Let's be real, a 3 second silence is very potent, but it can easily be dealt with and literally 1 dodge roll will save you. "Ohhh but what if they fear us, all hope is lost wahhh..." Take an immovable pot. This is so incredibly counterable it's sad.
Step 1: Take immovable, health, magicka pot. (No defile, no CC, health from pot just saved you)
Step 2: Block for approximately 1-2 seconds (Throw some CP points into reduced block cost if you're dumb and haven't already)
3: Magelight and unload as they try to run away.
The gankers all of you are worried about are typically trash and can't sustain. When they realize their window of opportunity (silence) was missed and now the tables have turned, I guarantee you they'll run away and look for a lower level with lower health.
BrokenGameMechanics wrote: »Scorch is very, very clunky and completely not smooth in rotation. It is essentially a mandatory spammable by design that is not very spammable.
Littlebluelizard wrote: »BrokenGameMechanics wrote: »Scorch is very, very clunky and completely not smooth in rotation. It is essentially a mandatory spammable by design that is not very spammable.
As a Magden player I have to disagree. I love the way Scorch works. It feels fresh, unique and fast paced.
I would like to hear explanation on how they can't address everything and are in it for the long haul for balance, yet one existing class gets touched every version on PTS and the others for the most part do not even get communication acknowledging their feedback. Its not even about whether they are doing the right balance changes anymore to me. It's about how they are prioritizing 1 class seemingly over the others.