PantheraPardus wrote: »This leads me to believe either one, or a combination of several things is going on here:
1). Ilarana's dialogue is incorrect and she's Suthay-raht.
2). The tall Khajiit woman is NOT a Cathay but a different furstock.
3). Zamarak and others his size are either Suthay/Suthay-raht (which you've decided to make bigger than Cathay/Cathay-raht), or Tojay. If that's the case, it would be helpful to elaborate somewhere.
1 I also pointed out, and hope for a fix regarding the size of Ilarana.
2. If she is Cathay, it is very right of her to be taller than the player. Cathay and Cathay-raht just use the same visual model, but are bigger than the player.
3. Zamarak seems to be a Cathay-raht in fact, hence why Ilarana's body size seems wrong.
The size order is, based on the sources you quoted, from small to large: Suthay-raht -> Cathay -> Cathay-raht
ZOS_GinaBruno wrote: »Firstly, while not official, many fans of the Khajiit considered the 'raht' suffix to denote the larger of two similar furstock (as well as which of the two possible phases a Khajiit of a certain morphology was born under), mostly because of UESP's information on the subject. However, I have noticed while traversing Elsweyr that both a Dagi and Dagi-raht are the same size. While I realize this information comes from an unofficial interview with Todd Howard, Douglas Goodall, and Ken Rolston, it might be best to make it clear that the correct, canon usage of the term only denotes which moon phase a Khajiit was born under (if this is already stated somewhere in the DLC and I missed it then-oops!)


A hairless scholar came from his desert to ours and said, "I want to know the truth about the Khajiit."
And the Clan Mother said, "Only one? You are not very curious, hairless scholar."
The hairless scholar peered at the Clan Mother through little windows on his nose and said, "I want to know about your different breeds. Is it true that what phase of the moons you are born under determines your physical morphology?"
And the Clan Mother said, "Indeed, hairless scholar. I was born as Jode was waxing and Jone was new, so I am an Omhes-raht. My daughter here was born when Jode was waxing and Jone was full, so she is a Senche-raht. Thus we are nothing alike."
The scholar peered at mother and daughter and said, "You look very much the same to me."
And the Clan Mother said, "I have heard that those with round pupils have poor vision. It is a sadness."
ZOS_GinaBruno wrote: »[*] Do you have any other general feedback?
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GrumpyDuckling wrote: »ZOS_GinaBruno wrote: »[*] Do you have any other general feedback?
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Every race has a 15% experience increase for a skill line, which simply offers a limited time experience gain until a skill line is maxed. For example, Bosmer get 15% experience gain for the bow, and Nords get 15% experience gain for two-handed. Could you consider hiding the text from racial weapon and armor experience bonuses? New players might feel compelled to choose a weapon or armor type based on what they see their race "specializes" in. The bonuses could stay, but simply operate "behind the scenes."This suggestion is born from an experience I had while helping new players. We were talking about how they were learning the game, and one of them mentioned that he chose One Hand and Shield for his Redguard because that skill line was mentioned in the racial passive (Wayfarer), even though he had preferred to play with bow and dual wield. He was thankful when I explained that the passive didn't really mean anything beyond it only helping him temporarily raise One Hand and Shield skills slightly faster. He excitedly changed to Dual Wield because he no longer felt compelled by the passive to use One Hand and Shield.
Just a simple suggestion that doesn't change the game and would help avoid unintentionally pushing new players into a skill line while they are still learning. Thanks!

jknight201 wrote: »Did you see any new types of Khajiit? What did you think?
I saw Alfiq, Dagi, Sench-raht, and Cathay-raht. I heard people in zone talking about seeing an Ohlmes around somewhere, but I didn't see one. I think it's great to see more of the Khajiiti breeds, it would be nice to see more of them in roles other than "look at me, I'm a different race" kind of characters. I did enjoy talking to the Senchr-raht stablemaster in Rimmer and that drunk Dagi wandering around Rimmen - I want more of that, since we haven't had a chance to see any of the other breeds in an ES game prior to this.
- I felt most of the quests (I have not done them all, by a long-shot) were of the same "go here, talk to this person, get this item, kill this thing" variety. I was hoping to find a quest that really stood out, but sadly did not.
That's all I can think of off the top of my head.
Outlaws Refuges aren't really affiliated to the Thieves Guild; although, that is still the logical place to find those characters.Dracheimflug wrote: »Regarding your comment as to ties to the main game, I want to try it again as a Thieves Guild member to see if there is any tie in as a member. There is an outlaw refuge in Rimmer, so the TG do seem to have at least some presence....
Dracheimflug wrote: »jknight201 wrote: »Did you see any new types of Khajiit? What did you think?
I saw Alfiq, Dagi, Sench-raht, and Cathay-raht. I heard people in zone talking about seeing an Ohlmes around somewhere, but I didn't see one. I think it's great to see more of the Khajiiti breeds, it would be nice to see more of them in roles other than "look at me, I'm a different race" kind of characters. I did enjoy talking to the Senchr-raht stablemaster in Rimmer and that drunk Dagi wandering around Rimmen - I want more of that, since we haven't had a chance to see any of the other breeds in an ES game prior to this.
- I felt most of the quests (I have not done them all, by a long-shot) were of the same "go here, talk to this person, get this item, kill this thing" variety. I was hoping to find a quest that really stood out, but sadly did not.
That's all I can think of off the top of my head.
There is a quest in the Stitches where you reunite a group of thieves for the proverbial 'one last job' that gives good insight into some of the advantages of the Alfiq. 'Thick as Thieves' I think... stood out for me.
Regarding your comment as to ties to the main game, I want to try it again as a Thieves Guild member to see if there is any tie in as a member. There is an outlaw refuge in Rimmer, so the TG do seem to have at least some presence....
jknight201 wrote: »Dracheimflug wrote: »jknight201 wrote: »Did you see any new types of Khajiit? What did you think?
I saw Alfiq, Dagi, Sench-raht, and Cathay-raht. I heard people in zone talking about seeing an Ohlmes around somewhere, but I didn't see one. I think it's great to see more of the Khajiiti breeds, it would be nice to see more of them in roles other than "look at me, I'm a different race" kind of characters. I did enjoy talking to the Senchr-raht stablemaster in Rimmer and that drunk Dagi wandering around Rimmen - I want more of that, since we haven't had a chance to see any of the other breeds in an ES game prior to this.
- I felt most of the quests (I have not done them all, by a long-shot) were of the same "go here, talk to this person, get this item, kill this thing" variety. I was hoping to find a quest that really stood out, but sadly did not.
That's all I can think of off the top of my head.
There is a quest in the Stitches where you reunite a group of thieves for the proverbial 'one last job' that gives good insight into some of the advantages of the Alfiq. 'Thick as Thieves' I think... stood out for me.
Regarding your comment as to ties to the main game, I want to try it again as a Thieves Guild member to see if there is any tie in as a member. There is an outlaw refuge in Rimmer, so the TG do seem to have at least some presence....
I did enjoy that quest and I wouldn't say the Alfiq was showing off any racial qualities... LOL. I won't say more so as not to spoil it for people who haven't done the quest. I did enjoy the quest, and the characters. I would assume (hope?) that the Alfiq you meet in the quest is not typical of all Alfiq, however!
I did the new tutorial and it is an improvement over the prior ones. However, the one-weapon, physical-attacks-only nature of it was a bit concerning. Some training in dodge and interrupt would help.
Loot in the catacombs was reasonable, (and I picked a lock there), and I think that making the character use a mix of weights is a good idea. However, once you get out into the world there's a real shortage of materials to gather if you want to make more. You have to rely entirely on drops for a long time. I didn't find any until the certification quests placed some for me. I found some alchemy and provisioning ingredients in urns etc. but nodes for harvesting anything else are minimal.
I quit at the dragon encounter, as I couldn't avoid his attacks with the archer I'd rolled. He could hit me behind rocks that blocked my shots.
When I went to Rimmen to certify in crafting (and create some pieces to fill gaps in the drops) I couldn't find anyone for Jewel Crafting. I did a side trip to Alinor, but a new player wouldn't know to do that. Was it intended that Felarian also be in Rimmen?