Sorry, my bad, poor choice of words. What I meant is Incap no longer stuns. So you can move normally.Wait how does one walk out of incap... that doesn't even make any senseTommy_The_Gun wrote: »Chilly-McFreeze wrote: »From one you can simply walk out of, the other you can't do anything about. Do we really need to spell this out for you?Yes, but then again you can still walk / move out /roll dodge from incap since it no longer stuns.BaylorCorvette wrote: »This. With one dodge roll you can pretty much be out of the Negate bubble. Currently with the Incap change you have no counter play for three seconds.
If we were to compare:
Negate + stun = Incap from stealth ?
Tommy_The_Gun wrote: »Chilly-McFreeze wrote: »From one you can simply walk out of, the other you can't do anything about. Do we really need to spell this out for you?Yes, but then again you can still walk / move out /roll dodge from incap since it no longer stuns.BaylorCorvette wrote: »This. With one dodge roll you can pretty much be out of the Negate bubble. Currently with the Incap change you have no counter play for three seconds.
If we were to compare:
Negate + stun = Incap from stealth ?
Do you know what silence is? How does one simply "walk out" of a single target silence again?Wait how does one walk out of incap... that doesn't even make any senseTommy_The_Gun wrote: »Chilly-McFreeze wrote: »From one you can simply walk out of, the other you can't do anything about. Do we really need to spell this out for you?Yes, but then again you can still walk / move out /roll dodge from incap since it no longer stuns.BaylorCorvette wrote: »This. With one dodge roll you can pretty much be out of the Negate bubble. Currently with the Incap change you have no counter play for three seconds.
If we were to compare:
Negate + stun = Incap from stealth ?
Stun and defile’s been removed and replaced by a silence.
LiquidPony wrote: »RavenSworn wrote: »We already have negate magic dealing silence on players... Whats the big uproar on silence? It's like... Silence was already here.
Suppression/Absorption Field are area control abilities, though. Sure there will be times when people get caught out and killed by a group with well-timed negates but the real point of the skill is to drop it on a flag or a breach or whatever and deny that area to your enemy. They can simply avoid it.
That’s not how it’s being used. Typical users are ball groups or large pvp groups. Before a clash it’s typically first to negate wins.
A well timed/placed negate will turn the tide in any battle.