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Anyone else feel this update is biased?

  • ilcavallo
    ilcavallo
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    grannas211 wrote: »
    They're "killing it"

    Real lol
  • Runefang
    Runefang
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    Yeah.... the whole thing is a bit of a joke so far. I get that everybody cares of their main class the most and so are biased, but literally no class is getting attention but one. And even that one the changes seem to be getting made at random.
  • RaptorRodeoGod
    RaptorRodeoGod
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    While each class was audited for 5.0.0, in 5.0.1, 5.0.2, and 5.0.3, each class besides the Nightblade and Necromancer have had almost exclusively bug fixes. Templars had a minor ability update in 5.0.2, and Necromancers had major ability updates in 5.0.2 as well.

    Nightblade has had ability updates for each set of patch notes, and each for different abilities. What's the deal with that?

    Are we just supposed to ignore that MagDen, StamDen, StamSorc, and StamPlar got almost no meaningful class specific updates this patch? MagDens and StamSorcs are specifically the ones that I have seen asking for something for their class for more than a year now. Why have they been ignored?
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • J18696
    J18696
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    J18696 wrote: »
    Yes nightblade getting buffs it never needed when it needed nerfs or other classes getting buffed honestly wtf is with that new incap completely shuts down all mag classes and having minor vuln on a range skill that's cheap enough to spam

    Cheap enough is um 3.3k... yeaaaaaa

    And yet we already have people spamming it in cyro people find away we still have people spamming time stop even after it's cost nerf if you can't find away to spam a skill that cost 3k mag l2p
    PC NA Server
    @J18696
    Characters
    Pridē - Dragonknight
    Vanıty - Arcanist
  • Jeezye
    Jeezye
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    Actually it’s not nightblades receiving too much attention, but the other classes receiving too little. This was promised to be an active ability overhaul patch, yet only dks and nightblades have been worked properly while I guess they had no capa to investigate the other classes accordingly
  • cazlonb16_ESO
    cazlonb16_ESO
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    ccmedaddy wrote: »
    Iskiab wrote: »
    One issue with class balance is context. I only play no-CP and have been saying stamblade is weak for a while.

    Everyone loves complaining about Stamblades but in reality I see very few do well.
    Has it ever occurred to you that your experience might be vastly different from the majority of PvPers since most people play CP campaigns?

    Or that the class attracts all sorts of terrible players - Player skill goes both ways.
  • Xogath
    Xogath
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    Jeezye wrote: »
    Actually it’s not nightblades receiving too much attention, but the other classes receiving too little. This was promised to be an active ability overhaul patch, yet only dks and nightblades have been worked properly while I guess they had no capa to investigate the other classes accordingly

    Lol, DKs were not worked "properly".. not by a long shot. The entire CLASS is now forced in to slotting an ability and never using it, while also spamming an ability from the same line of skills every 4 seconds to sustain a 375 Weapon Damage PASSIVE from having that ability slotted. Not just Magicka, not just Stamina.. but the class as a whole now has to do this in order to perform optimally.

    I'm sorry, that is in no way fun to me as a StamDK, and I'll be benching mine as a result. So much more could have been done, even a simple Weapon line turned in to a good spammable would have been a better option than this.

    The funny part, though, is if Nightblades had been given a similar passive effect, even in PvE, people would be whining about it. I mean look at how badly they're going on about the regen on Incap now, and it's an Ultimate. Could you imagine the outcry if, say, Killer's Blade had the same effect but was a 375 Weapon Damage passive? That's a pretty good chunk of DPS.

    As I stated before about Nightblades, Stamina in particular.. changes may have been warranted, but they've gone about doing it in basically the worst way possible. If all of the problems lie in CP-enabled PvP, then the best course of action in my opinion would be to disable CP in all forms of PvP for the sake of balance. It'd make it easier for the Dev team to further balance PvP, and at that point people wouldn't have to make ridiculous counters to niche playstyles that relied on awkward CP setups. (Which you see complaining about on a near-daily basis in these forums.)

    Not to mention the lack of ..basically anything for the classes/playstyles listed above by others.

    This update has basically been a Stamblade nerfathon, DK ***pull buff, a backpeddle on some of the Stamblade changes, some incredibly random Incap change, and we're basically calling it done when Necromancers have some broken mechanics still (?).

    I'm sorry, but this whole update cycle has been a literal hot mess. I'll give them an A for effort, but the execution was.. pitiful at best.
  • RaptorRodeoGod
    RaptorRodeoGod
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    Xogath wrote: »
    The entire CLASS is now forced in to slotting an ability and never using it

    Sorcerer has had that problem way longer. Be glad the active does something for half the class, nothing can be as flavorless as Bound Armor.
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • StShoot
    StShoot
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    lucky_Sage wrote: »
    Dk’s May of got some huffs but wings nerf is a lot and roots got ruined again
    They need to add a disarm debuff that stop stamina absolutes like silence for mag abilities

    Dk asked for sustain buffs and they got dmg buffs ( most of them wont even work in pve)

    Roots are worthless (before you call me a cry baby pls try a mag dk without roots [taloons/frostblockade etc])

    Reflect is a inferrior mistform now (doesnt require you to be a vamp and you can heal so it evens it out [maybe])

    inhale got the treatment noone wanted, it will still suck if you face someone alone and it will be crazy op against bigger groups)

    coag buff is nice still wont use it since it requiers you to drop health to get value from it

    i would take the life version of mdk over the new improved

    the only build i can think of is a old scool mag dk in ha with inhale spam +swarm (that only works until you get an incaped by a nb)
    Edited by StShoot on May 8, 2019 7:19AM
  • Tommy_The_Gun
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    Tasear wrote: »
    Is this just me here?
    ...
    ...
    Yes...

    But dont worry. Zos will "take care" of you at some point...

    Edited by Tommy_The_Gun on May 8, 2019 7:43AM
  • Wuuffyy
    Wuuffyy
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    J18696 wrote: »
    J18696 wrote: »
    Yes nightblade getting buffs it never needed when it needed nerfs or other classes getting buffed honestly wtf is with that new incap completely shuts down all mag classes and having minor vuln on a range skill that's cheap enough to spam

    Cheap enough is um 3.3k... yeaaaaaa

    And yet we already have people spamming it in cyro people find away we still have people spamming time stop even after it's cost nerf if you can't find away to spam a skill that cost 3k mag l2p

    Shields are too cheap at 3k let’s make it um 6k... yea
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Wuuffyy
    Wuuffyy
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    J18696 wrote: »
    J18696 wrote: »
    Yes nightblade getting buffs it never needed when it needed nerfs or other classes getting buffed honestly wtf is with that new incap completely shuts down all mag classes and having minor vuln on a range skill that's cheap enough to spam

    Cheap enough is um 3.3k... yeaaaaaa

    And yet we already have people spamming it in cyro people find away we still have people spamming time stop even after it's cost nerf if you can't find away to spam a skill that cost 3k mag l2p

    Shields are too cheap at 3k let’s make it um 6k... yea

    I wouldn’t mind your opinion here so much if they weren’t basically forcing us to run this in cyro.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • juhislihis19
    juhislihis19
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    StamDK's didn't get buffed IMO. They just fixed Breath which has been underperforming for YEARS. So I don't call the damage buff a buff per say, rather than a fix few years too late.

    StamDK still didn't get any more stamina morphs. Our 2 stamina morphs and both are poison DOTs lol. Not to mention that Rending and Carve, both outperform Venomous Claw with their bleeds.

    Still DK's don't get anything from slotting class skills.

    Now stamDK can get more weapon damage by slotting a skill but never, ever use it because it has absolutely nothing of value. At least Grim Focus and Birds of Prey which are slotted for Berserk, but you could also get Expedition, Endurance and that free spectral bow. Molten Whip on the other hand has NO USE AT ALL.

  • Prutton
    Prutton
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    The funny part is to hear the devs saying they don't have the time to change vanilla classes now, and they will be focusing on Necromancer and standardization in this patch. Then, you see them dedicating the biggest effort to the one class that was never asking for changes (stamblade). It just shows that either the devs main stamblades, or they don't care about the community at all.
  • RaptorRodeoGod
    RaptorRodeoGod
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    Grim Focus:
    Removed the Minor Berserk buff from this ability and its morphs (This is a big nerf to damage)
    8% damage buff removed. Fair argument for PvP. Less of a valid argument in a PvE Trial environment due to Combat Prayer.

    The spectral bow now heals for 33% of the damage dealt if you are within 7 meters of the target when firing it (Seriously??)
    What's wrong with self healing?

    Merciless Resolve (morph): Now increases healing done to 50%. (So now it's 88% increased healing?)
    The healing on this skill is equal to 50% of the damage done. The unmorphed skill heals for 33% of the damage done. The morph adds 17% healing compared to the base skill.

    Relentless Focus: Increased the duration to 30 seconds from 20 seconds. Additionally, this morph no longer grants Minor Endurance. (So stamina sustain nerf)
    I wouldn't call this a nerf unless you've tested it. The duration was increased by half to compensate for the loss of Minor Endurance. Remember that Minor Endurance can also be acquired from other sources.

    Gap close:
    Teleport Strike: This ability and its morphs will no longer stun NPC enemies. Instead, targets affected by the initial damage will be afflicted with Minor Vulnerability for 8 seconds. Note that the Minor Vulnerability will apply to both players and NPCs.
    (I suppose MV is cool but the stun from stealth was a key in the PvP rotation, so that's a nerf and a "buff" I guess)
    The removal of the stun is a nerf, however, the 8% damage buff that was removed from Grim Focus was added as a target debuff to this skill. So the 8% damage wasn't necessarily lost, it was just redistributed. Not necessarily a buff or nerf.
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • Ragnaroek93
    Ragnaroek93
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    Tasear wrote: »
    I see lots of great things for one particular class and wonder keep wondering what's going on for others? Even nercomancers feel neglected?

    Is this just me here?

    I thought this patch was supposed to be an audit of ALL the classes?

    You forget how much the class got nerfed in week 1 and 2 lol. Nb needed some buffs, just not these buffs.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Kadoin
    Kadoin
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    I'm only getting nerfed again, while other classes get borderline buffed OP because ZOS doesn't want to address protective jewelry, doesn't want to address overloaded sets and OP proc sets in PvP, doesn't want to address stupid trial weapons that are OP and instead decides to balance around them, etc. As expected, happens every single patch :D I can't really say that I'm surprised...
  • Banana
    Banana
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    My mdk is feeling great
  • Feanor
    Feanor
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    Biased? No. Just more of the usual.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Tasear
    Tasear
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    Feanor wrote: »
    Biased? No. Just more of the usual.

    I don't know about that
  • technohic
    technohic
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    I would like to hear explanation on how they can't address everything and are in it for the long haul for balance, yet one existing class gets touched every version on PTS and the others for the most part do not even get communication acknowledging their feedback. Its not even about whether they are doing the right balance changes anymore to me. It's about how they are prioritizing 1 class seemingly over the others.
  • usmcjdking
    usmcjdking
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    technohic wrote: »
    I would like to hear explanation on how they can't address everything and are in it for the long haul for balance, yet one existing class gets touched every version on PTS and the others for the most part do not even get communication acknowledging their feedback. Its not even about whether they are doing the right balance changes anymore to me. It's about how they are prioritizing 1 class seemingly over the others.

    This post pretty much sums up the entire Templar feedback discord.
    0331
    0602
  • BrokenGameMechanics
    BrokenGameMechanics
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    J18696 wrote: »
    Mag warden is still irrelevant in PvE for dps and they also nerfed it's only real form of dmg by making it blockable without giving them another option to compensate ...

    Yea it is bad, really bad for Magden ... again. The core damage skill now blockable (50% hit in damage there), loss of Major Endurance, so compounding of Block, Run, Dodge Roll and OMG Breakfree constraints as now we have a tiny Stam Regen to go along with our miniscule Stam pool. Nerfing of snares, Immobilized with Immunity, enhanced CC Immunity options and durations, plus buffing up of all gap closers means anyone, can just waltz up to within melee distance and 1-2-3 you dead.

    Give us something, anything that allows us to maintain separation and please compensate this huge reduction in damage. NO SKILL in the GAME is as telegraphed as a Warden's Scorch. It is impossible to miss that it is coming and therefore trivial to get a block up at the exact time of firing. It would a rare exception for a Scorch to ever land that is not blocked. You can see it coming from a mile away, and you have plenty of time to adjust and get the block up.

  • technohic
    technohic
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    usmcjdking wrote: »
    technohic wrote: »
    I would like to hear explanation on how they can't address everything and are in it for the long haul for balance, yet one existing class gets touched every version on PTS and the others for the most part do not even get communication acknowledging their feedback. Its not even about whether they are doing the right balance changes anymore to me. It's about how they are prioritizing 1 class seemingly over the others.

    This post pretty much sums up the entire Templar feedback discord.

    This is interesting to me as, yes; I am a templar main. But I have never participated in the discord.
  • Blinkin8r
    Blinkin8r
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    Tasear wrote: »
    I see lots of great things for one particular class and wonder keep wondering what's going on for others? Even nercomancers feel neglected?

    Is this just me here?

    I thought this patch was supposed to be an audit of ALL the classes?

    I feel like this became the "Gut the Nightblade" patch so a lot of complaints from NBs and a lot of gloating from the forum sorcs etc. Now they've given incap something pretty strong (although not op imo) and now everyone's outraged that NBs get something good.
    I think if Zos hadn't changed so many NB skills they wouldn't be getting so much attention. But since they've received the most changes each week on PTS as far as I know, they've been getting a lot of attention. Admittedly, it is negative attention. Wish they'd just leave us alone lol.
    II Blinkin II
    Xbox 1 NA
    "A man without the sauce is lost, but the same man can become lost in the sauce."
  • BrokenGameMechanics
    BrokenGameMechanics
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    Xogath wrote: »
    Lol, DKs were not worked "properly".. not by a long shot. The entire CLASS is now forced in to slotting an ability and never using it, while also spamming an ability from the same line of skills every 4 seconds to sustain a 375 Weapon Damage PASSIVE from having that ability slotted.

    Welcome to the world of Magica Wardens pal. We used to get Minor Berserk the normal way, fire the skill, get the buff for X secs, you can bar swap whatever. Now we have to slot Bird Of Prey to get Berserk and of course have to double slot if you want the buff to be up on a weapon swap. Not to mention the RELENTLESS onus on a Warden to endlessly spam Scorch over and over and over to get any damage and ensure uptime on Major Breach or Fracture that lasts a few paltry seconds.

    Scorch is very, very clunky and completely not smooth in rotation. It is essentially a mandatory spammable by design that is not very spammable.

  • Jaimeh
    Jaimeh
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    Tasear wrote: »
    I see lots of great things for one particular class and wonder keep wondering what's going on for others? Even nercomancers feel neglected?

    Is this just me here?

    I thought this patch was supposed to be an audit of ALL the classes?

    Of course there are going to make necromancers as attractive as possible, compared to the other classes, there's nothing else major to Elsweyr--at least Summerset had jewellery crafting.
  • Dalsinthus
    Dalsinthus
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    Tasear wrote: »
    I see lots of great things for one particular class and wonder keep wondering what's going on for others? Even nercomancers feel neglected?

    Is this just me here?

    I thought this patch was supposed to be an audit of ALL the classes?

    I'd gladly keep the NB on live over the current set of "great things for one particular class". You're not wrong however in pointing out the disproportionate amount of attention to NBs this patch.

    Surprise Attack: Major fracture > this 5% armor debuff

    Grim Focus: Much prefer the berserk and minor endurance. I don't want to play a NB brawler; I have a warden, templar, and dk for that. Also the skill feels like a jumbled mess now (to me).

    Teleport Strike: MV is certainly nice and compensates some for the loss of berserk. But it also pigeonholes the class into fighting at melee range, again pushing towards brawling. Also losing the pve stun. It's fine as a buff but wasn't needed.

    Mark Target: This will likely replace Relentless Focus on my pvp bar. It's ironically both a buff and nerf to the class as it will limit cloaking and can be spammed. It also is inferior to Surprise Attack for fracture because it lets a target know to expect an attack. Can be added to a rotation now and will be more useful on a brawler.

    Doubletake: This is nice but I already have about 10 magic skills to slot on a stamblade. RAT is better.

    Dark Cloak: I don't use this skill but it got a healing nerf.

    Incap: Who knows wtf this skill will look like in 2 weeks. They should just keep it as it is on live. Silence is far too much. Adding sustain makes no sense after they just took it from Relentless Focus. I think this should be a 70 cost ultimate that does good damage, stuns, and adds 20% damage for 5 sec but is single target, dodgable, blockable. Defile can stay or go. Keep it simple and cheap; keep it competitive with DBoS.

    Honorable mentions: Nerf to sustain food. Nerf to snipe. Nerf to uppercut. I'm sure I am forgetting a bunch of stuff.

    Seems like the changes are basically a wash but shift NBs toward heavy armor brawling, which I'm not interested in playing with this class. I'll still use my NB similar to how I have before, but I'll dislike the game and resent ZOS a bit more for making some of these changes.


  • J18696
    J18696
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    Blinkin8r wrote: »
    Tasear wrote: »
    I see lots of great things for one particular class and wonder keep wondering what's going on for others? Even nercomancers feel neglected?

    Is this just me here?

    I thought this patch was supposed to be an audit of ALL the classes?

    I feel like this became the "Gut the Nightblade" patch so a lot of complaints from NBs and a lot of gloating from the forum sorcs etc. Now they've given incap something pretty strong (although not op imo) and now everyone's outraged that NBs get something good.
    I think if Zos hadn't changed so many NB skills they wouldn't be getting so much attention. But since they've received the most changes each week on PTS as far as I know, they've been getting a lot of attention. Admittedly, it is negative attention. Wish they'd just leave us alone lol.

    If by not op you are talking about incap yes it is op you can burst down any mag build within 3 seconds fairly easy in cp PvP it would be a massive issue
    PC NA Server
    @J18696
    Characters
    Pridē - Dragonknight
    Vanıty - Arcanist
  • Blinkin8r
    Blinkin8r
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    J18696 wrote: »
    Blinkin8r wrote: »
    Tasear wrote: »
    I see lots of great things for one particular class and wonder keep wondering what's going on for others? Even nercomancers feel neglected?

    Is this just me here?

    I thought this patch was supposed to be an audit of ALL the classes?

    I feel like this became the "Gut the Nightblade" patch so a lot of complaints from NBs and a lot of gloating from the forum sorcs etc. Now they've given incap something pretty strong (although not op imo) and now everyone's outraged that NBs get something good.
    I think if Zos hadn't changed so many NB skills they wouldn't be getting so much attention. But since they've received the most changes each week on PTS as far as I know, they've been getting a lot of attention. Admittedly, it is negative attention. Wish they'd just leave us alone lol.

    If by not op you are talking about incap yes it is op you can burst down any mag build within 3 seconds fairly easy in cp PvP it would be a massive issue

    Let's be real, a 3 second silence is very potent, but it can easily be dealt with and literally 1 dodge roll will save you. "Ohhh but what if they fear us, all hope is lost wahhh..." Take an immovable pot. This is so incredibly counterable it's sad.
    Step 1: Take immovable, health, magicka pot. (No defile, no CC, health from pot just saved you)
    Step 2: Block for approximately 1-2 seconds (Throw some CP points into reduced block cost if you're dumb and haven't already)
    3: Magelight and unload as they try to run away.

    The gankers all of you are worried about are typically trash and can't sustain. When they realize their window of opportunity (silence) was missed and now the tables have turned, I guarantee you they'll run away and look for a lower level with lower health.
    II Blinkin II
    Xbox 1 NA
    "A man without the sauce is lost, but the same man can become lost in the sauce."
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