LeagueTroll wrote: »@Thogard @BuddyAces
Found an interesting piece of evidence to this puzzle in a recent thread. Link below, with the relevant bits starting at post #9:
https://forums.elderscrollsonline.com/en/discussion/comment/6034287/#Comment_6034287
Basically, someone had an issue with their frags completely failing to proc under any circumstances. Subsequentyl, a repair of their game files rectified the issue.
This seems to strongly suggest that the RNG governing the frags proc is handled locally on the client... which raises the possibility that it could be manipulated through hacking.
Thoughts?
@ZOS_GinaBruno @ZOS_BrianWheeler Might wanna give this a look, just in case.
Well done, all these ignorant dudes telling me 5 frag in 12 sec is RNG. LOL
Well You failed to prove it isn't. As for now from the thread that is linked we know that certain addon files can corrupt proc triggering mechanic and disable it. There is no proff You can artificially edit code fragment responsible for frag proc chance and increase it or make it guaranteed. We just know that proc mechanic can be disabled which means part of the code responsible for it wont work. It's like saying that when You're falling down from height You dont touch the ground and You move vertically so it proves You can also fly up. Context matters.
You do not understand packet injection. Yes 100% procing can be done from the client.
Any proff or just "I know it's possible because I know it's possible" ? I want a proff providing reliable data that when You'll edit part of code on client side responsible for that action then server will do what You want. Because for now You can edit lot of things on client side and even see those things on Your screen when on server side those things are not happening and nobody except You experiences them.
LOL do you even know what packet injection is? It specifically allows a person to hack/cheat/edit data not doable via client side hacks
I am very happy You know that definition although Your description is super simplistic. Now please provide reliable data it's possible with crystal frag proc to make is 100% because fact that addon files could disrupt that feature is not that proff.
LeagueTroll wrote: »@Thogard @BuddyAces
Found an interesting piece of evidence to this puzzle in a recent thread. Link below, with the relevant bits starting at post #9:
https://forums.elderscrollsonline.com/en/discussion/comment/6034287/#Comment_6034287
Basically, someone had an issue with their frags completely failing to proc under any circumstances. Subsequentyl, a repair of their game files rectified the issue.
This seems to strongly suggest that the RNG governing the frags proc is handled locally on the client... which raises the possibility that it could be manipulated through hacking.
Thoughts?
@ZOS_GinaBruno @ZOS_BrianWheeler Might wanna give this a look, just in case.
Well done, all these ignorant dudes telling me 5 frag in 12 sec is RNG. LOL
Well You failed to prove it isn't. As for now from the thread that is linked we know that certain addon files can corrupt proc triggering mechanic and disable it. There is no proff You can artificially edit code fragment responsible for frag proc chance and increase it or make it guaranteed. We just know that proc mechanic can be disabled which means part of the code responsible for it wont work. It's like saying that when You're falling down from height You dont touch the ground and You move vertically so it proves You can also fly up. Context matters.
You do not understand packet injection. Yes 100% procing can be done from the client.
Any proff or just "I know it's possible because I know it's possible" ? I want a proff providing reliable data that when You'll edit part of code on client side responsible for that action then server will do what You want. Because for now You can edit lot of things on client side and even see those things on Your screen when on server side those things are not happening and nobody except You experiences them.
LOL do you even know what packet injection is? It specifically allows a person to hack/cheat/edit data not doable via client side hacks
I am very happy You know that definition although Your description is super simplistic. Now please provide reliable data it's possible with crystal frag proc to make is 100% because fact that addon files could disrupt that feature is not that proff.
I never made that claim. I only point out it is wrong to imply the client side data cannot be manipulated. Which you seem to be doing with all your blather on how " we only know procing can be disruted" or the client screen data does not mean server receives the data stuff.
Also I kept my description simple becuase that was all that was needed to show it is wrong to imply the server cannot be effectively hacked via false data.
ruikkarikun wrote: »https://www.youtube.com/watch?v=ltC4relESCY
https://www.rf-cheats.ru/forum/showthread.php?t=351291
So after this someone still believe teso don't have cheats?
That russian forum, topic about that cheat, last update is MAY and ppl write there it works, he selling it and they buying it.
HOW YOU CAN SAY ANYTHING NOW WHEN YOU HAVE PROOFS?????????????
Have You seen anyone in this thread claiming that there is definietly no cheating in ESO ? Most people here is perfectly aware that cheating is possible and exist but they're also aware very often people scream "cheater cheater" just because they lack understanding of the game so most of the things looks like a cheating for them especially if it happens when they loose to someone. Main topic is about person that supposedly got hit with 5 frags in 12 seconds and that is possible without cheating.
LeagueTroll wrote: »I know macro is very common, met less than a dozen scripters (auto break free, auto dodge) in the last 2 year.
But today i encountered a guy cheating so blatantly I've never seen b4, guy just curse and frag is always ready after every curse.
This has to be a result of modify game files. On top of perfect weave, instant break free ofc.
Zos deal with these cheaters, actually ban them, also the no name and shame policy is stupid AF.
It is protecting the criminals.
ruikkarikun wrote: »https://www.youtube.com/watch?v=ltC4relESCY
https://www.rf-cheats.ru/forum/showthread.php?t=351291
So after this someone still believe teso don't have cheats?
That russian forum, topic about that cheat, last update is MAY and ppl write there it works, he selling it and they buying it.
HOW YOU CAN SAY ANYTHING NOW WHEN YOU HAVE PROOFS?????????????
Have You seen anyone in this thread claiming that there is definietly no cheating in ESO ? Most people here is perfectly aware that cheating is possible and exist but they're also aware very often people scream "cheater cheater" just because they lack understanding of the game so most of the things looks like a cheating for them especially if it happens when they loose to someone. Main topic is about person that supposedly got hit with 5 frags in 12 seconds and that is possible without cheating.
Cheating is certainly possible.
It’s the type of cheating that is suspect.
I’ve said it before and I’ve said it again - any variable that’s stored client side is hackable. Any variable that’s stored server side ISNT.
99% of cheat accusations are of server side variables. That’s why I don’t take them seriously.
But accusations of client side variable cheating, like this one, I do take seriously because I know that it is possible, even if it’s unlikely.
rfennell_ESO wrote: »Waylander07 wrote: »Found this interesting …https://www.youtube.com/watch?v=ltC4relESCY
Haha, I'd love to see that one explained away.
The ol no clip
LeagueTroll wrote: »@Thogard @BuddyAces
Found an interesting piece of evidence to this puzzle in a recent thread. Link below, with the relevant bits starting at post #9:
https://forums.elderscrollsonline.com/en/discussion/comment/6034287/#Comment_6034287
Basically, someone had an issue with their frags completely failing to proc under any circumstances. Subsequentyl, a repair of their game files rectified the issue.
This seems to strongly suggest that the RNG governing the frags proc is handled locally on the client... which raises the possibility that it could be manipulated through hacking.
Thoughts?
@ZOS_GinaBruno @ZOS_BrianWheeler Might wanna give this a look, just in case.
Well done, all these ignorant dudes telling me 5 frag in 12 sec is RNG. LOL
I'm just saying it may be technically possible, inferring from the evidence we have. We don't know anything concrete at this point, though.
Besides, 5 frags in a row is a (0.35^5)*100 = 0.5% chance
Otherwise expressed as 1 in 200 odds
Observing that once over months (and possibly years) of PvPing is not hard to believe at all. It could very well be legitimate play.
Actually, it's quite plausible to observe it now and then.
The chance to get five procs in a row is 0.005, so the chance to not to get them is 0.995.
If we assume a very lazy player, who gets only five proc chances per minute, after 100 minutes of playtime the chance not to observe five procs in a row is 0.995^100 (about 60%), and after 1000 minutes its down to 7%. Thus, after some hours, it's unlikely to *not* see five procs in a row.
This are the numbers without cheating. I'm not ruling out that there might also be cheating at work.
The % chance for something to happen is not cumulative. Just because there is a 1% chance to happen does not mean you will get 1 out of every 100 tries. Each chance has no affect on the chance before or after an attempt. So a 1% chance that something may happen may happen today, next year or never.
LeagueTroll wrote: »@Thogard @BuddyAces
Found an interesting piece of evidence to this puzzle in a recent thread. Link below, with the relevant bits starting at post #9:
https://forums.elderscrollsonline.com/en/discussion/comment/6034287/#Comment_6034287
Basically, someone had an issue with their frags completely failing to proc under any circumstances. Subsequentyl, a repair of their game files rectified the issue.
This seems to strongly suggest that the RNG governing the frags proc is handled locally on the client... which raises the possibility that it could be manipulated through hacking.
Thoughts?
@ZOS_GinaBruno @ZOS_BrianWheeler Might wanna give this a look, just in case.
Well done, all these ignorant dudes telling me 5 frag in 12 sec is RNG. LOL
I'm just saying it may be technically possible, inferring from the evidence we have. We don't know anything concrete at this point, though.
Besides, 5 frags in a row is a (0.35^5)*100 = 0.5% chance
Otherwise expressed as 1 in 200 odds
Observing that once over months (and possibly years) of PvPing is not hard to believe at all. It could very well be legitimate play.
Actually, it's quite plausible to observe it now and then.
The chance to get five procs in a row is 0.005, so the chance to not to get them is 0.995.
If we assume a very lazy player, who gets only five proc chances per minute, after 100 minutes of playtime the chance not to observe five procs in a row is 0.995^100 (about 60%), and after 1000 minutes its down to 7%. Thus, after some hours, it's unlikely to *not* see five procs in a row.
This are the numbers without cheating. I'm not ruling out that there might also be cheating at work.
The % chance for something to happen is not cumulative. Just because there is a 1% chance to happen does not mean you will get 1 out of every 100 tries. Each chance has no affect on the chance before or after an attempt. So a 1% chance that something may happen may happen today, next year or never.
LeagueTroll wrote: »@Thogard @BuddyAces
Found an interesting piece of evidence to this puzzle in a recent thread. Link below, with the relevant bits starting at post #9:
https://forums.elderscrollsonline.com/en/discussion/comment/6034287/#Comment_6034287
Basically, someone had an issue with their frags completely failing to proc under any circumstances. Subsequentyl, a repair of their game files rectified the issue.
This seems to strongly suggest that the RNG governing the frags proc is handled locally on the client... which raises the possibility that it could be manipulated through hacking.
Thoughts?
@ZOS_GinaBruno @ZOS_BrianWheeler Might wanna give this a look, just in case.
Well done, all these ignorant dudes telling me 5 frag in 12 sec is RNG. LOL
I'm just saying it may be technically possible, inferring from the evidence we have. We don't know anything concrete at this point, though.
Besides, 5 frags in a row is a (0.35^5)*100 = 0.5% chance
Otherwise expressed as 1 in 200 odds
Observing that once over months (and possibly years) of PvPing is not hard to believe at all. It could very well be legitimate play.
Actually, it's quite plausible to observe it now and then.
The chance to get five procs in a row is 0.005, so the chance to not to get them is 0.995.
If we assume a very lazy player, who gets only five proc chances per minute, after 100 minutes of playtime the chance not to observe five procs in a row is 0.995^100 (about 60%), and after 1000 minutes its down to 7%. Thus, after some hours, it's unlikely to *not* see five procs in a row.
This are the numbers without cheating. I'm not ruling out that there might also be cheating at work.
The % chance for something to happen is not cumulative. Just because there is a 1% chance to happen does not mean you will get 1 out of every 100 tries. Each chance has no affect on the chance before or after an attempt. So a 1% chance that something may happen may happen today, next year or never.
I'm not sure why you are telling me this, because this is exactly what I used to calculate the probability.
The thing is that 1/200 sounds like a low chance but it actally isn't if you 'roll the dice' a few hundret times.
LeagueTroll wrote: »@Thogard @BuddyAces
Found an interesting piece of evidence to this puzzle in a recent thread. Link below, with the relevant bits starting at post #9:
https://forums.elderscrollsonline.com/en/discussion/comment/6034287/#Comment_6034287
Basically, someone had an issue with their frags completely failing to proc under any circumstances. Subsequentyl, a repair of their game files rectified the issue.
This seems to strongly suggest that the RNG governing the frags proc is handled locally on the client... which raises the possibility that it could be manipulated through hacking.
Thoughts?
@ZOS_GinaBruno @ZOS_BrianWheeler Might wanna give this a look, just in case.
Well done, all these ignorant dudes telling me 5 frag in 12 sec is RNG. LOL
I'm just saying it may be technically possible, inferring from the evidence we have. We don't know anything concrete at this point, though.
Besides, 5 frags in a row is a (0.35^5)*100 = 0.5% chance
Otherwise expressed as 1 in 200 odds
Observing that once over months (and possibly years) of PvPing is not hard to believe at all. It could very well be legitimate play.
Actually, it's quite plausible to observe it now and then.
The chance to get five procs in a row is 0.005, so the chance to not to get them is 0.995.
If we assume a very lazy player, who gets only five proc chances per minute, after 100 minutes of playtime the chance not to observe five procs in a row is 0.995^100 (about 60%), and after 1000 minutes its down to 7%. Thus, after some hours, it's unlikely to *not* see five procs in a row.
This are the numbers without cheating. I'm not ruling out that there might also be cheating at work.
The % chance for something to happen is not cumulative. Just because there is a 1% chance to happen does not mean you will get 1 out of every 100 tries. Each chance has no affect on the chance before or after an attempt. So a 1% chance that something may happen may happen today, next year or never.
I'm not sure why you are telling me this, because this is exactly what I used to calculate the probability.
The thing is that 1/200 sounds like a low chance but it actally isn't if you 'roll the dice' a few hundret times.
Your conclusion was incorrect. If there is a 1/200 chance and you have had 199 miss, the 200 roll will still be a 1/200 chance. If you roll the dice a few hundred times each roll does not increase or decrease the next roll. Each roll is still a 1/200 individual chance.
LeagueTroll wrote: »@Thogard @BuddyAces
Found an interesting piece of evidence to this puzzle in a recent thread. Link below, with the relevant bits starting at post #9:
https://forums.elderscrollsonline.com/en/discussion/comment/6034287/#Comment_6034287
Basically, someone had an issue with their frags completely failing to proc under any circumstances. Subsequentyl, a repair of their game files rectified the issue.
This seems to strongly suggest that the RNG governing the frags proc is handled locally on the client... which raises the possibility that it could be manipulated through hacking.
Thoughts?
@ZOS_GinaBruno @ZOS_BrianWheeler Might wanna give this a look, just in case.
Well done, all these ignorant dudes telling me 5 frag in 12 sec is RNG. LOL
I'm just saying it may be technically possible, inferring from the evidence we have. We don't know anything concrete at this point, though.
Besides, 5 frags in a row is a (0.35^5)*100 = 0.5% chance
Otherwise expressed as 1 in 200 odds
Observing that once over months (and possibly years) of PvPing is not hard to believe at all. It could very well be legitimate play.
Actually, it's quite plausible to observe it now and then.
The chance to get five procs in a row is 0.005, so the chance to not to get them is 0.995.
If we assume a very lazy player, who gets only five proc chances per minute, after 100 minutes of playtime the chance not to observe five procs in a row is 0.995^100 (about 60%), and after 1000 minutes its down to 7%. Thus, after some hours, it's unlikely to *not* see five procs in a row.
This are the numbers without cheating. I'm not ruling out that there might also be cheating at work.
The % chance for something to happen is not cumulative. Just because there is a 1% chance to happen does not mean you will get 1 out of every 100 tries. Each chance has no affect on the chance before or after an attempt. So a 1% chance that something may happen may happen today, next year or never.
I'm not sure why you are telling me this, because this is exactly what I used to calculate the probability.
The thing is that 1/200 sounds like a low chance but it actally isn't if you 'roll the dice' a few hundret times.
Your conclusion was incorrect. If there is a 1/200 chance and you have had 199 miss, the 200 roll will still be a 1/200 chance. If you roll the dice a few hundred times each roll does not increase or decrease the next roll. Each roll is still a 1/200 individual chance.
Ok, maybe this is just a language problem, let me respell my conclusion a little bit:
'Thus, after some hours, it's unlikely to *not*have seen five procs in a row during these hours of playtime.
LeagueTroll wrote: »@Thogard @BuddyAces
Found an interesting piece of evidence to this puzzle in a recent thread. Link below, with the relevant bits starting at post #9:
https://forums.elderscrollsonline.com/en/discussion/comment/6034287/#Comment_6034287
Basically, someone had an issue with their frags completely failing to proc under any circumstances. Subsequentyl, a repair of their game files rectified the issue.
This seems to strongly suggest that the RNG governing the frags proc is handled locally on the client... which raises the possibility that it could be manipulated through hacking.
Thoughts?
@ZOS_GinaBruno @ZOS_BrianWheeler Might wanna give this a look, just in case.
Well done, all these ignorant dudes telling me 5 frag in 12 sec is RNG. LOL
I'm just saying it may be technically possible, inferring from the evidence we have. We don't know anything concrete at this point, though.
Besides, 5 frags in a row is a (0.35^5)*100 = 0.5% chance
Otherwise expressed as 1 in 200 odds
Observing that once over months (and possibly years) of PvPing is not hard to believe at all. It could very well be legitimate play.
Actually, it's quite plausible to observe it now and then.
The chance to get five procs in a row is 0.005, so the chance to not to get them is 0.995.
If we assume a very lazy player, who gets only five proc chances per minute, after 100 minutes of playtime the chance not to observe five procs in a row is 0.995^100 (about 60%), and after 1000 minutes its down to 7%. Thus, after some hours, it's unlikely to *not* see five procs in a row.
This are the numbers without cheating. I'm not ruling out that there might also be cheating at work.
The % chance for something to happen is not cumulative. Just because there is a 1% chance to happen does not mean you will get 1 out of every 100 tries. Each chance has no affect on the chance before or after an attempt. So a 1% chance that something may happen may happen today, next year or never.
I'm not sure why you are telling me this, because this is exactly what I used to calculate the probability.
The thing is that 1/200 sounds like a low chance but it actally isn't if you 'roll the dice' a few hundret times.
Your conclusion was incorrect. If there is a 1/200 chance and you have had 199 miss, the 200 roll will still be a 1/200 chance. If you roll the dice a few hundred times each roll does not increase or decrease the next roll. Each roll is still a 1/200 individual chance.
Ok, maybe this is just a language problem, let me respell my conclusion a little bit:
'Thus, after some hours, it's unlikely to *not*have seen five procs in a row during these hours of playtime.
Using a time factor of "some hours" is where the conclusion is inaccurate. "Some hours" could be 10 hours or a 1,000 hours, it is too open ended. If you PvP for a year, a few hours a week, you are more likely to see something like that yet saying it's unlikely to not see it would still be incorrect.
LeagueTroll wrote: »@Thogard @BuddyAces
Found an interesting piece of evidence to this puzzle in a recent thread. Link below, with the relevant bits starting at post #9:
https://forums.elderscrollsonline.com/en/discussion/comment/6034287/#Comment_6034287
Basically, someone had an issue with their frags completely failing to proc under any circumstances. Subsequentyl, a repair of their game files rectified the issue.
This seems to strongly suggest that the RNG governing the frags proc is handled locally on the client... which raises the possibility that it could be manipulated through hacking.
Thoughts?
@ZOS_GinaBruno @ZOS_BrianWheeler Might wanna give this a look, just in case.
Well done, all these ignorant dudes telling me 5 frag in 12 sec is RNG. LOL
I'm just saying it may be technically possible, inferring from the evidence we have. We don't know anything concrete at this point, though.
Besides, 5 frags in a row is a (0.35^5)*100 = 0.5% chance
Otherwise expressed as 1 in 200 odds
Observing that once over months (and possibly years) of PvPing is not hard to believe at all. It could very well be legitimate play.
Actually, it's quite plausible to observe it now and then.
The chance to get five procs in a row is 0.005, so the chance to not to get them is 0.995.
If we assume a very lazy player, who gets only five proc chances per minute, after 100 minutes of playtime the chance not to observe five procs in a row is 0.995^100 (about 60%), and after 1000 minutes its down to 7%. Thus, after some hours, it's unlikely to *not* see five procs in a row.
This are the numbers without cheating. I'm not ruling out that there might also be cheating at work.
The % chance for something to happen is not cumulative. Just because there is a 1% chance to happen does not mean you will get 1 out of every 100 tries. Each chance has no affect on the chance before or after an attempt. So a 1% chance that something may happen may happen today, next year or never.
I'm not sure why you are telling me this, because this is exactly what I used to calculate the probability.
The thing is that 1/200 sounds like a low chance but it actally isn't if you 'roll the dice' a few hundret times.
Your conclusion was incorrect. If there is a 1/200 chance and you have had 199 miss, the 200 roll will still be a 1/200 chance. If you roll the dice a few hundred times each roll does not increase or decrease the next roll. Each roll is still a 1/200 individual chance.
Ok, maybe this is just a language problem, let me respell my conclusion a little bit:
'Thus, after some hours, it's unlikely to *not*have seen five procs in a row during these hours of playtime.
Using a time factor of "some hours" is where the conclusion is inaccurate. "Some hours" could be 10 hours or a 1,000 hours, it is too open ended. If you PvP for a year, a few hours a week, you are more likely to see something like that yet saying it's unlikely to not see it would still be incorrect.
Say, are you trying to troll me? I posted numbers in #117.
Let me make it foolproof. The probability to have seen five CF procs in a row *exactly once* after casting 5x (x being a variable) magica abilities on a bar with CF slotted but no proc already active is y(x)=1-0.995^(x/5).
Some examples:
y(10)=0.05
y(100)=0.4
y(1000)=0.93
y(10000)=1-2*10^-22
These numbers clearly show that it only takes a few hours, not tens or hundreds of hours, to become very unlikely to not see five procs in a row.
Edit: calculated the examples for 5x instead of x, corrected now
LeagueTroll wrote: »@Thogard @BuddyAces
Found an interesting piece of evidence to this puzzle in a recent thread. Link below, with the relevant bits starting at post #9:
https://forums.elderscrollsonline.com/en/discussion/comment/6034287/#Comment_6034287
Basically, someone had an issue with their frags completely failing to proc under any circumstances. Subsequentyl, a repair of their game files rectified the issue.
This seems to strongly suggest that the RNG governing the frags proc is handled locally on the client... which raises the possibility that it could be manipulated through hacking.
Thoughts?
@ZOS_GinaBruno @ZOS_BrianWheeler Might wanna give this a look, just in case.
Well done, all these ignorant dudes telling me 5 frag in 12 sec is RNG. LOL
I'm just saying it may be technically possible, inferring from the evidence we have. We don't know anything concrete at this point, though.
Besides, 5 frags in a row is a (0.35^5)*100 = 0.5% chance
Otherwise expressed as 1 in 200 odds
Observing that once over months (and possibly years) of PvPing is not hard to believe at all. It could very well be legitimate play.
Actually, it's quite plausible to observe it now and then.
The chance to get five procs in a row is 0.005, so the chance to not to get them is 0.995.
If we assume a very lazy player, who gets only five proc chances per minute, after 100 minutes of playtime the chance not to observe five procs in a row is 0.995^100 (about 60%), and after 1000 minutes its down to 7%. Thus, after some hours, it's unlikely to *not* see five procs in a row.
This are the numbers without cheating. I'm not ruling out that there might also be cheating at work.
The % chance for something to happen is not cumulative. Just because there is a 1% chance to happen does not mean you will get 1 out of every 100 tries. Each chance has no affect on the chance before or after an attempt. So a 1% chance that something may happen may happen today, next year or never.
I'm not sure why you are telling me this, because this is exactly what I used to calculate the probability.
The thing is that 1/200 sounds like a low chance but it actally isn't if you 'roll the dice' a few hundret times.
Your conclusion was incorrect. If there is a 1/200 chance and you have had 199 miss, the 200 roll will still be a 1/200 chance. If you roll the dice a few hundred times each roll does not increase or decrease the next roll. Each roll is still a 1/200 individual chance.
Ok, maybe this is just a language problem, let me respell my conclusion a little bit:
'Thus, after some hours, it's unlikely to *not*have seen five procs in a row during these hours of playtime.
Using a time factor of "some hours" is where the conclusion is inaccurate. "Some hours" could be 10 hours or a 1,000 hours, it is too open ended. If you PvP for a year, a few hours a week, you are more likely to see something like that yet saying it's unlikely to not see it would still be incorrect.
Say, are you trying to troll me? I posted numbers in #117.
Let me make it foolproof. The probability to have seen five CF procs in a row *exactly once* after casting 5x (x being a variable) magica abilities on a bar with CF slotted but no proc already active is y(x)=1-0.995^(x/5).
Some examples:
y(10)=0.05
y(100)=0.4
y(1000)=0.93
y(10000)=1-2*10^-22
These numbers clearly show that it only takes a few hours, not tens or hundreds of hours, to become very unlikely to not see five procs in a row.
Edit: calculated the examples for 5x instead of x, corrected now
I'm not trolling you, I just enjoy how probability math works out. For example; the odds of winning a major State lottery and the odds of getting mauled by a brown bear and a polar bear on the same day are nearly identical. People win major State lottery all the time, yet no one has ever been mauled by a brown bear and polar bear on the same day. The math for both results should mean that there should be many lottery winners buying drinks for some poor smuck that got mauled by 2 different bears that live in different areas on the same day.
Just because the math works out that something is possible to proc five times in a row in a fight less the 15 seconds, doesn't mean it will ever happen.
LeagueTroll wrote: »@Thogard @BuddyAces
Found an interesting piece of evidence to this puzzle in a recent thread. Link below, with the relevant bits starting at post #9:
https://forums.elderscrollsonline.com/en/discussion/comment/6034287/#Comment_6034287
Basically, someone had an issue with their frags completely failing to proc under any circumstances. Subsequentyl, a repair of their game files rectified the issue.
This seems to strongly suggest that the RNG governing the frags proc is handled locally on the client... which raises the possibility that it could be manipulated through hacking.
Thoughts?
@ZOS_GinaBruno @ZOS_BrianWheeler Might wanna give this a look, just in case.
Well done, all these ignorant dudes telling me 5 frag in 12 sec is RNG. LOL
I'm just saying it may be technically possible, inferring from the evidence we have. We don't know anything concrete at this point, though.
Besides, 5 frags in a row is a (0.35^5)*100 = 0.5% chance
Otherwise expressed as 1 in 200 odds
Observing that once over months (and possibly years) of PvPing is not hard to believe at all. It could very well be legitimate play.
Actually, it's quite plausible to observe it now and then.
The chance to get five procs in a row is 0.005, so the chance to not to get them is 0.995.
If we assume a very lazy player, who gets only five proc chances per minute, after 100 minutes of playtime the chance not to observe five procs in a row is 0.995^100 (about 60%), and after 1000 minutes its down to 7%. Thus, after some hours, it's unlikely to *not* see five procs in a row.
This are the numbers without cheating. I'm not ruling out that there might also be cheating at work.
The % chance for something to happen is not cumulative. Just because there is a 1% chance to happen does not mean you will get 1 out of every 100 tries. Each chance has no affect on the chance before or after an attempt. So a 1% chance that something may happen may happen today, next year or never.
I'm not sure why you are telling me this, because this is exactly what I used to calculate the probability.
The thing is that 1/200 sounds like a low chance but it actally isn't if you 'roll the dice' a few hundret times.
Your conclusion was incorrect. If there is a 1/200 chance and you have had 199 miss, the 200 roll will still be a 1/200 chance. If you roll the dice a few hundred times each roll does not increase or decrease the next roll. Each roll is still a 1/200 individual chance.
Ok, maybe this is just a language problem, let me respell my conclusion a little bit:
'Thus, after some hours, it's unlikely to *not*have seen five procs in a row during these hours of playtime.
Using a time factor of "some hours" is where the conclusion is inaccurate. "Some hours" could be 10 hours or a 1,000 hours, it is too open ended. If you PvP for a year, a few hours a week, you are more likely to see something like that yet saying it's unlikely to not see it would still be incorrect.
Say, are you trying to troll me? I posted numbers in #117.
Let me make it foolproof. The probability to have seen five CF procs in a row *exactly once* after casting 5x (x being a variable) magica abilities on a bar with CF slotted but no proc already active is y(x)=1-0.995^(x/5).
Some examples:
y(10)=0.05
y(100)=0.4
y(1000)=0.93
y(10000)=1-2*10^-22
These numbers clearly show that it only takes a few hours, not tens or hundreds of hours, to become very unlikely to not see five procs in a row.
Edit: calculated the examples for 5x instead of x, corrected now
I'm not trolling you, I just enjoy how probability math works out. For example; the odds of winning a major State lottery and the odds of getting mauled by a brown bear and a polar bear on the same day are nearly identical. People win major State lottery all the time, yet no one has ever been mauled by a brown bear and polar bear on the same day. The math for both results should mean that there should be many lottery winners buying drinks for some poor smuck that got mauled by 2 different bears that live in different areas on the same day.
Just because the math works out that something is possible to proc five times in a row in a fight less the 15 seconds, doesn't mean it will ever happen.
It's is funny that You dont understand propability and different types of it to the point You basically proved the point of person You quoted when trying to do opposite lol.
LeagueTroll wrote: »@Thogard @BuddyAces
Found an interesting piece of evidence to this puzzle in a recent thread. Link below, with the relevant bits starting at post #9:
https://forums.elderscrollsonline.com/en/discussion/comment/6034287/#Comment_6034287
Basically, someone had an issue with their frags completely failing to proc under any circumstances. Subsequentyl, a repair of their game files rectified the issue.
This seems to strongly suggest that the RNG governing the frags proc is handled locally on the client... which raises the possibility that it could be manipulated through hacking.
Thoughts?
@ZOS_GinaBruno @ZOS_BrianWheeler Might wanna give this a look, just in case.
Well done, all these ignorant dudes telling me 5 frag in 12 sec is RNG. LOL
I'm just saying it may be technically possible, inferring from the evidence we have. We don't know anything concrete at this point, though.
Besides, 5 frags in a row is a (0.35^5)*100 = 0.5% chance
Otherwise expressed as 1 in 200 odds
Observing that once over months (and possibly years) of PvPing is not hard to believe at all. It could very well be legitimate play.
Actually, it's quite plausible to observe it now and then.
The chance to get five procs in a row is 0.005, so the chance to not to get them is 0.995.
If we assume a very lazy player, who gets only five proc chances per minute, after 100 minutes of playtime the chance not to observe five procs in a row is 0.995^100 (about 60%), and after 1000 minutes its down to 7%. Thus, after some hours, it's unlikely to *not* see five procs in a row.
This are the numbers without cheating. I'm not ruling out that there might also be cheating at work.
The % chance for something to happen is not cumulative. Just because there is a 1% chance to happen does not mean you will get 1 out of every 100 tries. Each chance has no affect on the chance before or after an attempt. So a 1% chance that something may happen may happen today, next year or never.
I'm not sure why you are telling me this, because this is exactly what I used to calculate the probability.
The thing is that 1/200 sounds like a low chance but it actally isn't if you 'roll the dice' a few hundret times.
Your conclusion was incorrect. If there is a 1/200 chance and you have had 199 miss, the 200 roll will still be a 1/200 chance. If you roll the dice a few hundred times each roll does not increase or decrease the next roll. Each roll is still a 1/200 individual chance.
Ok, maybe this is just a language problem, let me respell my conclusion a little bit:
'Thus, after some hours, it's unlikely to *not*have seen five procs in a row during these hours of playtime.
Using a time factor of "some hours" is where the conclusion is inaccurate. "Some hours" could be 10 hours or a 1,000 hours, it is too open ended. If you PvP for a year, a few hours a week, you are more likely to see something like that yet saying it's unlikely to not see it would still be incorrect.
Say, are you trying to troll me? I posted numbers in #117.
Let me make it foolproof. The probability to have seen five CF procs in a row *exactly once* after casting 5x (x being a variable) magica abilities on a bar with CF slotted but no proc already active is y(x)=1-0.995^(x/5).
Some examples:
y(10)=0.05
y(100)=0.4
y(1000)=0.93
y(10000)=1-2*10^-22
These numbers clearly show that it only takes a few hours, not tens or hundreds of hours, to become very unlikely to not see five procs in a row.
Edit: calculated the examples for 5x instead of x, corrected now
I'm not trolling you, I just enjoy how probability math works out. For example; the odds of winning a major State lottery and the odds of getting mauled by a brown bear and a polar bear on the same day are nearly identical. People win major State lottery all the time, yet no one has ever been mauled by a brown bear and polar bear on the same day. The math for both results should mean that there should be many lottery winners buying drinks for some poor smuck that got mauled by 2 different bears that live in different areas on the same day.
Just because the math works out that something is possible to proc five times in a row in a fight less the 15 seconds, doesn't mean it will ever happen.
It's is funny that You dont understand propability and different types of it to the point You basically proved the point of person You quoted when trying to do opposite lol.
Numbers are fixed, probability isn't.
LeagueTroll wrote: »@Thogard @BuddyAces
Found an interesting piece of evidence to this puzzle in a recent thread. Link below, with the relevant bits starting at post #9:
https://forums.elderscrollsonline.com/en/discussion/comment/6034287/#Comment_6034287
Basically, someone had an issue with their frags completely failing to proc under any circumstances. Subsequentyl, a repair of their game files rectified the issue.
This seems to strongly suggest that the RNG governing the frags proc is handled locally on the client... which raises the possibility that it could be manipulated through hacking.
Thoughts?
@ZOS_GinaBruno @ZOS_BrianWheeler Might wanna give this a look, just in case.
Well done, all these ignorant dudes telling me 5 frag in 12 sec is RNG. LOL
I'm just saying it may be technically possible, inferring from the evidence we have. We don't know anything concrete at this point, though.
Besides, 5 frags in a row is a (0.35^5)*100 = 0.5% chance
Otherwise expressed as 1 in 200 odds
Observing that once over months (and possibly years) of PvPing is not hard to believe at all. It could very well be legitimate play.
Actually, it's quite plausible to observe it now and then.
The chance to get five procs in a row is 0.005, so the chance to not to get them is 0.995.
If we assume a very lazy player, who gets only five proc chances per minute, after 100 minutes of playtime the chance not to observe five procs in a row is 0.995^100 (about 60%), and after 1000 minutes its down to 7%. Thus, after some hours, it's unlikely to *not* see five procs in a row.
This are the numbers without cheating. I'm not ruling out that there might also be cheating at work.
The % chance for something to happen is not cumulative. Just because there is a 1% chance to happen does not mean you will get 1 out of every 100 tries. Each chance has no affect on the chance before or after an attempt. So a 1% chance that something may happen may happen today, next year or never.
I'm not sure why you are telling me this, because this is exactly what I used to calculate the probability.
The thing is that 1/200 sounds like a low chance but it actally isn't if you 'roll the dice' a few hundret times.
Your conclusion was incorrect. If there is a 1/200 chance and you have had 199 miss, the 200 roll will still be a 1/200 chance. If you roll the dice a few hundred times each roll does not increase or decrease the next roll. Each roll is still a 1/200 individual chance.
Ok, maybe this is just a language problem, let me respell my conclusion a little bit:
'Thus, after some hours, it's unlikely to *not*have seen five procs in a row during these hours of playtime.
Using a time factor of "some hours" is where the conclusion is inaccurate. "Some hours" could be 10 hours or a 1,000 hours, it is too open ended. If you PvP for a year, a few hours a week, you are more likely to see something like that yet saying it's unlikely to not see it would still be incorrect.
Say, are you trying to troll me? I posted numbers in #117.
Let me make it foolproof. The probability to have seen five CF procs in a row *exactly once* after casting 5x (x being a variable) magica abilities on a bar with CF slotted but no proc already active is y(x)=1-0.995^(x/5).
Some examples:
y(10)=0.05
y(100)=0.4
y(1000)=0.93
y(10000)=1-2*10^-22
These numbers clearly show that it only takes a few hours, not tens or hundreds of hours, to become very unlikely to not see five procs in a row.
Edit: calculated the examples for 5x instead of x, corrected now
I'm not trolling you, I just enjoy how probability math works out. For example; the odds of winning a major State lottery and the odds of getting mauled by a brown bear and a polar bear on the same day are nearly identical. People win major State lottery all the time, yet no one has ever been mauled by a brown bear and polar bear on the same day. The math for both results should mean that there should be many lottery winners buying drinks for some poor smuck that got mauled by 2 different bears that live in different areas on the same day.
Just because the math works out that something is possible to proc five times in a row in a fight less the 15 seconds, doesn't mean it will ever happen.
It's is funny that You dont understand propability and different types of it to the point You basically proved the point of person You quoted when trying to do opposite lol.
Numbers are fixed, probability isn't.
Can You elaborate ? Because as I understand now You basically say You've been wrong all that time and You agree with person You've been saying is wrong.
Also You still did not respond on my question about coin throw I asked You few posts earlier.
LeagueTroll wrote: »@Thogard @BuddyAces
Found an interesting piece of evidence to this puzzle in a recent thread. Link below, with the relevant bits starting at post #9:
https://forums.elderscrollsonline.com/en/discussion/comment/6034287/#Comment_6034287
Basically, someone had an issue with their frags completely failing to proc under any circumstances. Subsequentyl, a repair of their game files rectified the issue.
This seems to strongly suggest that the RNG governing the frags proc is handled locally on the client... which raises the possibility that it could be manipulated through hacking.
Thoughts?
@ZOS_GinaBruno @ZOS_BrianWheeler Might wanna give this a look, just in case.
Well done, all these ignorant dudes telling me 5 frag in 12 sec is RNG. LOL
I'm just saying it may be technically possible, inferring from the evidence we have. We don't know anything concrete at this point, though.
Besides, 5 frags in a row is a (0.35^5)*100 = 0.5% chance
Otherwise expressed as 1 in 200 odds
Observing that once over months (and possibly years) of PvPing is not hard to believe at all. It could very well be legitimate play.
Actually, it's quite plausible to observe it now and then.
The chance to get five procs in a row is 0.005, so the chance to not to get them is 0.995.
If we assume a very lazy player, who gets only five proc chances per minute, after 100 minutes of playtime the chance not to observe five procs in a row is 0.995^100 (about 60%), and after 1000 minutes its down to 7%. Thus, after some hours, it's unlikely to *not* see five procs in a row.
This are the numbers without cheating. I'm not ruling out that there might also be cheating at work.
The % chance for something to happen is not cumulative. Just because there is a 1% chance to happen does not mean you will get 1 out of every 100 tries. Each chance has no affect on the chance before or after an attempt. So a 1% chance that something may happen may happen today, next year or never.
I'm not sure why you are telling me this, because this is exactly what I used to calculate the probability.
The thing is that 1/200 sounds like a low chance but it actally isn't if you 'roll the dice' a few hundret times.
Your conclusion was incorrect. If there is a 1/200 chance and you have had 199 miss, the 200 roll will still be a 1/200 chance. If you roll the dice a few hundred times each roll does not increase or decrease the next roll. Each roll is still a 1/200 individual chance.
Ok, maybe this is just a language problem, let me respell my conclusion a little bit:
'Thus, after some hours, it's unlikely to *not*have seen five procs in a row during these hours of playtime.
Using a time factor of "some hours" is where the conclusion is inaccurate. "Some hours" could be 10 hours or a 1,000 hours, it is too open ended. If you PvP for a year, a few hours a week, you are more likely to see something like that yet saying it's unlikely to not see it would still be incorrect.
Say, are you trying to troll me? I posted numbers in #117.
Let me make it foolproof. The probability to have seen five CF procs in a row *exactly once* after casting 5x (x being a variable) magica abilities on a bar with CF slotted but no proc already active is y(x)=1-0.995^(x/5).
Some examples:
y(10)=0.05
y(100)=0.4
y(1000)=0.93
y(10000)=1-2*10^-22
These numbers clearly show that it only takes a few hours, not tens or hundreds of hours, to become very unlikely to not see five procs in a row.
Edit: calculated the examples for 5x instead of x, corrected now
I'm not trolling you, I just enjoy how probability math works out. For example; the odds of winning a major State lottery and the odds of getting mauled by a brown bear and a polar bear on the same day are nearly identical. People win major State lottery all the time, yet no one has ever been mauled by a brown bear and polar bear on the same day. The math for both results should mean that there should be many lottery winners buying drinks for some poor smuck that got mauled by 2 different bears that live in different areas on the same day.
Just because the math works out that something is possible to proc five times in a row in a fight less the 15 seconds, doesn't mean it will ever happen.
It's is funny that You dont understand propability and different types of it to the point You basically proved the point of person You quoted when trying to do opposite lol.
Numbers are fixed, probability isn't.
Can You elaborate ? Because as I understand now You basically say You've been wrong all that time and You agree with person You've been saying is wrong.
Also You still did not respond on my question about coin throw I asked You few posts earlier.
Numbers are fixed, means you can do the math and get a reliable statistic. Probability is not fixed, means that there is an unknown variables that adds a random factor. That's why in a statistic result people normally add a +/- to the end result.
A coin for example has a 50/50 chance for a result. Flipping a coin 10 and you can get a 5/5 result fairly common, flipping a coin 100 times and getting a 50/50 result is a little less. Flipping a coin 1000 times and the chance for a 500/500 is even less again and so on. The more attempts at any given chance increases the +/- error of margin until they balance out.
Your example of the coin flip is not a good metaphor. Having a result in a specific heads or tails is not the same as getting 5 procs in a row. Getting the a coin flip to give the same result 5 times in a row would be a better metaphor.



LeagueTroll wrote: »@Thogard @BuddyAces
Found an interesting piece of evidence to this puzzle in a recent thread. Link below, with the relevant bits starting at post #9:
https://forums.elderscrollsonline.com/en/discussion/comment/6034287/#Comment_6034287
Basically, someone had an issue with their frags completely failing to proc under any circumstances. Subsequentyl, a repair of their game files rectified the issue.
This seems to strongly suggest that the RNG governing the frags proc is handled locally on the client... which raises the possibility that it could be manipulated through hacking.
Thoughts?
@ZOS_GinaBruno @ZOS_BrianWheeler Might wanna give this a look, just in case.
Well done, all these ignorant dudes telling me 5 frag in 12 sec is RNG. LOL
I'm just saying it may be technically possible, inferring from the evidence we have. We don't know anything concrete at this point, though.
Besides, 5 frags in a row is a (0.35^5)*100 = 0.5% chance
Otherwise expressed as 1 in 200 odds
Observing that once over months (and possibly years) of PvPing is not hard to believe at all. It could very well be legitimate play.
Actually, it's quite plausible to observe it now and then.
The chance to get five procs in a row is 0.005, so the chance to not to get them is 0.995.
If we assume a very lazy player, who gets only five proc chances per minute, after 100 minutes of playtime the chance not to observe five procs in a row is 0.995^100 (about 60%), and after 1000 minutes its down to 7%. Thus, after some hours, it's unlikely to *not* see five procs in a row.
This are the numbers without cheating. I'm not ruling out that there might also be cheating at work.
The % chance for something to happen is not cumulative. Just because there is a 1% chance to happen does not mean you will get 1 out of every 100 tries. Each chance has no affect on the chance before or after an attempt. So a 1% chance that something may happen may happen today, next year or never.
I'm not sure why you are telling me this, because this is exactly what I used to calculate the probability.
The thing is that 1/200 sounds like a low chance but it actally isn't if you 'roll the dice' a few hundret times.
Your conclusion was incorrect. If there is a 1/200 chance and you have had 199 miss, the 200 roll will still be a 1/200 chance. If you roll the dice a few hundred times each roll does not increase or decrease the next roll. Each roll is still a 1/200 individual chance.
Ok, maybe this is just a language problem, let me respell my conclusion a little bit:
'Thus, after some hours, it's unlikely to *not*have seen five procs in a row during these hours of playtime.
Using a time factor of "some hours" is where the conclusion is inaccurate. "Some hours" could be 10 hours or a 1,000 hours, it is too open ended. If you PvP for a year, a few hours a week, you are more likely to see something like that yet saying it's unlikely to not see it would still be incorrect.
Say, are you trying to troll me? I posted numbers in #117.
Let me make it foolproof. The probability to have seen five CF procs in a row *exactly once* after casting 5x (x being a variable) magica abilities on a bar with CF slotted but no proc already active is y(x)=1-0.995^(x/5).
Some examples:
y(10)=0.05
y(100)=0.4
y(1000)=0.93
y(10000)=1-2*10^-22
These numbers clearly show that it only takes a few hours, not tens or hundreds of hours, to become very unlikely to not see five procs in a row.
Edit: calculated the examples for 5x instead of x, corrected now
I'm not trolling you, I just enjoy how probability math works out. For example; the odds of winning a major State lottery and the odds of getting mauled by a brown bear and a polar bear on the same day are nearly identical. People win major State lottery all the time, yet no one has ever been mauled by a brown bear and polar bear on the same day. The math for both results should mean that there should be many lottery winners buying drinks for some poor smuck that got mauled by 2 different bears that live in different areas on the same day.
Just because the math works out that something is possible to proc five times in a row in a fight less the 15 seconds, doesn't mean it will ever happen.
It's is funny that You dont understand propability and different types of it to the point You basically proved the point of person You quoted when trying to do opposite lol.
Numbers are fixed, probability isn't.
Can You elaborate ? Because as I understand now You basically say You've been wrong all that time and You agree with person You've been saying is wrong.
Also You still did not respond on my question about coin throw I asked You few posts earlier.
Numbers are fixed, means you can do the math and get a reliable statistic. Probability is not fixed, means that there is an unknown variables that adds a random factor. That's why in a statistic result people normally add a +/- to the end result.
A coin for example has a 50/50 chance for a result. Flipping a coin 10 and you can get a 5/5 result fairly common, flipping a coin 100 times and getting a 50/50 result is a little less. Flipping a coin 1000 times and the chance for a 500/500 is even less again and so on. The more attempts at any given chance increases the +/- error of margin until they balance out.
Your example of the coin flip is not a good metaphor. Having a result in a specific heads or tails is not the same as getting 5 procs in a row. Getting the a coin flip to give the same result 5 times in a row would be a better metaphor.
Well atleast You're funny. You know something about propability but when it comes to practical applications end certain examples You kinda start to confuse different branches of propability.
You are claiming that 5+ procs is hard to get and can be never reached despite many tries ? Here is 5+ frag procs I got while spamming light attack+clench on dummy in less then 20 minutes. Basically during parse on 6M dummy I am getting 5+ procs atleast once per one or two parses. This is because 0,5% chance is still high so events with that 0,5% chance are reaching high propability to occur relatively fast which means with not that many tries needed to cause that events to show up. If You dont belive me feel free to test for Yourself and beat down 6M dummy like 2 times and I almost guarantee You that You'll get 5+ procs atleast once. You are simply using incorrect logic in Your analysis.
5 frag procs in a row (0,5% chance)
6 frag procs in a row (0,2% chance)
8 frags in a row (0,002% chance)
So yeah getting 5 frag procs in a row at certain point of playing simply by "luck" is more then possible , it's almost certain.