So many lies.. score pushers and meta chasers are not realy the same. Score pushers sets the standards meta chasers run after. And balance changes happends because... balance? Even without leaderboards there would be a meta.
And leaderboards gives incentives too return to a cleared trial even after getting everything from there.
So many lies.. score pushers and meta chasers are not realy the same. Score pushers sets the standards meta chasers run after. And balance changes happends because... balance? Even without leaderboards there would be a meta.
And leaderboards gives incentives too return to a cleared trial even after getting everything from there.
All the leaderboards do is breed Sweaty META Eugenes who, incredible players and builders as they are, only end up breaking the game. Not convinced? The game is designed to only allow you to become so strong, .
So many lies.. score pushers and meta chasers are not realy the same. Score pushers sets the standards meta chasers run after. And balance changes happends because... balance? Even without leaderboards there would be a meta.
And leaderboards gives incentives too return to a cleared trial even after getting everything from there.
If I understand correctly, this game is not built around a META, and was never intended to be competitive otherwise it would have been built around a META focus. The META came with the leaderboards. hence the "play how you want"
...
All the leaderboards do is breed Sweaty META Eugenes who, incredible players and builders as they are, only end up breaking the game. Not convinced? The game is designed to only allow you to become so strong, .
You are wrong on three accounts.
I will start with an example of Zos' changes. They increased the effectiveness of the Templar Javelin knockback. A few updates later they removed that knockback totally. Zos totally change their way of thinking on the skill and this skill is not going to get anyone on the leaderboards.
That demonstrates Matt Firor had not lead his team to think through their changes very well.
Additionally, Zos is the one that makes changes to our skills and add new sets that make us stronger. A prime example is how they buffed WoE after adding the vMA weapons so the vMA staff was worth using.
Changes like this and new sets is where most of our power creep comes from.
Lastly, every MMORPG has meta. Sometimes it may be as simple as a rotation that if you do not do it right your dps will tank hard. To blame meta is just showing a lack of understanding of MMORPGS. Especially the part that the devs really do not know jack about how their game plays and must learn from the players.
Case in point. the devs are watching players in the new trial right now to see how that instance actually works because they had very little means to truly test it until it hit the PTS. They tend to learn much of the details of the game from players as we are the experts.
So many lies.. score pushers and meta chasers are not realy the same. Score pushers sets the standards meta chasers run after. And balance changes happends because... balance? Even without leaderboards there would be a meta.
And leaderboards gives incentives too return to a cleared trial even after getting everything from there.
If I understand correctly, this game is not built around a META, and was never intended to be competitive otherwise it would have been built around a META focus. The META came with the leaderboards. hence the "play how you want"
You are correct that the game is not built around Meta as the devs do not determine what works best. They lack that knowledge.
However, this game was deigned to have competitive PvE. That is why we have leaderboards. That does not make OP correct, as they are not.
All the leaderboards do is breed Sweaty META Eugenes who, incredible players and builders as they are, only end up breaking the game. Not convinced? The game is designed to only allow you to become so strong, .
You are wrong on three accounts.
I will start with an example of Zos' changes. They increased the effectiveness of the Templar Javelin knockback. A few updates later they removed that knockback totally. Zos totally change their way of thinking on the skill and this skill is not going to get anyone on the leaderboards.
That demonstrates Matt Firor had not lead his team to think through their changes very well.
Additionally, Zos is the one that makes changes to our skills and add new sets that make us stronger. A prime example is how they buffed WoE after adding the vMA weapons so the vMA staff was worth using.
Changes like this and new sets is where most of our power creep comes from.
Lastly, every MMORPG has meta. Sometimes it may be as simple as a rotation that if you do not do it right your dps will tank hard. To blame meta is just showing a lack of understanding of MMORPGS. Especially the part that the devs really do not know jack about how their game plays and must learn from the players.
Case in point. the devs are watching players in the new trial right now to see how that instance actually works because they had very little means to truly test it until it hit the PTS. They tend to learn much of the details of the game from players as we are the experts.
META - most effective tactic available; that by no means infers that it is the only tactic that can clear content.
So many lies.. score pushers and meta chasers are not realy the same. Score pushers sets the standards meta chasers run after. And balance changes happends because... balance? Even without leaderboards there would be a meta.
And leaderboards gives incentives too return to a cleared trial even after getting everything from there.
If I understand correctly, this game is not built around a META, and was never intended to be competitive otherwise it would have been built around a META focus. The META came with the leaderboards. hence the "play how you want"
You are correct that the game is not built around Meta as the devs do not determine what works best. They lack that knowledge.
However, this game was deigned to have competitive PvE. That is why we have leaderboards. That does not make OP correct, as they are not.
If the game was designed with competitive PvE in mind, it would have launched with leaderboards. It did not
All the leaderboards do is breed Sweaty META Eugenes who, incredible players and builders as they are, only end up breaking the game. Not convinced? The game is designed to only allow you to become so strong, .
I will start with an example of Zos' changes. They increased the effectiveness of the Templar Javelin knockback.
So many lies.. score pushers and meta chasers are not realy the same. Score pushers sets the standards meta chasers run after. And balance changes happends because... balance? Even without leaderboards there would be a meta.
And leaderboards gives incentives too return to a cleared trial even after getting everything from there.
If I understand correctly, this game is not built around a META, and was never intended to be competitive otherwise it would have been built around a META focus. The META came with the leaderboards. hence the "play how you want"
You are correct that the game is not built around Meta as the devs do not determine what works best. They lack that knowledge.
However, this game was deigned to have competitive PvE. That is why we have leaderboards. That does not make OP correct, as they are not.
If the game was designed with competitive PvE in mind, it would have launched with leaderboards. It did not
And you would be wrong again.
When the game launched there was nothing to tie PvE leaderboards do as there were no trials in the game oh March 30, 2014 (early access iirc) or April 4, 2014 which was the official launch date.
By your reasoning ESO was not designed to have any PvE raids or it would have launched with them.
Though the informed person knew that ESO was launching an update soon afterwards that would contain the end game raids. With update 1.1 Zos introduced the Craglorn zone which included the first two trials. And low and behold those trails each came with leaderboards and the weekly leaderboard we have now.
So the FACT is ESO was designed with competitive PvE in mind. It is absurd to suggest that because the raids were not added until just shy of 60 days after launch means anything like you have suggested.
DisgracefulMind wrote: »To the OP:
Why are you blaming players for playing what's effective and best? Not everything needs to adhere to RP needs.
DisgracefulMind wrote: »All the leaderboards do is breed Sweaty META Eugenes who, incredible players and builders as they are, only end up breaking the game. Not convinced? The game is designed to only allow you to become so strong, .
I will start with an example of Zos' changes. They increased the effectiveness of the Templar Javelin knockback.
For Stamplar, the knockback for Templar Javelin is still detrimental to Magicka Templar unless you're in a zerg. Both morphs should have knocked the enemy flat to the ground, instead of throwing someone far as f*** out of a Templar "house," but ZoS has refused to listen to the countless amounts of feedback about this over years now.
All the leaderboards do is breed Sweaty META Eugenes who, incredible players and builders as they are, only end up breaking the game. Not convinced? The game is designed to only allow you to become so strong, .
You are wrong on three accounts.
I will start with an example of Zos' changes. They increased the effectiveness of the Templar Javelin knockback. A few updates later they removed that knockback totally. Zos totally change their way of thinking on the skill and this skill is not going to get anyone on the leaderboards.
That demonstrates Matt Firor had not lead his team to think through their changes very well.
Additionally, Zos is the one that makes changes to our skills and add new sets that make us stronger. A prime example is how they buffed WoE after adding the vMA weapons so the vMA staff was worth using.
Changes like this and new sets is where most of our power creep comes from.
Lastly, every MMORPG has meta. Sometimes it may be as simple as a rotation that if you do not do it right your dps will tank hard. To blame meta is just showing a lack of understanding of MMORPGS. Especially the part that the devs really do not know jack about how their game plays and must learn from the players.
Case in point. the devs are watching players in the new trial right now to see how that instance actually works because they had very little means to truly test it until it hit the PTS. They tend to learn much of the details of the game from players as we are the experts.
META - most effective tactic available; that by no means infers that it is the only tactic that can clear content.
(1)This says it all. n every MMORPG, including WoW, players always look for the most effective tactic available to clear content. Granted, it may not be every group that goes for the most effective tactics available, but that is what separates good raid leaders from the rest.
(2)I get that you raided near or at the top of WoW and that is great. But that may be the issue. WoW is an extremely simplistic game when compared to ESO. The people who run WoW would lose their mind trying to figure out ESO. ESO has enough trouble figuring it out and they built the game.
(3)So to blame top players in ESO for finding what build give them the most juice and what tactics work most efficiently when they are doing the same thing as the top players in WoW but just have much more to work with seems entirely misplaced and misguided.

Another thing that needs to be recognized here is that though WoW didn't launch with a meta in mind, it did adopt it within its design. The progression system there is evidence enough of that. @idk
All the leaderboards do is breed Sweaty META Eugenes who, incredible players and builders as they are, only end up breaking the game. Not convinced? The game is designed to only allow you to become so strong, .
You are wrong on three accounts.
I will start with an example of Zos' changes. They increased the effectiveness of the Templar Javelin knockback. A few updates later they removed that knockback totally. Zos totally change their way of thinking on the skill and this skill is not going to get anyone on the leaderboards.
That demonstrates Matt Firor had not lead his team to think through their changes very well.
Additionally, Zos is the one that makes changes to our skills and add new sets that make us stronger. A prime example is how they buffed WoE after adding the vMA weapons so the vMA staff was worth using.
Changes like this and new sets is where most of our power creep comes from.
Lastly, every MMORPG has meta. Sometimes it may be as simple as a rotation that if you do not do it right your dps will tank hard. To blame meta is just showing a lack of understanding of MMORPGS. Especially the part that the devs really do not know jack about how their game plays and must learn from the players.
Case in point. the devs are watching players in the new trial right now to see how that instance actually works because they had very little means to truly test it until it hit the PTS. They tend to learn much of the details of the game from players as we are the experts.
META - most effective tactic available; that by no means infers that it is the only tactic that can clear content.
(1)This says it all. n every MMORPG, including WoW, players always look for the most effective tactic available to clear content. Granted, it may not be every group that goes for the most effective tactics available, but that is what separates good raid leaders from the rest.
(2)I get that you raided near or at the top of WoW and that is great. But that may be the issue. WoW is an extremely simplistic game when compared to ESO. The people who run WoW would lose their mind trying to figure out ESO. ESO has enough trouble figuring it out and they built the game.
(3)So to blame top players in ESO for finding what build give them the most juice and what tactics work most efficiently when they are doing the same thing as the top players in WoW but just have much more to work with seems entirely misplaced and misguided.
(1) A good raid leader does not mandate who runs what build and how. That's a lazy raid leader. A good Raid leader takes the tools he has available, as in who's playing what in his party, figures out how it will all work together, and coaches his party through the raid.
(3) it's not about use, it's about abuse. If everyone is using the same build/class/race that is a problem to the devs.All the leaderboards do is breed Sweaty META Eugenes who, incredible players and builders as they are, only end up breaking the game. Not convinced? The game is designed to only allow you to become so strong, .
You are wrong on three accounts.
I will start with an example of Zos' changes. They increased the effectiveness of the Templar Javelin knockback. A few updates later they removed that knockback totally. Zos totally change their way of thinking on the skill and this skill is not going to get anyone on the leaderboards.
That demonstrates Matt Firor had not lead his team to think through their changes very well.
Additionally, Zos is the one that makes changes to our skills and add new sets that make us stronger. A prime example is how they buffed WoE after adding the vMA weapons so the vMA staff was worth using.
Changes like this and new sets is where most of our power creep comes from.
Lastly, every MMORPG has meta. Sometimes it may be as simple as a rotation that if you do not do it right your dps will tank hard. To blame meta is just showing a lack of understanding of MMORPGS. Especially the part that the devs really do not know jack about how their game plays and must learn from the players.
Case in point. the devs are watching players in the new trial right now to see how that instance actually works because they had very little means to truly test it until it hit the PTS. They tend to learn much of the details of the game from players as we are the experts.
META - most effective tactic available; that by no means infers that it is the only tactic that can clear content.
(1)This says it all. n every MMORPG, including WoW, players always look for the most effective tactic available to clear content. Granted, it may not be every group that goes for the most effective tactics available, but that is what separates good raid leaders from the rest.
(2)I get that you raided near or at the top of WoW and that is great. But that may be the issue. WoW is an extremely simplistic game when compared to ESO. The people who run WoW would lose their mind trying to figure out ESO. ESO has enough trouble figuring it out and they built the game.
(3)So to blame top players in ESO for finding what build give them the most juice and what tactics work most efficiently when they are doing the same thing as the top players in WoW but just have much more to work with seems entirely misplaced and misguided.
VaranisArano wrote: »Kind of. Sort of. Not really.
The main reason for the constant balance changes is simple: ZOS needs to keep players playing the game. They need to keep players from getting bored and leaving for other games.
.
VaranisArano wrote: »Kind of. Sort of. Not really.
The main reason for the constant balance changes is simple: ZOS needs to keep players playing the game. They need to keep players from getting bored and leaving for other games.
.
The latest few rounds of "balance" are going to push people out of the game if they go live
Joy_Division wrote: »It's not leaderboards or the (perception of the) META.
As far as your distaste for players and builders who in the pursuit of power only end up breaking the game, that's going to happen regardless of if there are leaderboards or how ZOS designs they're game. Some people enjoy "min-maxing," enjoy power, enjoy theory-crafting on how to break a game and this is inherent to games and competition in general. That's going to happen and there's going to be "game-breaking" builds.
ZOS's problem is that because pretty much the only thing that matter is a DPS parse, that power is easily quantifiable and thus "toxic" players have a strong foundation for their claims that their builds are "better." Every other fantasy game I have ever played has ensured that power is more than just damage and intentionally made classes have their strengths and weaknesses so they'd shine in some encounters but not so much in others.