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Negate magic vs incap

  • Tommy_The_Gun
    Tommy_The_Gun
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    ccmedaddy wrote: »
    From one you can simply walk out of, the other you can't do anything about. Do we really need to spell this out for you?
    This. With one dodge roll you can pretty much be out of the Negate bubble. Currently with the Incap change you have no counter play for three seconds.
    Yes, but then again you can still walk / move out /roll dodge from incap since it no longer stuns.

    If we were to compare:
    Negate + stun = Incap from stealth ?

    Wait how does one walk out of incap... that doesn't even make any sense
    Sorry, my bad, poor choice of words. What I meant is Incap no longer stuns. So you can move normally.
  • jaws343
    jaws343
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    From one you can simply walk out of, the other you can't do anything about. Do we really need to spell this out for you?
    This. With one dodge roll you can pretty much be out of the Negate bubble. Currently with the Incap change you have no counter play for three seconds.
    Yes, but then again you can still walk / move out /roll dodge from incap since it no longer stuns.

    If we were to compare:
    Negate + stun = Incap from stealth ?


    Good luck walking out of the fear that follows the incap that just took a third of your health from you. Good luck dodging Power Extraction, an AOE that nearly does as much damage as surprise attack.

    Negate + Stun still means that you can break free, and leave the Negate and immediately use skills again.

    Incap + stun means you can break free of the stun, but you still cannot use any skills no matter where you go.

    I feel you are just being purposely obtuse at this point.
  • ccmedaddy
    ccmedaddy
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    Iskiab wrote: »
    ccmedaddy wrote: »
    From one you can simply walk out of, the other you can't do anything about. Do we really need to spell this out for you?
    This. With one dodge roll you can pretty much be out of the Negate bubble. Currently with the Incap change you have no counter play for three seconds.
    Yes, but then again you can still walk / move out /roll dodge from incap since it no longer stuns.

    If we were to compare:
    Negate + stun = Incap from stealth ?

    Wait how does one walk out of incap... that doesn't even make any sense

    Stun and defile’s been removed and replaced by a silence.
    Do you know what silence is? How does one simply "walk out" of a single target silence again?
  • LiquidPony
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    Iskiab wrote: »
    LiquidPony wrote: »
    RavenSworn wrote: »
    We already have negate magic dealing silence on players... Whats the big uproar on silence? It's like... Silence was already here.

    Suppression/Absorption Field are area control abilities, though. Sure there will be times when people get caught out and killed by a group with well-timed negates but the real point of the skill is to drop it on a flag or a breach or whatever and deny that area to your enemy. They can simply avoid it.

    That’s not how it’s being used. Typical users are ball groups or large pvp groups. Before a clash it’s typically first to negate wins.

    A well timed/placed negate will turn the tide in any battle.

    I see negates dropped on back flags in keep battles and at breach points when the zerg starts rolling through, both walls and doors, all the time.
  • J18696
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    Negate is a aoe silence that deals a dot over it's duration where incap can burst for 10k on a decent build on top of dealing disease dmg that I think also gives it a defile chance plus a 3 second nope on all skills for mag toons
    Edited by J18696 on May 8, 2019 8:18PM
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  • Rhaegar75
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    Honestly...I'm no PvP hero but I can easily survive Negate 9 times out of 10...however I fear the Incap change will be a death sentence for many!
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