MartiniDaniels wrote: »So this ability gives nothing on initial cast, have virtually infinite duration of proc, damage-scaled heal and now will require much less skill to use properly.
Just remove mitigation. It sounds "nice" we got another buff. But its an offensive skill... by all means... And you give it a defensive buff that lasts 0.00000004 of a second, cuz you know everyplayer will fire it asap during pvp and in pve.
MartiniDaniels wrote: »So this ability gives nothing on initial cast, have virtually infinite duration of proc, damage-scaled heal and now will require much less skill to use properly.
So are you saying this is broken bad or broken good? It’s like you threw both arguments in there.
The situation is that “in combat or not in combat” is clearly completely broke & has been since launch.
So they basically have 2 options:
Option1: bow is ready to fire as long as I’m combat & if in combat is a while nb is better for it but may be seem as a little over powered, but imo just enough to compete with magsorc, stamden, etc..
Option2: continuously being pulled out of combat after short duration so the proc will not sit there & so you end up casting the skill 3-4 times because you have to re-proc your already proc’d bow...
This make nightblade completely unplayable.
As someone who plays a nightblade I chose option1, but what does everyone else think?
I would hope enough people don’t want to destroy an entire class by ruining the skill ZOS just buffed for us to rely on which is supposed to address most “other issues” the class is having.
MartiniDaniels wrote: »With Incap hysteria everybody forgot about Grim Focus, so I tested it for a while and ability looks like a cheese.
After expiring it is active on background for eternity while you are "in combat". This means that in case of long fight, you may build up it spamming LA bow attacks and then approach for a gank wherever in any time, without wasting resources and time and bother. Of course skilled NBs already approached with built up focus, but now it doesn't require anything, you just spam LA, stay in combat and have permanent +15% damage reduction and have spectral bow proc ready anytime after new activation.
Also it provides % of damage heal instead of % health heal. % of damage heal looks like bad idea because it will give glass cannon magblades notable burst heal, while PVE NB tanks receive absolutely nothing. In my opinion it's better to change it to something like 20% HP heal.
So this ability gives nothing on initial cast, have virtually infinite duration of proc, damage-scaled heal and now will require much less skill to use properly. All this looks like BS in PVE and OP in PVP? Why not provide 5% (+2% on each LA for maximum of 15) damage reduction while ability is active, HP% heal and get rid of proc "stored" while ability inactive? Also give 30 seconds duration to magicka version (for PVE viability mostly).
MartiniDaniels wrote: »With Incap hysteria everybody forgot about Grim Focus, so I tested it for a while and ability looks like a cheese.
After expiring it is active on background for eternity while you are "in combat". This means that in case of long fight, you may build up it spamming LA bow attacks and then approach for a gank wherever in any time, without wasting resources and time and bother. Of course skilled NBs already approached with built up focus, but now it doesn't require anything, you just spam LA, stay in combat and have permanent +15% damage reduction and have spectral bow proc ready anytime after new activation.
Also it provides % of damage heal instead of % health heal. % of damage heal looks like bad idea because it will give glass cannon magblades notable burst heal, while PVE NB tanks receive absolutely nothing. In my opinion it's better to change it to something like 20% HP heal.
So this ability gives nothing on initial cast, have virtually infinite duration of proc, damage-scaled heal and now will require much less skill to use properly. All this looks like BS in PVE and OP in PVP? Why not provide 5% (+2% on each LA for maximum of 15) damage reduction while ability is active, HP% heal and get rid of proc "stored" while ability inactive? Also give 30 seconds duration to magicka version (for PVE viability mostly).
I think you’re missing the big picture of why the ability’s been setup like it is. Nightblades have 0 defensive passives.
I think the skill was introduced as a preemptive thing for future complaints of, ‘Why bring a NB if they take more damage then other classes and don’t do more damage’. It’s a necessary adjustment if the goal is to reduce Nightblade dps and keep the class relevant in pve and pvp and only touch abilities and not passives.
With it setup like it is it’s a compromise. Those NBs who want to be as tanky as other classes can, and those who want to maximize damage use the proc whenever it’s up. The self healing isn’t for tanks, it’s for magblade mdps who would have zero self healing except maybe Siphoning Strikes since they don’t use swallow soul.
MartiniDaniels wrote: »MartiniDaniels wrote: »With Incap hysteria everybody forgot about Grim Focus, so I tested it for a while and ability looks like a cheese.
After expiring it is active on background for eternity while you are "in combat". This means that in case of long fight, you may build up it spamming LA bow attacks and then approach for a gank wherever in any time, without wasting resources and time and bother. Of course skilled NBs already approached with built up focus, but now it doesn't require anything, you just spam LA, stay in combat and have permanent +15% damage reduction and have spectral bow proc ready anytime after new activation.
Also it provides % of damage heal instead of % health heal. % of damage heal looks like bad idea because it will give glass cannon magblades notable burst heal, while PVE NB tanks receive absolutely nothing. In my opinion it's better to change it to something like 20% HP heal.
So this ability gives nothing on initial cast, have virtually infinite duration of proc, damage-scaled heal and now will require much less skill to use properly. All this looks like BS in PVE and OP in PVP? Why not provide 5% (+2% on each LA for maximum of 15) damage reduction while ability is active, HP% heal and get rid of proc "stored" while ability inactive? Also give 30 seconds duration to magicka version (for PVE viability mostly).
I think you’re missing the big picture of why the ability’s been setup like it is. Nightblades have 0 defensive passives.
I think the skill was introduced as a preemptive thing for future complaints of, ‘Why bring a NB if they take more damage then other classes and don’t do more damage’. It’s a necessary adjustment if the goal is to reduce Nightblade dps and keep the class relevant in pve and pvp and only touch abilities and not passives.
With it setup like it is it’s a compromise. Those NBs who want to be as tanky as other classes can, and those who want to maximize damage use the proc whenever it’s up. The self healing isn’t for tanks, it’s for magblade mdps who would have zero self healing except maybe Siphoning Strikes since they don’t use swallow soul.
Problem is that on live, stamblade is OP in PVE and good in PVP. Magblade good in PVE and overall bad in PVP. PVE NB tanks are a meme. If 5.0.3 goes live even with replacement of silence with stun, stamblade is not nerfed in any way in PVP and PVE though that was purpose of minor berserk removal, while magblade will be questionable choice, not unplayable but rather pointless if you can achieve same numbers with simpler rotation, why bother? NB tanks receive some nice changes, but they are screwed by lose of burst heal from cloak.
So if we speak about grim focus as re-balancing instrument, it should favor magblades and Nb tanks and not stamblade, but it is quite the opposite.

It almost doesn’t matter anymore because you’re going to have 3 stamblades combo-ing silence on you. GG ZOS, magblade & potentially all magicka classes just got destroyed for anything other than zerging.
MartiniDaniels wrote: »MartiniDaniels wrote: »With Incap hysteria everybody forgot about Grim Focus, so I tested it for a while and ability looks like a cheese.
After expiring it is active on background for eternity while you are "in combat". This means that in case of long fight, you may build up it spamming LA bow attacks and then approach for a gank wherever in any time, without wasting resources and time and bother. Of course skilled NBs already approached with built up focus, but now it doesn't require anything, you just spam LA, stay in combat and have permanent +15% damage reduction and have spectral bow proc ready anytime after new activation.
Also it provides % of damage heal instead of % health heal. % of damage heal looks like bad idea because it will give glass cannon magblades notable burst heal, while PVE NB tanks receive absolutely nothing. In my opinion it's better to change it to something like 20% HP heal.
So this ability gives nothing on initial cast, have virtually infinite duration of proc, damage-scaled heal and now will require much less skill to use properly. All this looks like BS in PVE and OP in PVP? Why not provide 5% (+2% on each LA for maximum of 15) damage reduction while ability is active, HP% heal and get rid of proc "stored" while ability inactive? Also give 30 seconds duration to magicka version (for PVE viability mostly).
I think you’re missing the big picture of why the ability’s been setup like it is. Nightblades have 0 defensive passives.
I think the skill was introduced as a preemptive thing for future complaints of, ‘Why bring a NB if they take more damage then other classes and don’t do more damage’. It’s a necessary adjustment if the goal is to reduce Nightblade dps and keep the class relevant in pve and pvp and only touch abilities and not passives.
With it setup like it is it’s a compromise. Those NBs who want to be as tanky as other classes can, and those who want to maximize damage use the proc whenever it’s up. The self healing isn’t for tanks, it’s for magblade mdps who would have zero self healing except maybe Siphoning Strikes since they don’t use swallow soul.
Problem is that on live, stamblade is OP in PVE and good in PVP. Magblade good in PVE and overall bad in PVP. PVE NB tanks are a meme. If 5.0.3 goes live even with replacement of silence with stun, stamblade is not nerfed in any way in PVP and PVE though that was purpose of minor berserk removal, while magblade will be questionable choice, not unplayable but rather pointless if you can achieve same numbers with simpler rotation, why bother? NB tanks receive some nice changes, but they are screwed by lose of burst heal from cloak.
So if we speak about grim focus as re-balancing instrument, it should favor magblades and Nb tanks and not stamblade, but it is quite the opposite.
Hum, maybe. With so many changes it’s always hard to say how things will pan out. I mean, if everyone starts specing X way then certain builds become more attractive, if Y then those same specs will suck and you need to do something different.
I actually think the incap changes will benefit magblade moreso then stamblade. Issue with magblades has always been reflections pushing the class into melee, then lacking the survivability to stay in melee. A 3 second silence will stop warden absorptions, DK wings, sorc streak... everything that could negate all your damage with one button press.
I’m a magblade healer so burst isn’t my forte, but imagine lotus fan > incap > reach (with masters) > impale when execute > shade out sounds like it’d be good if it works.
With aoes buffed across the board magblade’s issue will moreso be surviving long enough in aoe spam and aoes knocking magblades out of stealth I imagine.
With abilities like caltrops and shards being buffed I’m fairly sure most magblades will benefit more from the mitigation then minor berserk even if they don’t know it yet. Depending how things pan out Shadowy Disguise might become just for gankers because of constant aoes going off.
It almost doesn’t matter anymore because you’re going to have 3 stamblades combo-ing silence on you. GG ZOS, magblade & potentially all magicka classes just got destroyed for anything other than zerging.
Same as live. A fossilize negate combo 2x is unstoppable. I’ve been in a ridiculously tanky build and downed by 2 Sorcs and a DK. I’d fear that combo far more then 3 Stamblades.
It almost doesn’t matter anymore because you’re going to have 3 stamblades combo-ing silence on you. GG ZOS, magblade & potentially all magicka classes just got destroyed for anything other than zerging.
Same as live. A fossilize negate combo 2x is unstoppable. I’ve been in a ridiculously tanky build and downed by 2 Sorcs and a DK. I’d fear that combo far more then 3 Stamblades.
125ult + any spec combo is gonna be much cheaper than 3 players timing things perfectly with actual group play skill.
It almost doesn’t matter anymore because you’re going to have 3 stamblades combo-ing silence on you. GG ZOS, magblade & potentially all magicka classes just got destroyed for anything other than zerging.
Same as live. A fossilize negate combo 2x is unstoppable. I’ve been in a ridiculously tanky build and downed by 2 Sorcs and a DK. I’d fear that combo far more then 3 Stamblades.
125ult + any spec combo is gonna be much cheaper than 3 players timing things perfectly with actual group play skill.
Think so? Negate has a big circle telegraphing the ultimate. It would require less coordination.
Either way my point isn’t that any specific combo is OP. If 3 players are against one and the players are decent, almost any combo of ult dumps will down you. Even two soul assaults at once is tough to deal with, the third could fear so you can’t block it and that’s only using two ultimates.