Sanguinor2 wrote: »First of all let me do the math for you about how well dodgin 3 times in a row works out in a no cp pvp enviroment. Base cost of dodging is around 4k, now each time you dodge said base cost will get increased by 33% with the dodge fatigue. Now dodging 3 times in a row will cost around 15k stam give or take. But after that you are also gonna need 5k stam to break the following undodgeable, unblockable cc. Now please show me a competitive mag no cp pvp build which runs minimum 20k stam and still does good damage and does good enough healing.
The Problem with the incap change is not that it rewards you for being melee. The problem with it is that any mag player hit with it will inevitably die unless they are in some troll tank build. If you dont die in the first 10 seconds because you happen to run 20k+ stam (lul) then you will die in the following fight from the insane stamina pressure unless your opponent doesnt know how to play.
@Cortimi
Wow, where to even begin with all the logical fallacies here.
First, is "the narrative" 10 seconds or is it 3 seconds? Incap isn't going to disable you for 10 seconds, so trying to throw that number out there is ridiculous and pointless and is only being done to make your "argument" more sensational.
Second, you use accurate numbers to support a faulty conclusion, and then throw a useless straw man argument in there for good measure. Nowhere once does the conclusion that any mag character needs 20K stam come into play at all in any way shape or form. In fact, by your own math, literally 9k stam is sufficient. 5k to break a CC, 4k to roll away. There you go, 2 seconds of the Incap is now over, and you may feel free to sprint or block for the remaining one second.
If you feel like you MUST dodge roll THREE TIMES IN A ROW (something not even stam characters do), you are the problem, again. This is a learn to play issue in the most fundamental sense and you are trying to use junk math and faulty logic. No.
This is an ULTIMATE ability, you should NOT be able to completely negate it. It is going to hurt. That is entirely the point. If you actually understand the game however, you will surely see that this is nowhere near an "inevitable death". Just like every single other Ulti has a counter to LESSEN the impact, so thus does this.
And in the words of allllllll you mag players who laughed and sneered when I raised objections to my Wings being nerfed into the ground:
lrn2adapt
This is an ULTIMATE ability, you should NOT be able to completely negate it.
Agrippa_Invisus wrote: »
CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
Wow, where to even begin with all the logical fallacies here.
First, is "the narrative" 10 seconds or is it 3 seconds? Incap isn't going to disable you for 10 seconds, so trying to throw that number out there is ridiculous and pointless and is only being done to make your "argument" more sensational.
Second, you use accurate numbers to support a faulty conclusion, and then throw a useless straw man argument in there for good measure. Nowhere once does the conclusion that any mag character needs 20K stam come into play at all in any way shape or form. In fact, by your own math, literally 9k stam is sufficient. 5k to break a CC, 4k to roll away. There you go, 2 seconds of the Incap is now over, and you may feel free to sprint or block for the remaining one second.
If you feel like you MUST dodge roll THREE TIMES IN A ROW (something not even stam characters do), you are the problem, again. This is a learn to play issue in the most fundamental sense and you are trying to use junk math and faulty logic. No.
This is an ULTIMATE ability, you should NOT be able to completely negate it. It is going to hurt. That is entirely the point. If you actually understand the game however, you will surely see that this is nowhere near an "inevitable death". Just like every single other Ulti has a counter to LESSEN the impact, so thus does this.
And in the words of allllllll you mag players who laughed and sneered when I raised objections to my Wings being nerfed into the ground:
lrn2adapt
You are just completely missing this abilities synergy with the stamblade toolkit.
Power Extraction > Now does nearly as much damage as a single target spammable, is AOE and undodgeable, provides major brutality
Fear> undodgeable, unblockable, CC's in place.
If you are hit with Incap, a competent stamblade isn't going to fear you immediately, you are going to dodgeroll or stand in place and block. They are going to hit you with Power Extraction. You just lost stamina blocking and still took a lot of damage. Or you dodge rolled, lost that stamina, and still took all of the damage of PE. And then you are going to block or dodge roll the next attack, but you are going to still lose stamina and take damage. And then, you are going to get feared. And that feared is going to stick you in place, and at this point, you most likely do not have any stamina. And everything before the fear is uncounterable, because you have no use of your primary damage, healing, or defensive skills.
Put it this way, imagine if a skill prevented you from dodge rolling, blocking, or using stam based healing skills for 3 seconds, and then it required Mag to break free from a stun. Stambuilds would be dead in the water with that skill + a stun.
CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
Sanguinor2 wrote: »If you were to actually understand the game then you would realize that standing in a negate for 3 seconds is a death sentence for mag builds and that is essentially what incap will do.
@Cortimi
CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
You are just completely missing this abilities synergy with the stamblade toolkit.
Power Extraction > Now does nearly as much damage as a single target spammable, is AOE and undodgeable, provides major brutality
Fear> undodgeable, unblockable, CC's in place.
If you are hit with Incap, a competent stamblade isn't going to fear you immediately, you are going to dodgeroll or stand in place and block. They are going to hit you with Power Extraction. You just lost stamina blocking and still took a lot of damage. Or you dodge rolled, lost that stamina, and still took all of the damage of PE. And then you are going to block or dodge roll the next attack, but you are going to still lose stamina and take damage. And then, you are going to get feared. And that feared is going to stick you in place, and at this point, you most likely do not have any stamina. And everything before the fear is uncounterable, because you have no use of your primary damage, healing, or defensive skills.
Put it this way, imagine if a skill prevented you from dodge rolling, blocking, or using stam based healing skills for 3 seconds, and then it required Mag to break free from a stun. Stambuilds would be dead in the water with that skill + a stun.
OR....................................
You could you know, move? Or maybe use a Potion of Immovability? Just so everyone knows, health/immobile potions are sold at siege merchants.
The cutest part is, I have explained AT LENGTH how to deal with the upcoming changes, yet you refuse to listen. BTW, you find that Temp shield yet, you know, the one I had to link for you? @Sanguinor2
To recap:
You have skills that will mitigate soft CC, use them.
You have options to counter hard CC, use them.
You have POTIONS that will even help with CC, use them.
You do NOT have to rely on stam for everything.
You do NOT have to rely on mag for everything.
If you refuse to use the tools at your disposal and adjust your play style, then you deserve to lose. /thread
I'm out, peace.
Agrippa_Invisus wrote: »
Easy, VoB, Nova, and SF will all have ticked at least once, or pressured the user to proc Earthgore in a MIRACULOUS feat of timing, thus it was not completely negated. Next question?
So the counter to incap is to either roll dodge for 3 seconds or sprint? On a magicka build? Wow. Gz buddy. You most certainly win the award of dumbest comment of the month. Maybe of the year too.
Wait a second, you are seriously stating that you aren't able to figure out how to survive for three seconds...THREE....SECONDS, and yet somehow my comment is the stupid one? LOL
You understand that using dodge roll eats a second of that, so you are stating that you get bursted down in LITERALLY TWO SECONDS. Homie that isn't an ESO issue, that's a YOU issue.
Uhh, sun shield is literally the worst shield in the game. There is a reason he didn't mention it in his post. Any templar using it is bad. You should know this if you are as knowledgeable as you present yourself to be.Third, you ask about Temp shields, so at this point it is pretty obvious you are unfamiliar with the game, so I will point you to a handy site that shows what skills are available to Temp, specifically, the class shield which you "can't see anywhere": Sun Shield which can be used with or without the Light Armor shield.
Savos_Saren wrote: »All this fighting between MagSorcs and StamBlades screaming about nerfing the other one...
...and all the rest of the builds just want to be buffed to their level.
Sanguinor2 wrote: »Savos_Saren wrote: »All this fighting between MagSorcs and StamBlades screaming about nerfing the other one...
...and all the rest of the builds just want to be buffed to their level.
Even worse in this case, they end up as collateral Damage.