crazywolfpusher wrote: »Hybrid end game builds would be amazing, just make everything scale from max resource pools. Make penetration only one stat that affect both spell and physical.
This way there will be no need for new stamina morphs. Lot of different new builds. Refresh the meta.
how about nerf nb
Chilly-McFreeze wrote: »@Marshall1289 since this is a little OT
In my first test I didn't test each morph individually because I haven't had much time and I believe (probably shouldn't do that in this game) that Twin Slashes works just like Rending Slashes and Blood Craze on a game mechanics.
I just redid the DW test with each morph and here we go.
What procs Ravager on PTS:
- Whirwind, Whirling Blades, Steel Tornado
- Twin Slashes, Rending Slashes, Blood Craze - initial hit
No Ravager procs from:
- Twin Slashes, Rending Slashes, Blood Craze - DoT
- Flurry, Rapid Strikes, Bloodthirst
- Blade Cloak, Quick Cloak, Deadly Cloak
- Hidden Blade, Shrouded Daggers, Flying Blade
Which is inconsistent. Ravager's tooltip only demands "melee damage". Hidden Blade is ranged, so fine.
DoTs are seemingly out of the picture to Twin Slashes Bleed generates no proc.
Flurry only works with Thaumaturge CP, not with Master at Arms. Which is strange because Jabs also works with the same CPs only (and even procs without Burning Light passive).
Next inconsistence is Whirlwind and Blade Cloak. Both melee AoEs (5m and 9m), both work with M-a-A but not Thaumaturge.
So in conclusion: Ravager is still not viable on DW stamsorcs.
But since Carve get's buffed it's probably nice know that it can proc Ravager and also does more dmg than Dizzy if you've got at least 1 additional opponent in the cone with Master 2H. Great work ZOS. [E: to clarify master weapons]
Murador178 wrote: »
As a Nb main - that plays most classes I think they are going the complete wrong way. Stam sorc needs a stam spammable(sword and board builds are getting boring - even so stamblade prob will be played like that aswell...), a unigue stam ult, some abilities synergizing, or a combo like cloak suprise attack. Same thing for stamplar another class that needs alot of changes.... But instead they nerf nightblade to be less unigue instead of making every class more interesting.
universal_wrath wrote: »Murador178 wrote: »
As a Nb main - that plays most classes I think they are going the complete wrong way. Stam sorc needs a stam spammable(sword and board builds are getting boring - even so stamblade prob will be played like that aswell...), a unigue stam ult, some abilities synergizing, or a combo like cloak suprise attack. Same thing for stamplar another class that needs alot of changes.... But instead they nerf nightblade to be less unigue instead of making every class more interesting.
No offense, but I'm always scipticle of anyone who says "I'm NB main" or "I'm templar main" and so on...it's out of context, we don't need to know what main class you play, just give a good reasoning.
I can always go to templar thread and say "I'm warden main but templar is weak and need buffs" or "I main sorc but Dk is very weak" or even "i'm nb and nightblade is overperforming, it should be nerfed." ...etc
Point is that everyone can you this to take down or make a thread looks good even though it's not.
He gave great reasoning, stam blade is arguably the most well designed stam class in the game and he mains the class clearly showing where his bias lies, yet he would like stam sorc to have the same flexibility and identity he feels he gets when playing as a stam nb. No nerfs or buffs talked about, just a more well designed class.universal_wrath wrote: »Murador178 wrote: »
As a Nb main - that plays most classes I think they are going the complete wrong way. Stam sorc needs a stam spammable(sword and board builds are getting boring - even so stamblade prob will be played like that aswell...), a unigue stam ult, some abilities synergizing, or a combo like cloak suprise attack. Same thing for stamplar another class that needs alot of changes.... But instead they nerf nightblade to be less unigue instead of making every class more interesting.
No offense, but I'm always scipticle of anyone who says "I'm NB main" or "I'm templar main" and so on...it's out of context, we don't need to know what main class you play, just give a good reasoning.
I can always go to templar thread and say "I'm warden main but templar is weak and need buffs" or "I main sorc but Dk is very weak" or even "i'm nb and nightblade is overperforming, it should be nerfed." ...etc
Point is that everyone can you this to take down or make a thread looks good even though it's not.
Well, that settles it. We'll definitely be getting stampets at some point in the near future
Marshall1289 wrote: »He gave great reasoning, stam blade is arguably the most well designed stam class in the game and he mains the class clearly showing where his bias lies, yet he would like stam sorc to have the same flexibility and identity he feels he gets when playing as a stam nb. No nerfs or buffs talked about, just a more well designed class.universal_wrath wrote: »Murador178 wrote: »
As a Nb main - that plays most classes I think they are going the complete wrong way. Stam sorc needs a stam spammable(sword and board builds are getting boring - even so stamblade prob will be played like that aswell...), a unigue stam ult, some abilities synergizing, or a combo like cloak suprise attack. Same thing for stamplar another class that needs alot of changes.... But instead they nerf nightblade to be less unigue instead of making every class more interesting.
No offense, but I'm always scipticle of anyone who says "I'm NB main" or "I'm templar main" and so on...it's out of context, we don't need to know what main class you play, just give a good reasoning.
I can always go to templar thread and say "I'm warden main but templar is weak and need buffs" or "I main sorc but Dk is very weak" or even "i'm nb and nightblade is overperforming, it should be nerfed." ...etc
Point is that everyone can you this to take down or make a thread looks good even though it's not.
I actually don't understand why your comment is relevant.
universal_wrath wrote: »Remmember when hurricaine was doing 250%? Remmember when implusion still exist? Remmember when 1 streak could get you out of snipe range?
Remmember when orc had health recovery?
Remmember when stam was a strongest dps in the game?
Feel old yet?
Olupajmibanan wrote: »There are plenty of unused sorc skills which could be turned into some nice stamina
- Damn, even bound armaments need to be reworked. Don't get me wrong, they are good, but they don't add anything to help keep class identity. It's just a passive bonus with no active component (like really, is anyone using the active component of BA?)
Olupajmibanan wrote: »There are plenty of unused sorc skills which could be turned into some nice stamina
- Damn, even bound armaments need to be reworked. Don't get me wrong, they are good, but they don't add anything to help keep class identity. It's just a passive bonus with no active component (like really, is anyone using the active component of BA?)
The active ability is very useful in PvE. You can take a hit from Olms jumps, Nocturnal's favour and many other heavy attacks as a DD in light/medium armor when you activate aegis before hit.
crazywolfpusher wrote: »Hybrid end game builds would be amazing, just make everything scale from max resource pools. Make penetration only one stat that affect both spell and physical.
This way there will be no need for new stamina morphs. Lot of different new builds. Refresh the meta.
why would anyone ever run magicka then?
GreatWhite wrote: »Currently there are only a few skills stam sorcs have that are remotely useful:
Bound Armaments
Critical Surge
Dark Deal
Hurricane
Streak
That's it. Only one stam morph in the entire class. It's mobility is great with streak but it lacks a lot of identity that the other classes have because of the fact that there are so few options with regards as to what skills you are have available to use, and the entire class crutches heavily on the weapon skills. It doesn't have a skill that blows up after a few seconds or an execute, just a little DoT that is mostly used as an armour buff. Stam sorcs needing some TLC is especially noticeable now that implosion has been removed from the game, and it's a little disappointing that the class has basically received no love in the 5.0 PTS.
You forgot about Negate Magic, Encase, Greater Storm Atronach and Daedric Prey. So there are at least nine abilities that end-game stamsorcs actively use, depends on content. Do you still think they lack identity? Or do you think that identity lies solely in the presence of execute, spammable and ability with delayed damage?
Speaking about Implosion, instead of random execute with a low threshold, I received an approximately similar in power passive with constant effect. This is almost permanent Minor Berserk buff. You can argue with the fact that it was a buff, but it was definitely not a nerf.
Maybe before asking for love for the class, should you love it yourself?Elwendryll wrote: »Make negate and morph actually proc the Blood Magic Passive.
Negate Magic proc Blood Magic every time when the effect of silence is applied on the player enemy. Maybe a little inconsistent, but it works. There is a thread about it.
My money is on that they have their "A" team working on ESO2 for the ps5/Xbox2 release now knowing the stuff they messed up on in ESO. So I don't expect anything major, they are just trying to salvage the game for another year or two.
Things like sorc stam morphs, spell crafting, SERIOUS performance improvements ( not the incremental ones they have scheduled that are going to do nothing)... We probably won't see any of this in ESO until an ESO2 type game comes out for the next gen consoles
Marshall1289 wrote: »My money is on that they have their "A" team working on ESO2 for the ps5/Xbox2 release now knowing the stuff they messed up on in ESO. So I don't expect anything major, they are just trying to salvage the game for another year or two.
Things like sorc stam morphs, spell crafting, SERIOUS performance improvements ( not the incremental ones they have scheduled that are going to do nothing)... We probably won't see any of this in ESO until an ESO2 type game comes out for the next gen consoles
Don't think so. You can push MMO's like this for 10 year + life cycles. The game is doing very well from a profitable standpoint, so I don't see why they would consider restarting from scratch when they can continue to build on this.
If they design another MMO it will not be Elder Scrolls, it would be something like Fallout. Look at how long it took to fill out the map we have today and we're still not close, you think people would be happy to restart an MMO where the map isn't filled out like we're use to? They could do another 5 years of chapter/dlc zones and still have space to add more to the map. They've already split Elsweyr in to "North" for the chapter and "South" for the DLC zone, which frankly I don't mind. It's huge.. Expect more of that for future years. The year of the ______ model seems to be going smoothly for them, from not only a production standpoint (easier to design new content when you have a running theme for designers, story building, dungeon crafting, sets, etc.), but also marketing (1 theme, expand on it, multiple CGI short clips) and the player pov.
With current combat re-balancing initiatives, standardization across the board, CP rework and Technical issues being focused on within the next 2-3 major updates, Spell Crafting looks to be a worthy candidate and good selling point for a 2020 Chapter release if we're lucky or 2021, but I'd suspect the 5th chapter to have another new class (2 year gap per).
Marshall1289 wrote: »My money is on that they have their "A" team working on ESO2 for the ps5/Xbox2 release now knowing the stuff they messed up on in ESO. So I don't expect anything major, they are just trying to salvage the game for another year or two.
Things like sorc stam morphs, spell crafting, SERIOUS performance improvements ( not the incremental ones they have scheduled that are going to do nothing)... We probably won't see any of this in ESO until an ESO2 type game comes out for the next gen consoles
Don't think so. You can push MMO's like this for 10 year + life cycles. The game is doing very well from a profitable standpoint, so I don't see why they would consider restarting from scratch when they can continue to build on this.
If they design another MMO it will not be Elder Scrolls, it would be something like Fallout. Look at how long it took to fill out the map we have today and we're still not close, you think people would be happy to restart an MMO where the map isn't filled out like we're use to? They could do another 5 years of chapter/dlc zones and still have space to add more to the map. They've already split Elsweyr in to "North" for the chapter and "South" for the DLC zone, which frankly I don't mind. It's huge.. Expect more of that for future years. The year of the ______ model seems to be going smoothly for them, from not only a production standpoint (easier to design new content when you have a running theme for designers, story building, dungeon crafting, sets, etc.), but also marketing (1 theme, expand on it, multiple CGI short clips) and the player pov.
With current combat re-balancing initiatives, standardization across the board, CP rework and Technical issues being focused on within the next 2-3 major updates, Spell Crafting looks to be a worthy candidate and good selling point for a 2020 Chapter release if we're lucky or 2021, but I'd suspect the 5th chapter to have another new class (2 year gap per).
The difference is ESO has consoles as well as PC.
WoW had gone forever, but it's only PC.
When they said a "10 year plan" they probably didn't take next gen consoles into consideration. And console players I feel are more profitable, because there is virtually zero console MMO competition, so anyone that wants a solid MMO on console is most likely playing ESO. Where PC has plenty of titles.
They won't be happy to lose 2 entire console population when the next gen drops. And people on console are going to move on when the next gen drops.
So from a business standpoint, yes I fully believe they would make something new for the next gen consoles to keep 2 entire console populations up to feed them crown store dollars.