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Silence counter idea

Chiefwilliams
Chiefwilliams
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I’m a NB main and even though the new incap is in my favor I see it not lasting long without some sort of counter. So if it hasn’t been proposed already.

Why not just allow break free to cost a large % of magicka when used while silence like it does with stam on stun. That way you can start using spells again but would only have enough magicka to cast 1 or 2 spells at least to escape? Maybe even give 3 Seconds of immunity to silence afterwards

Just a thought
Edited by Chiefwilliams on May 8, 2019 6:56AM
  • martijnlv40
    martijnlv40
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    Something like this. They said they're looking into counterplay, and I think this could be a basic yet good solution.
  • Feanor
    Feanor
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    Brilliant. This would also trash Negate again. FYI, silences (well, Negate actually because it’s the only source of a silence so far) were breakable like CCs in the past. It was reverted because nobody used Negate any longer. StamSorcs in particular would be robbed of what little identity they have left for group play.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • StShoot
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    Feanor wrote: »
    Brilliant. This would also trash Negate again. FYI, silences (well, Negate actually because it’s the only source of a silence so far) were breakable like CCs in the past. It was reverted because nobody used Negate any longer. StamSorcs in particular would be robbed of what little identity they have left for group play.

    also it wouldnt fix the problem that this is an extrem onesided buff, it *** the sustain of magicas, while staminas dont have to care because its percantage based ? zos acts as if magica classes are more overperforming than stamina =X

    they should just remove silence, this should have never even be an idea in the first place...
    Edited by StShoot on May 8, 2019 9:20AM
  • Chiefwilliams
    Chiefwilliams
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    I guess I just assumed if it cost stamina to break free of a silence which is aimed at casters, then casters wouldn’t really even feel much affect from it and breaking free of it it wouldn’t really require any strategic thinking. They would just do it every time.

    I guess we’ll see what the devs have in store.
  • MentalxHammer
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    This is a good idea, it would still be potent because it would take around 1 gcd to break free. However to keep the potency of this skill the magicka break free would need to be on a separate cooldown timer from the stamina break free, we could also move eclipsed to this magic break free. Simply make it so that you can not break free of negate as it is all around you.

    This would actually help the balance of the game overall because this mechanic could be used to punish low mag pool users similar to how low stam pool builds are punished by stam break free.
  • Jabassa
    Jabassa
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    Nope, no counters. This mechanic needs to go before it ever hits live
  • Dojohoda
    Dojohoda
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    If a player is silenced, the player cannot use a magicka skill. A magicka break free would not work.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Blinkin8r
    Blinkin8r
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    I’m a NB main and even though the new incap is in my favor I see it not lasting long without some sort of counter. So if it hasn’t been proposed already.

    Why not just allow break free to cost a large % of magicka when used while silence like it does with stam on stun. That way you can start using spells again but would only have enough magicka to cast 1 or 2 spells at least to escape? Maybe even give 3 Seconds of immunity to silence afterwards

    Just a thought

    Sneak peek of next week's patch notes:
    Incapacitating Strike:
    This ability no longer silences the enemy for 3 seconds when cast with 120 ultimate. We also removed the 20% damage done from this ability to bring it in line with other skills such as light attacks and added a 5 second cast time to this ability.

    Developer Note:
    We want to retain the stealthy assassin like nature of the nightblade but don't want anyone's feelies hurt.
    II Blinkin II
    Xbox 1 NA
    "A man without the sauce is lost, but the same man can become lost in the sauce."
  • Haashhtaag
    Haashhtaag
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    No counters, just revert the change.
  • AScaryDinosaur
    I like this idea. This does, however, put Negate at risk of having it's silence broken this way if the change is applied to all silences.

    The idea I came up with is have incap spawn a beam between you and the enemy hit (assuming you had 120 ult, of course). The beam silences the target for the duration but can be broken if the target moves X meters away from the caster. I was thinking the distance to be melee range so breaking after 5m or so. Obviously, the main problem would come from this being taxing on stamina. A roll dodge could take you far enough to break it only for you to immediately be feared (similar to magDk using talons into petrify). Of course, talons does not prevent you from healing. So there is still that to consider.

    I main a stamblade, and I can tell you with 100% certainty this is too powerful as is. Admittedly, I do actually like the idea behind this. Giving NB the assassin feeling the devs are going for. But NO counter play? Come on now. Surely SOMEONE had to know this was not going to work. On the bright side, @ZOS_BrianWheeler has already stated they are investigating counterplay options for the new silence. This is good to hear, and I am excited to see what they come up with.
    "Courage is not a lack of fear. Rather, it is the recognition there are things more important than fear." -Sai Sahan
  • The_Lex
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    Something like this. They said they're looking into counterplay, and I think this could be a basic yet good solution.

    See, this is what really pisses me off. They said "they're looking into counterplay," meaning they have no effing idea what they're doing. How do you implement incap silence (which currently has little, if any, real counterplay options for a light armor mag class), and not have already thought about said counterplay? I mean, this shows you that they are not thinking about the consequences of their "balancing" decisions.

    https://youtu.be/mlrL6Mdg85M

    Edited by The_Lex on May 8, 2019 8:19PM
  • BrokenGameMechanics
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    The_Lex wrote: »
    They said "they're looking into counterplay," meaning they have no effing idea what they're doing. How do you implement incap silence (which currently has little, if any, real counterplay options for a light armor mag class), and not have already thought about said counterplay?

    I wondered about this as well, and came up with the following. The devs, like most power PVP players, main Sorcs or NBs and therefore have oriented their thinking around how each balances and affects the other. Everything else, DK, Stamdens, and Templars are all just inconsequential lumps meleeing about, with Magdens as traffic cones and road kill.

    Edited by BrokenGameMechanics on May 8, 2019 9:11PM
  • frostz417
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    No. Revert the God ***** changes, I don’t understand why the hell zos won’t just own up to their damn mistakes and REVERT THEM. We don’t need a trash bandaid fix that screws other classes over, we don’t need negate being nerfed because zos doesn’t know how to balance a ****ing game. JUST REVERT THE CHANGES FFS.
  • Insco851
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    No counter. Just remove it. Super simple. It opens up a whole new can of worms that they will also screw up.

    I also think this is a shock tactic used to show “aye it could be worse”
    Edited by Insco851 on May 8, 2019 10:08PM
  • adree
    adree
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    Haashhtaag wrote: »
    No counters, just revert the change.

    psijic ulti morph
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