LeagueTroll wrote: »LeagueTroll wrote: »BloodMagicLord wrote: »LeagueTroll wrote: »I know macro is very common, met less than a dozen scripters (auto break free, auto dodge) in the last 2 year.
But today i encountered a guy cheating so blatantly I've never seen b4, guy just curse and frag is always ready after every curse.
This has to be a result of modify game files. On top of perfect weave, instant break free ofc.
Zos deal with these cheaters, actually ban them, also the no name and shame policy is stupid AF.
It is protecting the criminals.
I used to duel a lot on magicka nightblade, and I was accused of cheating or using macros very often because I nailed the weaving, rotation and was fast at reacting to my opponents.
I have never done either of these things however. People are often very quick to shout "cheat" when they lose and get salty. Nothing that you've said here indicates cheating necessarily and honestly the way its worded reminds me of a salty pvp rant.
What you said is 'perfect weave', there is nothing blatant about it, macro is very common.
What i saw is frag up after casting every other skills, 5 frags in 12 second is cheat.
Or just luck. There is ~0,5% chance to get 5 frag procs in a row but until chance is higher then 0 it's still possible. After all people are winning lotteries with way lower chances for succes.
5^5 = 3125, more like 1 in 3125 chance, do ur math
It's 35% to proc not 20% so maybe before doing math You should check Your data. 20% is bonus damage ability gets when it procs. Seriously You start a thread without even knowing basics and then You lecture people ?...
The website is easy to find for cheatengine. Also it would be possible to scan each clients computor for the presence of cheatengine, several gamesites already do just that.
Zenimax is likely not interested in doing any of that for reasons only they know.
DocFrost72 wrote: »LeagueTroll wrote: »LeagueTroll wrote: »BloodMagicLord wrote: »LeagueTroll wrote: »I know macro is very common, met less than a dozen scripters (auto break free, auto dodge) in the last 2 year.
But today i encountered a guy cheating so blatantly I've never seen b4, guy just curse and frag is always ready after every curse.
This has to be a result of modify game files. On top of perfect weave, instant break free ofc.
Zos deal with these cheaters, actually ban them, also the no name and shame policy is stupid AF.
It is protecting the criminals.
I used to duel a lot on magicka nightblade, and I was accused of cheating or using macros very often because I nailed the weaving, rotation and was fast at reacting to my opponents.
I have never done either of these things however. People are often very quick to shout "cheat" when they lose and get salty. Nothing that you've said here indicates cheating necessarily and honestly the way its worded reminds me of a salty pvp rant.
What you said is 'perfect weave', there is nothing blatant about it, macro is very common.
What i saw is frag up after casting every other skills, 5 frags in 12 second is cheat.
Or just luck. There is ~0,5% chance to get 5 frag procs in a row but until chance is higher then 0 it's still possible. After all people are winning lotteries with way lower chances for succes.
5^5 = 3125, more like 1 in 3125 chance, do ur math
It's 35% to proc not 20% so maybe before doing math You should check Your data. 20% is bonus damage ability gets when it procs. Seriously You start a thread without even knowing basics and then You lecture people ?...
You take bait like a large mouth bass, but you math good so I'll let it slide
DocFrost72 wrote: »LeagueTroll wrote: »LeagueTroll wrote: »BloodMagicLord wrote: »LeagueTroll wrote: »I know macro is very common, met less than a dozen scripters (auto break free, auto dodge) in the last 2 year.
But today i encountered a guy cheating so blatantly I've never seen b4, guy just curse and frag is always ready after every curse.
This has to be a result of modify game files. On top of perfect weave, instant break free ofc.
Zos deal with these cheaters, actually ban them, also the no name and shame policy is stupid AF.
It is protecting the criminals.
I used to duel a lot on magicka nightblade, and I was accused of cheating or using macros very often because I nailed the weaving, rotation and was fast at reacting to my opponents.
I have never done either of these things however. People are often very quick to shout "cheat" when they lose and get salty. Nothing that you've said here indicates cheating necessarily and honestly the way its worded reminds me of a salty pvp rant.
What you said is 'perfect weave', there is nothing blatant about it, macro is very common.
What i saw is frag up after casting every other skills, 5 frags in 12 second is cheat.
Or just luck. There is ~0,5% chance to get 5 frag procs in a row but until chance is higher then 0 it's still possible. After all people are winning lotteries with way lower chances for succes.
5^5 = 3125, more like 1 in 3125 chance, do ur math
It's 35% to proc not 20% so maybe before doing math You should check Your data. 20% is bonus damage ability gets when it procs. Seriously You start a thread without even knowing basics and then You lecture people ?...
You take bait like a large mouth bass, but you math good so I'll let it slide
It really doesnt matter if someone is presenting false data as bait or not in both cases it deserves to be corrected so others wont start to treat is seriously. Last time I remember somebody did calculations for khajit new passives where he made huge mistake and then in 10 other threads You could find people creating arguments based on that false data.
@Thogard @BuddyAces
Found an interesting piece of evidence to this puzzle in a recent thread. Link below, with the relevant bits starting at post #9:
https://forums.elderscrollsonline.com/en/discussion/comment/6034287/#Comment_6034287
Basically, someone had an issue with their frags completely failing to proc under any circumstances. Subsequentyl, a repair of their game files rectified the issue.
This seems to strongly suggest that the RNG governing the frags proc is handled locally on the client... which raises the possibility that it could be manipulated through hacking.
Thoughts?
@ZOS_GinaBruno @ZOS_BrianWheeler Might wanna give this a look, just in case.
Slunksters wrote: »The website is easy to find for cheatengine. Also it would be possible to scan each clients computor for the presence of cheatengine, several gamesites already do just that.
Zenimax is likely not interested in doing any of that for reasons only they know.
I use cheat engine for an early access game since every patch render my save unusable and I can't be bothered restarting from scratch.
This is in no way tied to ESO, it would be dumb to ban people for having something installed on there PC.
To follow your advanced intellectual logic
You have alcohol at your place? Let me send to jail for corruption of minor. What do you mean you are not dense enough to give alcohol to an underage kid ? I check, I see alcohol on that shelve! You technically could do it, go to jail, you are guilty of my own bloody stupidity.
^ this is literally your whole reasonement. Cheat engine is not illegal you can break rules with, but you do so on your own accord, so don't try to get people who are literally doing nothing wrong to be punished for your insecurity.
The reason why Zenimax does not scan your PC isn't unknown, beyond the obvious ilegality of doing so, that you are as oblivious to as logic itself, they have NO reason to do it what so ever.
Everything you do with cheat engine can be done with basic window and Linux features, I have no knowledge in OSx, but it being based on Linux , I would assume it's the same, should ZOS also insta ban people using windows Linux and OSx without uninstall base feature than come with there device prior starting eso ?
JamieAubrey wrote: »The website is easy to find for cheatengine. Also it would be possible to scan each clients computor for the presence of cheatengine, several gamesites already do just that.
Zenimax is likely not interested in doing any of that for reasons only they know.
So what I I then download CE for other purposes, I.E Adding Money in Football Manager without the editor, So I risk getting banned from ESO even though I'm using the program in a different game
@Thogard @BuddyAces
Found an interesting piece of evidence to this puzzle in a recent thread. Link below, with the relevant bits starting at post #9:
https://forums.elderscrollsonline.com/en/discussion/comment/6034287/#Comment_6034287
Basically, someone had an issue with their frags completely failing to proc under any circumstances. Subsequentyl, a repair of their game files rectified the issue.
This seems to strongly suggest that the RNG governing the frags proc is handled locally on the client... which raises the possibility that it could be manipulated through hacking.
Thoughts?
@ZOS_GinaBruno @ZOS_BrianWheeler Might wanna give this a look, just in case.
Very very interesting.
That really begs the question - would anyone care enough to do that?
Probably. It’d actually be a huge increase to dmg. If they found that part of the memory I can’t imagine itd be hard to swap it out.
Mettaricana wrote: »By that logic i suppose we ban all the streamers for the builds they use and their rotations.
ShellaSunshine wrote: »People are cheating in PvP and it seems to be even more common in BGs now than it ever has been in the last year.
Literally ran into a guy, Let's call him "T" (not his real name) and this guy was wearing absolutely no armor, had zero weapons, and was only using class skills.
He was completely unkillable. No matter what my team and I threw at him, he took no damage.
Could not be stunned.
Could not be knocked back.
And one shotted every single person on my team including me.
At the end of the match, he had 57 kills and 0 deaths.
I reported him every single time he did this because there is literally no way this is possible.
Not a single thing happened. I still see him during Daily BGs in Deathmatch. He only plays Deathmatch.
I even somehow ended up on HIS team and realized very quickly I wasn't taking any damage and neither was anyone else in the group. I literally stood still while people were attacking me and I wasn't dying.
I asked in group chat why I'm not taking damage and he replied, "just accept the win scrub."
I left immediately.
I now leave every time I see his @ name because I do not condone cheating or other players cheating.
Zenimax needs to wake up and add an anti-cheat to the game or at least just to PvP parts of the game.
@Thogard @BuddyAces
Found an interesting piece of evidence to this puzzle in a recent thread. Link below, with the relevant bits starting at post #9:
https://forums.elderscrollsonline.com/en/discussion/comment/6034287/#Comment_6034287
Basically, someone had an issue with their frags completely failing to proc under any circumstances. Subsequentyl, a repair of their game files rectified the issue.
This seems to strongly suggest that the RNG governing the frags proc is handled locally on the client... which raises the possibility that it could be manipulated through hacking.
Thoughts?
@ZOS_GinaBruno @ZOS_BrianWheeler Might wanna give this a look, just in case.
LeagueTroll wrote: »@Thogard @BuddyAces
Found an interesting piece of evidence to this puzzle in a recent thread. Link below, with the relevant bits starting at post #9:
https://forums.elderscrollsonline.com/en/discussion/comment/6034287/#Comment_6034287
Basically, someone had an issue with their frags completely failing to proc under any circumstances. Subsequentyl, a repair of their game files rectified the issue.
This seems to strongly suggest that the RNG governing the frags proc is handled locally on the client... which raises the possibility that it could be manipulated through hacking.
Thoughts?
@ZOS_GinaBruno @ZOS_BrianWheeler Might wanna give this a look, just in case.
Well done, all these ignorant dudes telling me 5 frag in 12 sec is RNG. LOL
LeagueTroll wrote: »@Thogard @BuddyAces
Found an interesting piece of evidence to this puzzle in a recent thread. Link below, with the relevant bits starting at post #9:
https://forums.elderscrollsonline.com/en/discussion/comment/6034287/#Comment_6034287
Basically, someone had an issue with their frags completely failing to proc under any circumstances. Subsequentyl, a repair of their game files rectified the issue.
This seems to strongly suggest that the RNG governing the frags proc is handled locally on the client... which raises the possibility that it could be manipulated through hacking.
Thoughts?
@ZOS_GinaBruno @ZOS_BrianWheeler Might wanna give this a look, just in case.
Well done, all these ignorant dudes telling me 5 frag in 12 sec is RNG. LOL
Well You failed to prove it isn't. As for now from the thread that is linked we know that certain addon files can corrupt proc triggering mechanic and disable it. There is no proff You can artificially edit code fragment responsible for frag proc chance and increase it or make it guaranteed. We just know that proc mechanic can be disabled which means part of the code responsible for it wont work. It's like saying that when You're falling down from height You dont touch the ground and You move vertically so it proves You can also fly up. Context matters.
rfennell_ESO wrote: »Waylander07 wrote: »Found this interesting …https://www.youtube.com/watch?v=ltC4relESCY
Haha, I'd love to see that one explained away.
LeagueTroll wrote: »@Thogard @BuddyAces
Found an interesting piece of evidence to this puzzle in a recent thread. Link below, with the relevant bits starting at post #9:
https://forums.elderscrollsonline.com/en/discussion/comment/6034287/#Comment_6034287
Basically, someone had an issue with their frags completely failing to proc under any circumstances. Subsequentyl, a repair of their game files rectified the issue.
This seems to strongly suggest that the RNG governing the frags proc is handled locally on the client... which raises the possibility that it could be manipulated through hacking.
Thoughts?
@ZOS_GinaBruno @ZOS_BrianWheeler Might wanna give this a look, just in case.
Well done, all these ignorant dudes telling me 5 frag in 12 sec is RNG. LOL
LeagueTroll wrote: »@Thogard @BuddyAces
Found an interesting piece of evidence to this puzzle in a recent thread. Link below, with the relevant bits starting at post #9:
https://forums.elderscrollsonline.com/en/discussion/comment/6034287/#Comment_6034287
Basically, someone had an issue with their frags completely failing to proc under any circumstances. Subsequentyl, a repair of their game files rectified the issue.
This seems to strongly suggest that the RNG governing the frags proc is handled locally on the client... which raises the possibility that it could be manipulated through hacking.
Thoughts?
@ZOS_GinaBruno @ZOS_BrianWheeler Might wanna give this a look, just in case.
Well done, all these ignorant dudes telling me 5 frag in 12 sec is RNG. LOL
I'm just saying it may be technically possible, inferring from the evidence we have. We don't know anything concrete at this point, though.
Besides, 5 frags in a row is a (0.35^5)*100 = 0.5% chance
Otherwise expressed as 1 in 200 odds
Observing that once over months (and possibly years) of PvPing is not hard to believe at all. It could very well be legitimate play.
LeagueTroll wrote: »@Thogard @BuddyAces
Found an interesting piece of evidence to this puzzle in a recent thread. Link below, with the relevant bits starting at post #9:
https://forums.elderscrollsonline.com/en/discussion/comment/6034287/#Comment_6034287
Basically, someone had an issue with their frags completely failing to proc under any circumstances. Subsequentyl, a repair of their game files rectified the issue.
This seems to strongly suggest that the RNG governing the frags proc is handled locally on the client... which raises the possibility that it could be manipulated through hacking.
Thoughts?
@ZOS_GinaBruno @ZOS_BrianWheeler Might wanna give this a look, just in case.
Well done, all these ignorant dudes telling me 5 frag in 12 sec is RNG. LOL
Well You failed to prove it isn't. As for now from the thread that is linked we know that certain addon files can corrupt proc triggering mechanic and disable it. There is no proff You can artificially edit code fragment responsible for frag proc chance and increase it or make it guaranteed. We just know that proc mechanic can be disabled which means part of the code responsible for it wont work. It's like saying that when You're falling down from height You dont touch the ground and You move vertically so it proves You can also fly up. Context matters.
You do not understand packet injection. Yes 100% procing can be done from the client.
LeagueTroll wrote: »@Thogard @BuddyAces
Found an interesting piece of evidence to this puzzle in a recent thread. Link below, with the relevant bits starting at post #9:
https://forums.elderscrollsonline.com/en/discussion/comment/6034287/#Comment_6034287
Basically, someone had an issue with their frags completely failing to proc under any circumstances. Subsequentyl, a repair of their game files rectified the issue.
This seems to strongly suggest that the RNG governing the frags proc is handled locally on the client... which raises the possibility that it could be manipulated through hacking.
Thoughts?
@ZOS_GinaBruno @ZOS_BrianWheeler Might wanna give this a look, just in case.
Well done, all these ignorant dudes telling me 5 frag in 12 sec is RNG. LOL
Well You failed to prove it isn't. As for now from the thread that is linked we know that certain addon files can corrupt proc triggering mechanic and disable it. There is no proff You can artificially edit code fragment responsible for frag proc chance and increase it or make it guaranteed. We just know that proc mechanic can be disabled which means part of the code responsible for it wont work. It's like saying that when You're falling down from height You dont touch the ground and You move vertically so it proves You can also fly up. Context matters.
You do not understand packet injection. Yes 100% procing can be done from the client.
Any proff or just "I know it's possible because I know it's possible" ? I want a proff providing reliable data that when You'll edit part of code on client side responsible for that action then server will do what You want. Because for now You can edit lot of things on client side and even see those things on Your screen when on server side those things are not happening and nobody except You experiences them.
LeagueTroll wrote: »@Thogard @BuddyAces
Found an interesting piece of evidence to this puzzle in a recent thread. Link below, with the relevant bits starting at post #9:
https://forums.elderscrollsonline.com/en/discussion/comment/6034287/#Comment_6034287
Basically, someone had an issue with their frags completely failing to proc under any circumstances. Subsequentyl, a repair of their game files rectified the issue.
This seems to strongly suggest that the RNG governing the frags proc is handled locally on the client... which raises the possibility that it could be manipulated through hacking.
Thoughts?
@ZOS_GinaBruno @ZOS_BrianWheeler Might wanna give this a look, just in case.
Well done, all these ignorant dudes telling me 5 frag in 12 sec is RNG. LOL
I'm just saying it may be technically possible, inferring from the evidence we have. We don't know anything concrete at this point, though.
Besides, 5 frags in a row is a (0.35^5)*100 = 0.5% chance
Otherwise expressed as 1 in 200 odds
Observing that once over months (and possibly years) of PvPing is not hard to believe at all. It could very well be legitimate play.
Actually, it's quite plausible to observe it now and then.
The chance to get five procs in a row is 0.005, so the chance to not to get them is 0.995.
If we assume a very lazy player, who gets only five proc chances per minute, after 100 minutes of playtime the chance not to observe five procs in a row is 0.995^100 (about 60%), and after 1000 minutes its down to 7%. Thus, after some hours, it's unlikely to *not* see five procs in a row.
This are the numbers without cheating. I'm not ruling out that there might also be cheating at work.
LeagueTroll wrote: »@Thogard @BuddyAces
Found an interesting piece of evidence to this puzzle in a recent thread. Link below, with the relevant bits starting at post #9:
https://forums.elderscrollsonline.com/en/discussion/comment/6034287/#Comment_6034287
Basically, someone had an issue with their frags completely failing to proc under any circumstances. Subsequentyl, a repair of their game files rectified the issue.
This seems to strongly suggest that the RNG governing the frags proc is handled locally on the client... which raises the possibility that it could be manipulated through hacking.
Thoughts?
@ZOS_GinaBruno @ZOS_BrianWheeler Might wanna give this a look, just in case.
Well done, all these ignorant dudes telling me 5 frag in 12 sec is RNG. LOL
Well You failed to prove it isn't. As for now from the thread that is linked we know that certain addon files can corrupt proc triggering mechanic and disable it. There is no proff You can artificially edit code fragment responsible for frag proc chance and increase it or make it guaranteed. We just know that proc mechanic can be disabled which means part of the code responsible for it wont work. It's like saying that when You're falling down from height You dont touch the ground and You move vertically so it proves You can also fly up. Context matters.
You do not understand packet injection. Yes 100% procing can be done from the client.
Any proff or just "I know it's possible because I know it's possible" ? I want a proff providing reliable data that when You'll edit part of code on client side responsible for that action then server will do what You want. Because for now You can edit lot of things on client side and even see those things on Your screen when on server side those things are not happening and nobody except You experiences them.
LOL do you even know what packet injection is? It specifically allows a person to hack/cheat/edit data not doable via client side hacks
LeagueTroll wrote: »@Thogard @BuddyAces
Found an interesting piece of evidence to this puzzle in a recent thread. Link below, with the relevant bits starting at post #9:
https://forums.elderscrollsonline.com/en/discussion/comment/6034287/#Comment_6034287
Basically, someone had an issue with their frags completely failing to proc under any circumstances. Subsequentyl, a repair of their game files rectified the issue.
This seems to strongly suggest that the RNG governing the frags proc is handled locally on the client... which raises the possibility that it could be manipulated through hacking.
Thoughts?
@ZOS_GinaBruno @ZOS_BrianWheeler Might wanna give this a look, just in case.
Well done, all these ignorant dudes telling me 5 frag in 12 sec is RNG. LOL
Well You failed to prove it isn't. As for now from the thread that is linked we know that certain addon files can corrupt proc triggering mechanic and disable it. There is no proff You can artificially edit code fragment responsible for frag proc chance and increase it or make it guaranteed. We just know that proc mechanic can be disabled which means part of the code responsible for it wont work. It's like saying that when You're falling down from height You dont touch the ground and You move vertically so it proves You can also fly up. Context matters.
You do not understand packet injection. Yes 100% procing can be done from the client.
Any proff or just "I know it's possible because I know it's possible" ? I want a proff providing reliable data that when You'll edit part of code on client side responsible for that action then server will do what You want. Because for now You can edit lot of things on client side and even see those things on Your screen when on server side those things are not happening and nobody except You experiences them.
LOL do you even know what packet injection is? It specifically allows a person to hack/cheat/edit data not doable via client side hacks
I am very happy You know that definition although Your description is super simplistic. Now please provide reliable data it's possible with crystal frag proc.