not be Elder Scrolls, it would be something like Fallout. Look at how long it took to fill out the map we have today and we're still not close, you think people would be happy to restart an MMO where the map isn't filled out like we're use to? They could do another 5 years of chapter/dlc zones and still have space to add more to the map. They've already split Elsweyr in to "North" for the chapter and "South" for the DLC zone, which frankly I don't mind. It's huge.. Expect more of that for future years. The year of the ______ model seems to be going smoothly for them, from not only a production standpoint (easier to design new content when you have a running theme for designers, story building, dungeon crafting, sets, etc.), but also marketing (1 theme, expand on it, multiple CGI short clips) and the player pov.

    With current combat re-balancing initiatives, standardization across the board, CP rework and Technical issues being focused on within the next 2-3 major updates, Spell Crafting looks to be a worthy candidate and good selling point for a 2020 Chapter release if we're lucky or 2021, but I'd suspect the 5th chapter to have another new class (2 year gap per).

    The difference is ESO has consoles as well as PC.
    WoW had gone forever, but it's only PC.
    When they said a "10 year plan" they probably didn't take next gen consoles into consideration. And console players I feel are more profitable, because there is virtually zero console MMO competition, so anyone that wants a solid MMO on console is most likely playing ESO. Where PC has plenty of titles.
    They won't be happy to lose 2 entire console population when the next gen drops. And people on console are going to move on when the next gen drops.
    So from a business standpoint, yes I fully believe they would make something new for the next gen consoles to keep 2 entire console populations up to feed them crown store dollars.

    Well if Sony and Microsoft are smart, their next gen consoles are backwards compatible. After the fiasco that was the PS3's Cell Architecture, Sony switched to typical PC x86 Architecture, we can expect it's very easy for them to implement backwards compatibly, with a big selling point of "You can use all the games you owned, much faster." They already tested this out with the PS4 Pro.. We've reached a point of visual fidelity where they really only need to standardize the 60fps on all their games and load times. Most people don't notice a huge difference between 4k and 1080p on a 40-50 inch TV. It's good marketing to push 4k sure, but I think consoles have finally reached a point where they can focus a little more on performance and load times, since that is something tangible to the consumer. Their PS4 games already look amazing. The biggest frustration of gaming is waiting to actually play.

    So with that in mind. Why the hell would ZOS redesign an entire MMO from the ground up, it wouldn't be nearly as good. You can simply release a new chapter every year for full price.

    Edit: PS3 had 1 of the only MMO RPG's in the form of DC Universe Online and even though THAT game was ported on the Cell architecture from PC originally, they easily had it accessible on ps4 day one (I think). Look at Warframe, doing amazing on PC and Console, it was all I played on my PS4 for the first year with next to no games, you can bet ZOS is just going to port ESO to the new systems.
    Edited by MashmalloMan on August 11, 2019 6:46PM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
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