ApostateHobo wrote: »Zos I know that for some reason you guys want to balance them at the same time, but this just isn't working out very well. Every update skills and occasionally sets are ruined for both groups of players because of it. What's fine in pve might be overperforming in pvp, something that's great for pvp might be completely useless for pve, etc. A good example is the recent proposed change to incap strike with it applying silence, very strong in pvp but pretty much useless pve wise. If we don't separate them we'll just continue going in circles of nerfing things then buffing them again in some odd way over and over. This isn't ever going to result in anything remotely balanced. All it's done so far is make a mess of many skills.
Pve and pvp balancing needs to be done separately.
I’ll be so happy if ZOS ever does seperate PVP from PVE. Most of us has been asking for this since Beta, but ZOS has stubbornly refused to seperate the two, most likely due to a lack of resources and the extra manpower it would require.
I’ll be so happy if ZOS ever does seperate PVP from PVE. Most of us has been asking for this since Beta, but ZOS has stubbornly refused to seperate the two, most likely due to a lack of resources and the extra manpower it would require.
Lack of resources..... from a multi-billion dollar company with "millions" of paying players?
Interesting. Wonder where all that money goes.....
Uhm.. they are already balancing PvP and PvE separated. Battle spirit, PvP specific CPs, Gear with PvP conditions and PvE conditions. They have also stated that they balance abilities with both PvP and PvE in mind, not that they are combined. See wrecking blow vs dizzying swing, one is good for PvE and the other for PvP. But both work for the opposite but maybe not as well. Same can be said about most abilities.
Fingolfinn01 wrote: »Maybe they are thinking about this. It may happen in the cp overhaul??
We already have battle spirit who could easy be expanded, simply add: Does this in PvP on skills.
Else let Knight slayer also work on trial bosses
(5 items) Your fully-charged Heavy Attacks against Players deal an additional 8% of their Max Health as Oblivion Damage.
I don't think it's a lack of resources. I think that they really use "we wanted to be different" as an excuse to leave annoying crap in the game and not have to put in the work to mess with it. They know that enough of us will be satisfied enough with the stuff that isn't annoying crap to just ignore and put up with the annoying crap, so they can ignore it themselves.
This idea has been around for a long time...
https://forums.elderscrollsonline.com/en/discussion/310828/should-zos-balance-pve-and-pvp-separately/p2
Highly doubtful Zos will make this move so late into the game, even despite how popular it's become and how big the population has grown.
I'd love to be wrong, but I dont think so.
Uhm.. they are already balancing PvP and PvE separated. Battle spirit, PvP specific CPs, Gear with PvP conditions and PvE conditions. They have also stated that they balance abilities with both PvP and PvE in mind, not that they are combined. See wrecking blow vs dizzying swing, one is good for PvE and the other for PvP. But both work for the opposite but maybe not as well. Same can be said about most abilities.
Then I guess people will keep calling them out for doing dumb moves with the balance keeping in mind of both instead of doing it separately